Aller au contenu

Photo

jumping as a "platforming" mechanic.


  • Veuillez vous connecter pour répondre
7 réponses à ce sujet

#1
ASDF0716

ASDF0716
  • Members
  • 13 messages

Can I just say... I'm totally over it.  Congradulations, Bioware- DA:I finally broke me of this silly, over used and horribly implemented "feature"

Seriously.  One series in the history of gaming has ever successfully used jumping as a means of navigation:  Super Mario Bros.

And, even they eventually gave you a damn raccoon tail so you could fly.

It's not fun.  It's frustrating.  Even more so when you consider (while the DA:I maps are BEAUTIFUL beyond reason), they are cluttered and horrendously designed.  Honestly- fighting the navigation on these maps is harder than Coripheous. I honestly expected the end fight to just be more trying to jump onto a ledge that I SHOULD clearly be able to make it to and HAVE made it onto in other areas, however, because you decided that there is only ONE acceptable way to get to every quest objective, I for some reason can't and need to travel fourty minutes out of my way to go the "correct" way...

 

I'm all about "hard" puzzles and terrain obstacales as long as they make sense.

 

DA:I didn't invent jumping as a platforming mechanic to be sure, but it's noticably abhorrent in this game.  I would have been done 20 hours ago if not for crappy implementation of terrain and a horribly implemented quick travel system.  Skyrim- which also had a crappy jump mechanic- at LEAST let you quick travel around the map wherever the hell you wanted once you got there.

 

For the love of Pete, game developers, either stop putting a jump mechanic in your games by itself and then hiding crap waaaaaaaaaaaaaaaaay up there and saying:  "see?!  Isn't that FUN ?!" or combine it with a "hey, I can use my ARMS to pull myself up onto this ledge and then jump again!"... mechanic.

 

Seriously.  No one has ever moved through their environment using nothing but their vertical.  Ever.

 

It's not fun.  It's not hard.  It's annoying.


  • jjarrellj aime ceci

#2
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

I'm going to have to agree with that... especially the inability of characters to pull themselves up onto ledges using their arms.  That just seems like one of the first things they'd have implemented, but perhaps Dragon's Dogma spoiled me... it's also clear that many areas were designed so that we'd spend a good amount of time looking for the right way up a cliff.  You mentioned Skyrim, and that's a good comparison, although Skyrim has the edge here since the mounts in that game could scale any mountain even if the PC could not.  Considering how low some of those impossible to climb ledges were (well within arms' reach), the scrambling animation when the Inquisitor tried to jump onto a section of rock bordered on infuriating at times.  Although now that I'm thinking about it, it was kind of funny watching the Inquisitor flailing around before sliding all the way back to the bottom of a mountain, or jumping at the wrong angle and then being bounced backwards through the air and landing a good distance away... it wasn't funny at the time, though.



#3
Drab on Age Exquisitor

Drab on Age Exquisitor
  • Members
  • 59 messages

LOL. Very well said. 

 

I remember this collapsed house where you have to do a bit of balancing as well before making what looks like a really impossible jump to the other side. 

 

When I finally made it to the corpse lying next to a board game, I was rewarded with a letter that meant nothing to the inquisitor's cause XD



#4
Null0

Null0
  • Members
  • 117 messages

I totally agree.

 

BTW, the thought about Super Mario came through my mind yesterday when I had to try to jump several times to get one of these f**** shards.



#5
DarthGizka

DarthGizka
  • Members
  • 867 messages
Needless to say, jumping is impossible in tactics mode so you can either make your toon run the long way around instead of reaching that pesky archer/mage with a single hop, or deactivate tac mode to make the jump and suffer the consequences (like the game helpfully ****** up your camera and so on).

Closely related to the jumping nonsense: if you are standing somewhere where there is not loads of flat floor around your toon - say, a ledge - and you activate tac mode then the game teleports your character to the nearest flat area that is big enough. Like all the way to the bottom of the cliff. If you don't activate tac mode then the game unpauses as soon as you switch to another character.

Rock. Hard place. Unnecessary and inexcusable.

#6
rpgfan321

rpgfan321
  • Members
  • 1 311 messages

The jumping got tiring after a while. It was nice, but really didn't see the point. Also what's the point of jumping as part of navigation when there's invisible walls placed around? 



#7
ASDF0716

ASDF0716
  • Members
  • 13 messages

The jumping got tiring after a while. It was nice, but really didn't see the point. Also what's the point of jumping as part of navigation when there's invisible walls placed around? 

 

the random invisible walls really ****** me off- because at that point there is NO denying that you developed things just to be asshats.  I feel the same way when- in this day and age of modern triple AAA titles and about 8,000 MMORPGs that have figured it out- you still refuse to put an AOE/loot all option in your game and then continue to combine it with an unnecessary 30 second long (hyperbole) kneeling animation. 

 

People screamed about this crap in DA:O and DAII.  There's no way you didn't know that.  Which means you did it on purpose- which- in my world would be the definition of "******".



#8
jjarrellj

jjarrellj
  • Members
  • 29 messages

I'm so glad to see that I'm not the only one frustrated and pissed because my so-called hero spends  half his time leaping about like a spastic frog trying to climb up rocks that any 2 year old could climb. This is a game design tactic that I absolutely hate. Running around for hours looking for the one tiny, nearly-invisible path to my objective is not playing the game. It's wasting my time.

 

Suggestion for DLC: More game play. Less jumping.


  • Shardik1 aime ceci