Cole - Mark of Death > Sera - Flask of Fire, Tier 3 Thousand cuts = 250k Damage = Dragon Dead
Are dragons too squishy or the abilities of rogues broken?
I really can't understand the design of the combat mechanics of this game..
Cole - Mark of Death > Sera - Flask of Fire, Tier 3 Thousand cuts = 250k Damage = Dragon Dead
Are dragons too squishy or the abilities of rogues broken?
I really can't understand the design of the combat mechanics of this game..
You can throw in Mark of the Rift and Pull of the Abyss, and it's GG Dragon.
I think Flask of Fire is bugged. It should cost no stamina for abilities, but focus =/= stamina. It's basically cheating if you combine the two.
I think Mark of Death is too broken, doubling the damage of any ultimate skill, of any party member too.
You should report this in feedback section. Maybe Bioware will notice it then
I agree that MOTD is too OP right now
You should report this in feedback section. Maybe Bioware will notice it then
I agree that MOTD is too OP right now
Do they patch the singleplayer? I mean gameplay stuff?
Do they patch the singleplayer? I mean gameplay stuff?
From my experience with other Bioware games, they won't patch exploits like infinite XP, Gold, Skillpoints etc
But they will patch bugged skills and apply nerf/buffs
Do they patch the singleplayer? I mean gameplay stuff?
Yes, they did some balancing in Origins and 2, mostly in 2 though. They nerfed two-hander warriors a bit and blood magic conversion in 2.
How does Flask of Fire helps Thousand Cuts? I've yet to try it, but if it just stops it from consuming focus, it lets Sera use her Focus ability two times in a row? Because a single cast doesn't seem to benefit from Flask of Fire.Unless Thousand Cuts works by consuming Focus over time and starting it during Flask of Fire effect makes it continue forever or something.
Dual Welding Rogues are OP... wanna make the game hard as nails? play with only 2handed warriors in your party
Dual Welding Rogues are OP... wanna make the game hard as nails? play with only 2handed warriors in your party
Cole - Mark of Death > Sera - Flask of Fire, Tier 3 Thousand cuts = 250k Damage = Dragon Dead
Are dragons too squishy or the abilities of rogues broken?
I really can't understand the design of the combat mechanics of this game..
I've never seen a tenth of that...
Haha, this just proves my theory. At launch people said "DW rogues are unplayable, too weak, underpowered in higher difficulties, etc"
Problme is you have to micromanage DW rogues intellegently for them to become so powerfull, if you just let the AI use them they become even worse than 2HW.
Haha, this just proves my theory. At launch people said "DW rogues are unplayable, too weak, underpowered in higher difficulties, etc"
I hear most people complain that DW rogues are to squishy. So which one is it. Is it just bad skill management on their part?
I'm referring to nightmare difficulty. On nightmare it's not possible to get anything remotely close to 250k or kill a dragon in 5 sec. However it's possible to smash everything in real time with a dw rogue. For bosses only require pausing to relocate party so they don't kill themselves. Knight enchanter is a joke, tempest DW rogues are the real OP class... I guess that means every class can be OP if played correctly.
That's theory based on flawless performance, but between the skill animation locks and how the game can't control position of entities half of the time (not to mention the dumb AI if you let it have its way) they'll get hit quite a bit every now and then. And it takes very few hits to kill them.It's bad skill management. Rogues shouldn't get hit at all. They can be played in real time with no pausing.
Here is a quick video I made for the people who don't quite understand exactly how these skills are interacting, and also for the people who cry "Nay!" and think it a myth.
Here is a quick video I made for the people who don't quite understand exactly how these skills are interacting, and also for the people who cry "Nay!" and think it a myth.
Also he's using an exploit by using thousand cuts twice.
That's the point. I really was just trying to showcase the Flask of Fire + 2xThousand Cuts. And with a Mark of Death it then adds that damage from the 2x again. Its broken and silly.
But if you tried it on a dragon closer to your level, like the Ferelden Frostback you would probably have similar results.
Also he's using an exploit by using thousand cuts twice.
That was kind of the point. He was showing that it is a bug with Fire flask that affects the tempest focus ability.
That was just ridiculous. They only need to patch the fact that fire flask should not affect a focus ability.
Mark of death works as intended though, storing 100% of the damage done.
EDIT: didn't see he responded to clarify.