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Less famous protagonist for the next game?


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#51
Grieving Natashina

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Didnt this happen in Final Fantasy XII? I remember Vaan being the main protagonist, but the story was about a different character and at the end Vaan only, became a spectator.

 

Personaly, I would prefer for the hero to be famous, but not in the same manner that the current DA:I hero is. Maybe he or she makes a squad and they save cities, making them famous but only to people of a certain region.

Yep, Bosch was supposed to be the main character.  However Square, in their infinite and puzzling wisdom, thought that audiences wouldn't respond to an older progatonist.  So they threw both Penelo and Vaan in there as the "lead characters," only to be given the backseat pretty early on.  



#52
Slapstick83

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I approve of this idea, and I love the "unsung hero" self-sacrificing type of stories. Suddenly remembered the good old Angel tv-series. Talk about an unsung-hero story with character development and making being the hero a job not everyone in the world would happily take!

That sort of narrative isn't "typically Bioware" because they may make the world grim, but not really your own story. I'm totally fine with that. But yeah, I would love a more "unsung hero, the world doesn't love or even care for you, life is hard and then you die, but at least you know you die doing good for the world with friends and comrades that will fight with you to the last breath"!

I still want to be important though, not just a "minor vigilante" that's just a piece in a mosaic.

#53
Natureguy85

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I approve of this idea, and I love the "unsung hero" self-sacrificing type of stories. Suddenly remembered the good old Angel tv-series. Talk about an unsung-hero story with character development and making being the hero a job not everyone in the world would happily take!

That sort of narrative isn't "typically Bioware" because they may make the world grim, but not really your own story. I'm totally fine with that. But yeah, I would love a more "unsung hero, the world doesn't love or even care for you, life is hard and then you die, but at least you know you die doing good for the world with friends and comrades that will fight with you to the last breath"!

I still want to be important though, not just a "minor vigilante" that's just a piece in a mosaic.

 

The Witcher has some of that. Your group is famous because your profession is important, but your character isn't that well known personally and many people are pretty creeped out by Witchers and don't really like them.



#54
Ren Roche

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Yes, it would be nice to have a hero who isn't granted some strange powers that make him/her important or is destined to become the savior of the world. Just some sort of misfit who ends up in the conflict and eventually gets noticed by people after accomplishing things. And based on your actions you are seen as a hero or a villain. It sounds good as an idea, but is not done properly in most cases. Fetch quests and all that can also ruin it. I'd say Dark Souls does it right - you can start as an outcast who sucks at everything (the deprived) and later get better as you acquire more power/gain quality gear and kill bosses the size of a small house, eventually becoming either the beacon of hope or a lord of the darkness.



#55
Vox Draco

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The Witcher has some of that. Your group is famous because your profession is important, but your character isn't that well known personally and many people are pretty creeped out by Witchers and don't really like them.

 

Not well known? Well, Dandelion made Geralt a living legend across the world/borthern kingdom during his living times already...

 

As to the OP: In some ways, I agree. I do not mind my char becoming a hero though ... but I prefer this to be a result in the end. Being a powerful figure like the Inquisitor is fun, but I don't want this to be in every game (next time: King/Queen of Nevarra? No, please not).

 

In that regard, Origins once more is my preferred way of story. You start rather "low" (yeah, Couslands are noble, but you know what I mean hopefully), you have no real "super-warden-powers", and for the most part of the game its you against all odds, until you gradually earn more power and it is therefore in the end lot more satisfying (seeing those dwarves and elves and soldiers storm Denerim etc...very cool, YOU did make this happen!)

 

So for the future, I first hope for a big Expansion that deals with the Inquisition. I don't want the Quizzy to die, but I want to see the Inquisition itself lose much power and relevance in the end. It seems way too powerful at the moment. The Inquisiton has to go/become weaker so nobody constantly asks in the next game "Why isn't the Inquisition handling all this, they are so powerful!"

 

The next big game three years down the road? Should focus once more on the Grey Wardens, Darkspawn and the blight again, I am tired of the demon-sfuff. And the main char should simply be a Warden-conscript again. I want to see Anderfels and Weisshaupt, and I want to see the Order crushed there right at the start. I want my heroine flee with her rag-tag-group from burning Weisshaupt, trying desperatly over the course of the game to find a way to stop the horror of the main-plot while the world hardly realizes she is there at all, as whole nations are more pressed to fight for their survival. No agent-cards, ressource-gathering, managing a stronghold...Classical RPG-stuff like travelling and living on the road and all that.

 

And another idea that probably would never happen but might be cool if done right: A somewhat "smaller" game in terms of storyline and stakes before the main-game, to fill the gap somewhat. Something like DA2, an elaborate Origins-story for the upcoming new hero, where we play him/her as simply a warrior/rogue/mage in some city + outskirts and deal more with plots, the shady underworld and stuff like this, without too much supernatural fade-stuff and all. It wouldn't be so much about world-changing events (though they would be mentioned and foreshadowed already, of course), but more about personal things.

 

And this "prologue" game would be the foundation of the next big thing, when our "smaller" hero is conscripted to the Wardens and the epic game begins. This was as I still suspect, the abandoned strategy behind DA2 and Hawke all along. And if done right it could be a cool way to tell a story and give our own chars the depth many people are missing from the main Quizzy



#56
Chaos17

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Maybe something like being a knight commander of a ruler ?

With your advices/manipulation your ruler will change and you will have to face struggles among the other advisors ?

I mean that would be a nice change of pace to be the one who work in the shadow but accomplish great things.

 

Unless people prefer to continue playing savior of the light ?



#57
SolNebula

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An unimportant protagonist, for an unimportant plot which makes an unimportant game........no thanks


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#58
NRieh

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And thats fine but for at least one game I would like to play as the unknown hero type. The one who doesn't get or even want the praise or glory but does the job anyway.

There's Hawke, but many people seem to dislike this character. Not because of caves or something, the character him\herself. 

Personally I consider Hawke one of the best BW PCs. Revan comes close ( I mean the REAL Revan, not that SWTOR joke), it's a protagonist and antagonist combined, and (s)he does not have all the 'supapower' from the start. A common scout, heh. 

 

I can't say I like that 'chosenone' part in DAI. Probably, because I've had already played enough of amnesiac 'chosen ones', really... 



#59
Moirnelithe

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I'd like to be the villain for once...and I don't mean some darkspawn.


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#60
Solace

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I agree.

I would like an ending where all the good guys die saving the world, and the world never knew it was in danger, nor did they know who saved them. 



#61
Solace

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I'd like to be the villain for once...and I don't mean some darkspawn.

I agree with this to, and not just the option to be bad, but a story that centers on you being the bad guy.



#62
Enesia

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I'd love a RP that could master a very big fake out. Your character witnesses something horrible and tragic, but the game let's you leave and do whatever in your daily live. Only for that horrible thing that you witnessed begin to surface and haunt you as events begin to unfold around you as a witness to said event. You're not really a hero and no one is calling you a chosen one, but you have a problem to solve after witness said horrible thing



#63
Riverway_Inca

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Oh Bioware, please stick with the same protagonist for all future DA games. I think one of the main reasons why the ME series developed such a following is because Shepard was always the PC and certain core characters featured in all games. I liked how my Inquisitor developed over the course of DAI; no concrete personality really emerged but that can be strengthened over the course of future games. The template is there. Same with the companions; of what little interactions we did get to see with them, I enjoyed, so keep and develop them much more in future games. Maybe excise a few non-essentials and bring in two or three new characters to spice things up, but stick with most of the current cast of DAI, please - that's how you build a following and help us get attached to these characters.

 

Oh, and Dorian must always be back as a companion to the Inquisitor, please; I would hate it if their story ended with DAI. Both the relationship and Dorian as a character have the potential to be so awesome and ground-breaking, and that potential was barely scratched in DAI, so please Bioware, do more with it. There can never be too many Liara/Shepard and Garrus/Shepard-like arcs over the course of as many as three separate videogames, IMO.



#64
SirGladiator

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I liked how in KOTOR, you had amnesia so you didn't know anything, but then when you got your memory back you learned you were not just a former bad guy, but the #1 bad guy in the entire galaxy!  That was a powerful turn of events!  I wish they could pull off something cool like that again, or at least TRY to :) .  Of course the way DA does things is nice too, you tend to start out as a relative nobody and build yourself up from the ground floor, that's great too, but it would be nice when DA4 comes around, to maybe 'think' we're just another nobody, but then like, later on in the game learn we're really Morrigan's son/daughter, or something like that, something really important and powerful.  That'd be sweet.



#65
Yaslana

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What I actually would like is something like Citadel DLC as a game...

 

Something personal... Not saving the f*** world but myself. My friends. An enemy who doesn't want to destroy everything but just me (for what ever reason)...

 

Like Citadel DLC... The freaky clone who wants to kill me. This was about Shep, not humanity, turians, asari, reaper BS... Which was one of the reasons I loved this DLC so much.

 

And yeah, not being the ÜBER hero everyone knows is part of this.

 

Hrm, we will see what next DA and ME are about ^^ I have hopes for ME4!

 

(Shut up and dont destroy my illusions :-P )



#66
RPC_RPC

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I'd be happy if we were a leader of a mercenary company which then affects the major events in the world. That's major enough, you don't need to be the next from god or somethings.



#67
Swordfishtrombone

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I think chapter 1 of DA2 was just this - you were just a mercenary, trying to advance his/her wealth and station in life.

 

And recall what sorts of major criticisms stemmed from this: that nothing seemed to matter, that the game didn't feel epic enough, that the game was just bumbling around without a clear aim, that mainline quests felt like just another side quest.

 

I think the unknown protagonist works well on paper... kinda, but in practice, in a Bioware game, I rather doubt it. It would be a rehash of DA2 chapter 1. I'd leave such games for other game studios, and let Bioware stick to what it's good at.



#68
N7KnightSabre

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I do really like the idea of someone saving the world but no one ever knows it.  Was kinda hoping that would be the case for the next ME game.  

 

For the next DA, I'd love to play someone who rises up in Tevinter to become a Magister and change the Imperium for the better - but everyone will know who you are in that game.  :bandit:



#69
KatsKats

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I'd love to have a hero that starts off as a humble farmer, seamstress, tailor, whatever, then somehow get caught up in wild events and become a hero that few beyond her companions even know about. Then when she or he is done saving the world, she goes back to her farm, has a dozen kids and lives quietly as before.

 

An ordinary person who steps up to respond to extraordinary circumstances without having to run the world afterward.



#70
Giubba

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I agree. I'm tired of the same old power fantasy with the chose one who must save the world. Time to shake it up a little.

 

What I'd like to see is a more modest person being part of a smaller-scoped story. Maybe a mercenary trying to rise through the ranks of a criminal syndicate/military organization?

 

A different kind of story?

Count me in but DA2 was unjustly trashed for his different approach over story so i will doubt it.

 

DA2 didnt pan well because Cave A looked like Cave B.. and C..

 

That's true but a lot of stupid people complained that they feel like a hero....whatever that means.



#71
Heimdall

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Yep, Bosch was supposed to be the main character.  However Square, in their infinite and puzzling wisdom, thought that audiences wouldn't respond to an older progatonist.  So they threw both Penelo and Vaan in there as the "lead characters," only to be given the backseat pretty early on.

Yeah, never got that about FFXII. About 1/4 of the way through the game I couldn't help but wonder "Why are these two still here?"

As to the OP, I definitely wouldn't mind a hero with less spotlight. I thought DAI overdid it a bit. That might hurt any intention to bring back the War Table or similar mechanic however.

#72
ev76

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I think the next game your a warden recruiter like Duncan, but not a commander. In the north of thedas. I think there are possibilities in that. You recruit your companions, you could come from an ordinary background and your group can be a piece behind the bigger picture.
That might be interesting.
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#73
EmissaryofLies

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Eagerly waiting to play as The Maker in the next Dragon Age.



#74
Grieving Natashina

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Eagerly waiting to play as The Maker in the next Dragon Age.

Ah, Emissary.  Good to see you hun.  Glad to see you're still the same old person I used to chat and chuckle with last spring.  <hugs>