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No familiar sites so far


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#1
tevinterscribe

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The environments of this game are gorgeous but without the familiar sites of the Imperium Highway and with a totally redesigned Redcliffe, it just doesn't seem like the Ferelden I know and love. I understand the need to redo the environments what with a new game engine and all but the Ferelden of Inquisition is literally a totally different world than from Origins. I am about 20 hours in and have explored most of hinterlands and some of Orlais and I just have to wonder, why remove the imperial highway? where did it go? And it really bugs me how as I said, Redcliffe is completely redesigned. Is anyone else bothered by this? Have I simply not seen enough of the game yet?



#2
Laerune

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Afcourse its different, we are what 10-15+ years ahead? I went back to the town where I used to live 8 years ago and the city has changed so much. I reckon its the same with Redcliffe and lets not forget they have recovered from the blight, so afcourse the city looks different now.

 

I would understand if the time gap between DA:O and DA:I was 1-5 years, but 10+ years is very logical for it to be different,



#3
Lebanese Dude

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but the Ferelden of Inquisition is literally a totally different world than from Origins. 

 

You barely saw anything of Ferelden... unless you count random rolling hills and a few small zones as all of Ferelden >.>



#4
Kantr

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You mean you want to see the same repeated corridors over and over?



#5
KneeTheCap

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You mean you want to see the same repeated corridors over and over?

 

Ouch :D

 

Anyway, the OP has a point, somewhat. In games that take place in the same area/nation/whatever than it's predecessor, I myself do like to see familiar locations. For instance in Borderlands 2, it was super cool to visit a location from Borderlands 1, it brought back memories and gave the illusion that time has passed.

 

Then again, I there is Redcliffe in DA:I. There could be more, though. Denerim, for instance. Oh how I want to visit that place again. And no, I don't know if you actually can, I haven't finished the game yet :D



#6
Cyrus032378

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The buildings may change, but hills, lakes, and mountains don't change that fast. The main Windmill either moved down hill, or a hill grew up around it. Because it was above the town, overlooking it. Now its half way down the side right next to the town. And the bridge to the castle is below the Windmill now, in DA:O it was up higher than the Windmill. These 2 are suppose to be landmarks of the area, so common to both games. But I have played many game series that take place at the same region and all be different. Do to different artist styles and designers. And different systems and graghics engines.

#7
Kantr

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Ouch :D

 

Anyway, the OP has a point, somewhat. In games that take place in the same area/nation/whatever than it's predecessor, I myself do like to see familiar locations. For instance in Borderlands 2, it was super cool to visit a location from Borderlands 1, it brought back memories and gave the illusion that time has passed.

 

Then again, I there is Redcliffe in DA:I. There could be more, though. Denerim, for instance. Oh how I want to visit that place again. And no, I don't know if you actually can, I haven't finished the game yet :D

Borderlands 2 wasnt a substantial engine change though.



#8
Brishon

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I just tell myself Connor used his magic to re-locate the town and castle.