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Alien protagonist? (ME "4")


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#51
DarkKnightHolmes

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The real reason is somewhat mostly terrestrial.   If we were able to play as an alien, we would have to give out details about our lives.  "Back on Thessia...."   Where as if we play as a human, we already know what we're like.  And plus, we might end up hearing something we don't like if we were able to play as an alien.

 

Plus, it would take infinitely more time to come up with all alien races as a protagonist and all of that back story.  It would cost BioWare infinitely more money to cast all those characters as a protagonist, just to have someone go, "Yah, played it once.  Big deal."

 

If Bioware can pull it off with Dragon Age: Origins and Inquisition, I don't see why they can't pull off race options in a Mass Effect setting.



#52
Vazgen

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If Bioware can pull it off with Dragon Age: Origins and Inquisition, I don't see why they can't pull off race options in a Mass Effect setting.

It's far easier with Dragon Age.

Humans, humans with pointy ears, short humans, humans with horns. All with human voices

Won't really work with elcor or hanar :D Maybe with asari



#53
goishen

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It's far easier with Dragon Age.

Humans, humans with pointy ears, short humans, humans with horns. All with human voices

Won't really work with elcor or hanar :D Maybe with asari

 

 

Right.   And they knew what they could or couldn't write about the other stories.  Here, they would have to make an entire back story up.  That might demystify the races a tad. 

 

I mean, it is actually feasible.  But I just don't think that we're gonna see it. 



#54
kold213

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I fully support the Mass Effect: "Origins" idea. 

 

I'm sure the bluray disc space could handle multiple protagonist VA's. If not, a day one patch for the remaining content wouldn't be the end of the world. Even then, adding different audio effects to one VA could be sufficient to portray every race. 

 

The problem with different aliens having separate "skeletons" has been solved since day one. Bioware designed every "humanoid" alien to have the same skeleton so they could share MoCap. 

 

All they'd have to do is add race/gender specific dialogue, like in DA:O / DA:I. For instance, Quarian protagonists would see more discrimination, Krogan would be more intimidating to certain characters, and Asari would be flirted with more often. 


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#55
FlyingSquirrel

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As voice acting goes, only those four, asari-human-turian-drell, can really share the same voicework.  Turians might present an animation problem in cutscenes, though they might be close enough in body shape that it doesn't matter.  I sort of doubt the drell would be an option simply because they're supposed to be so rare, but they would be the easiest to implement besides asari.

 

I'd add in quarians. While they may be in the minority, I think we've heard at least two quarians speak with North American accents.



#56
Heimdall

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I'd add in quarians. While they may be in the minority, I think we've heard at least two quarians speak with North American accents.

Maybe, but I don't see them doing that without creating a clear facial appearance to customize and considering how Tali's photo reveal went over, I'm not sure how eager they'd be to head down that road again.



#57
Battlebloodmage

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Hanar or GTFO



#58
RIPRemusTheTurian

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Let's put it this way...

 

The first alien we saw was a turian (Nihlus) and the last alien we saw was a turian (Marauder Shields).

 

Arguably, the best squaddie/romance is a turian.

 

Naturally, I think this means we should be able to play a turian in the next Mass Effect!



#59
Guanxii

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I think the best, clearest solution would be to just let the player freely switch between a roster of different party members at the touch of a button - each one being a different class/race. I'm sick of the Bioware WRPG boilerplate and would appreciate Bioware starting to blur the lines between protagonist and support characters especially in a game that revolves around squad combat/conversational dialogue... it would make the game so much more interesting because you would be more invested in all of the characters from a plot point of view - not just the singular 'hero'. This is what separates TV and movies which is something Rockstar have clearly taken notice of.

 

Marketing can still have their chiselled human manly man (default player character) for the box art/tv to appeal to mass audiences and real fans still playing the game after more than 2 weeks can play a whole bunch of infinitely more interesting characters in extended playthroughs rather than be forced to inhabit basically the exact same idealized human space marine ad nauseam ad infinitum.

 

Tired of playing the soldier class and want to play vanguard instead to switch things up... then why not switch to the Krogan vanguard party member? Up to six buddies want to join your party (co-op)? - no problem, there's six readymade squad member slots to choose from (all levelled appropriately).

 

All I'm saying is with all these exciting possibilities afforded by this rich vibrant universe/mechanics and new hardware I think we're all going to be disappointed if BioWare play it safe and we don't see any substantial changes in this area.



#60
FlyingSquirrel

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The Dragon Age games do allow you to switch between different characters in combat, at least, which is something I would have welcomed in Mass Effect - you can give squadmates orders, but there are probably times when it would have been easier to let Shepard be auto-controlled for a bit and control one of the squadmates directly. 

 

I have mixed feelings about switching between characters, only because I have to guess at whether what I'm doing is or isn't consistent with how the character might be forced to behave by the script later on. I remember a scene in The Witcher 2 where I was briefly choosing Triss's dialogue in a communication with another sorceress, and I had previously perceived Triss as being perhaps a bit secretive about her dealings with the Sorceresses' Lodge. Maybe whatever I chose had some subtle impact later in the game, but she still seemed like mostly a fixed quantity outside of that one scene, and I wasn't sure what to pick given the earlier ambiguity.



#61
Guanxii

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The Dragon Age games do allow you to switch between different characters in combat, at least, which is something I would have welcomed in Mass Effect - you can give squadmates orders, but there are probably times when it would have been easier to let Shepard be auto-controlled for a bit and control one of the squadmates directly. 

 

I have mixed feelings about switching between characters, only because I have to guess at whether what I'm doing is or isn't consistent with how the character might later be forced to behave by the script later on. I remember a scene in The Witcher 2 where I was briefly choosing Triss's dialogue in a communication with another sorceress, and I had previously perceived Triss as being perhaps a bit secretive about her dealings with the Sorceresses' Lodge. Maybe whatever I chose had some subtle impact later in the game, but she still seemed like mostly a fixed quantity outside of that one scene.

 

Watched a let's play of Inquisition recently and thought this was a neat feature that might work well in Mass Effect. There are a lot of interesting storytelling possibilities if you could have dialogue tree conversations between all of the squad characters.



#62
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For Turians and Drell, that would work.  The voice actor actually has to do all the Volus wheezing himself, so that wouldn't really work (And by voice actor I mean Mark Meer, who did all the Volus and Vorcha).  Salarians(Mordin is an extreme example, but they all speak very fast) and Elcor have their own particular speech patterns.  Krogan have uniformly extremely deep voices.

 

As voice acting goes, only those four, asari-human-turian-drell, can really share the same voicework.  Turians might present an animation problem in cutscenes, though they might be close enough in body shape that it doesn't matter.  I sort of doubt the drell would be an option simply because they're supposed to be so rare, but they would be the easiest to implement besides asari.

After these t-shirts supposedly were offered at the Bioware store I have hopes that the Drell won't be so rare in the future.

 

tumblr_nc2199YUhZ1sk7np4o1_500.jpg


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#63
Element Zero

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I haven't read the bulk of the thread, but have been thinking about this of late.

I think offering multiple species would dilute the game. Especially after seeing the pros and cons of the inclusion of 4 races in DAI, I'd prefer the ME team devote all of their resources toward making excellent human protagonists, and not spread their efforts thinly across multiple species.

#64
RIPRemusTheTurian

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I'm thinking that switching between characters would be a little jarring without tactical view, and putting tactical view in would ruin the combat/story elements of ME.

 

Plus I really enjoy ME3MP, and in my opinion DAIMP suffers because the gameplay is based on squaddie switching.

 

But they should add more squad orders, especially if ME4 is more open world than the others. Synch kills (eat it, banshee), flanking/covering fire bonuses, or maybe the camera sometimes does a slo-mo focus on the squaddie who kills the last bad guy, I dunno.


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#65
Friera

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After these t-shirts supposedly were offered at the Bioware store I have hopes that the Drell won't be so rare in the future.

 

tumblr_nc2199YUhZ1sk7np4o1_500.jpg

 

Id love to play as drell.

 

But as long as it is one drell in the quad, I am happy. Coz I love then. Thane is one of the best videogame character...ever.



#66
Element Zero

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I think the aliens should stick to being my buds, support staff, and occasionally creepy love interests. I want the design and implementation of the main protagonist to be as amazing as possible. Supporting a handful of non-human options diverts assets that could be used to polish the rest if the game to a mirror's sheen.

I really, really hope the main protagonist is locked as human, as unpopular as that opinion will be in this thread. I feel DAI is a good example of how the experience is compromised and diluted by too many options. I know others feel differently.
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#67
Han Shot First

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I think the aliens should stick to being my buds, support staff, and occasionally creepy love interests. I want the design and implementation of the main protagonist to be as amazing as possible. Supporting a handful of non-human options diverts assets that could be used to polish the rest if the game to a mirror's sheen.

I really, really hope the main protagonist is locked as human, as unpopular as that opinion will be in this thread. I feel DAI is a good example of how the experience is compromised and diluted by too many options. I know others feel differently.

 

I agree with this.

 

If Bioware does provide an option to play as alien characters I also think it might be best to keep the options few. Maybe in that case it should just be limited to say Turian and Asari, in addition to the Human default. Only the Turian would require additional work for cutscenes as the Asari would be identical to human females, and the options are few enough that you can provide enough unique dialogue for the alien characters to differentiate them from a human protagonist. Or you could make it Drell and Asari, in which case the Drell would not need additional work for cutscenes since it would share the same bodies as human protagonists.



#68
Mcfly616

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It'll be delegated to Council races only. A Drell protagonist won't happen. Human male/female default. Turian male. And Asari. Use the same 2 voice actors for all of them. Apply the filter they always have for the Turians.

 

 

That's if they do it at all.



#69
Vazgen

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I want a Volus protagonist. "I own this room." (hssst) "I own you"


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#70
KrrKs

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I want a Volus protagonist. "I own this room." (hssst) "I own you"

I'm already planning my build for that!

I just can't decide between 'Wealthy merchant' ranks 5 bonus to either the I'll sue you! or hostile takeover skills


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#71
goishen

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I want a Volus protagonist. "I own this room." (hssst) "I own you"

 

 

"PAYDAY!"


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#72
Element Zero

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It'll be delegated to Council races only. A Drell protagonist won't happen. Human male/female default. Turian male. And Asari. Use the same 2 voice actors for all of them. Apply the filter they always have for the Turians.


That's if they do it at all.

Yeah, if we do have multiple species options, I'd expect it to be Human, Asari, and Turian, with a slight probability of Salarian. I'd prefer human only, for the reasons I've already given, but I can't imagine them expanding beyond the Council Races. Maybe they throw in Krogan as they did Qunari for DAI? (Of course, the Qunari didn't face possible extinction in the "sacred game saves" of some fans.)

They recorded four separate voices, and a small but decent sample of species dialogue, for DAI. Unfortunately, three of the voices were terrible, and the fourth (done by Sam Traynor's VA) was okay, but somewhat staid. I think that's one more reason to stick with human as the only option. Then VA directors and talent can focus on injecting suitable personality into a single character, male and female, instead of giving lesser quality across a much greater volume of lines.

Instead of species-specific dialogue, work background/origin options into the mix, or whatnot. Add a few origin-specific side-quests if you're feeling really ambitious. We still get that extra bit of variety, but without sacrificing a lot of development resources.

#73
goishen

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It does kind'a worry me that they've said that we're gonna have limited asari interaction.  :-/



#74
Mcfly616

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Not that I'm aware of....



#75
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Where was this said? I hope this is not the case. :(