Aller au contenu

Photo

How do you feel about approval-gating?


  • Veuillez vous connecter pour répondre
91 réponses à ce sujet

#26
EmissaryofLies

EmissaryofLies
  • Members
  • 2 695 messages

I also have a strange relationship with Sera, I love mages, I love the Dalish, but we have the same sense of humor so it all works out.

 

I think this game matches the Mass Effect Trilogy and I love that universe with the passion of a Star Wars nerd.



#27
Moondoggie

Moondoggie
  • Members
  • 3 742 messages

Blackwall told me he hated me in our very first conversation, I did not get his personal quest :P

 

What the hell did you say to him? XD. He seems like one of the most reasonable characters in the game.



#28
ashwind

ashwind
  • Members
  • 3 150 messages

I personally like this approval system because it is not tied to a (visible) number. I do hope that there exists some/more disapproval based cut-scenes. Not sure if the way they talk to my inquisitor changes as approval level goes above a certain point or drops below a certain point, hope there is such a mechanism though.

 

In a way, I enjoy being kept in the dark :lol: Sometimes the approval and disapproval message spam so quickly that I dont even bother to read.

 

After playing the game for close to 80 hours, I have no problem pleasing them but I just dont feel like going out of my way to please them :rolleyes: Shouldnt they be more concern about pleasing their Lord Inquisitor?


  • Bugsie aime ceci

#29
kyles3

kyles3
  • Members
  • 1 984 messages

I think it's pretty lame that I got locked out of Sera's romance quest 60 hours in because her approval dipped too low (although that last conversation made me not want to romance her anyway). That's what I get for not just telling companions what they want to hear, I guess. Is that really how BW wants players to interact with their characters? 



#30
Jaison1986

Jaison1986
  • Members
  • 3 317 messages

I think it's pretty lame that I got locked out of Sera's romance quest 60 hours in because her approval dipped too low (although that last conversation made me not want to romance her anyway). That's what I get for not just telling companions what they want to hear, I guess. Is that really how BW wants players to interact with their characters? 

 

I actually like it... well, kind of. I just hate this whole "tell them what they want to hear" thing. It makes the protagonist looks weak and without ideals. If I go 100% pro mage, it's only natural Vivienne and Cassandra will hate me forever. Some time we just got to make an stand, even if we lose friendships or even people for it.



#31
Cat Fancy

Cat Fancy
  • Members
  • 844 messages

I miss the friendship/rivalry system from Dragon Age 2. I don't really want the option to change the companions I disagree with, (you couldn't really stop Anders from... doing Anders) I just don't like how "I hate you. Now, I'm leaving." is where disagreement leads to. It's not interesting. I'm not moved by arguments about the realism in approval working this way because this system is pretty contrived and unrealistic already. (some companions are clearly more important and plot-relevant than others, but all have comparable amounts of content and sidequests to work through)

 

Ultimately, this hasn't been a big deal for me, though. I got everyone's approval up enough at some point. I am never playing a Persona game again; I'm done picking answers just to maximize approval immediately. But I've done okay this game without distorting my Inquisitor's personality too much. I must admit that I like the dynamic of becoming fast friends with someone, finishing their sidequest and getting the friend talk, then falling out with them as they cool on you later. This happened to me with Solas, which I think is especially interesting because

Spoiler


  • Nika aime ceci

#32
Kaibe

Kaibe
  • Members
  • 843 messages
Solas has a personal quest?

#33
Cat Fancy

Cat Fancy
  • Members
  • 844 messages

Solas has a personal quest?

Spoiler



#34
Storvacker

Storvacker
  • Members
  • 157 messages

Spoiler

Solas is a little bit weird about giving his out in my experience so it's possible they never even saw that quest.



#35
Bugsie

Bugsie
  • Members
  • 3 609 messages
Iron Bull seems the most difficult, but part of that is haven't found a dragon at my current level and I hear he likes slaying dragons (although I think the one in the hinterlands is the right level now)

I do like the current system of approval/disapproval.

#36
ryno113

ryno113
  • Members
  • 90 messages

I didn't really notice it, I treat Vivienne really poorly and she still asked for the Wyvern heart. 

 

I thought it wasn't going to get Iron Bulls quest as I had done everyones apart from him but turns out I just had to cycle through all his conversational options in skyhold before he would give me the quest. Was the same with Solas, didn't get his personal quest until I had gone through all the optional conversation with him in skyhold.



#37
Vita Brevis

Vita Brevis
  • Members
  • 630 messages

It's a good thing but it's goddamn aggrevating that we can't see the numbers anymore. Dumb as f*ck. Whoever came up ith that idea was such a *genius*, I can't even...



#38
Precursor Meta

Precursor Meta
  • Members
  • 907 messages
I don't really know. I think I've done most of everyone's personal quest. But my inquisitor is very well rounded and pleases pretty much everyone.

On my next file, I plan on pissing off everyone.

#39
Cat Fancy

Cat Fancy
  • Members
  • 844 messages

I didn't really notice it, I treat Vivienne really poorly and she still asked for the Wyvern heart. 

Only some companion quests are approval gated, it seems. I've heard about Inquisitors who Vivienne hated getting that quest. You won't get their quests if Bull or Blackwall hates you, as far as I know.



#40
Nightdragon8

Nightdragon8
  • Members
  • 2 734 messages

But you don't have approval ratings or numerical figures in real life. Why do you need them in game. In real life, you make choices that not everyone will agree with. The same thing has been implemented within these games. Characters will have their own feelings towards you, and it's your job to pick up on them, not be given them, otherwise it would detract from character development.

.... but you do? What would you consider your relationship with your mom? 1 out of 10 or 10 out of 10 or somewhere inbetweeen? What about your dad? Everything can be put into numbers. Its just that most people don't do it. Or only do it if asked on a survey.



#41
sch1986

sch1986
  • Members
  • 487 messages

Solas is a little bit weird about giving his out in my experience so it's possible they never even saw that quest.


I can confirm I have NEVER seen any thing even remotely resembling a quest for Solas. Not even so much as a war table mission.

I didn't even think my approval with him was that low. I allied with mages..

Spoiler


at the risk of offending my little dwarven friend. And Solas won't even let me talk to him about anything other than the fade and spirits.

This is why it would be helpful to know where I stand. Is my approval really that low? Is it bugged? I don't need a number, just a "friends/not friends/neutral/loves you/hates you" would be fine. I don't see how that would be immersion breaking- most of us know who our friends are in real life. Why can't we visually see who they are in game?

Aside from being locked out of quests I would just like to know in general. It's too difficult to track the fleeting seconds of "Companion A greatly approves," "companion B greatly disapproves," "companion C slightly approves" etc. If there are players who don't like it- make it optional through the settings screen.

And on top of all that it seems you can gain or lose approval for the silliest things. I remember having iron bull in the hinterlands killing red Templars and his approval rating kept going up. He had never done it anywhere else, only the Hinterlands. How am I supposed to track how all those little approval ratings add up in my head for nine different companions?!
  • Kaibe aime ceci

#42
Kulyok

Kulyok
  • Members
  • 749 messages

I think the current approval system is really lacking:

 

I personally

- need a meter to know when the approval hits max(so I don't feel obliged to take Blackwall with me to fight darkspawn and can finally take Cassandra instead).

- need to be shown those "Solas approves" messages even when the approval is at max. We have very, very few interjections and voiced lines here, so at least let us have this.

- need more spread-out content. When I took Dorian to the party, I immediately got his family quest at Skyhold, solved it, then had another conversation, and we didn't talk until the end of the game, though his approval was maxed. Same goes for the other companions - Varric in particular was silent, much like in Origins. I think for a long, long game like that, more content is needed. Or fewer companions.


  • Nika aime ceci

#43
Wolfen09

Wolfen09
  • Members
  • 2 913 messages

a lot of quests are story gated...  blackwall's personal quest wont pop till after halamshiral and here lies the abyss are done, then he asks you for some company in the tavern, then you go back to the stable and find out hes gone.  The quest for solas popped after here lies the abyss and i had very high approval rating before hand, same with cassandra and varric.  Plus viviene's just popped after halamshiral and here lies the abyss and im neutral with her...  So unless blackwall just upright despises you, i dont think you should have trouble triggering it...  if you need more approval, go hunt darkspawn, after every battle he gains approval.



#44
PrinceLionheart

PrinceLionheart
  • Members
  • 2 597 messages

But you don't have approval ratings or numerical figures in real life. Why do you need them in game. In real life, you make choices that not everyone will agree with. The same thing has been implemented within these games. Characters will have their own feelings towards you, and it's your job to pick up on them, not be given them, otherwise it would detract from character development.

 

Well in real life I'm not putting Dragons on the Endangered Species List either.


  • sch1986 aime ceci

#45
schall_und_rauch

schall_und_rauch
  • Members
  • 483 messages
Sure there is an approval rating in place. You just don't see it.
For a game that expresses everything else -- hit points, strength, damage -- in numbers, I don't see why they have to hide that number.
It's especially bad for the major decisions where you are informed of 9 different approval changes, while the cutscene rolls on. How am I supposed to memorize this?

I thought at least it'd be nice to have an option to show it, with the default turned off. Just like for helmets.
  • rak72 et sch1986 aiment ceci

#46
Kel Eligor

Kel Eligor
  • Members
  • 234 messages

I hate the approval system in role-playing games, period. Mass Effect did it right where your character could have their convictions for or against your companions' and still pursue all the content. I didn't have to suck-up to my party members in order to play through content and get the entire Mass Effect experience. This is something I wish Dragon Age would catch on and just remove entirely from their game. It weakens my ability to play the character I want to be when I risk losing a party member or quests (exp, influence, power) because I didn't pander to them enough. Saving the world isn't enough for you? Then why are you even in the Inquisition... 


  • CuriousArtemis aime ceci

#47
rak72

rak72
  • Members
  • 2 299 messages
I would really appreciate an approval bar as well. When you are passing judgments for example, the approval numbers scroll so fast, I don't have time to process the info in my head.

#48
tanuki

tanuki
  • Members
  • 452 messages

I wonder if approval numbers are constant, i.e "slightly approves" is always equal to, let's say, 1, or it can be, for example, 1-3 depending on the situation.



#49
Sylentmana

Sylentmana
  • Members
  • 489 messages

The thing that bothers me is that the developers said that I wouldn't have to pander to each companion to get good approval from them, but I find I still need to tell them what they want to hear just to unlock their personal quests.


  • Kel Eligor aime ceci

#50
CuriousArtemis

CuriousArtemis
  • Members
  • 19 656 messages

I hate it, especially in regards to romance. The romances are already heavily gated; my inquisitor has two options, and I only like one of them. And then I had to do a 50 hour song and dance routine trying to please him just to get his personal quest and initiate the romance.

 

I prefer Mass Effect's lack of approval system far better. At no point did I ever feel like I it didn't make sense for the followers to still be supporting Shepard. I think that was just great writing. The DAI characters should have strong reasons for wanting to be a part of the inquisition, even if they don't agree with some of the inquisitor's decisions, so this "approval system" is at best pointless and at worst headache inducing. 

 

The first thing I did when I learned how to mod my xbox saves was give everyone full approval on DA2. I really enjoyed the game even more than before after that :) I didn't stress about pleasing one character over another and losing him/her in the final battle. 


  • Kel Eligor aime ceci