You realize you're probably 2 of the best players to play this game right? You're a minority among a minority.
Jumping at the "right moment" isn't as easy as it sounds. I've tried standing on objects (works 50% of the time), running (doesn't work), jumping (didn't work either) and Fade Stepping (worked 50% of the time because of off-host). We can easily stay out of the Templar commander eternal swing by simply kiting him, the Demon commander isn't that easy to evade. Either reduce slightly the radius so if you run you can evade it or increase the cooldown between the underground jumps so he doesn't do that 50% of the time. I'm not asking to remove the insta-kill, just to give us a chance to evade it in a normal way. I'm pretty sure the jumping at the right time is more of a glitch than a solution...
I'm might not be as good as you 2 are, but I'm far better than the average. Still, I can't dodge the Demon commander. We don't all possess great skills, trying to balance things for elite players would be a bad design. I'm all for challenge, I've completed Perilous numerous times now, I'm just asking for removing the BS. Insta-kill + no possible evade unless you're in the top 1000 players isn't a good solution.
Also, it's not helping 2 out of the 3 maps are giving you unfavorable odds, meaning small controllable spaces limiting your movement combined with big open areas where you get shot from all angles. It's the perfect recipe for disaster. The Demon commander makes all but Orlais a nightmare to fight without great teammates and a lot of coordination.
I really don't think we should make "being able to dodge the Demon Commander" the criteria for being an "elite player".
That aside, the issue with the Demon Commander is that there's a very small margin to dodge that attack, and the current issues with rubberbanding make it harder than it should be. If you're playing with a host and you've got a strong connection to them (minimal rubberbanding) then it's fairly easy to dodge the Demon Commander so long as you're paying attention to them. That's a pretty big "if", however. I'd be completely in support of adjusting the insta-gib attack so that there's a slightly larger window to escape it, either by reducing the AoE range, or giving more warning.
That said, I really don't see what its got to do with the Venatori Commander.





Retour en haut







