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#1
ElectricFeel

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I am not going to post a resume here but let's just say I am a long time gamer. I have been around gamer communities a long time and you start to see certain trends as games progress. One such trend that is currently very popular is what I have termed "Enjoyment Denial" . How this works is easy the hardcore gamers (or just those with really good RNG luck) power through the game and aquire the best possible gear, this often trivializes much of the available content, in my opinion as it should, this gives people something to work towards, a sense of feeling like they are improving their characters and everyone likes that. Now the power gamer or good luck player whichever, he gets his loot and feels special and strong but how can he stay like this? Eventually people will have the same things he has and it won't be that "special" anymore. This is where Enjoyment Denial kicks in, a small group of forum warriors will start calling for nerfs of this class or that class or buffs to certain encounters, which if followed through on will help to hold back the oncoming tide of people being "special" like them. I see this starting on this game right now, Nerf this class, buff this fight etc....

I am a top 50 player, I have OK gear but nothing I would brag about, I have played every class to 20 a couple more than once. There is no class that I would consider so overpowered that they make other ones not worth playing. There is no classes that really can do it all alone consistently on the hardest difficulty and if you are mad because your character can run through routine mode like you are in god mode then step up the difficulty, or stop using the lvl 20+ rare or uniques you have equipped because that is for the most part what is making the matches so easy for you. If you think I'm wrong post a video of your 30 second boss kill with your Inquisitor weapon and I will issue you a formal apology. With only 3 maps and 3 factions it doesn't take long to learn every monster spawn area, the fastest way to move through the areas with the most efficiency so it only makes sense that after 200 matches and finding strategies that work best things are going to be easy, that doesn't mean the experience needs to be ruined for other people. The game is fun right now don't ruin it by giving in to less than 1% of the games population that actually visits these forums.

#2
Cirvante

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Yes, we're just calling for buffs and nerfs to hold all those poor scrubs down and prevent them from becoming special like us. It's not actually because we want, you know, some sort of balance in this game. :rolleyes:



#3
ElectricFeel

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99.9% of what people call balance is in reality nothing more than just having a top tier weapon. Every class becomes incredibly good with lvl 20+ rare\uniques and fights that were previously challenging become much easier when you have a group of people with them. There will always be a strongest class and their will always be a strongest or weakest boss no amount of balancing will ever change that. I played every class all the way to 20, some I liked more than others for sure but none felt like I was just facerolling everything on perilous. But then again I don't have any Unique weapons either which brings me back to my original point, the perspective of balance is more closely tied to weapon quality than it is to actual skill imbalance or monster difficulty.

#4
TheThirdRace

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Yes, we're just calling for buffs and nerfs to hold all those poor scrubs down and prevent them from becoming special like us. It's not actually because we want, you know, some sort of balance in this game. :rolleyes:


Nah, I don't think most of the top 1% players are doing it to feel special. They do see the "unbalance" between things better than a less skilled player would. The only problem is their vision of what is "normal" is a bit distorted because their "normal" isn't the same as the rest of the player base. It's like in the Olympics, half a second is much more important at high competition levels than in your back alley. So they're not doing it on purpose, they just see the unbalance at a greater scale than we do which often makes their solution disproportionate to the rest of the player base.

To be fair, the bottom 50% player base are usually unjustified when they whine about balance. They're not trying to understand the in-game mechanics and ask for incredibly stupid solutions. More often than not, their inability to identify the real problem is the cause of their demise.

#5
Anzer

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When gear is 50% of your character, it can make content seem incredibly difficult or incredibly easy.

 

When I first unlocked Assassin, I didn't really care much; she did alright single target damage, but couldn't really bring enough to a team for me to want to play her. After I obtained a couple rare level 20-22 daggers though, suddenly she was god-mode. I could 1-shot anything on Threatening and take down a commander with just Hidden Blades and Twin Fangs on Routine. I thought to myself, "Self, dagger rogues are the way of the future! I need to roll one of these in my SP campaign!" So I did and after about 6 hours, I switched over to archery (whomp-whomp -_- ).

Speaking of archery, I had/have little desire to play the Hunter I've unlocked, but after getting a lvl 21 unique bow, I figured I'd just try him out. At level 1, I walked through the zones just basic attacking everything I targeted and ended up top on the leader board by roughly 30% more than the next person on the team. Now, was that skill? Was that using the abilities at my disposal wisely? No, that was me walking forward holding down the attack button.  

 

While I think there are things that need tuning, I would place the blame more-so on the extreme disparity between the items than on an inherent inequality between the classes. That's just like, my opinion, man.


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#6
Sir Jessku

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Cirvante, no one called you out but I agree somewhat with op. Every game has elitists, I think even candy crush. Elitists don't want others to have the 'easy' way. Hardcore gamers can easily cram 3 months gaming into 2 weeks.

Elitists then have the best gear & immediately point out how easy the game is. While using top end gear. You need higher difficulty for those gamers. Not make it harder on my 10 year old that is only allowed to play about 8 hours per week. Or adults that don't turn gaming into a non paying career.

#7
Cirvante

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Sure, Arcane Warrior and Venatori faction are both perfectly balanced. It's just our weapon quality that makes all the difference. Do you ever think before you post?



#8
Sir Jessku

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1. No.
2. Didn't say game was balanced.
3. Don't need/want a balanced game.

I tried to think first on this one.
Again, add more difficult challenges. This wouldn't even affect you but would solve your issue while leaving game as is for beginners. I clearly said "add more difficulty". For some reason that not good enough for you? Sorry I don't understand that.

#9
Cirvante

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Cirvante, no one called you out but I agree somewhat with op. Every game has elitists, I think even candy crush. Elitists don't want others to have the 'easy' way. Hardcore gamers can easily cram 3 months gaming into 2 weeks.

Elitists then have the best gear & immediately point out how easy the game is. While using top end gear. You need higher difficulty for those gamers. Not make it harder on my 10 year old that is only allowed to play about 8 hours per week. Or adults that don't turn gaming into a non paying career.

 

I'm asking for balance, not increase in difficulty across the board. Two factions are fine, one is a cakewalk. This calls for a buff to the weak faction so that they are all on the same level of challenge.

 

When I can take my lvl 4 AW into a threatening game with friends, facetank the Venatori Commander and top the scoreboard then that's not just an issue of me having good gear, because I can't necessarily do the same with other characters who have arguably better weapons than my mages or against a different faction.



#10
Sir Jessku

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Oh well in that case yes it should be changed. lol didn't realize level 4s could tank boss. That's kinda impressive regardless. I read the nerf calls but didn't read anyone saying a level 4 can tank her. So actually I have to agree with you. I just promoted my AW I'm gonna have to look into this tanking build. Level 15 common staff - will that matter?

#11
Hiero_Glyph

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Seriously!?  You are asking for balance yet plowing through Threatening because Perilous does not offer enough gold reward.  So in reality you are asking for the game to be harder for the average player since you would make gold harder to acquire for everyone; except you have already exploited this problem so it won't really affect you in the same way.  I'm all for balance but let's start with the weapons since they affect everything before worrying about faction specific content.  Once the weapons are balanced then they can deal with the other issues such as OP/bugged skills, faction balance, and appropriate rewards for each difficulty.

 

EDIT:  AW should be treated as a separate issue since DPS directly affects Barrier gain.  If you posted the weapon you were using on the level 4 AW, I'm sure many would understand why you were able to face tank her.  Sure, she is the easiest boss but again weapons need to be balanced first as they directly affect how everything else scales.



#12
ElectricFeel

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I have a lvl 20 rare mace after promoting 16 characters I restarted at lvl 1 on my Legionairre, the first match I was in had a lvl 16 elementalist, a lvl 19 keeper, and a lvl 15 alchemist, I stayed with the group, and in fact I was behind breaking pots and picking up gold many times during the match, by the end I had double the kills of next highest person, this being the case should I get on the forums and call for balance because Legionairre is way too OP? No because there are a lot of factors here people don't know or see, #1 I have promoted a lot of characters and at lvl 1 my stats are higher than probably every person in that group if its their first character, #2 because I have played so much I have experience in how that class plays, where to go in each zone and how to efficiently handle each encounter, and #3 my weapon is a lvl 20 rare mace with a superb rune and a tier 2 grip on it, the mace explodes for 75% weapon DMG on a kill. All of these things are factors, and all of these things are reasons why the game feels so much easier than it did on the first day. If you want to prove a point about a class being OP or unbalanced you need to do it with weapons and gear that the average gamer has access to. This game has been out for what 2 weeks? Or how about this let's treat these first 3 maps as beginner training maps and wait for the new DLC before we start making knee jerk reactions to things that to be honest are really non existent problems that can all be easily avoided just by changing weapons.
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