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Correct me if I'm wrong, but it seems as if fan reaction towards Dragon Age: Inquisition has been disappointment. What are your thoughts?


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#251
pawswithclaws

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Specialization unlocked: "Thread Necromancer".

 

Confirmed for DLC.


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#252
Randomguy

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I know some people love the game, but the general attitude on here has been very mixed. If I'm being honest I've see a lot more who are disappointed than people who are pleased. It seems as if Bioware was aiming very high with this game, but fell completely short to a lot of you. So many people on here have been voicing their displeasure, and those who bother to give their own personal score of the game have been giving 6 and 7s. Seemingly low for a game of this budget and scale.

For those reasons, despite my personal feelings on the game, I feel like I have to acknowledge that it's critical and commercial success aside, Dragon Age: Inquisition seems to have been another disappointment to the fans. Some thought that this would end up being Bioware's big comeback. The game that would be measured up against the quality of games like DA:O or ME2, and most would agree it's as good as those titles. But as of right now it doesn't seem so.

 

So many questions have flooded my mind from this, I have to get them out there:

 

1. 6-12 months down the line will DA:I be viewed in a more positive or negative light? Will those who were harsh on the game gain more of an appreciation for it, or vise versa?

 

2. For those who don't like the game or were really disappointed, what's your attitude towards Bioware and the Dragon Age series at this point in time? Are you no longer a fan? Are you giving up on it? Do you have low expectations for it's future?

 

3. Are a lot of fans really disappointed with the game, or is this the voices of a few being really loud? When the dust settles, will there be a lot more positivity towards this game a few weeks from now?

 

1. I think if you give it a few more months very. few people can be bothered with this game

2. Never another DA game ever, because gameplaywise it is nothing like Origins, obviiously no DLC-s for Inquisition.

3. By now it is obvious even the memory of Inquisition and its DLC-s will be killed by the games coming out in 2015. People looking info will find less motivated to play the game after they read the player opinions about it. Of course there is a lot of praising from players too but the ammount of complaints (mainly not because of the bugs) will cause confusion and doubt towards it. People playing on consoles might find it interesting later too. Its kind of a big hit for them...



#253
wolfhowwl

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not sure about the general consensus but I'm disappointed with the game

after waiting so long and then getting something like DA:I..****

 

no focus on a good long story instead trying to be a skyrim-wannabe and focusing on lame lifeless open world areas and generic fetch quests, annoying collectibles, a bland protag, a bad villian, bad combat, no interesting choices to make, lackluster ending etc. etc.

 

The advisors and characters are good for the most part and I guess the graphics are nice? but thats it

No idea how this game won soo many GOTY awards

 

I'm positive I saw you on the Fanboy Defense Force after launch. You were flamewarring with that buffoon dlux. 

 

Changed your mind already?



#254
Barry-Allen

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I dig it. The game is fun, though the ending was pretty anticlimactic (but not bad).
Cassandra and Dorian bring bonus points.

#255
leaguer of one

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Op, what you are seeing is normal. You want to see how fans really act when they are disappointed , go back to these forums after DA2 and ME3.



#256
StuartMarshall

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My first post in some 2 1/2 years. DA2 left such a bad taste in my mouth after I adored DA:O, that I wasn't sure about Inquisition. But it went on sale and I said what the hell.

What struck me firstly was how much of a deliberate effort they made to address the criticisms of DA2. From confined and sterile to open and expansive. And through the Hinterlands I went, very happy and thinking they'd made a worthy sequel to DA:O.

But as time passed I realised there wasn't really much to the stuff I was doing and grew bored. There's content galore but it's content I've already forgotten. The thing about DA:O is it struck the right balance for a story-driven RPG of being fairly insistent on where you can go, but not restricting you too much.

But DA:I felt like an MMORPG. Yes I understand you can skip it (but if you have OCD you are fighting a constant battle in this game) but for me, I've always wanted to explore every corner of Bioware games, because their strength has been lore and content. So I did everything I could, going region to region, and by the time the 50-odd hour mark arrived, I'd grown bored and found everything unbelievably tedious.

I finally stopped talking to my companions, unthinkable in DA:O where I exhausted every dialogue line, and got on with the main quest. Which ended surprisingly quickly, making me realise they had padded out the game with so much generic filler content rather than really build on the main quest. I honestly felt like I'd wasted tens of hours of my life running through fields, collecting loot/herbs/metals to no real ends.

I looked at my war table before the final battle, seeing dozens of things available. And at my journal, seeing dozens of quests unfinished. I hadn't even gone to the Hissing Wastes, Emerald Graves or Emprise du Lion and that bothered me but I couldn't bring myself to continue the grind. Unprecedented for a gamer like myself who usually explores every nook and cranny in Bioware games. I'd just had enough of grinding my way through shard and herb filled maps and finished the game.

So my experience went from wonder to complete boredom. By trying to make the world so big, they made the game less memorable. There is nothing I can't remember about DA:O and yet there is little I will remember except DA:I with a few exceptions (Cole was great and catching up with Leli and Morrigan again was good... also quite enjoyed the Winter Palace which was interesting).

I loved DA:O. It was memorable and I can still picture scenes and locations in my head. And also the sense of wonder I felt, discovering the darkspawn, Deep Roads, etc. But like DA2, DA:I is not going to stay in my mind like DA:O. I've forgotten most of the quests I did already.

If you want to make a big game, I personally think DA:O + maybe 10-20% would be about right. Or if you want to go open world, devote to that specifically like Skyrim does. DA:I wants to be part DA:O, part Skyrim, but doesn't work for me.

 

PS: I also miss being able to play evil. One of my my favourite experiences EVER in gaming was the dark side paths in both KOTOR games. Yeah, I like to play the clean-cut nice guy in some playthroughs, but being a complete douche can be fun too. It was just impossible to be anything close to evil with the Inquisitor. Also no evil companions really like you could recruit in Baldur's Gate and other classic games.


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#257
Marshal Moriarty

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For me it was a crushing diappointment. Whether it was more severe than the one I suffered with Mass Effect 2 is difficult to say. Basically, I had high hopes for both, but neither lived up to what I needed from each of them. ME2 was a fantastic game, but the change of tone from Hard Sci-fi to more pulpy superhero style adventure was a heartbreaking experience. What made it particularly hard was that I could see that ME2 was a great game, but I just couldn't get on board with the change in focus, and the awful mishandling of the continuity.

 

Inquisition however is slightly different, because I don't consider this a good game *at all*. And whilst i could list any numbers of technical and storytelling niggles, perhaps my biggest problem was that it just didn't feel like a game worth caring about. For all its new open world and taking control of a nascent faction on its rise to power, the game feels (to me) to be utterly dry and lifeless. There were no surprises, it all felt so.... safe. And throughout it all, I just got the feeling that it was going through the motions, ticking off boxes of things that are popular these days. What makes the disapointment so acute is that I am one of those who are of the view that DA2 was a huge step in the right direction, in terms of character and more nuanced, deeper and intimate storytelling. It galls me that they walked back on every positive, bold step they made, retreating to the safety of something so souless and mass market. DA2 simply needed more time and money, and not to be lazily marketed to try and catch the mainstream who had come on board for ME2.

 

When someone asked recently 'What lesson should Bioware learn from this game?' I answered (somewhat cheekily) that they should never do anything that they did in this game ever again in any of their future games. And frankly I stand by that assessment, I am a *huge* Dragon Age fan, and I've played the first 2 games religiously over and over since their release. But this game... I played it twice just to be sure, and I haven't touched it since before christmas, and have no intention of ever playing it again.

 

I can't lie to myself about this - I really hated the game. And as someone who loves this series, that kills me. But there it is - my only hope is that Patrick Weekes in his first rush of energy as debutant lead writer following Gaider;s departure, will want to do something with a bit more heart, a bit more substance than this awful fetch and carry monstrosity.


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#258
KotorEffect3

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I don't think the reception has been all that bad really.  This place was a warzone after ME 3 came out.

 

I really like DAI myself but overall I still think DAO is the best DA game but that can change depending on the DLC DAI gets.


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#259
Han Shot First

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I don't think the reception has been all that bad really.  This place was a warzone after ME 3 came out.

 

It also pales in comparison to the reaction to DA2.

 

I think the consensus on DA:I seems to be that it's a good game with some significant flaws. In contrast I think the consensus on DA2 was that it flat out sucked, and with ME3 the forums went nuclear over the endings.


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#260
Archerwarden

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1. Immense disappointment now and will still be later.If you disregard the pc issues, bugs its still a mediocre game with an identity crisis. Saving grace for me is the companions and pretty environments and those are done very well and that alone is enough for me to play a few times.
Would expect some people to change their minds in either direction down the road. Just not me.

2. Disgusted with Bioware right now. They release a broken game on pc, almost 4 months later and not much is fixed. No Apology. Very little communication. They handled this poorly to say the least. Don't much care for a company that doesn't respect its customers. Won't buy a DLC. Right now I can say no to ME4 and DA4 because I haven't the heart to be disappointed again.In the future who knows a lot can happen.
The future for Bioware? <shrugs> they made a lot of money on DAI - they'll do fine I guess- don't really care.

3.Me I'm staying a bit to see if they will fix the bugs and pc issues so I can play. in the meantime if I can help remind them what made DAO and ME great then I'll stay for a bit. I assume many disappointed will leave, new ones will take there place, some disappointed some not. Time will be to move onto other games, better games.
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#261
Savber100

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I criticize because I love. 

Honestly if you think this was mixed, you should have been there when DA2 came out. 



#262
Augustei

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I was actually quite pleased with the game myself, it has its evident faults and to many fetch quests. But I felt it was good overall.



#263
Dinerenblanc

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I was actually quite pleased with the game myself, it has its evident faults and to many fetch quests. But I felt it was good overall.

Agreed. It's by no means Bioware's best work, but it was enjoyable. It's funny cause it felt like a game that was padded for those that complains about length, which is a bit of a shame. What it needed was more mandatory quests that's directly related to the main plot, not all these optional areas. 



#264
Personette

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But as time passed I realised there wasn't really much to the stuff I was doing and grew bored. There's content galore but it's content I've already forgotten. The thing about DA:O is it struck the right balance for a story-driven RPG of being fairly insistent on where you can go, but not restricting you too much.

But DA:I felt like an MMORPG. Yes I understand you can skip it (but if you have OCD you are fighting a constant battle in this game) but for me, I've always wanted to explore every corner of Bioware games, because their strength has been lore and content. So I did everything I could, going region to region, and by the time the 50-odd hour mark arrived, I'd grown bored and found everything unbelievably tedious.
 

 

This was an issue for me on my first playthrough, too. I didn't have a strong sense of where I was supposed to be when, or when I was supposed to engage with the main storyline, so I ended up wandering through the zones and missing the plot backbone that makes it all hang together.

 

It got to the point where just thinking of a fade rift would make me tired. Because even if I lost the thread in terms of story progression, I was pretty sure my #1 job was to close fade rifts. Which (obviously) gets really repetitive and dull. 

 

Sometimes the open feeling WAS delightful. I would explore & find fun stuff & every once and a while there'd be banter (though, again, not enough to really make me feel like I was in the middle of a STORY). But by the end, my experience of the game was lopsided & out of whack. 


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#265
ninemil

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The game was an offline MMO with an abysmal core story, and vaguely interesting party characters. It lacked any sense of creativity with the main protagonist, (the Arishok was much better, even if he was just a StarTrek rip-off,) and broke immersion by recycling very recently focused-on VAs for the player's voice. The character writing for individuals such as Solas, Sera, and Varric were good. Game mechanics were passable, but I played as an Archer first time through, so basically won the game on two keys, (which was incredibly disappointing.)

 

All in all, it's a nice showcase for a broken graphics engine, with a respectable return to large content counts on the disc. It's a just a shame almost all of that content was dull and uninspired. I have no reason to pick the next game up, (and only bought this one as I got it at nearly 40% off anyway.)



#266
Xiolyrr Zoharei

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I still can't wrap my head around the chosen art style for the character models when you compare this to Mass Effect 3 and even previous DA games.

 

From what I've seen with past TES gameplay mechanics, I'll stick with Skyrim, unless they finish that Skywind remake which is looking pretty sweet. Love it or hate it, Skyrim is still probably the most talked about game in the modding community so Bethesda did something right. Let's just hope they don't screw up Fallout 4.


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#267
JosieRevisited

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Skyrim certainly had its fair share of criticism. I don't feel it's fair to compare the two. They are both High Fantasy games but that is where their similarities end. BioWare has always been focused on character-based development and interactions. I couldn't even tell you the names of my followers in Skyrim, but recall clearly every single party member from all three Dragon Age games and their respective personalities. 

 

A lot of things could have been done better. Choices could have actually impacted the world, characters that were dead could have stayed dead, continuity could have been maintained, cameos could have made more sense and not been a mostly tacked on experience just because, BECAUSE HAWKE!, etc. Even with all of that, it's a great game. 


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#268
hostaman

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If the game was only half as good as it is, it would still be better than most of the dross released for next gen consoles so far.


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#269
tesla21

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My resumed feelings on the game is that it's a DAO 0,5 on it's main content and a skyrim 0, 5 on its filler content.

And the combat is just terrible, as much as I used to play Dynasty Warriors on my ps2 I didn't buy the game for a button mash experience.

The main campaign feels like an straight up downgrade from DAO and I couldn't care less about the boring sidequests (having played skyrim vanilla for about 200 hours, ironically I never got to finish the main storyline) Skyrim does sidequesting and exploration incentive good enough to keep you interested, in DAI after 2 hours of sidequesting feel more like trying to level up or make money in a MMO rather than a Dragon Age game.

I don't think the game is terrible but I enjoyed DAO and even DA2 alot more, this game might be technically better than DA2 but DA2 was more like one of those ugly dogs that you can't help but like it, DAI is just a pretty an empty carcass that I feel no attachment to.
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#270
keesio74

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I've grown to appreciate DA:I quite a bit. DA:O is a better game but DA:I has a lot of strengths - especially the expansive (quasi-)open world-ness of it. Looking back, DA:O was fairly linear.



#271
voteDC

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Origins got the environments right for a story driven game. Plenty of areas to explore but nothing that ever made reaching the next part of the story a chore (well maybe the Fade  :D ).


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#272
Imperius898

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1. 6-12 months down the line will DA:I be viewed in a more positive or negative light? Will those who were harsh on the game gain more of an appreciation for it, or vise versa?

 

While I have varying opinions of all three, Origins, Awakenings, and especially Dragon Age 2 have aged well over time. After beating Inquisition and mulling over the plot in it's entirety(and that includes looking up the choice to side with the Templars), the whole thing experienced just turned sour, very quick.

 

Dragon Age Inquisition was food poisoning-----an extremely unhealthy experience that you retroactively look at worse and worse over time. Eventually you regret buying the damn game entirely, you just want to forget the experience and move on. 

 

2. For those who don't like the game or were really disappointed, what's your attitude towards Bioware and the Dragon Age series at this point in time? Are you no longer a fan? Are you giving up on it? Do you have low expectations for it's future?

 

As stated above, I think Inquisition was a mess and I've been very blunt in how much of a mess it's become. Origins was okay, Awakening was everything good about Origins but without all that useless filler, and Dragon Age 2 was the best game of the entire series, delivering some of the best story lines and characters. The ending of DA2 was practically gift wrapped for Gaider and the other writers to make something incredible---some epic war, some grand conflict. 

 

Instead we got a disgustingly watered down/diluted pissing match between the Mages and Templars with a forced conclusion in the first act, a villain(Cory) who we barely see for most of game but are made to fear, a bunch of underwhelming/unsatisfying ending/epilogue slides, and some of the worst companions to date that Oghren from Awakenings look amazing in comparison(Dorian being the worst, who not only manages to have no function outside of David Gaider's shameless need for a forced Gary Stu mouthpiece, but also ruin Tevinter's intimidating image by his sheer existence/dialogue; all I here are retcons and whining from him.) 

 

To answer this question I'm a fan of most of the pre-Dragon Age Inquisition stuff. I'm just going to pretend that Inquisition(and any events/characters related to it) never happened. This shitty game is some horrid alternate universe fanfic, and in the game's main canon there's are actual wars going on across Thedas. I'm going to choose to forget this ever happened the same way gamers and critics choose to forget Ride to Hell: Retribution, or Call of Duty Ghosts happened. Like the casteless Dwarves of Orzammar, Inquisition should be relegated to some ghetto, out of place and out of mind. 

 

3. Are a lot of fans really disappointed with the game, or is this the voices of a few being really loud? When the dust settles, will there be a lot more positivity towards this game a few weeks from now?

 

I can't speak for anyone except myself. Of all of the feelings I have toward the future of this series-----and any work related to Gaider in the future----positivity is not one of them. 


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#273
Jones7602

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I did a lot of complimenting and a lot of criticism. DA:I is a great game and a lot of fun for me, but I'm not a "hardcore fan" and not stuck in the past. I don't start crying because Bioware changes something; and still won't bring the holy Warden of Awesomeness back ;-) On the other hand it is far from perfect and a lot of opportunities to make it great, or just please the fans were clearly missed. Best example might be the change in tone from dark and gritty to easy going. Will I buy the next one? Depends on where they are going. More open world and I'm out, I hate these jogging simulators. More intriguing story and you can count me in, independent on further changes.



#274
Silcron

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The game is ok, passable. It's kind of worth it's price and time you'd put into it. But while I will freely admit that, compared to the previous games it's just not that good. And yes, DA2 may have the Cave, its areas much smaller...but to me the characters drove the story and I've had great fun with it. I really like that game because I really like spending time with those characters, and the story was just good enough to keep it going.

On the other hand I know it's personal but Inquisition's characters didn't grab me (I'm not counting the characters from previous games. I still cared about Leliana, Morrigan, Varric...) and the story had only three moments: the discovery of Skyhold (not the song though), the temple of Mythal and the Morrigan/Flemeth moment.

So yeah, for me Inquisition is a good game, but not good enough from what I've come to expect from Bioware.
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#275
Xiolyrr Zoharei

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One of DAI's main downfalls is its lottery, randomized looting system, which makes farming a boring chorefest. You can be level 23 and still end up farming level 4 - 5 items from downed enemies. I realize this is a common feature in RPG's but DAI takes it to the extreme. Even moreso than Mass Effect 3. Also, DAI's multiplayer sucks and is totally unrewarding.

 

I have no issues with the massive scope of DAI single player, but like the multiplayer, exploration is somewhat unrewarding. At least in games like Fallout 3/NV and Skyrim, you can stumble upon some unexplored cave and find some cool weapon or useful gear. Side quests like killing X amount of rams for an Inquisition point? It's nothing but straight padding.