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Riftmage on Bosses: ALL Passives useless and all but one spell.


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#1
Saresi

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As it stands, bosses (Bandit Lords, Darkspawn Lords, Dragons etc.) are immune to:

Knockdown (Veilstrike and StoneFist´s non-damage component),

Weakness (Secondary effects of Veilstrike and Pull of the Abyss) and the

Pull!-Effect from Pull of the Abyss.

 

Rift Mages Focus-ability is also inferior to Mark of the Inquisitor in every given situation. It´s damage is unreliable, subjected to resistances (fire being the most commin reistance ingame) and simply not worth it.

 

There for, only one spell is useful against bosses: Stone Fist, but only its damage component.

 

And it gets even better:

Since all of Rift Mages passives require the target to be "weakend" by Veilstrike or Pull of the Abyss, these passives also don´t work when attacking bosses like dragons or bandit lords.

 

This means: Out of ELEVEN skill points you can sink into the Rift Mage tree, only ONE, read: ONE is useable against Big Bosses.

 

Nice design. Really well done.



#2
jalford1980

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Im pretty sure they are not all immune to weaken, and stonefist can weaken when upgraded. Not to mention, you should have backup skills from other trees. Ice mages are in the same boat. Both ice and rift are utilty trees. And thats why you have other party members to choose from. Rift mages are amazing. Solos is my goto mage for most instances. Pull of the abyss with a fire mine in the middle followed up with combos is just devastating. i swap him out for dragons that are resistant to fire. But normal bosses usually have adds, so they are still very solid even in boss fights.

#3
Saresi

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All Bandit Lords, all Darkspawn bosses, all Dragons are immune to weaken and render the Rift Tree useless.

Everything else you´ve said is good, as I´ve already said in the opening post, when fighting trash mobs. But this threat is about rift mage´s power against bosses. And here he is underwhelming. The worst spec in the entire game actually.

 

Really, make clear: Only one out of eleven skill points is actually working against bosses.



#4
panda_express12

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Each specialization/class has a certain role. A Rift Mage is all about controlling the battlefield. They are for support so you will need to take some damage spells or party members to fight bosses.

 

Yeah you probably won't be soloing bosses with a Rift Mage, but that isn't the point of the class.


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#5
Boboverlord

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You should guess how status ailments work against most bosses: not working at all. And this happens to most RPGs . Well except Taunt that is.



#6
Bronson

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I bought the question of weakness up in another thread and asked if Dragons were immune to it shortly after speccing into a RM but got no answer, it seems i got my answer now.

 

I parked my RM (lvl 12) and moved onto a Rogue Archer as it doesn't have as many bugs or deficiencies.

 

Seems Bioware have great ideas but their execution leaves a lot to be desired.


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#7
TK8

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Well, last time I fought a Dragon tactic mode told me the dragon was weakened, so...

Besides that, solas was dead the whole fight anyway, lying there next to varric :P

#8
Pi2r Epsilon

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I'm pretty certain my main character Rift Mage was gaining mana like crazy when fighting a dragon earlier in the day, just like he does when fighting ordinary monsters, but I'll admit I didn't look out for it especially. I'd have thought that I'd notice if it wasn't the case. Guess I'll check to verify next time I fight a dragon.



#9
EnygmaSoul

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Also, you shouldn't underestimate Stonefist.  With 500% spirit damage on an 8s cooldown, it's actually one of the strongest single target mage nukes in the game in terms of sustained dps should you throw one out every cooldown cycle.   Furthermore, it counts as an Impact detonator, which is normally reserved for Warrior skills.  This means Rift Mages can potentially cross-class combo with themselves independently of the rest of the party:  either shattering a frozen enemy for high cold damage, or discharging a paralyzed enemy for AoE electric.    



#10
VWS Blaze

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This is simply not true. I played my first playthrough on hard as a Rift Mage and I'm pretty sure there wasn't a single boss that I couldn't weaken with stonefist. I remember especially during my first few dragon fights with it I was paying close attention since they're immune to just about all other effects and was pleasantly surprised to see "weakened" constantly pop up on them.

So ya...either didn't actually play the class, didn't pay much attention, or my game is just magically different than yours

#11
Saresi

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 Furthermore, it counts as an Impact detonator, which is normally reserved for Warrior skills.  This means Rift Mages can potentially cross-class combo with themselves independently of the rest of the party:  either shattering a frozen enemy for high cold damage, or discharging a paralyzed enemy for AoE electric.    

Dragons can neither be freezed nor paralyzed.

@above: With the exception of dragons weak to spirit (just two of them out there) all dragons are immun to weakness effects at least on hard and above, so your statement is false already.

Obviously it IS depending on difficulty level, but this makes the flawed game design even more obvious.



#12
Sidian

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Dragons can neither be freezed nor paralyzed.

@above: With the exception of dragons weak to spirit (just two of them out there) all dragons are immun to weakness effects at least on hard and above, so your statement is false already.

Obviously it IS depending on difficulty level, but this makes the flawed game design even more obvious.

I'm playing on hard, and a dragon i fought which was not weak to spirit (the one in the hinterlands) wasn't immun to weakness.



#13
Lerrasien

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Also, you shouldn't underestimate Stonefist.  With 500% spirit damage on an 8s cooldown, it's actually one of the strongest single target mage nukes in the game in terms of sustained dps should you throw one out every cooldown cycle.   Furthermore, it counts as an Impact detonator, which is normally reserved for Warrior skills.  This means Rift Mages can potentially cross-class combo with themselves independently of the rest of the party:  either shattering a frozen enemy for high cold damage, or discharging a paralyzed enemy for AoE electric.    

Stonefist with the upgrade isn't actually single target, it makes it aoe 500% spirit + weakness with 8s cd with a knockdown... it's pretty op all around. Put that with the .5s cd redux on basic attacks and the instant cd from fire line with crits... pretty crazy stuff



#14
Bhaal

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Rift Mage creates combo detonations like crazy also dragons do get weaken, what are you talking about?



#15
Sidian

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I found a bug which explains the "immunity to weakness". If you try to reapply/renew the effect while it's still active, the target will become immune to weakness for about 20 seconds. More detailed information here:

http://forum.bioware...-rift-mage-bug/



#16
ExFalsoQuodlibet

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I wouldn't be surprised if this was the case. I've fought a couple dragons and didn't notice the weakness effect being applied (though I admittedly wasn't watching all that closely since I was just KE-ing it and re-applying barriers to Iron Bull, mostly.)



#17
Anelyn77

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Am sorry but outside of Veil Strike, both Stone fist and Pull of Abyss apply weakness to everything, dragons / bosses included. I also didn't encounter the weakness bug either. Fighting a dragon I will start with Pull into Lightning Cage into Fist into Chain Lightning, then spam whatever comes off cooldown or doesn't go on cooldown.



#18
Bigdawg13

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I was able to get weakness on a dragon and the big demons.  Only thing that seemed to be immune were the big red crystal templar giants, but it could have been a string of bad luck in applying it.  



#19
Reptillius

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No. there are a couple things that are immune to weaken. Most bosses and Dragons are not on the list.  Lightning heavy mages can potentially cause it not to reapply as weakness but usually do still get it's mana regen passive for whatever reason.

 

My suggestion would be this.  consider avoiding heavy lightning damage on the bosses and then weakness will appear most of the time. Though I'm hearing rumors that repeated veilstrikes might screw it up a little bit too.  Then you'll get all your passives going.



#20
Deebo305

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Stonefist still does insanely good damage and Firestorm is way better at Focus 2+ than Mark of the Rift imo,

So while not being able to weaken does suck, there are other tree to throw plenty of points into

#21
Bigdawg13

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Just to put things into perspective.

 

Stonefist does 500% spirit damage and has an 8 sec cooldown.  Weakened passive gives +30% damage.  That comes out to 650% spirit damage every 8 seconds from your ONLY damage dealing non-focus rift mage ability.  It should be an impact detonator but Bioware has overlooked this bug 5 patches now.

 

Spirit blade does 300% spirit damage and has no cooldown.  It does +200% vs barriers and +400% vs guard.  So in the 8 seconds it takes to cast one stonefist, spirit blade can attack about 8 times.  Let's cut that in half due to re-positioning.  Both can cleave FYI.  That's 1200% spirit damage minimum.  Against a boss mob with guard, that 8 seconds would give you (hitting 4 times) 2800% spirit damage compared to the 650% stonefist.

 

But it gets better.  Stonefist's 30% damage boost from weakened only works if the target is weakened.  You cannot apply weakened to something that has guard.  And if somehow it was shocked, you will never be able to weaken it if it is immune to sleep (which most boss targets are).  So now you are comparing a piddly 500% damage to almost 3000%.

 

You might say "oh, but the Rift mage will be doing other stuff during the 8 seconds".  Of course he is.  And the Knight Enchanter is also dropping firemine, immolate, etc while re-positioning.

 

You might say "oh but the firestorm does a lot more damage than mark of the rift".  What about fire resist enemies.  Fire resist is possibly the most common resistance in the game.

 

As a rift mage, if you come across a fire resist boss target, you should just lay down and let him kill you and be over with it.  If stonefist's detonator worked, I believe that the aoe impact detonator of the rift mage probably would put him on par, even though you can't detonate most boss targets, the overall fun-factor of the rift mage would be somewhat on level.

 

I'm just angry.  I thought Bioware would fix stonefist detonator in patch 5. 


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#22
Reptillius

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Your math is a bit misleading there.  For that 8 seconds (or less) Your only using one ability in repeated fashion.  While Rift Mages are open to using other things in those same 8 seconds.

 

And you could argue that my correction of your math works in your favor but it really doesn't. Weaken with the proper rift mage passives only increases damage 15%.  It reduces their outgoing damage by the 30%.  But let's do a better break down of the math.

 

You cast a spirit blade strike.  You do 300% damage.

Where as I cast my stonefist which is going to do 500% damage plus add my Weaken affect. Which reduces incoming damage on my tank and increases my mana regeneration by a fair amount.  Weaken has an issue right now that it does not apply to the hit that causes it. I'm ok with this.

 

Second second in time. You cast spirit blade. You do 300% damage. (it has now taken you two strikes to match my own basically)

I on the other hand am feeling a bit aggressive. Want to get some more affects up and my cursor is already in place. Having some fire I'm gonna do immolate with my non-optimal damage build but I have it upgraded.  I now do 400-500% damage (forget which right now) But I also do a good 150% or so damage on future seconds for 8 seconds.

Note your till behind here.  You did 300% to my 400-500% before the weakened damage is factored in.

 

3rd time around.  You swing that sword again.  that's your 300% damage. I on the other hand release Energy barrage.(again. I'm not optimized) 66% weapon damage over 12 hits which usually all hit. and upgraded I lower their resistance to an element for 24%. (but I get the feeling that some bosses may be immune to the resistance lowering. I haven't been paying attention to it quite honestly.)  This puts your 300% against I believe it's like 760% damage if all my hits connect. and then on top of that I get my 150% burning damage to add to this second.

 

Now I've cast some big spells. I may need a second or two about here So I'm giving you a couple extra hits.  So you'll get to pile in about 600% damage while I'm doing a piddly like 146% plus my 150% of burning is going to be about equal to your 300% for each second and I'm just autoattacking here. I think it is give or take without a calculator handy.  It's just at this point here where you are catching up with me.  But that's ok.  This is what balance is about.

 

But after this couple of seconds I can start releasing stuff on the enemy again. from my spell arsenal.

This is not even counting other passives. Just some basic up and up competition like your own math.  Now you are going to regen mana faster than me.  I'm also considering this against your average boss. Results can vary a bit against certain ones like fire resistant dragons. there you might start eeking out ahead.  So I'm not nearly so gimped as a rift mage as you want everybody to believe.  And I'm not as in your face and having to get certain attacks in to keep everything from killing me either so I have some warning if I have to vary and get off the boss to attack something else or drop an aoe on the tank which can switch up the math a bit too.



#23
keesio74

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I use Solas to control the battlefield and take care of minions. Doing damage on the boss is my job as a DW Assassin.


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#24
Bigdawg13

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Your math is a bit misleading there.  For that 8 seconds (or less) Your only using one ability in repeated fashion.  While Rift Mages are open to using other things in those same 8 seconds.

 

Those "other" things are not exclusive to the Rift Mage.  The only non-focus damaging spell Rift Mage has is Stonefist.  So during those 8 seconds, a Rift Mage can cast other spells, but a KE can cast those exact same spells.

 

 

You cast a spirit blade strike.  You do 300% damage.

Where as I cast my stonefist which is going to do 500% damage plus add my Weaken affect. Which reduces incoming damage on my tank and increases my mana regeneration by a fair amount.  Weaken has an issue right now that it does not apply to the hit that causes it. I'm ok with this.

 

Weaken effect only adds 25% damage (or so the wiki tells me and i'm out of game atm).  The reduction in damage on the tank is insignificant.  Tanks properly spec'd can take as little as 1 damage from the front.  And this was before they Patch 5 which fixed most of the tanking passives.  Besides, the only enemies that you really should worry about are stealthed mobs that you don't see coming (and hence you don't weaken) or boss targets.  Most boss targets will put up guard and you can't cast weaken.  And should anyone put "shocked' on a boss target, you won't get weaken.  So no, this absolutely does not help the Rift Mage.  At best I'd argue half the damage due to weaken being on the target half the time.  So 500% * 1.125 every 8 seconds.  

 

You say the Rift Mage is doing other things.  So is the KE who could cast spirit blade 8 times in those 8 seconds.  My whole comparison was with a lazy KE who only did it 4 times.  Firemine...both could cast it before, or during.  Same with immolate.  All the damage compares, especially with the craptastic weakness debuff not working in tandem with the broken stonefist detonator.

 

 

Second second in time. You cast spirit blade. You do 300% damage. (it has now taken you two strikes to match my own basically)

I on the other hand am feeling a bit aggressive. Want to get some more affects up and my cursor is already in place. Having some fire I'm gonna do immolate with my non-optimal damage build but I have it upgraded.  I now do 400-500% damage (forget which right now) But I also do a good 150% or so damage on future seconds for 8 seconds.

Note your till behind here.  You did 300% to my 400-500% before the weakened damage is factored in.

 

3rd time around.  You swing that sword again.  that's your 300% damage. I on the other hand release Energy barrage.(again. I'm not optimized) 66% weapon damage over 12 hits which usually all hit. and upgraded I lower their resistance to an element for 24%. (but I get the feeling that some bosses may be immune to the resistance lowering. I haven't been paying attention to it quite honestly.)  This puts your 300% against I believe it's like 760% damage if all my hits connect. and then on top of that I get my 150% burning damage to add to this second.

 

Against non-boss targets, anything is likely dead after 2 swings so the point is moot.  Against boss targets they often have guard up.  Spirit blade trumps guard by far.  KE can cast spirit blade every second for all 8 seconds.  Rift Mage is not mana-limited, but cooldown limited.  So they use their Stonefist, and then their immolate, and maybe an energy barrage...oh crap, they are running out of spells.  

 

Mean while the KE can do 4 swings of their spirit blade, toss out a immolate, toss out a firemine.  Given chaotic focus and the fact that by doing damage, it fills their barrier back up, they are getting +50% damage on both immolate and firemine.  

 

Oh, and if the boss target has guard up, then weakness can't be applied.  if someone in your party puts "shocked' on a boss target (i.e. sleep immune) you can't apply weakness either.  

 

Most Rift Mages will have PotA, veilstrike, Stonefist, focus, and 4 other abilities.  Even if they completely ignored all support/utility spells (like barrier which gives the KE a +50% damage on firemine/immolate), they only have 5 damaging abilities to cast in those 8 seconds.  The KE will have 8 seconds in which they can use spirit blade, which will match or surpass stonefist half the time on any target that matters.  And when they aren't using spirit blade, they will toss out the exact same abilities the Rift Mage has.  And if the Rift Mage has chaotic focus, just like the KE, he has to stop and re-cast barrier to take advantage of it.  Furthermore if the Rift Mage gets aggro, he has to move, take a potion, or take steps to survive.  The KE just casts spirit blade again...barrier full.

 

 

Now I've cast some big spells. I may need a second or two about here So I'm giving you a couple extra hits.  So you'll get to pile in about 600% damage while I'm doing a piddly like 146% plus my 150% of burning is going to be about equal to your 300% for each second and I'm just autoattacking here. I think it is give or take without a calculator handy.  It's just at this point here where you are catching up with me.  But that's ok.  This is what balance is about.

 

As I said the burning spells are not exclusive.  The KE can match the RM fire spell per fire spell, but has the advantage with chaotic focus.  If the RM is damn lucky he'll match the damage, and it all comes down to if he can apply, and maintain, the weakness debuff.  

 

The more I think about it, the more it all comes down to that weakness debuff.  Every other RM thread is complaining about that debuff.  It's not dependable.  It conflicts with shock.  It doesn't work on the target if he has guard.  So many problems.  And the first time the RM spells don't work, he is either going to die or has to run away sucking up healing potions.  Stonefist doesn't knock down bruisers, big demons, dragons, etc.  KE just smiles and swings her blade.

 

But after this couple of seconds I can start releasing stuff on the enemy again. from my spell arsenal.

This is not even counting other passives. Just some basic up and up competition like your own math.  Now you are going to regen mana faster than me.  I'm also considering this against your average boss. Results can vary a bit against certain ones like fire resistant dragons. there you might start eeking out ahead.  So I'm not nearly so gimped as a rift mage as you want everybody to believe.  And I'm not as in your face and having to get certain attacks in to keep everything from killing me either so I have some warning if I have to vary and get off the boss to attack something else or drop an aoe on the tank which can switch up the math a bit too.

 

What other RM passive do you speak of?  There is only 1 to boost damage.  And it's not dependable.  Every other one is not exclusive.  And the biggest 2 I can think of (chaotic focus & dispel) favor the Knight Enchanter.  Most Rift Mage builds don't delve too deep into spirit.  And if they do, they don't have the damage spells they need to fill in those 8 seconds.  Chaotic Focus is the trump card for the KE who fills her barrier after every attack.

 

I'm sorry but I have to disagree with you.  I do admit the RM is fun.  But on my RM I toned down the difficulty level to match the KE's potential.  



#25
Bigdawg13

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I use Solas to control the battlefield and take care of minions. Doing damage on the boss is my job as a DW Assassin.

 

True, but if the Inquisitor was the Rift Mage, I would never trust the AI to handle a DW rogue on anything above normal difficulty level..if that even.  Rogue's are supreme when it comes to single target damage.  But that's comparing apples to oranges.  Rift Mage, Knight Enchanter, and Necromancer are all the same fruit if you will.  ;)

 

Rift Mage has really great AoE damage...hands down the combination of control with mage AoE is a devastating combination.  But this is the one area of the game where the combat is trivial.  In fact, most of the combat is trivial now that I think about it.

 

What really irks me is that the Rift Mage is a 1 trick pony.  He's got PotA and a broken stonefist.  It could be so much better, and more fun, if stonefist worked the way it's supposed to.  I have tons of fun on my RM until I run into a boss battle.  And suddenly it feels like I'm a gimped mage.  Ever see a video showing a Rift mage fight a dragon?  I've seen 2. 

 

The first video the RM runs around casting energy barrage, barrier, and stonefist.  That's it.  

 

The second video was hilarious because the RM used his tier 3 firestorm and the dragon just hopped up and moved.  Bah!