In your opinion , should a RPG game have a longer main quest supported by shorter secondary quests or a smaller main quest supported by bigger secondary quests ?
Personally , I liked how Bioware handled Quests (apart from the classical "fetch me X items" quests that grind everyone's gears) , however I would like to see the main quest being affected by secondary quests' results more.
Note . Lengthy main quests lower the replayability value in a game like Dragon Age . Something that is not considered too often by people





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