bigdawg. I don't know how your doing it but when bosses put up guard against me it's usually not up a significant amount of time. Not to mention I usually get my weakness in before they put their guard up. Which far as I remember doesn't disappear just because they put their guard up. Now it can disappear because it does have a timer of it's own until it wears off. And everything I said to you is what I can do against the typical boss. Not just his little minions. Realistically I don't care one whit about a bosses minions. I usually let the tank pick them up and once they start to be getting too many or the fight is 3/4 done. I drop a firestorm on them and pretty much wipe them out fairly quickly. Or I use the Mark's focus power for one big lump sum hit if they are all piled under the boss.
As for Shocked. I may actually be able tell you what the problem with shocked is if you like and why it has issues with weaken. According to the codex for shocked(haven't checked the wiki) Shocked is basically supposed to be a form of weakens increased damage component from the passive anyway but specific to magic spells. For whatever reason the game sees the target as already having weakness with shocked on because of this and we can still get most of the passives with shock on a creature... though the bonus damage we get doesn't like to apply. At least not in any useful or consistant manner. And all tooltips I've seen for things that apply weakness say 15% increased damage. Now if it's a matter that the passives are doing increased damage above and beyond an amount automatically applied by weakness they need to fix the way several things are worded about both.
Also. If you start doing things like laying firemines and such. That's at least 1 of those 8 seconds your not using your spirit blades power. So we can actually subtract that and add it in later. Firemine can be a really big hit later on and worth the time spent to do it. I'm not argueing that. But your argueing about bosses so my example applied only to bosses. Not the other pulls. The other pulls are basically crowd control blitzkriegs for my rift mage. I even tend to snag up most if not all of those stealthers you are so worried about. Archers are a little more problematic sometimes but they always are. I rarely get backstabbed because of a stealthed enemy on my rift mage. Partly because I have a CC heavy build and and l am good at laying them down to snag up a lot of stuff and sometimes start off with this because my upgraded stonefist is a lot more effective if they are altogether because now it's an aoe attack and all the enemies are right on top of each other.
Your argument is a fallacy because you want to use only certain things to justify it. You want to justify the KE by only being able to use Spirit Blade and it's passives over and over again. with Rift Mage I don't have to make the sacrifice of only getting my advantage out of rift mage by endlessly casting rift mage spells. I get to use my whole mage arsenal and My wonderful rift mage powers all at once. And for better damage for the most part. Yes you may take down something's guard a couple seconds faster than I do. But I'm going to make up for a lot of that bonus you do to guard with sheer outdamaging potential. Dragons don't even keep their guard up all that long unless I'm forced to reposition or they do that danged winged flapping aoe just as I cast one of the projectile based spells so they slam into that safety line and disappate harmlessly.
As for barrier. In solo. Yes I would have to recast it. If I was doing a rift mage heavy in support I'd be recasting it anyway. and probably just not on me. But since I'm not. Vivienne usually casts that on my character pretty religiously. Partly because I believe it's Cassandra has this thing where if a mob finally even ruffles her hair she pops it and puts full guard on the whole party and that guard seems to stay until it's either taken away... I do something really stupid. Or I switch screens it seems like. So I could argue this. What do I really need barrier for? A little extra damage on a couple spells? I'm not seeing why I should bother honestly.
And Chaotic focus. I'm sorry but it's a bad trump card with the length of the cooldowns on most fire spells. Most of them are at least as long as the barrier cooldown without its upgrade. Your just conveniently skipping a step to take advantage of it for the most part. Unless your extremely fire heavy. Then your going to have a lot more issues with that dragon than I am because your KE has just weakened a big chunk of their arsenal because of passive resistances. As you said. Fire resistance is the most common one in the game.
If your that worried about shocked however. Build yourself a kickass ice staff to combine with Energy Barrage (but be wary of the rest of the lightning tree). I suggest just taking it for those that are really worried and then take out of other trees if they are for the other elements to compliment it. Or take a lot of the support stuff along with barrier.
And I won't even comment on the barrier on a typical boss. It generally isn't that hard to take down and I generally delight in seeing it because I just hit it with dispel a lot of times for the damage increase the upgrade gives. 8 second cooldown with a 10 second buff. The more they put it up the longer I keep that damage bonus going.





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