Aller au contenu

Photo

What happened to all the things that made dragon age great?


  • Veuillez vous connecter pour répondre
43 réponses à ce sujet

#26
otis0310

otis0310
  • Members
  • 459 messages

EA happened.

 

 

Maybe for Dragon age 2, as they had much less time to work on the game than the first, not on Inquisition. 

 

Debatable, I think we can assumer EA is responsible for the more action based combat as opposed to the tactcial combat.  That way it appeals to the mass market better, same with multiplayer.  They both sound like EA decisisions, not Bioware decisions.



#27
Insomniak

Insomniak
  • Members
  • 212 messages

This Dragon Age, not Mass Effect. The scopes of the two stories are completely different. Mass Effect tells the story of a person (Commander Shepard) and his/her crew, whereas Dragon Age tells the story of nations (Thedas). You can't expect the every game in this franchise to be directly connected to the last, because that's not the kind of story BioWare is trying to tell. Think Game of Thrones as opposed to, say, the Inheritance Cycle. Both are good series, but they tell very different stories at different scopes.

 

Besides, continuity does exist between the three games. Orginis had the blight, which caused the protagonist of DA2, Hawke, to flee from Lothering to Kirkwall. Hawke then sparked the mage vs templar conflict that resulted in the conclave (peace talks) in Haven at the beginning of DA:I. The previous two games set the stage, or world state, of Thedas for DA:I. Doesn't take a mental illness to figure that out. I really don't understand the OP's critiques, but it sounded like storytelling was the issue?



#28
samuelkaine

samuelkaine
  • Members
  • 147 messages

The sexy mage is out of reach that is the difference and no special power before recruited by the organization.


The sexy mage isn't out of reach, he's romanceable by any male character, just like Morrigan was. So your argument is we should have had a prologue where you kick around the meeting like at Ostagar? That's a rather slim nail to hang your argument on.

#29
StarcloudSWG

StarcloudSWG
  • Members
  • 2 660 messages

To the original poster:

 

You don't understand the story Bioware is telling. They're not telling 'the story of the Wardens'. They're not telling 'the story of the Amells.' They're not telling 'the story of the Darkspawn.'

 

They're telling the story of "The Dragon Age". It's too big to follow just one story line or just one family or just one faction.

 

They're letting us see all the little events around the big ones in the history books, as it were.


  • samuelkaine et SilentOneSarah aiment ceci

#30
Blue_Shayde

Blue_Shayde
  • Members
  • 1 195 messages

Andrastes knickers, you just went there.

 

*cackles maniacally* Yes I did. qLpNRpK.gif

 

Made that phrase just for this.

 

*high fives*



#31
Kendar Fleetfoot

Kendar Fleetfoot
  • Members
  • 329 messages

But getting rid of the RTS aspects and overall butchering the well established combat system really puts the game down a notch for me.

 

This exactly



#32
Calo_Nord

Calo_Nord
  • Members
  • 8 messages

Why not continue the Wardens? What do Wardens do between blights? Can they be an organization for good? Perhaps your character is a catalyst for change reinvigorating an ancient order? I mean you went from being superheroes to a totally forgotten and irrelevant  order over night. Then the world goes nuts, there's a rift in the sky, demons rampaging around the land, the Chantry collapses the mages and templars go to war do the Wardens just sit on the sideline and watch the world decend into chaos? Is there resistance in the Order about taking action? From outsiode the order? How powerful is your blood? How far will you go with research into the power contained in your blood? Remember the demons of the fade aren't familiar with Darkspawn blood and it's powers, it's alien to them. Making the Wardens a demon hunting force to be reckoned with. Why the hell couldn't the story continue?!?!

 

There are lots of ways you could have continued the story in a cool way without making 3 disjointed games. This is the reason I still play Baldur's Gate so many years on, it flows soo nicely. Everyone seems to have forgotten how to make games recently. :(

 

I just- I can't fathom how they took the design choices they did and ended up here?! 

Did they sit down and go 'You know what needs to go? Stats, and their progression. It's to confusing people don't understand how to manage Willpower and Strength and all that jazz, just drop it entirely and use "perks" '



#33
Chiramu

Chiramu
  • Members
  • 2 388 messages

Inquisition has the great Dragon Age feeling, but like its' predecessors it has a lot of faults as well. Not the same faults as DA2 but it has some that is letting the gameplay down. Lack of transparency with the dev team is one of them, it would be nice if they acknowledged more openly all the bugs that are in the game. I have found so many, most of them involving my party not following me and loot issues.



#34
helpthisguyplease

helpthisguyplease
  • Members
  • 809 messages

Why not continue the Wardens? What do Wardens do between blights? Can they be an organization for good? Perhaps your character is a catalyst for change reinvigorating an ancient order? I mean you went from being superheroes to a totally forgotten and irrelevant  order over night. Then the world goes nuts, there's a rift in the sky, demons rampaging around the land, the Chantry collapses the mages and templars go to war do the Wardens just sit on the sideline and watch the world decend into chaos? Is there resistance in the Order about taking action? From outsiode the order? How powerful is your blood? How far will you go with research into the power contained in your blood? Remember the demons of the fade aren't familiar with Darkspawn blood and it's powers, it's alien to them. Making the Wardens a demon hunting force to be reckoned with. Why the hell couldn't the story continue?!?!

 

There are lots of ways you could have continued the story in a cool way without making 3 disjointed games. This is the reason I still play Baldur's Gate so many years on, it flows soo nicely. Everyone seems to have forgotten how to make games recently. :(

 

I just- I can't fathom how they took the design choices they did and ended up here?! 

Did they sit down and go 'You know what needs to go? Stats, and their progression. It's to confusing people don't understand how to manage Willpower and Strength and all that jazz, just drop it entirely and use "perks" '

No the warden at least the majority of them decided to leave the blight be in Ferelden and that in my opinion is a reason they were ignored, the fifth blight proved that you do not need a army of wardens you just need 3 of them. In my opinion that proved that the order is useless and they forgot their original purpose and they become a corrupt order that wants political power instead of protecting the world of the treat they were created to defeat.



#35
hafiznero

hafiznero
  • Members
  • 46 messages

yes all class should have melee and ranged weapon....or at least 2 weapon set



#36
Yosharian

Yosharian
  • Members
  • 65 messages

What happened? Bioware released Origins and said hay look we made a fantastic game! The gaming community agreed! Then Bioware said, hay we made a great game, lets change it! Now we have DA:II and Inquisition.

 

This seems like a theme nowadays with developers, they make a great first game then they completely ignore all the things that made the first one great.

 

The Dragon age series of games feels like the story was written by a schizophrenic with add. Theirs little connection between the games. Why did dragon age 2 not continue the story of the wardens? Where the heck did the inquisition come from? No connection to the wardens at all.

 

One of the things that made origins great was that you were a bad ass grey warden kicking arch demon ass. Now I'm I feel like managing what seems like a presidential cabinet of advisers. 

 

I am currently reinstalling origins and have stopped playing inquisition.

I'm with you except I reinstalled XCOM Enemy Unknown, downloaded Enemy Within and I'm playing that instead =p


  • Icy Magebane aime ceci

#37
Kantr

Kantr
  • Members
  • 8 719 messages

EA bought Bioware before they released DA:O



#38
Futhark

Futhark
  • Members
  • 88 messages

What happened? Bioware released Origins and said hay look we made a fantastic game! The gaming community agreed! 

What happened? Bioware founders(Ray Muzyka, Greg Zeschuk) has left their company and many others as well, there is almost nothing left of old good Bioware, just name.



#39
helpthisguyplease

helpthisguyplease
  • Members
  • 809 messages

What happened? Bioware founders(Ray Muzyka, Greg Zeschuk) has left their company and many others as well, there is almost nothing left of old good Bioware, just name.

 What game did they helped create since they left bioware?



#40
Futhark

Futhark
  • Members
  • 88 messages

 What game did they helped create since they left bioware?

Why should they? They left their Company and thus didn't participate in creating DA:I, that's the point why game isn't that great as DA:O, bad even(in some aspects).



#41
pablosplinter

pablosplinter
  • Members
  • 1 279 messages
I just did a side quest that sums up what is missing from the game over Origins.... Dalish camp in the Exalted Plains. Keeper asks me to clear out some demons from the place where their dead are buried. I walk along the road a bit and fight 3 of those green Demon things, which I am pretty sure are the very first enemies in the game.... Then the log comes up -quest complete. A side quest as potentially interesting as that should have had more to it.

It's all just by the numbers

#42
Dreez

Dreez
  • Members
  • 200 messages

So wardens and a epic story is the reason you like DAO. Okay let me tell you something bioware did not like to make the first game they wanted to grow from games like Baldurs Gate 2 they wanted to go to another way more centered on a characters growth and emotions like in DA2 but they did not have success with it as we do not like going from epic to this is great. And since they still like making games centered on characters and their growth but they need to eat they gave us a mix of the 2 games and its is the second  best game of the series.

 

The only thing Bioware has been interested in growing is their WALLETS, i think we can all agree that they have pretty much shown this by now.

The general rule when making games is that you DO NOT take away things that made a game good, and make a sequel with new and disliked mecahnics.

 

Bioware HAD an established customerbase from their PC-community after games like Baldur's Gate and KOTOR, they HAD the reputation of making

solid games that all fans loved and waited for in line to get the next sequel.  But now they've ruined their reputation as a solid gamedeveloper and

nowdays PC-gamers shunt Bioware off as unreliable developers that has sold their soul to the money.

 

 

Me personally would've  shed a tear if Bioware got butchered by EA and bankrupt now...   Those devs doesn't deserve to work.



#43
caradoc2000

caradoc2000
  • Members
  • 7 550 messages

*shrug* IMO, DAI is the best game in the series so far.


  • DalishRanger et Farangbaa aiment ceci

#44
Blue_Shayde

Blue_Shayde
  • Members
  • 1 195 messages

yes all class should have melee and ranged weapon....or at least 2 weapon set

certainly would be nice if my Inquisitor mage could weild one ice damage staff and one fire damage staff, switching need-be depending on the demon I fight. (really sucks to fight a wrath demon when your staff does fire damage)