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#1
Beerfish

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So if you get kicked in game do you get all gold AND all exp up to the point of the kick? I know one in game 'tip' says that if you leave the game early you do not get exp for that game.

 

As I feared about this move by Bioware I've been in game kicked twice in the 1st week, one just at the start of the final wave.  I know that my in game behaviour was not a problem or not enough of a problem for a kick.



#2
Nitestick7

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I heard you keep all gold and exp, but I haven't tested it.



#3
J. Peterman

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Only been kicked in game once, but I wasn't paying attention to gold & xp then.



#4
TheShadyEngineer

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Never been kicked in game and never had to kick anyone else. In fact, I don't even know how to do it. So while were at it, how to kick someone in game on PC?

 

And from my experience of leaving games prematurely ( blackscreens or disconnects), you keep the gold but not the xp.



#5
Reginald Cousins

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When you receive gold and items during a run, it goes to your account immediately.  However, you only get experience when the run ends.  So when you d/c, crash, or get kicked midrun, say goodbye to your exp.



#6
Azrus

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Never been kicked in game and never had to kick anyone else. In fact, I don't even know how to do it. So while were at it, how to kick someone in game on PC?

 

And from my experience of leaving games prematurely ( blackscreens or disconnects), you keep the gold but not the xp.

Press V to open up the list of players, select someone's name, click "Vote to Kick".



#7
Adamforever

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Sometimes you have to kick someone. I had a few cases when character was bugged or someone AFKed. In rare cases people go egotistically all alone just to get more exp and then spectacularly die, weakening team and raising dungeon difficulty which often results in wipes. 



#8
BWEAmelia

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If you're kicked from a match you'll lose your XP and challenge progress you gained in that match but gold and items received during the match are applied to your account immediately which means if you're kicked or otherwise lose connection to the session you'll always receive those items.


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#9
Shadohz

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If you're kicked from a match you'll lose your XP and challenge progress you gained in that match but gold and items received during the match are applied to your account immediately which means if you're kicked or otherwise lose connection to the session you'll always receive those items.

I'm not trying to be a harda$$ here, but can you guys remove that penalty feature? I d/c or game freeze at least 5 times a day. I had a character stuck under Level 10 for almost half a day simply because the game kept d/cing and freezing. That far outweighs the number of times I've come across bad players (trolls, griefers, leechers etc), people who need to be kicked and people rage-quitting. The regular players are being penalized due to the high amount of disconnect issues. Those are pretty stiff penalties when your game freezes on Zone 5 because the game failed to update objective statuses, invisible/off-the-map enemies, and being forced to reset your console. Take 25% of XP and Gold but keep the statistics or something that is alot less drastic until you guys are able to iron out the disconnection/game freezing problems.


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#10
BWEAmelia

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I'm not trying to be a harda$$ here, but can you guys remove that penalty feature? I d/c or game freeze at least 5 times a day. I had a character stuck under Level 10 for almost half a day simply because the game kept d/cing and freezing. That far outweighs the number of times I've come across bad players (trolls, griefers, leechers etc), people who need to be kicked and people rage-quitting. The regular players are being penalized due to the high amount of disconnect issues. Those are pretty stiff penalties when your game freezes on Zone 5 because the game failed to update objective statuses, invisible/off-the-map enemies, and being forced to reset your console. Take 25% of XP and Gold but keep the statistics or something that is alot less drastic until you guys are able to iron out the disconnection/game freezing problems.

Hey Shadohz!

 

As a player of many online games I understood when we were building this system that getting dropped from a game at some point is inevitable and that losing your progress is one of the most frustrating experiences in these types of games. To that end I was a big advocate for building a system that was as friendly as possible when it came to session disconnects. One of the features of the system is that if you re-connect to the game you left before the party reaches the next checkpoint you won't lost your XP or challenge progress. I know its not great for quickmatched games with strangers because there is no option to return specifically to the game you had been a part of, and I'm thinking about ways to handle that specific case. If you're with friends, however, re-joining shouldn't be an issue.

 

Calling the loss of progress and XP a "Penalty Feature" is a misnomer, its actually quite a lot more complicated than that. If we were to keep the XP from the players who had dropped during the session and award it to the team the end of match screen would have a host of readability issues and it would be a much more expensive screen ( in development time and maintenance ) because we'd have to design around displaying stats for more than four players. Furthermore, if players could leave a match at any time and save their XP and progress from the match these forums would be filled with angry posts about players leaving the game at inopportune times for the team's greater good because that leaving player "got theirs" or found their personal subjective benefit and left. Further furthermore, since all XP and gold are shared if a player disconnects we'd have to make a decision about awarding that player only his/her personal share of the XP or a part of the team's XP. If we gave him a part of the team's XP you would inevitably get a host of players just quickmatching to games and quitting immediate to leach XP without playing.

 

Anyway, I don't want this thread to evolve into a blue sky design discussion about how it would "just work if we just did this one thing". I just wanted to share some of the things that were going through our minds and that most things are way more complicated than they seem at first glance. I appreciate your feedback, we've thought about this system a lot as well!



#11
Shadohz

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Anyway, I don't want this thread to evolve into a blue sky design discussion about how it would "just work if we just did this one thing".

Gawd no. Let's not. I get enough of that from work. Thank you for the follow-up btw.

To illustrate my previous comment, I had coincidentally unlocked the Katari prior to my first comment. In that time I was only able to level up to 11 (roughly 1 hr 45 mins) because of two or three failed games (one was due to Failed Operation hanging at end of game, another due to freeze up). I generally can crank 1-13 in about an hr when the game is performing nominally, even with bad pugs and I'm not forcing them to speed up. I'd have to imagine that this is very off-putting to a casual gamer who only plays a few hours a day, especially since the only way to level and reset character is through gameplay. I know BW is actively investigating the issues and players are trying to help where they can (at least I hope they are). I was just looking was a short-term solution to address the XP and statistical loss, such as "re-join previous session with friends", due some of the more egregious issues.

Thank you.



#12
ElectricFeel

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I have to say here that if you are not bugged in some way and are making even a minimal effort I find it hard to believe that you are going to find groups of 3 other people that are out to just ruin your day by denying you xp. People that are getting vote kicked while in a match are either doing nothing or are being belligerently rude to the other players. Let's put it this way I have been in groups with people who were having obnoxious arguments with their wife\girlfriend with an open mic, I have been in groups with people who have said nothing but burped and farted into their mic for the whole match, also groups with people who have no idea what they are doing and die in the first 5 seconds of every stage, NONE of these got a group kick vote. If this is happening to you on a often enough basis to make a forum post about it I have a sneaking suspicion where the fault may lie.

#13
Catastrophy

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If you're kicked from a match you'll lose your XP and challenge progress you gained in that match but gold and items received during the match are applied to your account immediately which means if you're kicked or otherwise lose connection to the session you'll always receive those items.

My game / lobby CTD'ed when I was host yesterday. I got XP because I could level up my character when I restarted. (No rejoin there).



#14
Vishimtar

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If you're kicked from a match you'll lose your XP and challenge progress you gained in that match but gold and items received during the match are applied to your account immediately which means if you're kicked or otherwise lose connection to the session you'll always receive those items.

 

You need to rethink this.  I was kicked from a game on ps4 today because the other 3 knew each other and their friend had just come online.  They said "sorry [my name] but you gotta go, friend is on" over the mic and then kicked me, we were almost to the boss.  Why should I lose 20 minutes of experience because of selfish attitudes like that?


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#15
Shinnyshin

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You need to rethink this.  I was kicked from a game on ps4 today because the other 3 knew each other and their friend had just come online.  They said "sorry [my name] but you gotta go, friend is on" over the mic and then kicked me, we were almost to the boss.  Why should I lose 20 minutes of experience because of selfish attitudes like that?


The major argument against xp wasn't that you don't deserve xp. It's that it would be a ridiculously huge pain to code in. If it'd be anywhere near as hard as Amelia's post implied, then the current system is perfectly understandable (if regrettable).

#16
Sir Jessku

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If coding is the issue why allow kicking during a game? It's only 20 minutes. If some is a jerk just never group with them again. It builds character to tolerate the worst people. And again, you NEVER have to group with them after that 20 minute span.

#17
Beerfish

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When you receive gold and items during a run, it goes to your account immediately.  However, you only get experience when the run ends.  So when you d/c, crash, or get kicked midrun, say goodbye to your exp.

Thought so, so my necromancer that was 100 exp from gaining a level played to wave 5 with a team and then got zero exp for her trouble.  Troll groups will love this.



#18
Beerfish

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I have to say here that if you are not bugged in some way and are making even a minimal effort I find it hard to believe that you are going to find groups of 3 other people that are out to just ruin your day by denying you xp. People that are getting vote kicked while in a match are either doing nothing or are being belligerently rude to the other players. Let's put it this way I have been in groups with people who were having obnoxious arguments with their wife\girlfriend with an open mic, I have been in groups with people who have said nothing but burped and farted into their mic for the whole match, also groups with people who have no idea what they are doing and die in the first 5 seconds of every stage, NONE of these got a group kick vote. If this is happening to you on a often enough basis to make a forum post about it I have a sneaking suspicion where the fault may lie.

This has happened twice to me in the 1st week and none of my behaviour warranted a kick, if you want player references feel free to go to the mass effect 3 mp forums.  In both games, I stuck to the team, did not go off on my own, supported the team with my actions did nothing wrong at all, no communication from the team, just a kick late in the game.  Be as suspicious as you like, you are naive if you don't think there will be unwarranted kicks, probably moreso as time goes on.

 

Kick in a lobby after a match by all means,  auto kick a character for innactivity like me3mp did?  great.  In game kick at any time with a loss of all exp not okay.


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#19
Beerfish

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The major argument against xp wasn't that you don't deserve xp. It's that it would be a ridiculously huge pain to code in. If it'd be anywhere near as hard as Amelia's post implied, then the current system is perfectly understandable (if regrettable).

They managed to code a fine system for me3mp, no in game kick, kick in the lobby, auto kick if the player is innactive for a certain length of time, worked perfectly.


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#20
Sir Jessku

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Agreed with beerfish

#21
Stinja

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If you're kicked from a match you'll lose your XP and challenge progress you gained in that match but gold and items received during the match are applied to your account immediately which means if you're kicked or otherwise lose connection to the session you'll always receive those items.

 

One query,  what should happen if there's a host-migration? 

Should you lose XP in that case?

 

Just i had one migration, put me into my own solo game. "thats fine" i think, as it was only zone 2 and i had some loot and random chest cards. Solo thru to wave 5, and at the game completion screen i got no XP, so all xp earn after the migration didn't count either, and no cards shown at the bit just before.

 

In future i'll just get myself killed ASAP, but it was a very disappointing waste of time.



#22
Shadohz

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One query,  what should happen if there's a host-migration? 

Should you lose XP in that case?

 

Just i had one migration, put me into my own solo game. "thats fine" i think, as it was only zone 2 and i had some loot and random chest cards. Solo thru to wave 5, and at the game completion screen i got no XP, so all xp earn after the migration didn't count either, and no cards shown at the bit just before.

 

In future i'll just get myself killed ASAP, but it was a very disappointing waste of time.

I believe you lose the XP for that zone. I don't recall if that counts for gold as well. I think it does. I just suicide when a HM drops me with less than 4 players.



#23
Shinnyshin

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They managed to code a fine system for me3mp, no in game kick, kick in the lobby, auto kick if the player is innactive for a certain length of time, worked perfectly.

The number of times I wished I could kick in ME3 is...high enough to make me glad it's here.  And typically not for performance.  Typically because of exploiters or extremely, extremely, extremely unpleasant people.  Occasionally full-on leeches who twitched in place frequently enough to not get autobooted.



#24
N7 Tigger

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They managed to code a fine system for me3mp, no in game kick, kick in the lobby, auto kick if the player is innactive for a certain length of time, worked perfectly.

 

Exactly. In game kick needs to be removed entirely. This is the internet we're talking about. I know from playing other games such as Destiny that there are many complete d*ckheads out there who think it's hilarious to kick someone seconds before a boss dies.



#25
Beerfish

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The number of times I wished I could kick in ME3 is...high enough to make me glad it's here.  And typically not for performance.  Typically because of exploiters or extremely, extremely, extremely unpleasant people.  Occasionally full-on leeches who twitched in place frequently enough to not get autobooted.

It's not worth the trade off, you say you would like the in game kick in me3 but we had no in game kick.  Just play reactor hazard to see how often random team mates are more than happy to screw you over.  I can easily put up with leechers, whom i will kick or just leave after a game, it bothers me way less than getting kicked myself for no good reason at all and wasting 20 minutes.