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Less famous protagonist for the next game?


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#26
Aurok

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DA2 is a kind of a bad example because ultimately it still resorted to OMG world changing events, it just gave you no agency in them in the end, which is the worst of both worlds. What some of us would like to see is more agency but on a smaller scale. A story can be momentous to the people within it without being momentous to the world as a whole.

 

There are a thousand degrees between 'baking bread for the army' and deciding the fate of the world again. An interesting and resonant story could be told at any one of them. The mistake would be to look at DA2 trying to tell a more personal story, see that DA2 was a flop and conclude that the two are related. DA2 flopped because it was poorly made, not because the scope of the story was somewhat smaller.


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#27
Maverick827

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My ultimate goal is to get a BioWare-style RPG where I can play out something like Firefly: subtle hints at a bigger story, but mostly just a cast of interesting characters doing interesting things that don't affect the fate of the entire world.

 

A happy medium could be that, perhaps you and your crew does save the world, but maybe for once it could just be on your own?  Like, you killed the ancient evil before it got too powerful, so you didn't have to raise an army and become the most famous person in the world at the same time?

 

If we have to save the world and be the hero, perhaps we could be the unsung hero?


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#28
Natureguy85

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It sounds like you just don't want to END famous because other than that, DA2 should have been perfect for you in this regard. Hawke is a nobody and mostly becomes a "somebody" off camera in the time skips. You do get to play the part that makes Hawke the Champion but s/he is certainly no "Chosen One". In the end which side you took doesn't matter (at least at that point) and you haven't done anything that anyone outside of Kirkwall should care about. I have not played Inquisition yet, but at the end of DA2, why the Chantry seekers would be interested in Hawke is baffling.



#29
Natureguy85

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DA2 is a kind of a bad example because ultimately it still resorted to OMG world changing events, it just gave you no agency in them in the end, which is the worst of both worlds. What some of us would like to see is more agency but on a smaller scale. A story can be momentous to the people within it without being momentous to the world as a whole.

 

There are a thousand degrees between 'baking bread for the army' and deciding the fate of the world again. An interesting and resonant story could be told at any one of them. The mistake would be to look at DA2 trying to tell a more personal story, see that DA2 was a flop and conclude that the two are related. DA2 flopped because it was poorly made, not because the scope of the story was somewhat smaller.

 

Well DA2's failure was, as you said, making Hawke such an inactive "Protagonist". Things happen to Hawke far more than Hawke influences events. That can be a great story, but it doesn't work well for video games where the point is to be active. This also hurts the game because it was advertised as "a rise to power" but most of that rise is done in time skips. They should not have skipped over the first year where Hawke starts as nobody and gains the reputation he has at the start of Act 1.



#30
Cuthlan

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It would be fun to be a behind-the-scenes hero in a Dragon Age game. Someone that for one reason or another doesn't get acknowledged as being the hero, so they have to contend with not having that fame and influence to accomplish things. 

 

Sort of like the Men In Black of Thedas, maybe... which I guess is kinda what the Grey Wardens are between blights when everyone forgets about them.



#31
Wulfram

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If you kill hundreds of people and a few dragons, you're very likely to be famous in one way or another.

The nature of the gameplay of Dragon Age limits the types of stories than can be told.
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#32
Hurbster

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Dave/Jane  from Accounts - it's your time to shine !


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#33
Ashagar

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The idea of the main character being a supporting hero to the main hero of the story has been done before but not by BioWare it would be interesting to see their take on it.



#34
__c

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I don't know... it would probably end up being boring experience full of boring tasks and characters that do stuff you don't want and you can't tell them to stop.

 

Didn't we already have that in previous games anyway? You pretty much start as nobody and of course you end up as somebody by the end of game thanks to your actions.


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#35
SomeUsername

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I think someone mentioned this already, but I think it would be very interesting for future DA game to play someone in the Inquisition ranks. Since its become a pretty big thing in Thedas, it would make sense to continue it. However since DA introduces new protagonists with every game, I think it would be cool to play as someone who gets recruited into the Inquisition, just like your protagonist gets recruited in the Grey Wardens in Origins. Then you could have the protagonist rise up in the Inquisition ranks and who knows, maybe take lead after the Inquisitor is gone(as in dead)? I personally wouldn't like it, I think playing as less known hero can be done better.



#36
TacoKush

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yea wouldnt it be great that depending on your actions you can become hero or maib even a villian! but who im i kidding choices that matter?? this is a bioware game after-all..



#37
Manki

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I don't know...

 

Many consider Hawke as a wannabe Hero.....that shouldn't come back . And The warden is the next King of the world . 

 

This remind me of a charachter from a Manga , Itachi Uchiha

 

Good idea , but it be hard to pull since peoples will find a reason to whine y'know . My boss is lame..I wanna be my own Boss and so on .  <_<

 

I don't always click like, but when I do, it's always for the epitome of what an older brother should be.


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#38
AlexiaRevan

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Hawke was a fantastic hero. He did the best he could do. That his best wasn't enough doesn't make him any less heroic.

And I love Hawke..but many seem to think he was awful . Well not me  ;) 



#39
Paul E Dangerously

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After an interesting start the game does settle into a bit of a Skyrimesque power-fantasy, which disappointed me a little. There was a nice bit in ME3 where you get knocked on your ass--a small reminder that Shep's not a god--and I felt this game could've used one of those. It all started feeling a bit too easy on the protagonist. Although tons of people complained about said ME3 bit, and tons of people complained when Hawke got knocked around in DA2, so I guess BioWare can't win with everybody.

 

The problem is, it's very hard to do this without making the player feel like they're holding the idiot ball, which was more or less permanently attached to Hawke in DA2.



#40
Serpiko

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They could let you play as a roadie. Because a roadie's job is to make someone else look good. 



#41
New Kid

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I don't think Hawke was the same kind of hero as the inquisitor or warden, in a good way. She was often very powerless and suffers loss no matter what.

#42
Ponendus

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I don't particularly enjoy when we become a hero too early. In DAI, we are a hero straight after the prologue and basically stay a hero for the rest of the game.

 

I personally prefer being a nobody and building up to being a hero by the end. *shrugs*


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#43
keyip

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Thinking about this in terms of narrative most of the suggestions aren't appealing to me. I'm drawn to fantasy and sci-fi because I like the big storylines, the stories which affect the world or the stories that matter. I'm not so much a fan of the close, personal stories like they attempted in DA2. Also less of an opportunity to affect the world around you because when you're important your decisions make big ripples, when you're small it makes little ripples. That sort of stuff is better suited to sims or interactive stories and not so much RPGs imo. With exploration being a key part of some people's RPG experience, a close personal story may limit the exploration possible. Also combat is a part of the RPG system, and being less important means less varied combat. Less options as a player because less important people usually have to follow orders. And I've already touched on the choice thing.

 

I will make one suggestion though, I would really love Bioware's take on a "survival" RPG. It would focus on a group of people on the outskirts of society trying to survive, Bioware's "Firefly" so to speak. You would play a "smaller" protagonist and have the opportunity to play as a "villain", two requests fulfilled in one game :P


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#44
caradoc2000

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As Viveka puts it the "Exotic Wonder from the East" sounds better than the "Tramp from Lowtown". In other words, Joe Nobody is usually neither what people want to play as nor easy to write an interesting story to.



#45
Laerune

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The idea of the main character being a supporting hero to the main hero of the story has been done before but not by BioWare it would be interesting to see their take on it.

Didnt this happen in Final Fantasy XII? I remember Vaan being the main protagonist, but the story was about a different character and at the end Vaan only, became a spectator.

 

Personaly, I would prefer for the hero to be famous, but not in the same manner that the current DA:I hero is. Maybe he or she makes a squad and they save cities, making them famous but only to people of a certain region.



#46
Coyote X Starrk

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Nope. 

 

I love the theme of a character rising from humble beginnings to become a legend. 

 

Never ever want to see it changed. 



#47
ThirteenthJester13

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In most bioware games we, the protagonist, are extremely famous (or infamous). In ME everyone knows shepard he/she is the saviour of the galaxy! In DA:O by the end of the game we are the hero of an entire nation. In DA2 we are the champion of the city we live in and everyone knows who we are. And in DA:I we are the leader of the inquisition, the herald of andraste herself! 

By the end of the game we have always become living legends, someone everyone knows, be it out of respect or fear.

 

And thats fine but for at least one game I would like to play as the unknown hero type. The one who doesn't get or even want the praise or glory but does the job anyway. I've always liked that bit in the Assasin vow in AC "We work in the dark, to serve the light."

 

Now I'm not saying we should never get the chance to be a legend but at least the option to be a quiet hero (or villain). The best scenario for me would be where the protagonist gets the choice to be showered in glory, to be sung of throughout the ages in fear or respect or to simply step away to be forgotten in the passing of time.

 

Thats just my opinion, what do you think?

 

I like that idea. I think it also might be similar to something I was thinking about concerning dialogue. You're basically saying, "it would be cool to have a choice on whether or not you are famous, infamous, or unknown." Reminds me of Hitman Bloodmoney when you could read the news after an assassination and read about the investigation and see police sketches of what they think you look like and also seeing what other cops may be saying regarding any evidence (if any) you leave behind.  You can be a ghost or silent assassin or If you blazed guns then you'd see a police sketch that was realistic. You'd read that they identified you via security camera although you wouldn't have an ID, etc. So its like gameplay decision you make or mistakes you make that lead to this. Maybe you want to be the unknow hero but you just cant control your urge to slaughter all and eave a calling card. Makes for interesting, dynamic gameplay choices that affect the plot and relationship system. Not always making this a dialogue session where you say yes or no to being praised or whatever,

 

It would be awesome if  we could choose a starting plot point that's maybe similar to one entered event like the breach, etc, but instead of throwing us into the fray forcing us to be Inquisitor when perhaps maybe we want to join forces with the evil that caused the breach...MAybe we did help cause the breach and don't remember or do remember. Idk nowadays they have the capability to do so much and they are held back because the need to keep customres that haven't converted to a next gen system happgy. (Common people I know people on disability or unemployment with kids tat that can still afford video games. Its not "A rich mans hobby" or something.



#48
InstantNoodlez

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The option of anonymity.

 

Reminds me of this one playthrough of Skyrim where the player RP'ed a farmer running around gathering veggies for cash and chasing deer with his bare fists, no armour, no skills.



#49
Natureguy85

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I don't think Hawke was the same kind of hero as the inquisitor or warden, in a good way. She was often very powerless and suffers loss no matter what.

That can be a good way to do a main character in a story, but is that really good for a video game where you the player control that character? Hawke wasn't much of a Protagonist, as most thing happen TO Hawke rather than him/her being an active driver of events.



#50
Natureguy85

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Didnt this happen in Final Fantasy XII? I remember Vaan being the main protagonist, but the story was about a different character and at the end Vaan only, became a spectator.

 

You mean Final Fantasy: Star Wars?

 

 

That happens in the newest Shadow Warrior game.