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Quillback Intestines and Phoenix Tails: How to make the Western Approach not fun.


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#1
Cainhurst Crow

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Step 1: Create a fetch quest in which you must collect an unusual item from a specific creature.

Step 2: Make the unusual item only spawn in a select area of the map

Step 3: Adjust the item to have a not 100% drop rate for the animal

Step 4: Make the animals spawn ratio extremely limited so that there is no constant supply of said creature

Step 5: Force the player to rely solely on dumb luck that they get this quest necessary item.

 

Why bioware? Just why? It's been an hour and a half since I started the "How to Lure a Dragon" mission, and after getting the phoenix tail in the first minute of exploring the area, I have done nothing but go across this single strip of sand and stone back and forth, over and over, killing every enemy that spawns and hoping to get a quillback who happens to drop some entrails.

 

This is the type of ridiculous crap you'd see in a poorly coded MMO. A mission that requires you to farm in order to get a specific item from a specific enemy type. But the way quillbacks spawn in my game at least, they rarely if ever show up. When they do there's only 1, and when I kill it all I get is leather. I have enough quillback leather and paragon luster that I made new outfits for every single one of my companions, and I still have about 5 units of leather left over.

 

These types of missions have managed to kill any inertia I had for doing the western approach missions. This one I would say just might be the worst mission in the entire game. I want to say that, but I have a very bad feeling these types of missions show up in other areas.

 

So all I gotta ask bioware is why you thought this type of mechanic for a stupid fetch quest would be a good idea?


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#2
kinragnork

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I agree 100%. I have been stuck for almost 3 hours trying to get this quilback intestine. 


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#3
Guest_Juromaro_*

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I honestly did not know I had the items. I had got the tail and the quest thing updated went back and turned it in, had no clue I had the guts part finished already.



#4
KaiserShep

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I generally just went on the higher priority stuff first, and a lot of the smaller things are usually scattered about along your paths between more major points. I stumbled across the intestines later, to which Varric responded: Quillback guts. Are we really doing this? XD



#5
fizzypop

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Ignore it. Seriously, that's how I played this game. I only focused on the main quests for an area and the story quests. That's it and I've gotten the majority of the quests in areas done. I did only the things that interested me enough and very little grinding, but still got plenty of other quests done. I agree that they are not needed, but this is better than most open world games in that you usually have to focus on the quest to get it done. Here you can practically ignore 50% of the quests in the area and still get them done by chance.


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#6
Sardoni

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I had them before I had the quest :blink:


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#7
Ennai and 54 others

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inertia?

 

do you mean immersion?


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#8
Tyloric

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I didn't even notice I needed those items. I just ended up having them when I need them. >_>;

#9
KaiserShep

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Ignore it. Seriously, that's how I played this game. I only focused on the main quests for an area and the story quests. That's it and I've gotten the majority of the quests in areas done. I did only the things that interested me enough and very little grinding, but still got plenty of other quests done. I agree that they are not needed, but this is better than most open world games in that you usually have to focus on the quest to get it done. Here you can practically ignore 50% of the quests in the area and still get them done by chance.

 

Yeah it becomes apparent very quickly that power points accrue far too quickly for anyone to spend them. Just about everything nets a point or two, and you can easily get enough perks to unlock the most useful things fairly easily. Right now I'm at 13 approaching 14 influence with 226 or so points of power. There's just no way in hell to spend them all.



#10
Draining Dragon

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Why did they include a desert in the game at all? Deserts are BOOOOOOOOOOOORING. I don't play RPGs so I can stare at sand for several hours on end. If I wanted that, I'd move to the Middle East.


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#11
KaiserShep

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I kinda like the desert. Of course, I like it a lot better when a dragon is being fought and killed in it.



#12
Tyloric

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Why did they include a desert in the game at all? Deserts are BOOOOOOOOOOOORING. I don't play RPGs so I can stare at sand for several hours on end. If I wanted that, I'd move to the Middle East.


Speak for yourself. Western Approach and the Oasis are my favorite areas.


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#13
Dr. rotinaj

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This quest was an example of terrible grindy filler content. Go get x amount of y, return to fredric, now go get z amount of w, return to fredric, etc. Not fun at all.


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#14
Vandicus

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Ignore it. Seriously, that's how I played this game. I only focused on the main quests for an area and the story quests. That's it and I've gotten the majority of the quests in areas done. I did only the things that interested me enough and very little grinding, but still got plenty of other quests done. I agree that they are not needed, but this is better than most open world games in that you usually have to focus on the quest to get it done. Here you can practically ignore 50% of the quests in the area and still get them done by chance.

Its necessary to reach the Dragon in the area.

 

But yes, side questing, pretty weak in DA:I.

 

SWTOR has better sidequests(the dialogue to mindless grinding ratio is much better than in DA:I) and its an MMO. 



#15
Cainhurst Crow

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I think dorian and his keeping the enemy alive via necromancy screwed up the game mechanics. I had been doing this after doing everything I could in the western approach, including the war table required content, and had been wrapping things up in the area when this grind madness occurred.

 

Then I switched him for Viv and got them in the first minute. So yeah, good to know not to go necromancy spec if I don't want to break the game.



#16
Dhraiden

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Seriously. Unless they for odd lore reasons specified it be an unpuctured/ruptured/damaged set of intestines, why wouldn't you just gut them from any and every Quillback you slew? HELL, THERE ALREADY ARE A PAIR OF QUILLBACK CORPSES WITH THEIR STOMACHS FULL OF ORGANS....GAH.... :angry:


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#17
Linkenski

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I boycotted the quest. I just gave up. There's no way I'm gonna stand around for several hours trying to complete a broken gameplay objective. I feel like a fool.

#18
Kantr

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They werent that hard to find. I got the items pretty quickly then off I went to kill the dragon.

 

I was a little bored with how easy it was to kill her.



#19
fizzypop

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Its necessary to reach the Dragon in the area.

 

But yes, side questing, pretty weak in DA:I.

 

SWTOR has better sidequests(the dialogue to mindless grinding ratio is much better than in DA:I) and its an MMO. 

True, but if you only focused on the grey warden stuff and opening the keep there...you'd get almost the entire line done without much effort. The only part of the quest where I had to go looking directly was "signs" of the dragon's eating habits. I mean I actually completed the western approach all quests without much effort on my part. If I had to pick an area that was easy to complete? That'd be it.



#20
Kaibe

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How is it that almost no quillback has intestines? I hated that quest.

#21
Luigi Capeto

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I found a solution to this problem...basically you need to have Varric with you and not Dorian. Having switch my party after 30 mins of grinding made me come out with that conclusion. 


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#22
Luigi Capeto

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Also make sure you keep going back and forward to the nearest camp. 



#23
ShadowOfxIntent

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Defo have varric as I changed to him and quillbacks we're popping up left right and centre

#24
Starwingz

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I remember Artificer quest I had to do to just to unlock specialization. Spent around 10 hours grinding and looking for those Quillback Alphas that almost never spawned. Really boring and stupid MMO stuff. Should've been like in DAO where you got info from companions or by buying books on subject.



#25
skotie

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I got stuck on a couple turn in quests myself drove me crazy. One in the hinterlands, I needed fereldan locks which almost always drop from Templars but I had already solved the Templer Mage fighting in the area. The other was in the exalted plains I needed four malichite which I know I had at one point but not when I had this quest so I sold them, over the course of the rest of the game I only found two.

 

I did finally finish the lock quest in the hinterlands though, but only by saving in the area in which the templars were before and constantly reloading the save, eventually some showed up which dropped the locks. I don't know if they were supposed to show up or not though.

 

As for the malichite, couldn't they have let a shop keeper sell these? Perhaps one does but I never found the vendor?