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BioWare needs to replay Origins for themselves!


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#76
Spaceballs604

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I think the biggest mistake for the Franchise was the changing of protagonist. That's arguably Mass Effect's strength, the same protagonist in each story. DA2 should never have been Hawke, it should have been the continuation of the HoF's story, even if that was the much more personal story they wanted to tell with the Champion. Mass Effect has built its audience over time because its audience has become emotionally invested in Shepard, each game being akin to books in a series. You stick with it because you have that connection to the main character. Dragon Age is now on its third lead so that emotional investment isn't there. If it was, the flaws would be easier to forgive because your primary reason for buying the game is to see what comes next in the story.

 

I think Bioware need to sit down after this game and have a long, hard look at where the Dragon Age franchise is going and work out what story it is they actually want to tell because as it stands, the franchise is very muddled with seemingly no one at the rudder. As a result, its just aimlessly sailing around in circles right now with the writers having no idea what course they should be taking.

I really think you have something here. Before the story of Inquisition was expected, I thought the next Dragon Age was going to take us back to our Original Hero and tell the story of how they were fighting the affects of "The Calling". 



#77
Bankstercide

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I just got done replaying Dragon Age Origins. I was hoping that in the week it took me to finish the game, Bioware would have released a patch or something to remedy some of the problems.. Sadly, this was not the case. I STRONGLY feel that the BioWare staff needs to all go back and play through the entire game again. I really think by doing this they will finally have that epiphany and be all, "Ohhhhh, right... That's why all the PC gamers are pissed at us. Got some fixing to do."

 

While replaying and enjoying that GREAT game I set myself up for more mental failure as I just came across more stuff that I LOVED about the first game so dearly, and was stripped away from me in Inquisition. 

 

For Instance: 

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  • The Arcane Warrior was awesome! It came as such an awesome twist midway through the game, and really had some neat features to accompany it.
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  • I loved the little "Finishing/Kill Moves" that were sometimes performed after dispatching a foe. Something about watching my character jumping on a dragon to go for the kill, or piggy back riding an ogre to finish them off really added to the whole expierence...
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  • I've said it once, and I'll say it again... QUICK SWAP WEAPONS!
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  • I feel a much stronger connection to the characters in Origins than in Inquisition.. I really enjoyed having the camp fire to sit around and shoot the **** with my peoples at.. I know that you can technically do that in Inquisition, but something about the camp fire scene just feels right!
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  • I missed my dog... 
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Mods.  Don't forget mods.  BioWare can suck a fat one for DA:I not supporting mods.  Given that the PC version was a lousy console port, it's clear where their priorities lay.  This isn't going to change in the near future either, as it's cheaper to just lie to their customers.

 


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#78
Lee T

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Yes you are right. But that is not the whole point ...
 
I play on console most of the time. And I tell you: I hate how oversimplyfied Inquisition is and most of all the controls and the f*ucking camera!
But it has nothing to do with consoles! I know, ALL PC GAMERS SAY THIS, but it's bullshit! They did not make this for stupid console players - because console players are just as intelligent and demanding as PC gamers - I tell you! They made this game for NON-RPG-GAMERS!

That is why they dumbed it down so f*ucking hard!

Thank you !

Bioware main design problem, to me, is that instead of trying to make RPG accessible through better storytelling, better learning curve, engrossing setting, and good UI, they streamline everything they deem to compicated to gamers not used to the genre.

It's as if they do not believe RPG, as a genre, has enough appeal in itself, and that Bioware, as a studio canno't produce a wide appeal game without uprooting itself.

This lack of confidence in their own work and favorite type of games baffles me.
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#79
animedreamer

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"The first one was better than anything they can ever make again, why do they keep making more games?!"

 

That's all i ever hear, 

 

How about "They made a new game, let's play it as a new game and not hold it up to pass glories and enjoy it for what it is."



#80
Razyel_Kain

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"The first one was better than anything they can ever make again, why do they keep making more games?!"

 

That's all i ever hear, 

 

How about "They made a new game, let's play it as a new game and not hold it up to pass glories and enjoy it for what it is."

 

http://answers.ea.co...p/DAInquisition

 

Enough said!



#81
Draninus

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And after playing Origins, Inquisition still appears to be an extremely polished and playable game, with several obvious and seemingly easy to fix issues.

 

This basically sums up my opinion of Inquisition thus far.  The potential is definitely there.  Adding small details like the combat animations that OP addressed makes a huge difference for me, personally.  The overall shell that Inquisition has in place is amazing, it just needs a little extra work, in my opinion.  Perhaps the modding community can figure some of this out over the next year or two if Bioware doesn't implement the changes that many in the PC crowd would prefer.

 

 

 

Frankly, I'm a little surprised this video is still up.  I'm still enjoying Inquisition, but considering some of the issues, this claim is pretty laughable.



#82
Tsunami Chef

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Yes you are right. But that is not the whole point ...

 

I play on console most of the time. And I tell you: I hate how oversimplyfied Inquisition is and most of all the controls and the f*ucking camera!

But it has nothing to do with consoles! I know, ALL PC GAMERS SAY THIS, but it's bullshit! They did not make this for stupid console players - because console players are just as intelligent and demanding as PC gamers - I tell you! They made this game for NON-RPG-GAMERS!

That is why they dumbed it down so f*ucking hard!

How in the world is this game dumbed down from DA2? You literally never had to do anything but hack and slash in DA2 regardless of the difficulty. If anything, this game has less dumbed down combat where you can't pop 10,000 potions or heal every 5 seconds.

 

The power this random movement that shits on anything bioware comes out with is...disheartening. Even moreso is the idea that you guys think DA:O and DA2 were complicated games....that's ****** hilarious.



#83
Draninus

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How in the world is this game dumbed down from DA2? You literally never had to do anything but hack and slash in DA2 regardless of the difficulty. If anything, this game has less dumbed down combat where you can't pop 10,000 potions or heal every 5 seconds.

 

The power this random movement that shits on anything bioware comes out with is...disheartening. Even moreso is the idea that you guys think DA:O and DA2 were complicated games....that's ****** hilarious.

 

I think he is referring specifically to the existence of an actual tactics system in DA2.  It wasn't as in-depth as Origins and the lack of an isometric view in DA2 made it a bit troublesome to use, but at least there was some semblance of a tactics system in place.  True tactical combat relies heavily on party micromanagement during combat in Inquisition, in my experience, where that wasn't as much the case in DA2.  Additionally, not being able to individually assign attribute points is another puzzling change that leads me to believe their intention was to simplify certain aspects of this game.


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#84
Bioware-Critic

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How in the world is this game dumbed down from DA2? You literally never had to do anything but hack and slash in DA2 regardless of the difficulty. If anything, this game has less dumbed down combat where you can't pop 10,000 potions or heal every 5 seconds.

 

The power this random movement that shits on anything bioware comes out with is...disheartening. Even moreso is the idea that you guys think DA:O and DA2 were complicated games....that's ****** hilarious.

I can tell you exactly what I mean by that!

 

The skill system or skill trees are far less in numbers (the schools of magic)!

The access to the skills via quick slots or on console via the radial menu as well as access to other combat commands is simply GONE and vanished!

The lack of freedom when it comes to specializations. You only get one and only the main character can chose.

And by that you are unable to choose freely how your party is set up! (What if I want two Reavers in my squad? When I myself play mage f.ex.)

The tactical approach has been made all but impossible!

The tactics department has been "CLOSED" - bon voyage personalized set up of fighting styles! What for do I even get to select the skills of my party when my controll over it is so endlessly shallow?

 

And another million things like being unable to switch weapons in the middle of a fight and so on ...

 

Shall I go on ... ?!!!!!

 

If you ask around here in the forums - many people are thinking the same about it ...

You can read that all over the place. No one hates it more than we do but we are unable to overlook it. Bioware has made sure of that!

 

Take care!

 

P.S.:

 

Dranius

 

I think he is referring specifically to the existence of an actual tactics system in DA2.  It wasn't as in-depth as Origins and the lack of an isometric view in DA2 made it a bit troublesome to use, but at least there was some semblance of a tactics system in place.  True tactical combat relies heavily on party micromanagement during combat in Inquisition, in my experience, where that wasn't as much the case in DA2.  Additionally, not being able to individually assign attribute points is another puzzling change that leads me to believe their intention was to simplify certain aspects of this game.

Yes, Exactly!

Thank you Dranius :D


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#85
ShinsFortress

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Origin's cast was better for me, than DA2 or DA:I.

 

It's quite simple to me.  Bioware have lost their way and forgotten where they came from.


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#86
Spooky81

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It's quite simple to me.  Bioware have lost their way and forgotten where they came from.

 

Been puzzling me wether trying to accommodate all the feedback and input has stretched them so far they have forgotten or if the new changes they've aimed for(which is mediocre at best) is the bar they're setting.  Would like to think it's the former and that it's going to get better.


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#87
ShinsFortress

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Been puzzling me wether trying to accommodate all the feedback and input has stretched them so far they have forgotten or if the new changes they've aimed for(which is mediocre at best) is the bar they're setting.  Would like to think it's the former and that it's going to get better.

 

I would like to thank that too.  Bearing in mind the specifics of most of what was wrong with DA:2, DA:I and the poor response (from the top level) of Bioware to the ME3 ending business....  I think the chance is low.



#88
Spaceballs604

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Well at the very least, Dragon Age 1 and 2 had patches that didn't break their game even further! What's the deal Bioware???