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In game kick...


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#1
Beerfish

Beerfish
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  • 23 869 messages

So if you get kicked in game do you get all gold AND all exp up to the point of the kick? I know one in game 'tip' says that if you leave the game early you do not get exp for that game.

 

As I feared about this move by Bioware I've been in game kicked twice in the 1st week, one just at the start of the final wave.  I know that my in game behaviour was not a problem or not enough of a problem for a kick.



#2
BWEAmelia

BWEAmelia
  • BioWare Employees
  • 93 messages

If you're kicked from a match you'll lose your XP and challenge progress you gained in that match but gold and items received during the match are applied to your account immediately which means if you're kicked or otherwise lose connection to the session you'll always receive those items.


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#3
BWEAmelia

BWEAmelia
  • BioWare Employees
  • 93 messages

I'm not trying to be a harda$$ here, but can you guys remove that penalty feature? I d/c or game freeze at least 5 times a day. I had a character stuck under Level 10 for almost half a day simply because the game kept d/cing and freezing. That far outweighs the number of times I've come across bad players (trolls, griefers, leechers etc), people who need to be kicked and people rage-quitting. The regular players are being penalized due to the high amount of disconnect issues. Those are pretty stiff penalties when your game freezes on Zone 5 because the game failed to update objective statuses, invisible/off-the-map enemies, and being forced to reset your console. Take 25% of XP and Gold but keep the statistics or something that is alot less drastic until you guys are able to iron out the disconnection/game freezing problems.

Hey Shadohz!

 

As a player of many online games I understood when we were building this system that getting dropped from a game at some point is inevitable and that losing your progress is one of the most frustrating experiences in these types of games. To that end I was a big advocate for building a system that was as friendly as possible when it came to session disconnects. One of the features of the system is that if you re-connect to the game you left before the party reaches the next checkpoint you won't lost your XP or challenge progress. I know its not great for quickmatched games with strangers because there is no option to return specifically to the game you had been a part of, and I'm thinking about ways to handle that specific case. If you're with friends, however, re-joining shouldn't be an issue.

 

Calling the loss of progress and XP a "Penalty Feature" is a misnomer, its actually quite a lot more complicated than that. If we were to keep the XP from the players who had dropped during the session and award it to the team the end of match screen would have a host of readability issues and it would be a much more expensive screen ( in development time and maintenance ) because we'd have to design around displaying stats for more than four players. Furthermore, if players could leave a match at any time and save their XP and progress from the match these forums would be filled with angry posts about players leaving the game at inopportune times for the team's greater good because that leaving player "got theirs" or found their personal subjective benefit and left. Further furthermore, since all XP and gold are shared if a player disconnects we'd have to make a decision about awarding that player only his/her personal share of the XP or a part of the team's XP. If we gave him a part of the team's XP you would inevitably get a host of players just quickmatching to games and quitting immediate to leach XP without playing.

 

Anyway, I don't want this thread to evolve into a blue sky design discussion about how it would "just work if we just did this one thing". I just wanted to share some of the things that were going through our minds and that most things are way more complicated than they seem at first glance. I appreciate your feedback, we've thought about this system a lot as well!