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Frustrated with extremely limited healing options


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#26
Nefla

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Yes my armor and weapons are equipped.
No, I don't think strategy matters when I immedietely enter a battle with 3 potions and nearly everyone at 30% health.
If I started with 100% across the board and no potions, I think I would've done just fine, but there was no way to do that in my situation.


You're right, it is utterly impossible and no player in the history of gaming, no matter how skilled could possibly overcome this situation. How silly of me.

#27
samuelkaine

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From what I've seen, the enemies are still like that. Lots of hp and damage, and able to do knowdowns, stuns, and a few other things.

Yeah, That's my plan. To come back around lvl 15. I just figured being on casual mode, a dragon at my level should be a challenge but still doable. And it would have been...if not for running out of potions.


There is nothing in game comparable to the Ogre grab attack, or Arcane Horror Crushing Prison, or Dragon chomp, or mabari overwhelm. These were all un-dodgeable attacks which simply put you through a 5-10 second animation that drained your health to nothing because that was the only way to kill you.

The difficulty is based on limited health pots. If they gave you more, they would give the dragon more health. If they gave you unlimited, which is what healing magic was, they would make the dragon hit harder and faster.

#28
gay_wardens

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Go to the quest map. Warp to a camp. Stock up on potions and return to the fight. Problem solved.



#29
Zaw

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Bioware wants combat to have more of a survival aspect, than just a persistent "attack and heal forever" thing. It's actually kind of cool, but it needs tweaking.

My suggestion is that you should be able to heal/rest outside of combat without using pots or running back. Or maybe even have something like bandages that heal you outside of combat only.

I personally would rather they didn't go back to heal spells, unless they have a really long cooldown. But I don't like the annoyance of not being able to rest/heal outside of combat without wasting my combat resources.

#30
Blue_Shayde

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Go to the quest map. Warp to a camp. Stock up on potions and return to the fight. Problem solved.

Can you do that? Won't the enemy heal back up?

 

 

 

 

Bioware wants combat to have more of a survival aspect, than just a persistent "attack and heal forever" thing. It's actually kind of cool, but it needs tweaking.

My suggestion is that you should be able to heal/rest outside of combat without using pots or running back. Or maybe even have something like bandages that heal you outside of combat only.

I personally would rather they didn't go back to heal spells, unless they have a really long cooldown. But I don't like the annoyance of not being able to rest/heal outside of combat without wasting my combat resources.

 

Some of us did like having healers. Mostly me. I always value them. But I do agree that some regen outside of combat would be nice. Maybe a slow healing of hp when you're not in combat.



#31
gay_wardens

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Can you do that? Won't they enemy heal back up?

 

Not sure if the enemies will respawn, especially since I haven't encountered this particular fight the OP mentioned. But at the very least you will have a safe place to rethink your strategy and start again.

 

Either way you could try actually using the tactical cam if running around like a chicken with your head cut off in Casual mode isn't working.



#32
Blue_Shayde

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Not sure if the enemies will respawn, especially since I haven't encountered this particular fight the OP mentioned. But at the very least you will have a safe place to rethink your strategy and start again.

 

Either way you could try actually using the tactical cam if running around like a chicken with your head cut off in Casual mode isn't working.

 

Hmm...well, my problem occurred while fighting a Dragon. So respawn wouldn't be a issue, just if he healed. I mean, bailing when you have him at half health because potions are gone, only to come back and he's full health again, would suck. I've tried tactical cam, but the controls and viewpoint are pretty bad. I can't even really see the battlefield.

 

I think I need to look into altering my companions AI a bit more and probably overlvl for the fight.



#33
Castavern

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For the story missions I have always found at least one supply crate during the mission, some were a bit hidden but they were there. If the Halashiral fight you mentioned is the one near the end of the ball, there is a supply crate nearby. You have to jump through a window on a walkway to get to it, if I remember right.



#34
Arppis

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I'm about 40 hours into my first playthrough and I'm currently having problems completing Halamshiral because of it's absolute lack of supply crates.

I ran into a situation where I entered a boss battle with almost no potions and everyone in bad health. With no way to heal and waves of enemies, it's pretty much an unbeatable situation. The only way I can finish the level now is by restarting the entire mission and avoid getting hit ever, which is really preposterous. I think regardless of my skill level or lack of it, no player should have to be stuck in this way.

My suggestion here is to give at least one supply crate before the start of that battle, and every boss battle so beating them is always achievable to even the most casual of players.

For future games, Bioware should go back to allowing healing spells. The potions only system isn't effective and doesn't make sense in any context, gameplay wise and story wise.

I personally dissagree about healing spells. I find this new system to be way better.

 

I was hoping Bioware would do this and I got it. Feels good so far. But I hope you find a sollution for your problem.


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#35
MattStriker

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What's weird is that lots of characters talk about mages having healing spells...


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#36
Insomniak

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I was excited when they first announced plans to limit healing options and that preparation was supposed to be important.

 

There is no preparation before missions, you just restock back to 8 potions.

 

We ended up with an action game, mmo-like controls (actually a bad mmo) so I dont know why they limited the healing. If it's action, then fight through the encounter, heal up and proceed. If it was supposed to be strategic/tactical, then why is there no auto-attack and strategic view doesn't even work.

 

QFT. Unless you're dungeon crawling, all the potion limit really does is impose a false difficulty curve because you can just fast-travel back to camp to rest & restock (which also gets rid of any remaining Guard).

 

@samuelkaine - Those attacks could actually be interrupted with a mage's stone fist or a warrior's shield-bash. *cough* strategy *cough*



#37
CommanderWilliams

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I have mixed opinions on the removal of healing magick in this game. My first playthrough was on hard, and I honestly never had too much trouble. I had to jump down to normal for the Time Mage boss fight, but only because I went in with practically no health or potions. Other than that, I found the game pretty easy so long as I kept a Knight Enchanter. On higher difficulties, you basically NEED a barrier mage. But I'm playing on Normal now and I barely need barrier at all. So on the lower difficulties it actually does allow you to not use a support mage if you don't want to, but on the higher difficulties you pretty much need one.

 

So long as you upgrade your potions (there is a perk that gives you an extra 4) and keep your party leveled and equipped, you shouldn't have any problems.



#38
movieguyabw

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Actually, I'm rather enjoying the lack of healing magic a lot more than I thought I would.  Might just be me, but I find that healing isn't really that necessary most of the time - you can last a lot longer with next to no health than you could in the other 2 games.  In Origins and 2, being at about 2 health is practically a death sentence without a means to heal - this game unless I'm fighting a boss or a mob of ranged enemies either at my level or higher; I don't feel the need to take a health potion.

 

As for the fight in question - yeah, that is one of the tougher fights in the game.  It is doable, though, with next to no potions.  (I think I started it with either 2 or 1, and was potionless rather early on in the fight)  Also was playing without a barrier mage, so that probably made things tougher than they really needed to be.  I forget what my strategy was when I finally beat her - I know I realized (after dying countless times) that I needed to focus on clearing her henchmen out as fast as possible.  If you focus more on her than her assassins, you're going to be taken out rather quick once they go into stealth.



#39
samuelkaine

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@samuelkaine - Those attacks could actually be interrupted with a mage's stone fist or a warrior's shield-bash. *cough* strategy *cough*

 

There were a handful of exceptional abilities that might break the animations, just as there are a handful of healing spells now. If the now-sainted combat interface realised you'd done that, and it wasn't that character that had been caught. And I've never seen any of the interrupts work on dragons.

 

I've completed Origins multiple times on Nightmare pal, perhaps you should get that cough looked at.



#40
Sartoz

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Yes, the LOCKED and long mission types are puzziling. Unless, of course, choices have consequences is a mission design criteria.

 

You found no chest(s) with potion supplies?



#41
Sartoz

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you add it to their second slot. You have to control them when looking at the potion table

Good tip. I guess you don't need Rejuvination potions...



#42
Sartoz

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Why? Dragons are side-quests and killing them is not necessary to complete the main story. Come back at a higher level. I beat the level twelve Frostback at level 15.

Interesting.

I saw a dragon in the distance once, in the Storm Coast.  Humped most of the Ferelden country side but no dragon. Did all war table missions that I found, except "Sealing the RIFT" one. I found one area in Ferelden that kicks me back if I try to cross it. Obviously, it's not open to me yet. There are a few sidequests from the Journal list that I still need to do.

 

I know "Sealing the RIFT" will open up the next phase of the story.... but I want to COMPLETELY explore Ferelden first. I'm 60 hours into the game.

 

So, guys, do I get to fight a dragon BEFORE the "Sealing the RIFT" mission?



#43
movieguyabw

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...What do you mean "Sealing the Rift"?  0o  Are you talking about the "In Your Heart Shall Burn" (or something to that effect) quest?

 

If that's what you're referring to, dude, seriously don't worry about finishing Ferelden before doing that.



#44
TienKnight

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you can always change it to casual



#45
Kinghaplo

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I'm about 40 hours into my first playthrough and I'm currently having problems completing Halamshiral because of it's absolute lack of supply crates.

I ran into a situation where I entered a boss battle with almost no potions and everyone in bad health. With no way to heal and waves of enemies, it's pretty much an unbeatable situation. The only way I can finish the level now is by restarting the entire mission and avoid getting hit ever, which is really preposterous. I think regardless of my skill level or lack of it, no player should have to be stuck in this way.

My suggestion here is to give at least one supply crate before the start of that battle, and every boss battle so beating them is always achievable to even the most casual of players.

For future games, Bioware should go back to allowing healing spells. The potions only system isn't effective and doesn't make sense in any context, gameplay wise and story wise.

What lvl were you trying to do it at? And was it on hard? Who did you have in your party? Having to mages is a Maker send for any hard/Nightmare Boss fight.