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Respec needed


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42 réponses à ce sujet

#26
AwesomeBabyLion

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Signed. Would love respec cards. Make a purchasable chest



#27
DarthLinebacker

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I agree. Levelling is slower in DA:I than ME 3, and ME 3 had respec cards.

I think, as has been said, you should have the option to reset a character at any point, but just don't receive the stat bonus that you do from promotion. I don't see how it would harm the game in any way.


Unless I am highly mistaken Respec cards weren't a thing in ME3 at launch, and not for a few patches after that.
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#28
N7 Tigger

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Whether respecing or just promoting it needs to be a blank slate. F*ck Caltrops. I f I want to go all into one tree that should be my decision.



#29
Hiero_Glyph

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@DarthLinebacker

 

True, but most developers tend to learn from their previous mistakes as to not repeat them again.  Yes, this was a design decision made by Bioware but given that the grind is even longer in DAMP it makes them all the more useful.  Personally, I'd rather just have the ability to respec for a gold cost (2,000)  instead of getting even more worthless drops in every chest I open.  This would make it cost prohibitive but available to anyone at any time.



#30
DarthLinebacker

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@DarthLinebacker

True, but most developers tend to learn from their previous mistakes as to not repeat them again. Yes, this was a design decision made by Bioware but given that the grind is even longer in DAMP it makes them all the more useful. Personally, I'd rather just have the ability to respec for a gold cost (2,000) instead of getting even more worthless drops in every chest I open. This would make it cost prohibitive but available to anyone at any time.


Have you ever thought that Bioware did learn a lesson and it just wasn't the one you wanted? "Hey, people don't want to promote" "Hey, let's give them stats when they promote!" "Yeah, and that way we don't have to fill up the RNGxRNG chests with even moar RNG with respec cards, people can just level a little and then literally be stronger characters for it."

#31
Hiero_Glyph

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@DarthLinebacker

 

Don't be so daft.  I posted the flaws of not including them, how to avoid the RNG pitfalls, and a way to make it entirely optional should you not want to use it.  What negative effect does my method have on anyone?  Certainly it was a design decision, but a completely short-sighted one; and one that Bioware even admitted to not being sure about in pre-release demos/interviews.



#32
Geth Supremacy

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Nuff said.

promote your character and there you go....just make them correctly and its np.



#33
SoulRebel_1979

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+1 for respec option other than promotion.

#34
gravemind_z

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No.

Getting to 20 is like three times as long compared to ME3 and they gave u respec in ME3.

they gave us respec cards ecentually, not right at launch.

#35
SicMirx

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they gave us respec cards ecentually, not right at launch.


I thought respec cards were on launch, they just made them Uncommon instead of Rare.

#36
eempc

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If I recall from a twitch video, they wanted to trial without respec. I guess they are looking for feedback. I do think respec is necessary because let's face it, who here has not made a mistake when choosing their skills? Especially if you are a beginner, then this will impinge on your enjoyment.

 

We want to get to level 20 to promote for the attribute bonus but because of the aforementioned mistake in choosing skills, that class is a lot less enjoyable to play. Especially if it is a class you suck at.

 

Coupled with the amount of time it takes to reach level 20 means you might never even bother to reach it. It becomes a chore. I've played since the start and I suck at warriors and my highest is at level 16. I have promoted 0 warriors because of the above reasons. For comparison I have promoted 6 mages and 4 rogues.

 

I do not mind whether respec is a card dropped from the chests or maybe a 100 gold fee or whatever. But until respec is in the game, I do not envision playing warriors much, and only on routine. But I'm not interested in playing warrior on routine from level 16 to 20 because it will take so long, especially when I can play threatening or perilous as rogue/mage for increased rewards.



#37
Stinja

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If I recall from a twitch video, they wanted to trial without respec.

 

Yes, i remember calling this out after that Twitch, but a lot of people disagreed with me:

http://forum.bioware...s-makes-me-sad/

 

I think i was kinda validated now we have the game.  Sadly...



#38
Robbiesan

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+1

 

I totally appreciate the respec cards in ME3, and the community did complain to BW to get it.  I would love to have these available too. 

 

If BW decides not to do so I will keep promoting.  Either way going to promote my chars, it is just nice to have respec cards for when you are experimenting with character builds though, keeping in mind there are a lot more options than ME3 MP.



#39
EvilGeth

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They should at least add the option of restarting a character at level 1, no matter what level you were before.

 

If you made a wrong skill decision at level 9, you have to grind the levels 10-20 with a character you are unhappy with, just to throw him away and reset the skills. That's just bad game design which will lead to a lot of people quitting.

If they allowed that people would just abuse that for the leaderboard ranking. You can go from 1 to 8 in a single Threatening mode completion, people would just do that, revert to level one, rinse and repeat



#40
Hiero_Glyph

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@EvilGeth

 

How would that abuse the leaderboard?  Pardon my ignorance but I'm not familiar with the problem you are talking about.

 

Also, having respecs cost a fixed 2,000 gold would prevent players from using them excessively and avoid the RNG problem of getting respec cards in chests.



#41
DarthLinebacker

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@DarthLinebacker

Don't be so daft. I posted the flaws of not including them, how to avoid the RNG pitfalls, and a way to make it entirely optional should you not want to use it. What negative effect does my method have on anyone? Certainly it was a design decision, but a completely short-sighted one; and one that Bioware even admitted to not being sure about in pre-release demos/interviews.


If you think we're going to get respecs without it only being a random chance than you're deluding yourself. If/when we get a respec it will be a very simple coding, adding a Tactician's Renewal(another Purple) as an available drop in chests(whether found or purchased). It has been obvious from the get-go(as in, ME3) that Bioware has been trying to promote promotions. We had no form of respec for quite a while and weekend events dedicated to promoting. Aside from time investment(which they want) the flaws of promoting were that if you tried to promote a character you promoted all of that class and there was no true reward aside from N7 rank EPeenery. In ME3 they tried to fix that with character cards granting experience, a move many in the community hated. So what does Bioware do come DAMP? They, for the most part, take away character cards, let each class level individually, and make promotions make each of your characters stronger. Put in respec cards? Nah, they should be grinding for gear and promotions anyways, we don 't want them to have gimped character when they'll need those extra stats x months from now when we put in dragons and darkspawn and crap.

If you're a hardcore player you shouldn 't need a respec card, you'll promote eventually anyways and you 'll be playing the MP for a while. If you're a casual player you shouldn't need a respec because you shouldn 't need to put in the effort to have a top tier build to have fun. If you just put your ear to the ground it's pretty dang obvious what Bioware is wanting and trying to do, and sure it's not the fastest(as if respec cards were common in the first place), but I 'm personally in it for the long haul, and I'm getting rewarded for respecing the longway instead of having to pay to go the short way.


We may get a quicker Respec option later, we may not, but in the mean time most of us have to grind for those lv 20 equips, and those of us who don't can trivialize the XP grind with a little skill. Why not take the stat rewards along the way?

#42
iphan4tic

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The stat bonuses from promtions, while a nice idea, are so minimal that it would take rather a lot of promotions before it was really worth it IMO.



#43
Tony208

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Game is still so new that people don't even know what some skills actually do and they get penalized hours stuck with a bad build for trying to find out.

 

The main reward of promoting is the stat bonus.