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Parry and others need to be passive skills


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#1
Gel214th

Gel214th
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Take a look at how difficult it is to time this correctly when you are doing a DEMO of the skills.

 

This is with your entire focus on the combat, and your character only. 

 

Now imagine trying to do this in tactical combat view, while simultaneously trying to keep track of the other three characters. 

 

https://www.youtube....h?v=K4-YPldPbz8



#2
Coyote X Starrk

Coyote X Starrk
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Well of course its difficult in tactical view, but in normal combat it is far more fluid and responsive. 

 

Using Parry on my Rogue is one of my favorite aspects of my character. When I pull it off and do a combo that kills a guy I feel like badass. The last thing I want is to have to taken away for such a reason.