Before I get into why I seriously dislike the current tactics system, i would like to add that Inquisition, as a whole, is an incredibly satisfying RPG! The story, currently, is as good as ever and the interaction between hero and AI/Companions is amazing, however;
The combat, ah! The combat itself is fine, I love the animations and the ability effects, however, I cant for the life of me understand why Bioware would completely dumb down what was a perfect AI tactics system from previous games! I mean, do they really expect the AI to be competent in intense battles with just 4 preset commands, and even those are just staggeringly limiting!
- Take Origins as an example of a perfect system! I could set my companions to only use specific abilities at specific time under specific circumstances. I could have companions attack enemies based on rank so that my tank could handle the elites while my damage mage/rogue etc, could pick of the ranged targets. Also, If enemies got to close to Morrigan (or any ranged companion for that matter) he/she was able to CC then retreat under their own power. If Alistair was getting flanked he could act accordingly! On the fly micro management is one thing, but bloody hell! I swear if Solas runs into the f*cking mix again and gets twatted by a claymore i'm just going to leave his sorry ass unconscious! Its like babysitting a bunch of static morons!
- Secondly, why can we only queue one ability at a time, in Origins we could store as much as our stamina/mana etc would allow, that's because the abilities had reasonable resource consumption, why the hell does each ability use up so much resource?! Instead of each ability draining so much, just nerf their effects ie, lower damage, shorter dots/hots, slightly longer CD's!
TL;DR - Give us back the tactics system from Origins please!





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