A little insight
#1
Posté 30 novembre 2014 - 04:14
I am a top 50 player, I have OK gear but nothing I would brag about, I have played every class to 20 a couple more than once. There is no class that I would consider so overpowered that they make other ones not worth playing. There is no classes that really can do it all alone consistently on the hardest difficulty and if you are mad because your character can run through routine mode like you are in god mode then step up the difficulty, or stop using the lvl 20+ rare or uniques you have equipped because that is for the most part what is making the matches so easy for you. If you think I'm wrong post a video of your 30 second boss kill with your Inquisitor weapon and I will issue you a formal apology. With only 3 maps and 3 factions it doesn't take long to learn every monster spawn area, the fastest way to move through the areas with the most efficiency so it only makes sense that after 200 matches and finding strategies that work best things are going to be easy, that doesn't mean the experience needs to be ruined for other people. The game is fun right now don't ruin it by giving in to less than 1% of the games population that actually visits these forums.
#2
Posté 30 novembre 2014 - 04:30
Yes, we're just calling for buffs and nerfs to hold all those poor scrubs down and prevent them from becoming special like us. It's not actually because we want, you know, some sort of balance in this game. ![]()
#3
Posté 30 novembre 2014 - 05:21
#4
Posté 30 novembre 2014 - 04:28
Yes, we're just calling for buffs and nerfs to hold all those poor scrubs down and prevent them from becoming special like us. It's not actually because we want, you know, some sort of balance in this game.
Nah, I don't think most of the top 1% players are doing it to feel special. They do see the "unbalance" between things better than a less skilled player would. The only problem is their vision of what is "normal" is a bit distorted because their "normal" isn't the same as the rest of the player base. It's like in the Olympics, half a second is much more important at high competition levels than in your back alley. So they're not doing it on purpose, they just see the unbalance at a greater scale than we do which often makes their solution disproportionate to the rest of the player base.
To be fair, the bottom 50% player base are usually unjustified when they whine about balance. They're not trying to understand the in-game mechanics and ask for incredibly stupid solutions. More often than not, their inability to identify the real problem is the cause of their demise.
#5
Posté 30 novembre 2014 - 05:39
When gear is 50% of your character, it can make content seem incredibly difficult or incredibly easy.
When I first unlocked Assassin, I didn't really care much; she did alright single target damage, but couldn't really bring enough to a team for me to want to play her. After I obtained a couple rare level 20-22 daggers though, suddenly she was god-mode. I could 1-shot anything on Threatening and take down a commander with just Hidden Blades and Twin Fangs on Routine. I thought to myself, "Self, dagger rogues are the way of the future! I need to roll one of these in my SP campaign!" So I did and after about 6 hours, I switched over to archery (whomp-whomp
).
Speaking of archery, I had/have little desire to play the Hunter I've unlocked, but after getting a lvl 21 unique bow, I figured I'd just try him out. At level 1, I walked through the zones just basic attacking everything I targeted and ended up top on the leader board by roughly 30% more than the next person on the team. Now, was that skill? Was that using the abilities at my disposal wisely? No, that was me walking forward holding down the attack button.
While I think there are things that need tuning, I would place the blame more-so on the extreme disparity between the items than on an inherent inequality between the classes. That's just like, my opinion, man.
- pejot82 aime ceci
#6
Posté 30 novembre 2014 - 05:49
Elitists then have the best gear & immediately point out how easy the game is. While using top end gear. You need higher difficulty for those gamers. Not make it harder on my 10 year old that is only allowed to play about 8 hours per week. Or adults that don't turn gaming into a non paying career.
#7
Posté 30 novembre 2014 - 06:06
Sure, Arcane Warrior and Venatori faction are both perfectly balanced. It's just our weapon quality that makes all the difference. Do you ever think before you post?
#8
Posté 30 novembre 2014 - 06:16
2. Didn't say game was balanced.
3. Don't need/want a balanced game.
I tried to think first on this one.
Again, add more difficult challenges. This wouldn't even affect you but would solve your issue while leaving game as is for beginners. I clearly said "add more difficulty". For some reason that not good enough for you? Sorry I don't understand that.
#9
Posté 30 novembre 2014 - 06:17
Cirvante, no one called you out but I agree somewhat with op. Every game has elitists, I think even candy crush. Elitists don't want others to have the 'easy' way. Hardcore gamers can easily cram 3 months gaming into 2 weeks.
Elitists then have the best gear & immediately point out how easy the game is. While using top end gear. You need higher difficulty for those gamers. Not make it harder on my 10 year old that is only allowed to play about 8 hours per week. Or adults that don't turn gaming into a non paying career.
I'm asking for balance, not increase in difficulty across the board. Two factions are fine, one is a cakewalk. This calls for a buff to the weak faction so that they are all on the same level of challenge.
When I can take my lvl 4 AW into a threatening game with friends, facetank the Venatori Commander and top the scoreboard then that's not just an issue of me having good gear, because I can't necessarily do the same with other characters who have arguably better weapons than my mages or against a different faction.
#10
Posté 30 novembre 2014 - 06:22
#11
Posté 30 novembre 2014 - 06:32
Seriously!? You are asking for balance yet plowing through Threatening because Perilous does not offer enough gold reward. So in reality you are asking for the game to be harder for the average player since you would make gold harder to acquire for everyone; except you have already exploited this problem so it won't really affect you in the same way. I'm all for balance but let's start with the weapons since they affect everything before worrying about faction specific content. Once the weapons are balanced then they can deal with the other issues such as OP/bugged skills, faction balance, and appropriate rewards for each difficulty.
EDIT: AW should be treated as a separate issue since DPS directly affects Barrier gain. If you posted the weapon you were using on the level 4 AW, I'm sure many would understand why you were able to face tank her. Sure, she is the easiest boss but again weapons need to be balanced first as they directly affect how everything else scales.
#12
Posté 30 novembre 2014 - 07:43
- pejot82 aime ceci





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