DA2 is a kind of a bad example because ultimately it still resorted to OMG world changing events, it just gave you no agency in them in the end, which is the worst of both worlds. What some of us would like to see is more agency but on a smaller scale. A story can be momentous to the people within it without being momentous to the world as a whole.
There are a thousand degrees between 'baking bread for the army' and deciding the fate of the world again. An interesting and resonant story could be told at any one of them. The mistake would be to look at DA2 trying to tell a more personal story, see that DA2 was a flop and conclude that the two are related. DA2 flopped because it was poorly made, not because the scope of the story was somewhat smaller.





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