People will love you and ignore the annoying wall of fire and meteor swarm spells if you take barrier.
Elementalist Build Advice
#51
Posté 09 mars 2015 - 07:48
#52
Posté 10 mars 2015 - 03:37
Or they'll take you for granted, and scream out where's my barrier!
Nope. Rather do FW and FS. Reavers love those. Sets up the kill for any and every class, but dps ones especially since survival no longer becomes an issue when FW + FS are up.
- ottffsse aime ceci
#53
Posté 10 mars 2015 - 06:36
#54
Posté 10 mars 2015 - 08:02
If you aren't running with a Keeper to handle casting Barrier, your team has a lot less chance of surviving in Perilous if you don't take Barrier. Why NOT take it? It's the best spell in the game. It will keep your group alive for longer, thus increasing the collective dps of your group, and then you won't need to waste your time going over to pick up your fallen teammates. Your melee friends will most certainly appreciate having a Barrier from you before group pulls and big time for room 5.
You can enjoy enough CC with Firestorm and Firewall, I have enough crit where both spells are spammable and up constantly. No need to take 4 offensive abilities. Stonefist is great, especially for the extremely low cooldown time, CC and Detonator (Immolate also Detonates), I could certainly see running that instead of Immolate, but the damage from Immolate, as well as pairing it with Chaotic Focus kind of trump Stonefist.
#55
Posté 10 mars 2015 - 09:07
Immolate certainly saves lives, the enemy's by not killing anything. Immolate doesn't do lethal damage, and if you're not using your AoE CC's correctly then your chances of surviving perilous are nil to begin with. If you are, you don't need barrier at all.
I take barrier for chaotic fire mines, and use up half of it immediately for the lethal fire mine damage. Dead enemies do no damage.
Static Charge is another passive often looked over by Eles. While you cast spells, enemies become paralyzed and shocked as they attack you. Again, why would I need barrier when the enemy is intercepted with CC?
Boosting Fire Mine is the only reason I take Barrier. Otherwise... I'd probably be taking Fade Cloak, Frost Step, Winter's Grasp, or Stonefist.
#56
Posté 10 mars 2015 - 09:25
Yeah thats complete nonsense, I previously went without any AOE on Perilous and did just fine. Granted tge crowed control ability help greatly but to say your chance of surviving Perilous are nill is ridiculousImmolate certainly saves lives, the enemy's by not killing anything. Immolate doesn't do lethal damage, and if you're not using your AoE CC's correctly then your chances of surviving perilous are nil to begin with. If you are, you don't need barrier at all.
I take barrier for chaotic fire mines, and use up half of it immediately for the lethal fire mine damage. Dead enemies do no damage.
Static Charge is another passive often looked over by Eles. While you cast spells, enemies become paralyzed and shocked as they attack you. Again, why would I need barrier when the enemy is intercepted with CC?
Boosting Fire Mine is the only reason I take Barrier. Otherwise... I'd probably be taking Fade Cloak, Frost Step, Winter's Grasp, or Stonefist.
#57
Posté 10 mars 2015 - 09:34
Immolate certainly saves lives
Couldn't agree more.
- ALTBOULI aime ceci
#58
Posté 10 mars 2015 - 06:01
With stone fist and barrier I vote fire wall and firestorm. Or you could sub firestorm for fire mine.
Firestorm would be a nice pair for this build to give you a more expanded AoE., but fire mine is so nice to stand on. SF, FM and FW would give you a very solid choke point, though, enough to where firestorm would probably not even be necessary.
Edit: Also don't forget to take chaotic focus if you have fire mine and barrier in the same build. suddenly those barriers you're throwing on yourself will empower your mine's to ridiculous proportions.
#59
Posté 10 mars 2015 - 07:43
If you just cast it as is the cooldown is too long and ends up not being available every pull.
If you only use it on flashpoints you end up playing "badly" meaning not casting certain spells at the right time like barrier to save your flashpoint for firestorm.
This becomes an even bigger problem due to the buff display bug that bioware still has not fixed if you have 2 elementalists in the same game when 1 has flashpoint up both see the icon but you dont know which one really has it.
I suggest going barrier firewall firemine and fade cloak as an escape/defense.
#60
Posté 10 mars 2015 - 08:33
Oh no, I can't use FS because the other ele already used flashpoint. Oh how scary the enemies are when they're already Knocked down and panicked by my ally's firewall and I am too scared to use my own because flashpoint. If you have two eles in the game, everything should be slaughtered, and you shouldn't worry about anything.
The point is, you don't make decisions based upon if another Ele MAY join the game. You adjust for them. L2P. Learn when your flashpoint is up, and use it even when on cooldown.
Use winter's stillness. Oh, you forgot you had it? L2P problem again. Decrease your FS (and everything else) cooldown and increase your mana regen by picking a tactically appopriate spot to stand in.
If you're not pulling everything in one go, you're doing it wrong. I do mean everything. FS eles should be strongly encouraged to run past trash mob adds, aggro as many units as possible while taking cover, because you can firestorm/fw/fire mine everything that comes near you, and it is most efficient while engaging the most units possible at once.
#61
Posté 10 mars 2015 - 08:45
I previously went without any AOE on Perilous and did just fine. Granted tge crowed control ability help greatly but to say your chance of surviving Perilous are nill is ridiculous
Name your party builds, including skills of every character involved. I want to know it. It never hurts to share successful team builds & stories, so please share.
I said not to using AoE CC correctly, not having no AoE at all, because if they don't know how to play AoE CC, it is likely they don't know how to play. If you can't play you're going to die, even though you can still be carried.
It is undeniable AoE makes the game smoother, but it is just about useless without player skillfully using it. I told an ele recently, "I want you to spam firestorm" because somehow they got the idea from other noobs that firestorm bothered them. So... apparantly those noobs don't like pwning everything. We had a reaver in the group at my request because the other person wanted to play ele, and there's way too much awesome synergy between Death Blow / Firewall for automatic crits / FoB CD / weakness, and Coup De Grace / FS knockdown +30% ability multiplier bonus damage.
Spam it. Open with it. Missing out if you don't. If someone complains, they need to L2P looking at their minimap for targetting enemies.
Use Vorcha Flamer standing next to Kenny in ME3.
#62
Posté 10 mars 2015 - 09:10
Name your party builds, including skills of every character involved. I want to know it. It never hurts to share successful team builds & stories, so please share.
I said not to using AoE CC correctly, not having no AoE at all, because if they don't know how to play AoE CC, it is likely they don't know how to play. If you can't play you're going to die, even though you can still be carried.
It is undeniable AoE makes the game smoother, but it is just about useless without player skillfully using it. I told an ele recently, "I want you to spam firestorm" because somehow they got the idea from other noobs that firestorm bothered them. So... apparantly those noobs don't like pwning everything. We had a reaver in the group at my request because the other person wanted to play ele, and there's way too much awesome synergy between Death Blow / Firewall for automatic crits / FoB CD / weakness, and Coup De Grace / FS knockdown +30% ability multiplier bonus damage.
Spam it. Open with it. Missing out if you don't. If someone complains, they need to L2P looking at their minimap for targetting enemies.
Use Vorcha Flamer standing next to Kenny in ME3.
Lol I have no idea what build some random pug has, I dont even know how my friends spec their characters but if you must know the build I was using at the time was Barrier, Immolate, Fire mine and Froststep. I now tend to use Firewall instead of Immolate thats the only difference with my current build, but even the build with Immolate instead of crowed control worked quite well
#63
Posté 10 mars 2015 - 09:29
Lol I have no idea what build some random pug has, I dont even know how my friends spec their characters but if you must know the build I was using at the time was Barrier, Immolate, Fire mine and Froststep. I now tend to use Firewall instead of Immolate thats the only difference with my current build, but even the build with Immolate instead of crowed control worked quite well
Lol I don't have to know, but come on, the whole purpose for the forum thread here is to share success. As for me, I usually pay attention to what other people use, even pugs, so I know what to deal with. There are exceptions of course, but it helps gameplay.
If you're willing to troll others with screenshake, try firestorm in place of FS, and get Static Charge. Because paralyzed enemies attempting to attack you as you cast rocks.
#64
Posté 10 mars 2015 - 09:35
Lol I don't have to know, but come on, the whole purpose for the forum thread here is to share success. As for me, I usually pay attention to what other people use, even pugs, so I know what to deal with. There are exceptions of course, but it helps gameplay.
If you're willing to troll others with screenshake, try firestorm in place of FS, and get Static Charge. Because paralyzed enemies attempting to attack you as you cast rocks.
After about 30 seconds I always end up with tunnel vision. I think the group is behind me and go charging ahead; the next thing I know the zone is clear and I'm alone because my group was in a treasure room. So I can easily see how people don't know what the pugs use, seeing as I barely even notice them physically being there.
Sorry pugs, not tying to rush everything. I just get carried away!
- Drasca aime ceci
#65
Posté 10 mars 2015 - 10:08
Lol I don't have to know, but come on, the whole purpose for the forum thread here is to share success. As for me, I usually pay attention to what other people use, even pugs, so I know what to deal with. There are exceptions of course, but it helps gameplay.
If you're willing to troll others with screenshake, try firestorm in place of FS, and get Static Charge. Because paralyzed enemies attempting to attack you as you cast rocks.
Oh I'm fully aware just how effective firestorm can be but I prefer mobility and it fits my play-style better, I still have firewall for crowd control
#66
Posté 10 mars 2015 - 10:15
IMO, discussion of builds for lol-elementalist has only one issue and that is damage output and speed at which the enemies die. Starting from about level 10, as long as you take lol-flashpoint passive and lol-barrier and don't forget to recast the barrier as needed, you can stand in the open and quite rapidly kill everything just by yourself. Other teammates provide for convenient occasional distraction that is not required but might be situationally helpful.
- veramis aime ceci
#67
Posté 11 mars 2015 - 02:12
Firestorm costs too much mana and i found that you end up with 2 problems :
If you just cast it as is the cooldown is too long and ends up not being available every pull.
If you only use it on flashpoints you end up playing "badly" meaning not casting certain spells at the right time like barrier to save your flashpoint for firestorm.
This becomes an even bigger problem due to the buff display bug that bioware still has not fixed if you have 2 elementalists in the same game when 1 has flashpoint up both see the icon but you dont know which one really has it.
I suggest going barrier firewall firemine and fade cloak as an escape/defense.
I disagree. Firestorm costs a lot of mana, but if you're running with death siphon (and you really, really should), you ought to have virtually unlimited mana. And if you don't, your team is not killing very many mobs. Also flashpoint is OK to juggle with firestorm, but it's not the end of the world if you miss it. Because the ele has access to every mage cooldown passive (conductive current, winter stillness, and clean burn), you ought to have no issue with cooldowns even in the absence of an active flashpoint. If firestorm is in cooldown, simply stand at a distance and alternate between spells and auto attack for a few seconds.
- Drasca et MostlyAutumn aiment ceci
#68
Posté 11 mars 2015 - 01:15
Certain classes are "combat ready" (which is imo when they have most of the skills and passives to make them optimal) much sooner than others.
For example the keeper is the fastest since by level 3 he can have barrier and chain lightning upgraded. The rest of the points is useful but more like nice to have rather than necessary.
I tend to make builds that will be "combat ready" sooner since I will be useful for more games for my team rather than having to be carried for 5-6 games and then start being useful.
- Robbiesan et veramis aiment ceci
#69
Posté 11 mars 2015 - 03:04
Firestorm costs too much mana and i found that you end up with 2 problems :
If you just cast it as is the cooldown is too long and ends up not being available every pull.
If you only use it on flashpoints you end up playing "badly" meaning not casting certain spells at the right time like barrier to save your flashpoint for firestorm.
This becomes an even bigger problem due to the buff display bug that bioware still has not fixed if you have 2 elementalists in the same game when 1 has flashpoint up both see the icon but you dont know which one really has it.
I suggest going barrier firewall firemine and fade cloak as an escape/defense.
I have never had a problem with mana casting Firestorm during a Perilous room 5 every 10-15 seconds when Flashpoint is up, Barrier every 12 sec or when it's needed, Firewall every 20 seconds, and absolutely spamming Immolate. Are you not using Death Siphon? With both that and Winter's Stillness, you shouldn't have the mana problem you're experiencing. And with Gathering Storm, Winter's Stillness and the obvious use of Flashpoint, the ground should be constantly covered in Fire.
Honestly, I've been able to successfully cast a Firestorm and Firewall on every pull and have them up constantly in choke points in room 5 without any worry. Perhaps you need more Willpower so enemies die more quickly, thus giving you more mana with DS, and more Cunning so Flashpoint is up all the time, and so you won't worry about wasting Flashpoint on another spell (like Barrier or Firewall) you need to cast at that time. It'll be up again shortly when you want to cast Firestorm. Or perhaps you need to be more aware of your positioning so you can stand stationary in good spots to keep up Winter's Stillness.
I suggest using 2 Lyrium Potions in room 5 when fighting the boss or when you have a lot of enemies present. That might fix your mana issue.
#70
Posté 11 mars 2015 - 06:44
You're talking high level build. And if we kept our characters lvl 20 all the time I would agree but by the time you have all your abilities at the end of both trees and useful side passives like conducting current and death siphon you're level 18 or 19. Which means you got about 3 or 4 games to use that spec before you promote and lose them.
Certain classes are "combat ready" (which is imo when they have most of the skills and passives to make them optimal) much sooner than others.
For example the keeper is the fastest since by level 3 he can have barrier and chain lightning upgraded. The rest of the points is useful but more like nice to have rather than necessary.
I tend to make builds that will be "combat ready" sooner since I will be useful for more games for my team rather than having to be carried for 5-6 games and then start being useful.
That's not even close to true. You don't need to be lvl 20 in order to take advantage of rapid cooldowns. Grab death siphon by lvl 6. Hit firestorm, fire mine and firewall (not upgraded). Proceed to work your way towards barrier. Upgrade barrier. Grab gathering storm passive. You'll peak at level 15.
By level 17 your ele will be more or less maxed out. Or, you could take advantage of all cooldown passives as early as level 12 while still retaining fire mine, fire wall, firestorm and winter's grasp--take gathering storm first and then proceed to barrier.
I've done this 57 times on the Ele, so trust me, it works.
This is what I'm talking about for level 12, by taking cooldown passives early: http://da-skills.net...110,00000,000,0
Edit: This is what your Ele would look like by lvl 17. Every cooldown passive plus fully upgraded abilities: http://da-skills.net...110,00100,0D0,0
Edit # 2: My final level 19 build (I rarely roll with a level 20)... http://da-skills.net...110,00100,1D0,1
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This is why the elementalist is my favorite mage, probably my favorite kit entirely. He is completely independent with barrier unlike the AW, he can roll as incredibly offensive (I usually outscore every other kit when I play this way) and still protect teammates. He is hands down the single best kit for crowd control with firewall and firestorm. Fire mine has a multitude of applications. He can empower his fire mines with chaotic focus which is even more ridiculous (exclusive to him). AND on top of that he has early access to a wealth of frankly overpowered passives. Death siphon gives basically unlimited healing (something AW and keeper lack), and when coupled with winter stillness results in crazy mana generation. Gathering storm and clean burn further cut cooldown times. Plus, if all else fails, he has guardian spirit as a safety net, which is something that cannot be said about the necromancer.
And if this wasn't enough: flashpoint can be shaped to any purpose you want, given you have the cunning and/or crit chance ring to back it up effectively. You can spam barrier (and i've found the ele to be more effective this way at keeping teammates alive than the keeper), you can spam firestorm or fire mine (cc or nukes), ETC.
Sure, he doesn't have access to abilities like barrier fresh from level 1.. but the keeper is one of the few kits who can boast this, anyway. I've played a lot of the ele and a lot of the keeper and the ele is more effective on almost every level.
#71
Posté 11 mars 2015 - 09:56
That's not even close to true. You don't need to be lvl 20 in order to take advantage .
The only major difference between AW and elementalist that AW is OP starting from level 2 when he takes fade shield. With ele, you have to wait for that awesomeness until you get to about level 10 or 11. However, overall, IMO, ele is much more powerful than AW and has similar if not better survivability. Just because you can have that barrier when you actually need it and not when some knight suddenly decides to block your spirit blade. Oh, and surely, you need much skill. Instead of standing still and mashing one button for spirit blade, you actually might need to move around a bit and cast 3 different powers some of which have AOE (that needs targeting! sic!) while paying attention to flashpoint sign.
- hellbiter88 aime ceci
#72
Posté 11 mars 2015 - 10:00
You don't really need Barrier until you go to Perilous. I usually run Threatening on my Elementalist at level 1, one run will get you Firestorm at level 6, and if it's vs Red Templar, level 7 with Death Siphon. The next run in Threatening will get you level 10, sometimes 11 again if it's Red Templars, where you can get Barrier at 11 (or take Wall of Fire and start building toward Barrier, then another run to get level 13 and take Barrier then with it's upgrade)
Level 13 "core" build: http://da-skills.net...010,00100,0C0,0
Moving on to Perilous with Barrier, Firestorm, Wall of Fire and Immolate, you can be pretty decked out with the core passives, and Death Siphon and be ready to roll at level 12 or 13 (I usually get 13 and upgrade Barrier) where you have the core of the build after only 3 runs of Threatening. In a good group, that shouldn't take you more than 30 min. Then each run in Perilous will get you 2 levels, topping out around level 16 where you get 1 level per run. You can enjoy quite a bit of the core build in Perilous getting upgrades for Wall of Fire Immolate and Barrier, and the necessary passives, Gathering Storm, Strength of Spirits, Chaotic Focus, which gets you up to 18. For the last passive at 19, I usually take Control of the Elements for more uptime of fire dots and fear.
Level 19 "finished" build: http://da-skills.net...110,00100,1C0,1
#73
Posté 11 mars 2015 - 10:08
The only major difference between AW and elementalist that AW is OP starting from level 2 when he takes fade shield. With ele, you have to wait for that awesomeness until you get to about level 10 or 11. However, overall, IMO, ele is much more powerful than AW and has similar if not better survivability. Just because you can have that barrier when you actually need it and not when some knight suddenly decides to block your spirit blade. Oh, and surely, you need much skill. Instead of standing still and mashing one button for spirit blade, you actually might need to move around a bit and cast 3 different powers some of which have AOE (that needs targeting! sic!) while paying attention to flashpoint sign.
There's a slight delay, true, but it's not as bad as other kits. And the power you reap from levels 8-15 are incredible. I've played perilous matches with two other arcane warriors and a keeper and I ended up maintaining cc in zone 5 against RTC while reviving everyone and juggling barriers. You have to know what you're doing. But if you're even half-way decent, it's absolutely glorious.
- Drasca aime ceci
#74
Posté 11 mars 2015 - 10:12
You don't really need Barrier until you go to Perilous. I usually run Threatening on my Elementalist at level 1, one run will get you Firestorm at level 6, and if it's vs Red Templar, level 7 with Death Siphon. The next run in Threatening will get you level 10, sometimes 11 again if it's Red Templars, where you can get Barrier at 11 (or take Wall of Fire and start building toward Barrier, then another run to get level 13 and take Barrier then with it's upgrade)
Level 13 "core" build: http://da-skills.net...010,00100,0C0,0
Moving on to Perilous with Barrier, Firestorm, Wall of Fire and Immolate, you can be pretty decked out with the core passives, and Death Siphon and be ready to roll at level 12 or 13 (I usually get 13 and upgrade Barrier) where you have the core of the build after only 3 runs of Threatening. In a good group, that shouldn't take you more than 30 min. Then each run in Perilous will get you 2 levels, topping out around level 16 where you get 1 level per run. You can enjoy quite a bit of the core build in Perilous getting upgrades for Wall of Fire Immolate and Barrier, and the necessary passives, Gathering Storm, Strength of Spirits, Chaotic Focus, which gets you up to 18. For the last passive at 19, I usually take Control of the Elements for more uptime of fire dots and fear.
Level 19 "finished" build: http://da-skills.net...110,00100,1C0,1
Similar to my path of development too, except I would never sub fire mine w/ immolate. Immolate has a much faster cooldown and a similar AoE range, but when you get adept at placing mines and predicting the path that mobs will travel, you can annihilate far more w/ fire mine than with immolate. RTC especially. Drop a few of these in rapid succession with flashpoint and you've already caused 3000%+ damage with another 3000%+ burn damage over time. wait till he starts the spin, drop a few in front of him. Rinse and repeat.
- Drasca aime ceci
#75
Posté 12 mars 2015 - 12:41
You don't really need Barrier
This is the part that is true. I've solo'ed enough perilous with firewall alone, achieveable at level 4, that learn not to care about barrier.





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