Dear Bioware,
As a loyal fan to the Dragon Age for almost a decade I would really appreciate it if you spent a moment of
you're time reading this topic. (Apologies for poor English in advance).
I understand over the years since the great successes of Skyrim and open world games such as Grand
Theft Auto it has become a popular and successful trend for games such as Dragon Age to follow suit, and believe
me I don't at all disagree. That said, the Bioware that I knew didn't follow the trend but actually made the trend.
Origin stories were a fresh and innovate game design that many of the greatest RPGs of all time didn't bother
to adopt. Fallout 3, Skyrim, The Witcher and others all used the now common cliché, amnesia inception. In some
ways similar to the opening of Dragon Age Inquisition.
Before I continue I should not that I for the most part love and enjoy Inquisition (with the exception of the bugs
and glitches here and there). Nevertheless, It wasn't until I replayed Dragon Age Origins that you truly realise
what you're missing.
An identity. Now I understand that you're character is treated in different ways depending on their race and
lesser extent whether they are a mage or not. Yet, it doesn't have anywhere near the same emotional or
development impact as those six origins stories. Before I even made it to Ostagar, I found that either:
- With the exception of you're brother, your entire set of friends and family killed by a former friend precipitating you're
loss of you're family fortune as you are compelled to become a Grey Warden
- An opportunity to become a Grey Warden from a life of forced crime and suffering in a environment where everyone despises
you by rank and not action.
- Protecting you're friends and family from a group of sadistic and racist humans you wish to abuse you purely for their own personal gain. (or ditch them for your benefit).
There are more of these fantastic stories that quite frankly gave some of my best gaming moments before I even killed my first Darkspawn, the main antagonist of the game. By the time I became a Grey Warden my character already had their personal ambitions in check and a history which crucially, I could experience. I wasn't told my a NPC that my family held great parties or that I forced to kill Templars to survive after the events of Dragon Age 2 if I picked a mage as in Inquisition. I could play and overcome those challenges myself. Giving us as players the satisfaction of understanding the motives and history of our character for ourselves.
Furthermore, it allows your amazingly gifted group of story and lore writers to explore more of their incredible diverse world and create key characters from important families or circumstances that some of you're hard working story tellers.
So please, from the bottom of my heart don't make a MMORPG that the majority of
fans don't want. Make us another open world RPG like Inquisition but this time, where
we can play as a character from origin to end.
From a faithful fan.





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