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Final Venatori round in 59 seconds. Bioware buff pls


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#51
Azrus

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You realize you're probably 2 of the best players to play this game right? You're a minority among a minority.

Jumping at the "right moment" isn't as easy as it sounds. I've tried standing on objects (works 50% of the time), running (doesn't work), jumping (didn't work either) and Fade Stepping (worked 50% of the time because of off-host). We can easily stay out of the Templar commander eternal swing by simply kiting him, the Demon commander isn't that easy to evade. Either reduce slightly the radius so if you run you can evade it or increase the cooldown between the underground jumps so he doesn't do that 50% of the time. I'm not asking to remove the insta-kill, just to give us a chance to evade it in a normal way. I'm pretty sure the jumping at the right time is more of a glitch than a solution...

I'm might not be as good as you 2 are, but I'm far better than the average. Still, I can't dodge the Demon commander. We don't all possess great skills, trying to balance things for elite players would be a bad design. I'm all for challenge, I've completed Perilous numerous times now, I'm just asking for removing the BS. Insta-kill + no possible evade unless you're in the top 1000 players isn't a good solution.

Also, it's not helping 2 out of the 3 maps are giving you unfavorable odds, meaning small controllable spaces limiting your movement combined with big open areas where you get shot from all angles. It's the perfect recipe for disaster. The Demon commander makes all but Orlais a nightmare to fight without great teammates and a lot of coordination.

I really don't think we should make "being able to dodge the Demon Commander" the criteria for being an "elite player".

 

That aside, the issue with the Demon Commander is that there's a very small margin to dodge that attack, and the current issues with rubberbanding make it harder than it should be.  If you're playing with a host and you've got a strong connection to them (minimal rubberbanding) then it's fairly easy to dodge the Demon Commander so long as you're paying attention to them.  That's a pretty big "if", however.  I'd be completely in support of adjusting the insta-gib attack so that there's a slightly larger window to escape it, either by reducing the AoE range, or giving more warning.  

 

That said, I really don't see what its got to do with the Venatori Commander.



#52
KalGerion_Beast

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Ehhh... slight derailment on my part.  Trying to get nerfs in before the buffs, fearing Bioware might go overboard and make her the next insta-gib boss.  



#53
Cirvante

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I'm might not be as good as you 2 are, but I'm far better than the average. Still, I can't dodge the Demon commander. We don't all possess great skills, trying to balance things for elite players would be a bad design. I'm all for challenge, I've completed Perilous numerous times now, I'm just asking for removing the BS. Insta-kill + no possible evade unless you're in the top 1000 players isn't a good solution.

 

Have you tried bunny hopping while "sprinting"? I'm dead serious. It lets you move at a good speed even when you have lag and so far the only time the demon commander got me while bunny hopping was on a set of stairs. No real timing required either.



#54
Vishimtar

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#humblebrag



#55
Azrus

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#readingcommentsisforsuckers



#56
N7 Tigger

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er.. I've killed the Venatori commander instantly on threatening before. My assassin has two unique level 23 daggers. I did a hidden blade on her while I was stealthing back and it managed to kill her instantly.

Definitely needs a buff. Meanwhile I do that same thing to the demon commander and it might take 1/4 of his health bar off. Rebalancing is necessary here.

 

Now do it with my two level 6 blue daggers and tell me she needs a buff. This game wasn't made just for you.



#57
N7 Tigger

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I really don't think we should make "being able to dodge the Demon Commander" the criteria for being an "elite player".

 

That aside, the issue with the Demon Commander is that there's a very small margin to dodge that attack, and the current issues with rubberbanding make it harder than it should be.  If you're playing with a host and you've got a strong connection to them (minimal rubberbanding) then it's fairly easy to dodge the Demon Commander so long as you're paying attention to them.  That's a pretty big "if", however.  I'd be completely in support of adjusting the insta-gib attack so that there's a slightly larger window to escape it, either by reducing the AoE range, or giving more warning.  

 

That said, I really don't see what its got to do with the Venatori Commander.

 

The entire attack is broken. This afternoon me and a friend were both killed by the Demon Commander when we had no line of sight on it. A boss that just erupts from the ground without warning and one-shots half the team needs looking into.



#58
Catastrophy

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Have you tried bunny hopping while "sprinting"? I'm dead serious. It lets you move at a good speed even when you have lag and so far the only time the demon commander got me while bunny hopping was on a set of stairs. No real timing required either.

I've tried that a lot and I dismiss this claim.



#59
VilniusNastavnik

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I find the red templars are the easier ones to beat in round 5.

The vints commander constantly blinks away from me.. hard to hit her when she wont bloody well stand still..
The demons commander keeps jumping into the fade and back out.. can't get out of his panic ring in time..



#60
pejot82

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Correct me if I'm wrong, but the Demon Commander does quite clearly mark it's attack. Once you get the greenish mist on your character start running in a straight line and it works every single time... unless you de-sync with the host or some other bad connection or net code BS happens.

 

How would you buff the Venatori then? Give her a cheap 1 hit kill? Increase HP? By how much? If she's got ~15k health and you increase this to 25k what will change? If a well geared, organized party can do 1k dmg per second combined, that's 10 more seconds for the boss to live... still to easy?

 

If anything, she could do with an AI change - why the hell was the boss the fist enemy to show on your video, alone with no other mobs around, almost charging into your group?



#61
VilniusNastavnik

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I'm a dwarf with stubby little legs, I get right to the edge of his ring whilst he is screaming just barely still getting trapped in his stun ring. 



#62
-PenguinFetish-

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I've tried that a lot and I dismiss this claim.

 

I have footage of me soloing the demon commander off host with an archer by doing exactly this. Uploading it now as part of my Archer build, I suggest you look at it before making such ridiculous statements. 


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#63
-PenguinFetish-

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The entire attack is broken. This afternoon me and a friend were both killed by the Demon Commander when we had no line of sight on it. A boss that just erupts from the ground without warning and one-shots half the team needs looking into.

 

Watch this and learn. Its your gameplay knowledge that needs looking into, not the boss. 



#64
Beerfish

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The difficulty of the three squads is so totally different it is amazing.  Vinatori are easiest, templars much harder, demons laughably hard on the final round.  I'll take a buff of the vinotari if they also nerf the hell out of the demons.



#65
TheThirdRace

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Watch this and learn. Its your gameplay knowledge that needs looking into, not the boss.


Ah come on! You've been preaching running, jumping at the right time and hoping constantly and all you have to show for it is an instant evade ability!?!?

The only thing your video has proven is that to evade the Demon commander you need to "sacrifice" a skill slot instead of using a "normal" dodging skill. Sorry, but I'm not buying it, I don't feel it's fair to force on players an ability that will be of use for only 1 enemy in the entire match, not mentioning you get that enemy only 1/3 of the time...

Even when hosting, starting running while he goes underground isn't 100% safe. You usually get hit even if you're a bit outside his popping circle, hosting or not. We're not asking to make him a sissy, just to remove the BS by reducing the circle radius a bit.

I've seen this constantly with ME3, amazing players saying there's no problem while there's only 1% of the whole player base that can do it. It's a bad design, it should be obvious how to dodge the Demon commander for most of the player base. Something like "When it goes underground, just run in a straight line". We all know 75% of the PUGs will still fail to follow this simple rule, but at least the mechanic will be fair... For example, it's dead easy to evade the Templar commander with his infinite swing because it's obvious when he starts doing it. There are still countless PUGs getting killed by it, but it's fair. How hard is that to understand?
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#66
Cirvante

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I have footage of me soloing the demon commander off host with an archer by doing exactly this. Uploading it now as part of my Archer build, I suggest you look at it before making such ridiculous statements. 

 

This. The only reason for you getting instakilled while running and jumping would be that either the DC or one of the adds slowed you beforehand, which is rather nasty when you have aggro on him.

 

And I still maintain that in addition to a health buff to the level of RTC and DC, the Venatori Commander should be able to cast the Firestorm spell around herself when attacked by players close to her. Give it a long enough casting animation and maybe the glowing circle on the ground so players get the chance to run out of the danger zone and after that let the throwdown spam commence. Also make her use her short-range teleport move to actively close in on players. That way she would become a threat on par with the other two commanders and force players to kite her instead of just roflstomping her at the entrance.



#67
Cirvante

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Ah come on! You've been preaching running, jumping at the right time and hoping constantly and all you have to show for it is an instant evade ability!?!?

The only thing your video has proven is that to evade the Demon commander you need to "sacrifice" a skill slot instead of using a "normal" dodging skill. Sorry, but I'm not buying it, I don't feel it's fair to force on players an ability that will be of use for only 1 enemy in the entire match, not mentioning you get that enemy only 1/3 of the time...

Even when hosting, starting running while he goes underground isn't 100% safe. You usually get hit even if you're a bit outside his popping circle, hosting or not. We're not asking to make him a sissy, just to remove the BS by reducing the circle radius a bit.

I've seen this constantly with ME3, amazing players saying there's no problem while there's only 1% of the whole player base that can do it. It's a bad design, it should be obvious how to dodge the Demon commander for most of the player base. Something like "When it goes underground, just run in a straight line". We all know 75% of the PUGs will still fail to follow this simple rule, but at least the mechanic will be fair... For example, it's dead easy to evade the Templar commander with his infinite swing because it's obvious when he starts doing it. There are still countless PUGs getting killed by it, but it's fair. How hard is that to understand?

 

In this one he doesn't use an evade.

 

Just stop whining and git gud. It's really not that hard to pull off. -_-



#68
-PenguinFetish-

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I don't really see how my ability to press the shift key and space bar at the same time puts me in the top 1% of players on this game. As promised, here is the video of me soloing the Demon commander with an archer while my team cleans up the rest.

 

Here is another one, for those who think this is so difficult to repeatedly do. 

 

And another one, with the Reaver this time

 

In none of these do I use an evade. 

 

Stop complaining and learn the mechanics of his Ambush attack. 



#69
KalGerion_Beast

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The issue is that there's no way to "git gud".  

 

The following sums up the issue pretty well.  

 

For a yes, please continue down.

For a no, you die.

 

If Hosting

Are you skilled enough to notice the visual tell, and successfully dodge?

Congrats, you have successfully dodged his attack

 

If Off-host

Is the hosts connection good right now?

Is your connection good right now?

Are you skilled enough to notice the visual tell, and successfully dodge?

Congrats, you have successfully dodged his attack. 

 

So. tell me how I am supposed to "git gud" when its the first and second requirement holding me up off-host?  

At least with a slight reduction in radius it would allow imperfect connections to have a chance.  People who dont pay attention to the clues are still going get destroyed.  



#70
-PenguinFetish-

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People who dont pay attention to the clues are still going get destroyed.  

 

Well sherlock looks like you've solved the mystery again. When you don't pay attention to boss enemies, they kill you. Glad you cleared that up. 

 

If connection is bothering you so much, why don't you just host your own games? 



#71
TheThirdRace

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I don't really see how my ability to press the shift key and space bar at the same time puts me in the top 1% of players on this game. As promised, here is the video of me soloing the Demon commander with an archer while my team cleans up the rest.
 
Here is another one, for those who think this is so difficult to repeatedly do. 
 
And another one, with the Reaver this time
 
In none of these do I use an evade. 
 
Stop complaining and learn the mechanics of his Ambush attack.


Sorry but that's not what I see in-game. I do exactly the same thing as you do but still fail 85% of the time.

What I can see from your videos is that your Demon commander spawn relatively "far" from you. In my games, even while running full speed with no aggro, the space between me and the spawning circle is at least 75% less. I'm barely outside the circle but get 1 shot anyway. If I had the same leeway that you do, I'd be dodging him all day but I don't.

So now's my questions:
  • On what are you playing(xbox 360, xbox one, ps3, pc, etc.)?
  • At what framerate are you playing?
These questions might seem strange to ask, but there was a notable difference in ME3. Consoles were twice as "easy" because the framerate was fixed at 30FPS and the AI updated itself half as much as on PC at 60 FPS. People playing at 120 FPS were even more at a disadvantage. That would explain why you're getting "easy" results while we're having so many problems.

Also, you still jump at a perfect timing to avoid being hit (kudos to you!). But you never proved simply running works. Running + Jumping at the perfect timing is a mechanic too hard to master for most of PUGS. It's a bad design if it's the only way to avoid an insta-death. People are complaining because the timing for Demon commander is too tight, the fact you mastered it proves nothing.

#72
TheThirdRace

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In this one he doesn't use an evade.
 
Just stop whining and git gud. It's really not that hard to pull off. -_-


Says the guy who solos Platinum with a Volus. Nah, it ain't hard to paint when you're Picasso. You got that right...
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#73
Sir Jessku

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They are all easy. You guys should L2P. And lolthreatening. I don't believe anything I see from hacker PC platform.

#74
MGW7

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I feel like the Venatori commander feels to aggressive and weak, she just runs in alone and gets torn apart by any dps characters that are around.

 

I would make a few small tactical changes, rather than real power ones.

First, have her spawn with a sizable group of her minions, 2 brutes, and at least 4 lesser mooks, and an archer or two.

Second, have her buff these units up with barriers, guard and improved movement/ attack.

Third, have her heal and buff other units spawned in far more often, increasing their longevity.

Fourth, have her doing this while avoiding the party and attacking from long range.

 

rather than simply making her insanely powerful on her own this would make her more fearsome as her minions would be a legitimate threat while she peppers you with fire from a distance.



#75
-PenguinFetish-

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Sorry but that's not what I see in-game. I do exactly the same thing as you do but still fail 85% of the time.

What I can see from your videos is that your Demon commander spawn relatively "far" from you. In my games, even while running full speed with no aggro, the space between me and the spawning circle is at least 75% less. I'm barely outside the circle but get 1 shot anyway. If I had the same leeway that you do, I'd be dodging him all day but I don't.

So now's my questions:

  • On what are you playing(xbox 360, xbox one, ps3, pc, etc.)?
  • At what framerate are you playing?
These questions might seem strange to ask, but there was a notable difference in ME3. Consoles were twice as "easy" because the framerate was fixed at 30FPS and the AI updated itself half as much as on PC at 60 FPS. People playing at 120 FPS were even more at a disadvantage. That would explain why you're getting "easy" results while we're having so many problems.

Also, you still jump at a perfect timing to avoid being hit (kudos to you!). But you never proved simply running works. Running + Jumping at the perfect timing is a mechanic too hard to master for most of PUGS. It's a bad design if it's the only way to avoid an insta-death. People are complaining because the timing for Demon commander is too tight, the fact you mastered it proves nothing.

 

 

Then you obviously aren't doing the same thing as me considering I dodge him 90% of the time and you are getting hit 85% of the time. We also play the exact same game. Mine isn't modified to spawn the demon commander further away. Im not sure what your point is here. 

 

I play on the glorious PC master race at 120fps w/ lightboost, to answer your questions.  

 

Running and jumping at the same time is too hard? What? Maybe if you were born without hands. It really isn't that difficult to master. You watch him go underground, you see the smoke pop up on your character then you jump. The smoke time is fixed, not variable. The timing isn't tight at all. Its very forgiving actually.