I need to put my feedback about this game, I'm very disappointed. I haven't play more than about 15 hours on pc and I can't do it anymore.
To start with, what is with the combat, this is not Dragon age combat, no tactics to speak of and no auto-attack and auto-approach that should be in the game(it is good to see that is is slower than DA2 and faster than DA:O). I'm pretty sure some people like the combat that is in this game, but BioWare should have made both options available. For people who like click fest and other who like tactical approach and dislike pressing or holding button all the time. That would make everyone happy console and pc players alike. I mean auto-attack is already in the game not controlled party members are using it.
Tactical camera and pc controls are broken as was stated many times by others. If BioWare wanted to make game more casual that wasn't needed, they did it already in DA:O and DA2. That what casual difficulty is for, no? It should be Casual and normal, no need for tactical camera just a few potions and hard and nightmare where tactical camera and advanced tactics are not just useful but needed. Everybody wins again.
Respawning enemies does not belong in single player story driven RPG, plus the world is to big for this to be necessary anyway.
Next thing looting. Submarining is not good, it did not work in Witcher 2 and it doesn't work here, it is worse than holding Tab button all the time, it was just made for making the game longer and more frustrating. I like Mass Effect 1 looting where items just appeared in your inventory (it was strange but it was better than walking to every corpse and wasting time). When you kill all enemies in area, there would be a sign or something that says you cleared the area and then you order your companions to loot everything in the area 2 seconds later they come back with loot and you take everything you want if your inventory is full you go back empty your inventory and do that again (even crafting components). If there is no rouge in your party who can lockpick chests one of your companion should say "Well there are few chests we can't open them and we don't want to force open them for the fear of breaking the stuff inside.". And yes that would mean no respawning enemies.
Why no attributes? You had auto level up in DA:O and DA2 for all the people who don't want to spend them manually.
Tallis had throwing daggers in DA2. Why not put throwing weapons in game for rouge? And something like fist weapons for warrior?
What is with you doing all the fetch quests? Aren't you Grand Inquisitor it is like being a king you decide who lives or dies and have more pressing matters to do, did Loghain had to do some fetch quests for farmers to gain more power? That is just stupid, it is like you made a big world and you called your friends who are working on SW:TOR and said to them we made a big world can you make us about 500 quests we need to fill up that empty space with something. I get that at start, when you are nobody, but seriously after Skyhold? Why not send some of your 1000 solders that are in Skyhold doing nothing or other party members that you are not using now, you can't be bothered with some peasants while the end of the world is at stake. Plus Skyhold should have dragon and some baby dragons in it, that is why it is abandoned.
More subjective matter. I do not understand why so many companions, that was the same in DA:O I mean you have 6 killers, she golem, wardog and a healer(Wynne is not a killer
) in DA:O, I like how they were used in the battle for Denerim but why not in the battle for Redcliffe (they could save the village and you go storm the castle at the same time) or why only 3 of them will go with you in Deep roads in search for Branka instead of all 9, you could make an annulment of Deep roads with all those killers. Instead they are just doing nothing in camp (i get it you and 3 party members that how the game works, but others could be doing something). Just like they are doing nothing in DA:I. In DA2 I understand Anders have clinic, Fenris was decorating walls with wine, Aveline was a guard captain..., they do something when they are not with you. You could put in 3 or 4 companions and their personality could change depending on you being more sarcastic, aggressive or diplomatic plus they could have more to say when you are talking with someone. I ended up using only the same 3 companions all the time anyway.
All in all. I am disappointed they didn't come up with anything new except maybe war room, plot is TES:Oblivion witch is not really a bad thing but still, looting is Witcher 2, combat tries to be Kingdoms of Amalur, and quests are 80% taken from every MMORPG ever, also SW:TOR has better moments with fetch quests (Empire: go get me communicators so I will put explosive in them and then plant them back on dead bodies of rebels so when they use them it is gonna explode in their face, or you can go light side and do that with grenades so that civilians won't get hurt only rebel solders) and the same respawning enemies over and over again. It doesn't work, sorry.
Truth to be told DA:O is actually making fun out of DA:I. Ask quartermaster in Ostagar ("You want me to find you that elf girl?" "No, you have better thing to do than fetching things for me."
)
This was supposed to be the last game I play for quite a while and after 15 hours it is. BioWare (and EA) your fans and players have brains they are using them too, show some respect. I don't know if this game is a result of laziness, incompetence or trying to appease everyone (you can't appease everyone your games show that), trying to make game longer, make more profits or whatever.
You made very good lore and established very good fantasy world. This game is beautiful, but very little taught and new ideas were put in it.
I hope some of ideas I mentioned will get to next game.