I don't think you understandAnd that's where the bullsh!t comes in seeing that it's not real evidence but some rather dumb speculation based on idiocy. That's sad really. i mean DrinkQuisition? Really? That's the most absurd thing i have ever heard off. Frankly only trolls who live on the boards would come up with something as stupid as that. Like this for example, a user made a dumb claim that Matthew McCounaughey confirmed to play Blackwall in DA: I movie without providing any REAL evidence to that claim whatsoever.
http://forum.bioware...-in-da-i-movie/
As i said people always say stuff like that but they have no proof whatsoever to back it up which in turn is the reason why i don't believe in that nonsense you made about Cabot murder knifed Oghren.
Hero of Ferelden on DLC.
#176
Posté 24 février 2015 - 01:06
#177
Guest_ShadowHawk28_*
Posté 24 février 2015 - 01:10
Guest_ShadowHawk28_*
I don't think you understand
What's not to understand? That i exposed a dumb speculation based on idiocy?
maybe it's you who doesn't understand.
#178
Posté 24 février 2015 - 01:36
- Tali 25651 aime ceci
#179
Guest_ShadowHawk28_*
Posté 24 février 2015 - 01:43
Guest_ShadowHawk28_*
I think if Bioware truly wanted to distance themselves from the Warden them tieing him/her to a huge plot such as Cureing the Calling was a mistake I dont need my wardens back but I want them to get a proper ending no more of this Vanishing BS thats what I want closure.
I agree but i find it very unlikely that we will play as our warden seeing as Bioware wants to distant themselves from your HOF as much as possible which is why we keep getting those Vanishing bullsh!t excuses. i still want closure for Oghren and some bloody reference to that dwarf and by that i mean a Bioware staff member who can shed some light on Oghren's Fate.
#180
Posté 29 mars 2015 - 04:55
I wouldn't be surprised to see a new expansion with the First Warden asking for the Inquisitor to go to Weisshaupt and to try using them as a weapon against the Darkspawn. They could implement the Hero of Ferelden in that working with Hawke, the Inquisitor, Awakening Wardens and the Wardens with Valya from Last Flight trying to stop the First Warden with either Nathaniel (if alive), the Hero or Valya taking over the Wardens at the end. And hopefully with Merrill added for comedy to finally get her Griffon chick called Feathers ![]()
#181
Posté 29 mars 2015 - 05:13
What's not to understand? That i exposed a dumb speculation based on idiocy?
maybe it's you who doesn't understand.
Think of EDI's catchphrase, now take a proper look at the thread again, I think you'll get it this time?
![]()
I wouldn't be surprised to see a new expansion with the First Warden asking for the Inquisitor to go to Weisshaupt and to try using them as a weapon against the Darkspawn. They could implement the Hero of Ferelden in that working with Hawke, the Inquisitor, Awakening Wardens and the Wardens with Valya from Last Flight trying to stop the First Warden with either Nathaniel (if alive), the Hero or Valya taking over the Wardens at the end. And hopefully with Merrill added for comedy to finally get her Griffon chick called Feathers
I wouldn't mind seeing the Awakening team back in action or something involving the First Warden needing our aid? After Adamant, I'm sure the First Warden wants to perhaps mend bridges with Orlais and the Inquisition, especially if we chose to exile the Wardens at the end of it?
Laidlaw and Weekes don't seem to want to see the Warden back though, since they don't think they can do it justice, nor do they want to upset the fans by ruining the character for them, since everyone's Warden is different in their own head? We saw that even with the occasional personality-based line, Hawke ended coming off a little bland and stiff in Inquisition compared to how their character was written back in DA2?
#182
Posté 29 mars 2015 - 05:22
Well i dont see the whole issue with the voice for HoF. Really. WTF is wrong with those people. Having a voice would be much better. One deep voice and one more youngish voice. Like in inquisition
Why would having a voice be better? These are role-playing games. Any avenue that allows deeper role playing is a good thing to a lot of people. I certainly don't want any of my Wardens to show up with some voice that isn't what I heard in my head.
- Lilaeth aime ceci
#183
Posté 29 mars 2015 - 05:40
Think of EDI's catchphrase, now take a proper look at the thread again, I think you'll get it this time?
I wouldn't mind seeing the Awakening team back in action or something involving the First Warden needing our aid? After Adamant, I'm sure the First Warden wants to perhaps mend bridges with Orlais and the Inquisition, especially if we chose to exile the Wardens at the end of it?
Laidlaw and Weekes don't seem to want to see the Warden back though, since they don't think they can do it justice, nor do they want to upset the fans by ruining the character for them, since everyone's Warden is different in their own head? We saw that even with the occasional personality-based line, Hawke ended coming off a little bland and stiff in Inquisition compared to how their character was written back in DA2?
I think that they simply dont want to. As an NPC they are probably right they wouldnt do it justice. However as a PC then it could work.
I always find it funny that the people that were together creating BG, DAO and so on find THIS difficult. It was said going to the moon was impossible........really.
#184
Posté 29 mars 2015 - 10:34
I think that they simply dont want to. As an NPC they are probably right they wouldnt do it justice. However as a PC then it could work.
I always find it funny that the people that were together creating BG, DAO and so on find THIS difficult. It was said going to the moon was impossible........really.
Many of the HoF's aren't even the HoF's, they're dead carcasses burried deep beneath Fereldan soil.
So no, as a PC it couldn't work either because you'd be alienating a large portion of the fans that DIDN'T feel like forcing themselves or whywouldyouevendothisifeelsorryformorrigan Loghain/Awkward McVirginpants Alistair to do the creepy its-totally-not-rape ritual and also didn't feel like feeding the Archdemon Ferelden's greatest general/the last of the Theirin bloodline on gilded silver plate.
#185
Posté 29 mars 2015 - 10:37
Many of the HoF's aren't even the HoF's, they're dead carcasses burried deep beneath Fereldan soil.
So no, as a PC it couldn't work either because you'd be alienating a large portion of the fans that DIDN'T feel like forcing themselves orwhywouldyouevendothisifeelsorryformorriganLoghain/Awkward McVirginpantsAlistair to do the creepy its-totally-not-rape ritual and also didn't feel like feeding the Archdemon Ferelden's greatest general/the last of the Theirin bloodline on gilded silver plate.
Hence why we have the Warden Commander of Vigils Keep. ![]()
- Zarathiel aime ceci
#186
Posté 29 mars 2015 - 10:48
Hence why we have the Warden Commander of Vigils Keep.
Please don't tell me you want to bring back that abomination into the game.
Please don't.
Let the poor sod go, let him/her rest already! Haven't you done enough? *dramatic music*
You'd still be alienating people though, not everyone has the Awakening DLC nor do they really care about it (possibly because they sacked their Warden at Fort Drakon)
- Korva aime ceci
#187
Posté 29 mars 2015 - 10:54
Could you please make a DLC about Hero of Ferelden ? I'm sooo disappoint that we can meet Hawke and even play with him during few missions, but HOF just desappeared when he/she's needed... That's so lame and unfair...
I don't like Hawke and had to deal with him, but HOF is a real character to me. I searched and hoped to see my warden during all the game and nothing happend.... Some letters isn't enough...
I agree. I understand that one of my warden's became queen but people like my Inquisitor and Alister since he's married to her wonder where the heck is my awesome queen of Ferelden?
#188
Posté 29 mars 2015 - 11:52
Think of EDI's catchphrase, now take a proper look at the thread again, I think you'll get it this time?
I wouldn't mind seeing the Awakening team back in action or something involving the First Warden needing our aid? After Adamant, I'm sure the First Warden wants to perhaps mend bridges with Orlais and the Inquisition, especially if we chose to exile the Wardens at the end of it?
Laidlaw and Weekes don't seem to want to see the Warden back though, since they don't think they can do it justice, nor do they want to upset the fans by ruining the character for them, since everyone's Warden is different in their own head? We saw that even with the occasional personality-based line, Hawke ended coming off a little bland and stiff in Inquisition compared to how their character was written back in DA2?
That's an good storyline. And the one that would mostly likely enable an protagonist reunion. I mean, c'mon, no Avengers fans here? I think they should reconsider the Hero of Ferelden return. Personally, I don't think it's that hard to make the Hero of Ferelden. There are two major things that would come to mind: Their feelings about being an grey warden and an personality type in order to set their tone. I would specially love if they could get Hale and Meer to voice the Warden. I think it would be quite fitting.
- TammieAZ aime ceci
#189
Posté 30 mars 2015 - 12:31
How many topics need to be made about "I wants the Warden!"
There would never be one made. Ignoring the whole part about how, y'know, the Warden could be dead, people were up in arms about Hawke making choices people didn't want.
Thedas is a world with many different people. The world doesn't revolve around one person
- AntiChri5 et Loghain Mac-Tir aiment ceci
#190
Posté 30 mars 2015 - 01:49
How many topics need to be made about "I wants the Warden!"
There would never be one made. Ignoring the whole part about how, y'know, the Warden could be dead, people were up in arms about Hawke making choices people didn't want.
Thedas is a world with many different people. The world doesn't revolve around one person
Agree with you, though have to point out the strawman in your comment, not everyone who wants the Warden back is a 5 year old child who can't form proper sentences.
Although I am somewhat surprised by gamers fascination with HoF, it was your clichéd voiceless soulless husk of a protagonist who went and saved the world (although, not really "saved" the world). In fact, Hawke was a better playable character than the Warden, even though he was as incompetent as a hero gets, at least he had somewhat of a personality.
- AntiChri5 aime ceci
#191
Posté 30 mars 2015 - 05:13
Having a HOF dlc isn't enough for me. I want the HOF for protagonist in DA4.
- Rocknife aime ceci
#192
Posté 30 mars 2015 - 06:27
Alistair could be dead, Loghain could be dead, both could be alive, both could be dead, They both could die in two different ways in two different places but they can still appear. If the different appearences for different wardens was an issue then Hawke couldn't come back either since it would be impossible to bring back a customized Hawke. Voice is the most ridicoulus excuse. A few voice options for the Warden like the ones in DAI character creation would do perfectly. Besides, there were already voice options in DAO lest you forgot. Only the dialogues were not voiced but the Warden would yell "the darkspawn has seen us" when the darkspawn were attacking them. What if the Warden died in DAO then? Well, in DAO Awakening the Warden Commander could be either the HoF or Orlesian Warden so actually whether the Hero of Ferelden died or not, there was a loose end in the Warden Commander's story at the end of the Awakening. The HoF either simply disappears or goes to his/her LI while the Orlesian Warden Commander goes to Weisshaupt. If the HoF died, Warden Commander would replace him perfectly as he replaced him in the Awakening. He's proven to be very powerful in the Awakening, defeating an Ancient Dragon, The Baroness, The Architect and The Broodmother.
Bringing the Warden Commander back (either HoF or Orlesian Warden) is not absurd, not bringing the Warden back is absurd. If the HoF died, then what happened to the Warden Commander who revealed the secret behind the Fifth Blight and talking darkspawns? He defeated an Ancient Tevinter Magister just like Hawke, he deserves to be brought back as well. If the HoF is alive, that means we either sacrificed Alistair/Loghain or performed the Dark Ritual to save HoF's life. If even something like the Dark Ritual will not affect game in any way other than for a few seconds long cameo with Flemeth, then Dragon Age is not a game that deserves to be called a "RolePlaying" Game since even our major decisions do not matter. Choosing dialogue options will get us the same outcome anyway, why bother trying to make hard decisions? "The Keep" is useless as well, then, since it won't affect the game other than a few different cameo options. Why even bother taking time and changing the "decisions" in DA Keep? It won't change anything anyway. Dagna becomes Archanist even if you convince her to stay at home with her father, like many other "choices" that never mattered. Let me guess, those "decisions" will not affect the game either: who drank from the well, who became the divine, what happened to the seekers, mages/templars supported. It will change a few seconds long cameos at the very best. With each new game, playing a DA game feels like just watching its gameplay and I find myself asking this "why did I even paid for simply 'watching' while I could watch it on youtube as well? since none of my decisions matter...". Good thing I realized this before I bought the Jaws of Hakkon, saved my money.
If even something as touching and important like the Dark Ritual or sacrificing Alistair/Loghain doesn't mean anything, then it is not right to call Dragon Age a "Role Playing Game". Too bad I bought it believing it was a roleplaying game.
- thedancingdruid et TammieAZ aiment ceci
#193
Posté 30 mars 2015 - 07:20
Alistair could be dead, Loghain could be dead, both could be alive, both could be dead, They both could die in two different ways in two different places but they can still appear. If the different appearences for different wardens was an issue then Hawke couldn't come back either since it would be impossible to bring back a customized Hawke. Voice is the most ridicoulus excuse. A few voice options for the Warden like the ones in DAI character creation would do perfectly. Besides, there were already voice options in DAO lest you forgot. Only the dialogues were not voiced but the Warden would yell "the darkspawn has seen us" when the darkspawn were attacking them. What if the Warden died in DAO then? Well, in DAO Awakening the Warden Commander could be either the HoF or Orlesian Warden so actually whether the Hero of Ferelden died or not, there was a loose end in the Warden Commander's story at the end of the Awakening. The HoF either simply disappears or goes to his/her LI while the Orlesian Warden Commander goes to Weisshaupt. If the HoF died, Warden Commander would replace him perfectly as he replaced him in the Awakening. He's proven to be very powerful in the Awakening, defeating an Ancient Dragon, The Baroness, The Architect and The Broodmother.
Bringing the Warden Commander back (either HoF or Orlesian Warden) is not absurd, not bringing the Warden back is absurd. If the HoF died, then what happened to the Warden Commander who revealed the secret behind the Fifth Blight and talking darkspawns? He defeated an Ancient Tevinter Magister just like Hawke, he deserves to be brought back as well. If the HoF is alive, that means we either sacrificed Alistair/Loghain or performed the Dark Ritual to save HoF's life. If even something like the Dark Ritual will not affect game in any way other than for a few seconds long cameo with Flemeth, then Dragon Age is not a game that deserves to be called a "RolePlaying" Game since even our major decisions do not matter. Choosing dialogue options will get us the same outcome anyway, why bother trying to make hard decisions? "The Keep" is useless as well, then, since it won't affect the game other than a few different cameo options. Why even bother taking time and changing the "decisions" in DA Keep? It won't change anything anyway. Dagna becomes Archanist even if you convince her to stay at home with her father, like many other "choices" that never mattered. Let me guess, those "decisions" will not affect the game either: who drank from the well, who became the divine, what happened to the seekers, mages/templars supported. It will change a few seconds long cameos at the very best. With each new game, playing a DA game feels like just watching its gameplay and I find myself asking this "why did I even paid for simply 'watching' while I could watch it on youtube as well? since none of my decisions matter...". Good thing I realized this before I bought the Jaws of Hakkon, saved my money.
If even something as touching and important like the Dark Ritual or sacrificing Alistair/Loghain doesn't mean anything, then it is not right to call Dragon Age a "Role Playing Game". Too bad I bought it believing it was a roleplaying game.
Except there was always the neutral option Stroud in case of Alistair/Loghain being both dead. Except Hawke being always alive. Except Hawke also being received very poorly by certain players.
Except not everyone uses the voices provided for the Wardens cause, you know. It's a roleplaying game. And roleplaying games don't always have to take into account your previous choices. That's not the definition of a roleplaying game, as a roleplaying game is simply a game where you pick up a role and play as it. Obviously.
The Warden Commander of Orlais was also poorly received and many people with dead HoF's don't even acknowledge the existance of the Orleisian Warden Commander, plus very few people are attached to the Orleisian Warden so why bring him/her back in the first place?
You'd better start to get used to the idea that yes, bringing the Warden back is absurd. Nobody cares about the Orleisian Warden, they care about their HoF and some of the HoF's are dead. The definition for a roleplaying game is not for you to decide and, in most cases, so long as the game accounts for choices being made inside the game itself, it can still be considered a roleplaying game. Bioware has stated on multiple occasions that DA doesn't overlap as much as ME because it's about stories set in Thedas that end witch each game. The keep isn't useless because it gives people an opportunity to create savegames even when they're switching to different console branches/PC.
Then go and watch youtube videos and stop whining for something Bioware has already confirmed will never happen because most of the fanbase does not want them back. Better start getting comfortable with that idea.
#194
Posté 30 mars 2015 - 08:56
Then go and watch youtube videos and stop whining for something Bioware has already confirmed will never happen because most of the fanbase does not want them back. Better start getting comfortable with that idea.
Seems pretty f***ing lazy to me that this so-called great writing team can't properly finish storylines that were started . And that right there is yet other reason why I'm starting to dislike this fanbase.

#195
Posté 30 mars 2015 - 09:24
Seems pretty f***ing lazy to me that this so-called great writing team can't properly finish storylines that were started . And that right there is yet other reason why I'm starting to dislike this fanbase.
The writing team has been trying to balance between pleasing the group that wants to hear more about the HoF (and kept them alive with the DR or sacrificing Loghain/Alistair for a reason) and the group that doesn't want to hear anything about the HoF (because a large portion of the group killed their HoF when they had the chance)
That's why the story is vague and that's also why they're not killing off the HoF.
It's not an easy task for the writing team, no matter how great you might be, you can't please everyone.
#196
Posté 30 mars 2015 - 10:05
Lets be honest here. If they really wanted to put the Warden back it wouldn't be too hard. All you would need to do is pick like 10-15 minor decision points from DA:O and when they give you the "Default or custom?" selection have you answer the 15ish questions. Did you warden do this? This? This? each one would tweak the dialogue or a snippet of a sequence in a superficial way that would placate the VAST majority of folks.
Then you would have a six to ten hourish DLC in which at some point early on the Inquisitor is incapacitated and you have to play as the Hero one last time to save the day one final time. You could have old friends pop up, old jokes get a nod, just like The Citadel. Afterwards you get a hard decision that either lets the Warden ride off into the sunset (solo or with his/her LI) or kill them in a stupendously heroic fashion.
Now, they have every right not too but lets all stop acting like this the Gordian knot. Its not, they are simply making a decision to continue to move forward with new stories and characters. That said, I would love Bioware forever if they did manage to pull it off.
EDIT
For those who didn't save their warden, have Alistair lace it up if he survived, or whomever. That said, you could always just quick introduce a Strousesque character and make the event that incapacitates the Inquisitor be a choice. So people that want to play their HoF choice him, people that didnt can play through as the Quizzy.
#197
Posté 30 mars 2015 - 10:14
The writing team has been trying to balance between pleasing the group that wants to hear more about the HoF (and kept them alive with the DR or sacrificing Loghain/Alistair for a reason) and the group that doesn't want to hear anything about the HoF (because a large portion of the group killed their HoF when they had the chance)
That's why the story is vague and that's also why they're not killing off the HoF.
It's not an easy task for the writing team, no matter how great you might be, you can't please everyone.
But doing nothing and leave this Cure the calling quest just a lazy mark in codex or simply leave it open, where you never will really know if it get s solved, is worse than try to give it a go by having the warden return. I thought at first that the cure for calling was a worthy quest but after some reflection it just seems so selfish to do that with the rest going on. and if there was something that my warden wasn't and that is selfish. I truly hope for that reason that there is more going on that the quest is only a half truth.
And one more thing if bioware decides to involve wardens or darkspawn in the future DLC:s having not the warden return in those situations is very illogical.
What they can do is test the waters by making a short DLC like Lelianas song. a short adventure that takes place before he/she starts the search for the calling. 2-3 hours long where we can choose to play as the warden. if it doesn't work then ok they will leave it, but if it will be a success then you have a template to build on in the future.
#198
Posté 30 mars 2015 - 10:28
Lets be honest here. If they really wanted to put the Warden back it wouldn't be too hard. All you would need to do is pick like 10-15 minor decision points from DA:O and when they give you the "Default or custom?" selection have you answer the 15ish questions. Did you warden do this? This? This? each one would tweak the dialogue or a snippet of a sequence in a superficial way that would placate the VAST majority of folks.
Then you would have a six to ten hourish DLC in which at some point early on the Inquisitor is incapacitated and you have to play as the Hero one last time to save the day one final time. You could have old friends pop up, old jokes get a nod, just like The Citadel. Afterwards you get a hard decision that either lets the Warden ride off into the sunset (solo or with his/her LI) or kill them in a stupendously heroic fashion.
Now, they have every right not too but lets all stop acting like this the Gordian knot. Its not, they are simply making a decision to continue to move forward with new stories and characters. That said, I would love Bioware forever if they did manage to pull it off.
EDIT
For those who didn't save their warden, have Alistair lace it up if he survived, or whomever. That said, you could always just quick introduce a Strousesque character and make the event that incapacitates the Inquisitor be a choice. So people that want to play their HoF choice him, people that didnt can play through as the Quizzy.
For the umpteenth time, yes, Bioware CAN easily have the Warden return. Would it be good? No. Would it be worth their investment/money? With the amount of people not buying the DLC in the first place because they don't want their HoF to return, also a big fat no.
But doing nothing and leave this Cure the calling quest just a lazy mark in codex or simply leave it open, where you never will really know if it get s solved, is worse than try to give it a go by having the warden return. I thought at first that the cure for calling was a worthy quest but after some reflection it just seems so selfish to do that with the rest going on. and if there was something that my warden wasn't and that is selfish. I truly hope for that reason that there is more going on that the quest is only a half truth.
And one more thing if bioware decides to involve wardens or darkspawn in the future DLC:s having not the warden return in those situations is very illogical.
What they can do is test the waters by making a short DLC like Lelianas song. a short adventure that takes place before he/she starts the search for the calling. 2-3 hours long where we can choose to play as the warden. if it doesn't work then ok they will leave it, but if it will be a success then you have a template to build on in the future.
"and if there was something that my warden wasn't and that is selfish. I truly hope for that reason that there is more going on that the quest is only a half truth." And this is exactly why the writing team tries to stay away as FAR as possible from writing ANYTHING on the HoF. You guys are never pleased. "It seems selfish, my Warden isn't selfish, how dare you Bioware! Now give me a DLC so I can rectify that!"
"And one more thing if bioware decides to involve wardens or darkspawn in the future DLC:s having not the warden return in those situations is very illogical."
How? You don't need the HoF to fight darkspawn, nor do you need the HoF to talk about the Grey Wardens or investigate some sort of issue within the order. And your Warden dies to the calling in a very unheroic way in the Deep Roads in 10-20 years, give or take. Maybe you enjoy seeing dead carcasses in future installments, but I have no interest in seeing the unidentifiable mangled corpse of my Warden. Plus, now that David Gaider left writing for the DA universe, it's unlikely the Wardens will have any sort of impact in a future game or DLC.
"What they can do is test the waters by making a short DLC like Lelianas song. a short adventure that takes place before he/she starts the search for the calling. 2-3 hours long where we can choose to play as the warden. if it doesn't work then ok they will leave it, but if it will be a success then you have a template to build on in the future."
Aaaaaand who's going to fund that? EA? Bioware? You? The only option you'd have is if you'd group together random fans from Dragon Age who are also game developers, have them kickstart/crowdfund a project and then make that 2-3 hour story DLC. Expect costs to rise above the thousands.
#199
Posté 30 mars 2015 - 10:34
hmmm....
how about using scout harding as a medium between different playable sections, one section for the Inquisitor and the other for the "HoF"/"Orlesian Warden"
imagine a situation that requires the two of them working together in different sections of map with the "HoF"/"Orlesian Warden" leading his/her wardens and the Inquisitor leading his/her soldiers. Maybe even add "Hawke/surviving warden" as an NPC helping Harding between the sections (mostly for dialogue and banter between the protagonists and harding).
If the two of them ever meet, i guess you could have dialogue choices for both, maybe just enough to emphasize wether they're friendly/neutral/antagonistic towards each other.
still...it's just an idea
think ff6's phoenix dungeon with harding as the changing between parties button and with a lot more dialogue/banter ![]()
#200
Posté 30 mars 2015 - 10:40





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