Step 1: Create a fetch quest in which you must collect an unusual item from a specific creature.
Step 2: Make the unusual item only spawn in a select area of the map
Step 3: Adjust the item to have a not 100% drop rate for the animal
Step 4: Make the animals spawn ratio extremely limited so that there is no constant supply of said creature
Step 5: Force the player to rely solely on dumb luck that they get this quest necessary item.
Why bioware? Just why? It's been an hour and a half since I started the "How to Lure a Dragon" mission, and after getting the phoenix tail in the first minute of exploring the area, I have done nothing but go across this single strip of sand and stone back and forth, over and over, killing every enemy that spawns and hoping to get a quillback who happens to drop some entrails.
This is the type of ridiculous crap you'd see in a poorly coded MMO. A mission that requires you to farm in order to get a specific item from a specific enemy type. But the way quillbacks spawn in my game at least, they rarely if ever show up. When they do there's only 1, and when I kill it all I get is leather. I have enough quillback leather and paragon luster that I made new outfits for every single one of my companions, and I still have about 5 units of leather left over.
These types of missions have managed to kill any inertia I had for doing the western approach missions. This one I would say just might be the worst mission in the entire game. I want to say that, but I have a very bad feeling these types of missions show up in other areas.
So all I gotta ask bioware is why you thought this type of mechanic for a stupid fetch quest would be a good idea?





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