Can I just say... I'm totally over it. Congradulations, Bioware- DA:I finally broke me of this silly, over used and horribly implemented "feature"
Seriously. One series in the history of gaming has ever successfully used jumping as a means of navigation: Super Mario Bros.
And, even they eventually gave you a damn raccoon tail so you could fly.
It's not fun. It's frustrating. Even more so when you consider (while the DA:I maps are BEAUTIFUL beyond reason), they are cluttered and horrendously designed. Honestly- fighting the navigation on these maps is harder than Coripheous. I honestly expected the end fight to just be more trying to jump onto a ledge that I SHOULD clearly be able to make it to and HAVE made it onto in other areas, however, because you decided that there is only ONE acceptable way to get to every quest objective, I for some reason can't and need to travel fourty minutes out of my way to go the "correct" way...
I'm all about "hard" puzzles and terrain obstacales as long as they make sense.
DA:I didn't invent jumping as a platforming mechanic to be sure, but it's noticably abhorrent in this game. I would have been done 20 hours ago if not for crappy implementation of terrain and a horribly implemented quick travel system. Skyrim- which also had a crappy jump mechanic- at LEAST let you quick travel around the map wherever the hell you wanted once you got there.
For the love of Pete, game developers, either stop putting a jump mechanic in your games by itself and then hiding crap waaaaaaaaaaaaaaaaay up there and saying: "see?! Isn't that FUN ?!" or combine it with a "hey, I can use my ARMS to pull myself up onto this ledge and then jump again!"... mechanic.
Seriously. No one has ever moved through their environment using nothing but their vertical. Ever.
It's not fun. It's not hard. It's annoying.





Retour en haut






