Elementalist Build Advice
#26
Posté 30 novembre 2014 - 05:44
I use a ring for Firestorm and love the build. I want an Immolate ring replacement, though.
#27
Posté 30 novembre 2014 - 06:07
I use Barrier, Wall of Flames, Firestorm and Frost Step. This build seems to benefit my team the most and I have successfully clutched twice with it against Red Templars on stage 5 after my team went down (threatening). Wall of Flames does 3.200% weapon damage over 16 seconds to any enemy that passes through it and most mooks won't actively avoid it in my experience. After a while you will know when enemies will get aggro and rush you while you're looting a treasure room, so you can just place a Wall of Flames on a chokepoint they have to pass and save yourself a lot of trouble.
Firestorm is one of the best CC spells in the game and Barrier means that you can either alternate Barrier with a Keeper, or even replace one. Frost Step finally has saved my arse so many times that I will always spec into it on most mages (except AW). You can even hit the same enemy twice once you get the hang of it. You can also switch Fade Step for Immolate or Stone Fist if you want a direct damage spell instead.
This is exactly how I'm planning on building my Elementalist this time around. With the people I do perilous with this is the most useful skill selection I've come up with. There are a lot of useful ways to build this guy however, and depending on you team composition and what difficulty you mainly play, that could drastically change what spells you take.
Typically on perilous we do Hunter, Templar, Elementalist, Keeper. Our normal strat is for us to stack up behind a wall at a chokepoint, Hunter uses full draw on the two most dangerous targets and gets back behind cover. I fire wall the choke point, then firestorm as the enemies get close. Keeper static cages to keep them inside the firestorm and Hunter cleans up. Templar can combo anything that makes it through.
#28
Posté 30 novembre 2014 - 08:06
This is exactly how I'm planning on building my Elementalist this time around. With the people I do perilous with this is the most useful skill selection I've come up with. There are a lot of useful ways to build this guy however, and depending on you team composition and what difficulty you mainly play, that could drastically change what spells you take.
Typically on perilous we do Hunter, Templar, Elementalist, Keeper. Our normal strat is for us to stack up behind a wall at a chokepoint, Hunter uses full draw on the two most dangerous targets and gets back behind cover. I fire wall the choke point, then firestorm as the enemies get close. Keeper static cages to keep them inside the firestorm and Hunter cleans up. Templar can
How vital is Firestorm for your tactics?
#29
Posté 30 novembre 2014 - 08:32
As someone who runs something similar, your melee will get annihilated without Firestorm. Firestorm is how we've started to deal with archer death squads--not for the damage, which many people mistakenly think is Firestorm's draw, but for the ridiculous duration homing CC missiles. Drops enemy dps by a good 90+% much of the time. In my experience, his Templar would instadie every time without Firestorm.How vital is Firestorm for your tactics?
Tldr firestorm means you don't have to be really clever with pulls.
#30
Posté 30 novembre 2014 - 11:10
As someone who runs something similar, your melee will get annihilated without Firestorm. Firestorm is how we've started to deal with archer death squads--not for the damage, which many people mistakenly think is Firestorm's draw, but for the ridiculous duration homing CC missiles. Drops enemy dps by a good 90+% much of the time. In my experience, his Templar would instadie every time without Firestorm.
Tldr firestorm means you don't have to be really clever with pulls.
Would you take Firestorm over Fire Wall?
#31
Posté 30 novembre 2014 - 06:20
Would you take Firestorm over Fire Wall?
Why not both?
#32
Posté 01 décembre 2014 - 02:57
Barrier - obvious reasons
Firestorm - yes the damage isn't amazing but the huge Aoe knockdown is just priceless and with proper use of flashpoint u can spam it every 10 seconds for some very useful AOE CC (got a staff with big crit chance bonus so it helps a lot)
Immolate - nice burst and dot
Stone fist - 500% damage, knocks enemies down, 4m Aoe, quick cooldown. Which gets even quicker with 3 cooldown passives.
Skills to consider
fire mine - 3200% weapon damage? sounds very nice if not for the long cooldown
Wall of fire - nice damage and crowd control, yet again same issue, long cooldown, all dot damage
Firestorm, immolate, fire mine, wall of fire Build seems like it has a lot of offensive potential and it's something I will definitely do in the future just to see how the skills synergize.
#33
Posté 01 décembre 2014 - 04:25
@Lukan
FYI, Flashpoint has a 10s cooldown period, where it will not proc at all. Once that cooldown has expired you then need to score a critical hit in order to get it to proc. This means that it will take in excess of 12s and usually closer to 15-20s to get it to proc. Also, how do you attain 3,200% damage with Fire Mine? While an all offensive build could be fun, skipping Barrier seems like a mistake especially since it can synergize with the Elementalist's fire spells.
#34
Posté 01 décembre 2014 - 04:57
Firestorm, immolate, fire mine, wall of fire Build seems like it has a lot of offensive potential and it's something I will definitely do in the future just to see how the skills synergize.
Problem here is lack of an escape. Against demon commanders you'll be toast without fade cloak/step.
#35
Posté 03 décembre 2014 - 12:22
FYI, Flashpoint has a 10s cooldown period, where it will not proc at all.
Apparently Flashpoint is currently bugged and there is no cooldown period.
Problem here is lack of an escape. Against demon commanders you'll be toast without fade cloak/step.
Barrier and Guardian Spirit has worked fine for me in case I couldn't dodge in time.
#36
Posté 11 décembre 2014 - 07:12
Immolate
Fire Wall
Fire Mine
Barrier
It can tank and kill Demon Commander. Do not bother to run when you see the sign. Barrier, Fire Mine, maybe Fire Wall, Immolate depending how good you are .. Boom! Commander .. Barrier down .. Fear but cds running .. Barrier, Fire Mine, .. repeat. Tank can tank the rest.
Though Fade Step as creative tool is missed, there is just no room for it.
---
edit: If Elementalist was she this build would be "Leeloo Dallas multipass" but its him so its "Quattro Formaggi"
Immolate
Stonefist
Lightning Bolt
Ice Mine
There are four elements making it universal. While this is not rock and roll build its versatile making it ideal as support.
Immolate - mandatory in the tree, cheap, fast, AoE, DoT, relatively low cd. Since this build assumes Death Siphon - for survival-ability and flawless casting - despite having Winter Stillness and being more or less stationary, its nice to have health/mana regeneration when opportunity demands/offers, Pyromancer will be taken.
Stonefist - can cast it all day. On Flashpoint .. boom boom. AoE, weaken, knock and detonator synergy with both Lighting Bolt and Ice Mine. Decent damage. What to say.
Lightning Bolt - well yes. Single target, situational, poor damage, bosses immune to paralyze .. on the other hand, besides needing it as element, its kind of AoE. Its best used on mini-bosses taunted by tank surrounded by few minions. It sets up up decent combo - Discharge. It comes handy when Stonefist is on cd and there is need to stop the damn assassin from doing one more attack. 200% damage for every creature within 4 m diameter. Doing 1000% damage and paralyze - its not going to wake from - on regular basis should not be problem for some players/groups. Its element, do not have anything else with electricity. Not spam-able. And yes Static Charge with it.
Ice Mine - again, compared to Fire Mine for example, like Lightning Bolt its no too straightforward. Its not easy to describe best use as its versatile, but dropping it on top of tank who just managed to taunt and gather mobs does wonders. Choke points, under own feet, pre-battle cast. And just like Lightning Bolt it sets up combo. Archers and swingers will capitalize on that frequently with pleasure I would guess. Cool down is relatively low and cost too. 100% armor reduction.
All 4 are most effective as AoE spells and all 4 can be used as single target. 4 elements
2 are detonators and 2 are primers. All 4 have duration making most of (mandatory for Death Siphon) Pryomancer and Control of Elements. Flashpoint, Clean Burn, Winter Stillness are given and there is always something to cast. The only Barrier is Guardian Spirit which will trigger like once in a fight.
I have no idea how it plays on Perilous - I was getting medals for combos on "Treacherous" - and with according synergies but hey .. its elements.
#37
Posté 12 décembre 2014 - 02:53
For the other 2 its either firestorm, firewall, or firemine.
If you run with a melee class (Aw or legion) that can hold a couple of mobs in melee or in a chokepoint then my advice would be firewall and firemine.
If you don't have anyone to hold them then firestorm for the chain knockdown is a must have. Then either firewall or mine. I recommend firewall for the extra cc with fears.
#38
Posté 12 décembre 2014 - 04:24
Actually there are 3 basic builds at this point:
1) A control build - Abuses Flashpoint to continually cast Wall of Fire or Firestorm.
2) A damage build - Uses Chaotic Focus to boost Immolate and Fire Mine's damage with Barrier.
3) No Barrier build - Forgoes Barrier in order to utilize mobility, damage and CC skills together.
While the individual skills may vary the use of Flashpoint, Chaotic Focus and Barrier (or its omission) are what define the build.
#39
Posté 12 décembre 2014 - 06:23
#40
Posté 05 mars 2015 - 10:40
My core Perilous Build:
Firestorm, Wall of Fire, Immolate, Barrier, all with their improved skill points.
Excellent AOE, sustainable high dps, crits provides spammable Firestorms and Wall of Fires with Flashpoint proc'ing all the time. Great cc and dps with Wall of Fire panicking everything that waltzes thru, best placed on choke points, as well as amazing DOT damage, and Firestorm controlling with knockdowns in a huge area. No other spell beats Immolate for damage to cooldown/mana cost. It's so so good. You MUST have Barrier. No other build is viable in Perilous.
Passives:
Death Siphon, Gathering Storm, Strength of Spirits, (and core passives to gain access to all the skills mentioned)
I generally have this core around level 13/14, and have everything I need at level 17. I need help figuring out which 2 passives are worth taking to level 19 (I always Prestige). I often take Chaotic Focus, but in Perilous, it's often beneficial to hang onto that full Barrier. The rest of the available passives are kind of meh. I'm choosing from Veiled Riposte, Control of the Elements, Stormbringer, or just the stat bonus from Defiant. I tend to take Control of Elements to buff my DOTs and Panic up time, and the 2% crit and 2.5% attack from Defiant seems like the likeliest choices, unless I take Chaotic Focus.
- Robbiesan aime ceci
#41
Posté 06 mars 2015 - 06:03
An elementalist w/o barrier isn't gonna fly on perilous.
I've gotten somewhere between 10-15 completions on Perilous without Barrier. A good Elementalist doesn't need barrier because it has so many awesome CC options that most enemies don't even deal any damage in the first place.
I'm convinced the best build for an Elementalist is Immolate, Stonefist, Firewall and Firestorm. So much CC that getting damaged has almost never been a problem for me, and in the rare cases when it was, I have Guardian Spirit. Of course, this only works if you have sufficient equipment and promotions to back it up. My crit chance is so high that I can't remember the last time I had Firestorm on cooldown. You can use it against almost every group of enemies that you encounter, with Stonefist for CC against outlying targets, Firewall for choke points and Immolate simply for the amount of damage it deals and the low cooldown. I suppose if you want to go full bore with CC, you could go Fire Mine instead, but I haven't tried it out.
Bottom line is Barrier is not essential for an Elementalist, even on Perilous. Not saying it's a bad choice, but just that it's not 100% required like some make it out to be.
- Robbiesan aime ceci
#42
Posté 06 mars 2015 - 07:28
Sure, barrier isn't essential; it's a nice thing to have though. It's a bonus for the team, even if you only really cast it on them in 5/5. It's a nice clutch ability and adds a lot of damage when used up with chaotic focus. I often find running all fire spells feels redundant and actually gimp against demons, with so many of them being immune, so I like to throw in stonefist. With immolate and stonefist on your action keys, you consistently have some quick damage ready cast. I usually end up making a spur of the moment decision on whether to run firestorm or wall of fire, depending on my mood. I wish lightning bolt wasn't so lackluster. It would be nice to feel like a true 'elementalist' and have something useful from each type of element.
- Robbiesan aime ceci
#43
Posté 06 mars 2015 - 07:37
After you get flashpoint, get fade cloak and the upgrade. Then mash the fade cloak button as fast as you can once you have a flashpoint proc.
- Kenny Bania aime ceci
#44
Posté 07 mars 2015 - 06:02
Is stone fist as detonator still broken or last patch fixed something with it?
#45
Posté 07 mars 2015 - 06:50
Firestorm Firewall Firemine Stonefist. Take deathsiphon for sure.
#46
Posté 07 mars 2015 - 08:52
I wouldn't run my Ele without Wall of Fire and Firestorm; the Anti-Access/Area Denial tactic is my reason for playing the class. For the other two, I've had success with Immolate, Winter's Grasp, Frost Step, or Fade Cloak. I guess it depends on my mood. Getting Death Siphon and Guardian Spirit rounds out the basics.
- Drasca aime ceci
#47
Posté 08 mars 2015 - 10:49
A properly built and played elementalist is special in damp because you can make a "general" who can control two battle directions at once, which I do not think any other class can.
I have tried some builds now and have to say that barrier build is a nice "jack of all trades" build and probably the safer choice for learning to play the class.
firewall - the best elementalist spell, given the layout and enemy movement on most maps, not to mention the fact in area five you can spam a control choke point with it. absolutely vital I would say.
spot damage / control spell - I use Stonefist, but Immolate can be fine too, I just think Stonefist is more efficient given you do not have to aim Stonefist. An Ice Armor build may prefer Winter's Grasp however.
Aoe damage - Firestorm. Yes, just take it and spam it, even when the screen shake annoys everyone.
1 "save your life sell" (in addition to guardian spirit passive! - either barrier (if you want to be more a team player. Or fade cloak, which I now prefer, as I got to really love the spell on all my mages.
I think everything else is rubbish and you are simply gimping yourself and the group. Fade Cloak is perfect as it is both defence and offence. Of course barrier is the same in a way because with barrier you allow the whole party to attack without worrying about damage taken for a time. But it simply feels more like I am suddenly the keeper of the group with it and I do not like that when I am playing ele.
#48
Posté 09 mars 2015 - 08:40
I'm like Ott. I don't really like doing barrier builds much with my Ele. Now I don't play on Perilous as much because of my time issues. But I don't like feeling like I'm playing a keeper with a different flavor attack spell and cc. If I want to be a barrier-****** I'll play my keeper. She's outright built to do just that with everything I have going on her.
#49
Posté 09 mars 2015 - 09:07
I too would avoid barrier, if I didn't need it for chaotic fire mines.
#50
Posté 09 mars 2015 - 06:49





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