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How quests should be divided ?


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11 réponses à ce sujet

#1
DaredevilGR

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  In your opinion , should a RPG game have a longer main quest supported by shorter secondary quests or a smaller main quest supported by bigger secondary quests ?

 

  Personally , I liked how Bioware handled Quests (apart from the classical "fetch me X items" quests that grind everyone's gears) , however I would like to see the main quest being affected by secondary quests' results more.

 

Note . Lengthy main quests lower the replayability value in a game like Dragon Age . Something that is not considered too often by people



#2
robmokron

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This game was created to be "your own experience"

 

You can play 20 hours or 200, the way they designed it allows you to do this. Ive only being doing misc quest after getting to skyhold, no major story stuff, and i feel like its fine


  • zeypher et SilentOneSarah aiment ceci

#3
zeypher

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same here since i got skyhold ive only done side questing exploring maps and stuff. 



#4
Quaddis

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What i am hoping for in every good RPG, is engaging main quest, then substantial side quests in hubs that influence little things around you and in the end, help the little guy find his kitten or kill a evil rabbit ones.

What this game is missing for me are that middle sized side quests, and main quest because it is so short, almost DA:Awakening short, doesn't pick up that slack.


  • LostInReverie19 et kyles3 aiment ceci

#5
LostInReverie19

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I feel like they could have done a better job with side quests. Most side quests feel pretty useless and unimportant to me. They don't affect the overall story all that much. The main quests are great, and I don't want to see any time or effort taken away from the wonderful main quest of the game, but I think they also should have made the side quests more cinematic and engaging. Right now, most of the time they are just meh. 



#6
Quaddis

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Imagine a situation where when you bring that blankets and meat back to refugees next time when you come back you see them well supplied. I would actually rather smaller hubs and quests like that.
I have a feeling that they could do that(budget and dev. time) if they cut big hubs by a quarter or a third. And they would be still freaky big.



#7
StingingVelvet

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I think 90% of RPGs have more side content than main quest content. The issue with Inquisition is that most of the side content is boring.



#8
Quaddis

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Problem with this side quests is that they remind me of daily quests you have to do in MMOs.
 

Lets say that Deus Ex side quest where you get help your ex buddy cop with investigation and to arrest or kill corrupted detective.
Help that prostitute so she does not need to get enhanced and find her abducted friend.
Help some rookie cop where you gradually find out that rookie is not an idiot, that there is a terrorist attack, and that target is police station.

Now, that are side quests i want to see. And all of them are basically fetch quest with dialogue or reading hidden info end of each stage.


  • Natureguy85 aime ceci

#9
RSX Titan

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I just finished the Western Approaches and thought the quest content was varied. You have everything from fetch quests to the multi stage venatori quests. Are other zones less varied?

#10
Quaddis

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Deleted mine cause of spoilers. sry guys.
I was maneuvering between spoiler and non-spoiler scuttlebutt.


Modifié par Quaddis, 30 novembre 2014 - 12:15 .


#11
Starscream723

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Western Approaches is when you find you're posting spoilers in the non-spoiler section.



#12
LS2GTO2006

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I thought the Hinterlands was pretty bad in terms of non-varied quests.  It got better with Storm Coast and even better with Crestwood.  I have just entered the Western Approach, and for me (at this point in the story anyway) Crestwood was the most fun and varied.  Good to see the Western Approach is varied, looking forward to jumping into it.