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Requesting a face import/export function - Please Bioware


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85 réponses à ce sujet

#51
HippeusOmega

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All we need to have is the code thing that Mass Effect had. Just a simple code that holds all the details that people can copy n paste.


I would love a face code update. Don't know why they have it in mass effect but not dragon age. Would make recreating characters easier as well as sharing characters.
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#52
wildkeny

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I would like to see this function too. I liked the face code feature in ME.



#53
Stinkface27

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want and need.



#54
Master Shiori

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Yes, please.

 

I actually twitted to Mike Laidlaw during DA:I development, asking for face codes or, at least, sliders with numbers.

 

Here's to hoping we may yet get them.



#55
ricco19

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A face code in this game is almost impossible because of the amount of customization. In ME, every single option was a slider with a set amount of options. This game uses a coordinate plane for most settings, which allows for MUCH more customization. The coordinate plane most likely cooresponds to floating point numbers that go out to 7+ decimel places. You can do the math on your own to figure out why a simple face code would not suffice.

 

Importing/exporting mesh settings from a file would be doable, but I don't see them adding something like that as much as I hope they would. If not the modding community will certainly find a solution.



#56
TheodoricFriede

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The fact that this doesnt already exist in DA:I, and has existed in previous Bioware games, is completely absurd.

 

Seriously, I got super lucky with my Inquisitors face, and will never be able to replicate that without some type of save feature or code.


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#57
synthpop

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Yes please.



#58
MarcSy

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I hope they make this. Its weird that this wasnt even considered. O_O



#59
mireisen

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A face code in this game is almost impossible because of the amount of customization. In ME, every single option was a slider with a set amount of options. This game uses a coordinate plane for most settings, which allows for MUCH more customization. The coordinate plane most likely cooresponds to floating point numbers that go out to 7+ decimel places. You can do the math on your own to figure out why a simple face code would not suffice.

 

Importing/exporting mesh settings from a file would be doable, but I don't see them adding something like that as much as I hope they would. If not the modding community will certainly find a solution.

 

Bioware had an issue with FemShep transfers from ME/ME2-ME3. If I remember correctly, they didn't solve the transfer issues. The FemSheps looked HORRIBLE and they didn't even bother to get the eye colors right.

 

So judging from their past actions, I don't think Bioware will "fix" it either. I sort of wished I had gotten a PC version so that at least modding was an option. Here's to hoping, though!



#60
Coralei

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Yes, please. It had it's problems, but it was still very useful.



#61
Black Knight 2

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Code from MA series was always handly but I don't reacal DA 1 or 2 ever having this feature.



#62
No-one...\o/

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I'm starting to really want this, too. I was hoping the Black Emporium Mirror-like feature would crop up soon, so at least one can have a look at the sliders.

 

I'm nearing the end of my third playthrough and I've grown so fond of my Inquisitor that I really want to use his face again for the next run. But alas I didn't screenshot his sliders because on day one (when I created him) I was to eager to get in the game and play. And I'm pretty sure I'll never be able to recreate his face again from scratch ^^"

 

So agreed, I'd welcome any way to recreate faces. Be it as a face code or a mirror to screenshot sliders retroactively.



#63
Tup3x

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A face code in this game is almost impossible because of the amount of customization. In ME, every single option was a slider with a set amount of options. This game uses a coordinate plane for most settings, which allows for MUCH more customization. The coordinate plane most likely cooresponds to floating point numbers that go out to 7+ decimel places. You can do the math on your own to figure out why a simple face code would not suffice.

 

Importing/exporting mesh settings from a file would be doable, but I don't see them adding something like that as much as I hope they would. If not the modding community will certainly find a solution.

I don't see why they would use floating point numbers for that coordinate system. It makes zero sense to me. For all we know that coordinate system could use integers ranging from 0 to 1024 (for example - in reality I doubt it's that accurate) for X and Y i.e. nose size could be shown like (230,423). The final face string would quite lengthy but at least user could save it.



#64
animedreamer

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I don't see why they would use floating point numbers for that coordinate system. It makes zero sense to me. For all we know that coordinate system could use integers ranging from 0 to 1024 (for example - in reality I doubt it's that accurate) for X and Y i.e. nose size could be shown like (230,423). The final face string would quite lengthy but at least user could save it.

just a matter of copy and paste. copy and paste.



#65
ricco19

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I have been doing a lot of work with decoding the save game and I can tell you for certain that they store them in floating point form. For example:

offset 0x000179B5
	HANDLE : 6B 24 44 AA : Hair Color
	VAL01  : D5 F7 D6 3C : x = 0.02624 R
	VAL02  : 11 D0 DF 3C : y = 0.02732 G
	VAL03  : DD 98 07 3D : z = 0.03310 B
	VAL04  : 00 00 80 3F : w = 1.0

D5F7D63C is 4 bytes, which equals 0.02624 according to IEEE 754 standard. Changing these values is confirmed to be 0.0->1.0 and indeed changes hair color in game. See this thread for updates:

http://daitools.free...mes-t68-80.html

 

Though the research is slow, I have been able to find at least half of the sliders in the save game file. Once it is all found, an import/export script should be quite easy to do, and you will also have more control over things than in game (more precise sliders, exact RGB colors, eyebrows different color than hair, ect). It should also be possible to at least give you an idea of slider positions, and a really clever cheatengine script may be able to actually generate all the sliders on the CC screen.

 

In other words, if bioware doesn't come up with a solution the mod community is all over it.


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#66
Appolo90

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Awesome news, ricco! Can't wait to hear more about it. I haven't even played yet, so I'm going to wait until the mod community is finished  :rolleyes:



#67
MarakaiBen

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I have been doing a lot of work with decoding the save game and I can tell you for certain that they store them in floating point form. For example:

offset 0x000179B5
	HANDLE : 6B 24 44 AA : Hair Color
	VAL01  : D5 F7 D6 3C : x = 0.02624 R
	VAL02  : 11 D0 DF 3C : y = 0.02732 G
	VAL03  : DD 98 07 3D : z = 0.03310 B
	VAL04  : 00 00 80 3F : w = 1.0

D5F7D63C is 4 bytes, which equals 0.02624 according to IEEE 754 standard. Changing these values is confirmed to be 0.0->1.0 and indeed changes hair color in game. See this thread for updates:

http://daitools.free...mes-t68-80.html

 

Though the research is slow, I have been able to find at least half of the sliders in the save game file. Once it is all found, an import/export script should be quite easy to do, and you will also have more control over things than in game (more precise sliders, exact RGB colors, eyebrows different color than hair, ect). It should also be possible to at least give you an idea of slider positions, and a really clever cheatengine script may be able to actually generate all the sliders on the CC screen.

 

In other words, if bioware doesn't come up with a solution the mod community is all over it.

 

Each time BioWare release game- the art/design content (armors, CC, weapons, color etc) suck as alway (althought plot, characters and rest is first-class). But then modders arrives and do it better, giving game second live. 6th Game in 2 series (ME and DA) in couplr of years and still didn't learn what we always want in game:

 

1. Ability to change appearance in-game

2. Armor/weapon diversity/customization

3. Outfits

4. Colors of gear to be changable anytime to anycolors

5. New models (not same staff, swords and axe models from DA:I and DA:2)- your artist team has some imagination, right?

 

And yet- each time we have to ask for it becasue it is not there by default.

 

Just...wtf?



#68
Flatrid

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Yes, pleaseeeeee!!!!



#69
sinosleep

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Each time BioWare release game- the art/design content (armors, CC, weapons, color etc) suck as alway (althought plot, characters and rest is first-class). But then modders arrives and do it better, giving game second live. 6th Game in 2 series (ME and DA) in couplr of years and still didn't learn what we always want in game:

 

1. Ability to change appearance in-game

2. Armor/weapon diversity/customization

3. Outfits

4. Colors of gear to be changable anytime to anycolors

5. New models (not same staff, swords and axe models from DA:I and DA:2)- your artist team has some imagination, right?

 

And yet- each time we have to ask for it becasue it is not there by default.

 

Just...wtf?

 

You know what the worst thing is? It's actually WORSE than that. I could live with Bioware simply being too damned lazy to create these things themselves and leaving it to the mod community. It'd be dumb, but I could live with it. But a lot of this stuff was IN MASS EFFECT 2. Which came out FOUR ****** YEARS AGO.

 

ME 2 had

 

custom armor colors

various "off duty" uniforms

face import/export system

 

DA 2 had the damned mirror.

 

BioWare has built the damned tools in the past and have purposely chosen to leave them out.

 

Not only that, but they've made the coding so purposely indecipherable that it's going to take the modders a century to get us anything we can actually use.

 

It seemed like within a week of ME 2s' launch the save editor was available. The save system wasn't this ridiculously and completely unnecessarily obtuse so you could easily do things like copy your save folder, edit the name, class, and import a new face in the editor and save yourself a lot of wasted time by skipping the intro mission and cutting to the chase for 2nd, 3rd, 4th playthroughs.

 

I've got like 6 concurrent playthroughs going atm, you know what I would give to be able to just start my next damned character at skyhold?

 

With every passing day I lose more and more faith in BioWare as a company.


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#70
ricco19

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Not exactly what people are looking for, but this program will let you modify makeup and hair colors and intensitys in existing save files as well as exporting/importing. See this thread for more info:

 

http://daitools.free...g/post2220.html


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#71
sinosleep

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I'll have to give this a shot.



#72
tklivory

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There's also this tool: the DAI CLI Save Editor at the Nexus

 

It can do the following:

  • Eyeliner Intensity & Color
  • Eye Shadow Intensity & Color
  • Under-Eye Color
  • Blush Intensity & Color
  • Lip Shine, Intensity & Color
  • Lip Liner Color
  • Under-Brow Intensity & Color
  • Eyebrow Color
  • Eyelash Color
  • Hair Color
  • Scalp Hair Color
  • Facial Hair Color
  • Inner & Outer Iris Color

 

They're planning to eventually do more, but it looks promising.

 

ETA: Some people on the Nexus noted that changing the save file this way - even for just a minor hair color change - solved their banter bug. Totally anecdotal, but it really makes me wonder if that would work...



#73
Highlor3

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I imagine the complications of a face code for DAI because of the bi-dimensional slider, but we could at least load a face from another character profile save into one of the Heads options in character creation.


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#74
animedreamer

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I'm going to wait a little longer, for bioware to get on the ball with this, if i have to resort to mods i will wait until im certain they've made it as easy as possible.



#75
Pip96

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Please do this!  It took me days to create a face that didn't make me cringe.  After going a pretty good ways into the game I found my Dragon Age Keep didn't take.  So I went to start a new game and even with screen shots I can't seem to get the same face going.  I've stopped playing for this one stupid reason.  I haven't the patience left to go through that all over again.  I know it seems silly but it's a simple option that should be available.