So, going into DA:I, one of my concerns were the specializations, since they seemed to be just recycled abilities from old common skill trees. Necromancer was my prime example, because I knew exactly what they were going to take out and put back in this tree. This rehashing of old skills as somehow "specialized" bothered the heck of me and it felt kind of lazy.
On the other hand, the combining of less useful specializations into really strong ones was great. Knight Enchanter is a mix between Spirit Healer and Arcande Warrior and its gamebreaking. Reaver is the best it has ever been now that it is a mix of Reaver and Berserker.
Overall, I really like the Warrior specializations, Reaver being my favorite and all three Mage specializations are decent, even if Rift Mage and Necromancer are underwhelming (Stone Fist, really? And why Firestorm? Why does Necromancer have Haste?).
But the Rogue specializations are all kind of bad. Maybe it is just because Dual-Wield Rogues suck, but Cole is useless and the Assassin skills are underwhelming. Artificer does not thrill me in concept or execution. I never used traps,so having an entire specialization based around it sucks for me. Tempest is really not that good at all. Ice is pointless, and the upgrade seems to imply that it should be used for tanking. Lightning really is only good for reviving fallen teammates. Fire is the best, or it would be if it actually worked correcty. I can basically use an ability twice before the game stops letting me use it for no reason. That defeats the purpose.
I hope that Bioware will rebalance some of these specializations and release new ones with an Awakening-like expansion (which I would love). I would like to see the return of Blood Mage, Duelist or Ranger and maybe introduce a magick-using Warrior. They did a good job combining all the old specializations so I am having a harder time coming up with something to add.





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