Correct me if I'm wrong, but it seems as if fan reaction towards Dragon Age: Inquisition has been disappointment. What are your thoughts?
#326
Posté 30 novembre 2015 - 02:43
Skyrim was legendary, and took everything to the next level, regardless of something silly like bugs. The bugs didn't affect my experience at all , they are inconsequential to the overall fact that yes, Skyrim was a herald for the industry. Bar none.
- Beomer et BraveVesperia aiment ceci
#327
Posté 30 novembre 2015 - 05:16
1. 6-12 months down the line will DA:I be viewed in a more positive or negative light? Will those who were harsh on the game gain more of an appreciation for it, or vise versa?
2. For those who don't like the game or were really disappointed, what's your attitude towards Bioware and the Dragon Age series at this point in time? Are you no longer a fan? Are you giving up on it? Do you have low expectations for it's future?
3. Are a lot of fans really disappointed with the game, or is this the voices of a few being really loud? When the dust settles, will there be a lot more positivity towards this game a few weeks from now?
1. Reviewers liked it, no clue what the consensus is for gamers today. PC users on metacritic give it 5.8 /10 but those ratings are hardly representative. Neither is forum posts, seem to be mostly complaints vs. zealous defendors. EA did a survey from people who bought Inquisition, so they should know. I view Inquisition in a more positive light than 12 months ago, but even so...
2. ... I was/am disappointed. Bioware is my favorite developer, so I did not ask for a refund, instead hoping patches and DLC's would improve the game. They did, and I'm still a Dragon Age fan (books, comics, games), but when it comes to the core gameplay, the RPG in Dragon Age, I am left with low expectations for DA4.
I do look forward to it, because of the story and characters, but with Inquisition being so... *rant about the RPG being toned down*, I am not looking forward to it as much as I would like.
3. I don't think the dust will ever settle when it comes to Inquisition. Unlike Mass Effect, Bioware seem to reinvent the formula (and the Qunari) with each release of Dragon Age. I'm not saying ME did not change (it did!), I'm saying Dragon Age changed A LOT. In some ways for the better, in some ways for the worse (where is my custom tactics!? why does that bear have so much health?! and its friends are respawning on top of me!? ....).
- vbibbi, SwobyJ et Cute Nug aiment ceci
#328
Posté 01 décembre 2015 - 11:42
ME changed from a reasonably grounded SF story (ME1) into a superhero-style story set in space (ME2) and ended with a chapter that thematically counteracted what had come before and a galaxy-level explosion of space magic involving pseudo-religious elements that were impossible to be rationalized in terms of the established lore, or SF terms in general (ME3). I don't think DA changed nearly as drastically as that.3. I don't think the dust will ever settle when it comes to Inquisition. Unlike Mass Effect, Bioware seem to reinvent the formula (and the Qunari) with each release of Dragon Age. I'm not saying ME did not change (it did!), I'm saying Dragon Age changed A LOT. In some ways for the better, in some ways for the worse (where is my custom tactics!? why does that bear have so much health?! and its friends are respawning on top of me!? ....).
As for gameplay changes, ok, there was a little more, but I don't care about continuity in gameplay rather than in lore, worldbuilding and story. In that, my only point of criticism is DAI's sanitized social reality. Everything else is minor.
- Heimdall, Iakus, Shechinah et 2 autres aiment ceci
#329
Posté 01 décembre 2015 - 04:30
I don't think DA changed nearly as drastically as that.
For DA4 under Patrick weekes expect this kind of transformation
#330
Posté 01 décembre 2015 - 04:52
For DA4 under Patrick weekes expect this kind of transformation
I have just been made aware that the executive producer considers DAI a reboot of the franchise. So...yeah expect more open world content with multiplayer elements. It's scary that this video was made a year after release, so Bioware has already received the feedback, both positive and negative, to them game. Yet they consider it the best direction for the series to head.
- Milana et fizzypop aiment ceci
#331
Posté 01 décembre 2015 - 06:04
Hmmm... when I finally got around to Skyrim I found that it was pretty meh. Better than Oblivion, worse than Morrowind. What's supposed to be so great about Skyrim? It looked like just another TES game to me.People who are dissing Skyrim are off their meds. Skyrim was ground-breaking when it came out in 2011. It's no point comparing it to all the games AFTER it because those games are obviously simply improving upon ground Skyrim broke.
Skyrim was legendary, and took everything to the next level, regardless of something silly like bugs. The bugs didn't affect my experience at all , they are inconsequential to the overall fact that yes, Skyrim was a herald for the industry. Bar none.
#332
Posté 01 décembre 2015 - 06:17
Hmmm... when I finally got around to Skyrim I found that it was pretty meh. Better than Oblivion, worse than Morrowind. What's supposed to be so great about Skyrim? It looked like just another TES game to me.
it is because it's Scandinavian...everyone love the Vikings, fighting dragons, fighting Romans...the game itself not so great but the sentiment behind it.
#333
Posté 01 décembre 2015 - 06:27
#334
Posté 01 décembre 2015 - 06:53
Thanks.I never considered that. Yeah, a lot of Morrowind really wasn't accessible in that way. Imperial towns looked kind of European, but the Dunmer cities were just alien.
Bethesda doing a good job for making Skyrim as Scandinavian as it could be, they know it can sell..they play the sentiment...as you can see the first thing we see in the game is the "Imperial" that is Romans executing the local rebels, "Stormcloak" that is the barbarians (Norsemen, Scottish, Irish, Celtic peoples)...so there's the sentiment.Then Bethesda mix up the old Norse legends, myth and folkstory beutifully...being in Skyrim is like being in the Viking era in which many people are fascinated about...Up to now Skyrim fans are arguing about Nord vs Imperial and stuff...i find it it is all come from the sentiment, Imeprials are Romans, Nords are the barbarians.
#335
Posté 01 décembre 2015 - 07:11
What exactly "constitutes" a good game?
In my portefollio there are many good games and many of these I abandoned after 1 hours of play. Just couldn't get into it. Bioware is one of the few game developpers that can glue me from beginning til end to a game, multiple times, DAI included. Did I critique DAI, yes.
In the end the only thing I can say for certain is that the amount of hours gameplay where very much worth the buy, in other words very much bang for buck regardless of what I think of the game.
- Heimdall, Realmzmaster, Shechinah et 4 autres aiment ceci
#336
Posté 02 décembre 2015 - 04:36
What exactly "constitutes" a good game?
In my portefollio there are many good games and many of these I abandoned after 1 hours of play. Just couldn't get into it. Bioware is one of the few game developpers that can glue me from beginning til end to a game, multiple times, DAI included. Did I critique DAI, yes.
In the end the only thing I can say for certain is that the amount of hours gameplay where very much worth the buy, in other words very much bang for buck regardless of what I think of the game.
Varies by the type of game, but for RPGs, I'd argue that the good and greater RPGs all fit most of a few criteria like: Content: (Main Quests/Side Quests/Busy Work/Party Quests); Replay Value; Gameplay (Combat/Level Up/Choices and Consequences/Enemies/Crafting); Story (Plot/Themes/Conflict/Storyline); World Immersion; and Characters Interaction and Depth.
- fizzypop aime ceci
#337
Posté 02 décembre 2015 - 04:50
#338
Posté 02 décembre 2015 - 05:16
Is that a checklist for a good-quality RPG, or just for being an RPG?
Either.
How well each aspect (or more if I missed any) are done determines it's quality.
#339
Posté 02 décembre 2015 - 05:37
Speaking for myself, I find I have ambivalent feeling about it. There are aspect of it I have come to appreciate (after initially hating almost every aspect of it), and there are parts that continue to rankle.
- vbibbi et Hexoduen aiment ceci
#340
Posté 02 décembre 2015 - 07:43
On the various forums I frequent, I feel like I see more negative comments about DAI than positive ones (or maybe the negatives just stand more due to their vitroil), but that may just be the Bioware haters being noisy.
That's actually a pretty general trend in feedback. People are more likely to be vocal when they don't like something instead of when they like it, so you can bet that a larger percentage of players who didn't like the game came online to post about it as compared to the percentage of people who liked it.
#341
Posté 02 décembre 2015 - 07:57
That's actually a pretty general trend in feedback. People are more likely to be vocal when they don't like something instead of when they like it, so you can bet that a larger percentage of players who didn't like the game came online to post about it as compared to the percentage of people who liked it.
Sure, but usually when that happens other people will jump in and defend it if they think the other person is off base; I see very little defense of DAI. Of course it could simply be that DAI is popular with people who are not regulars on gaming forums (and thus aren't there to defend it) and isn't popular with the "hardcore" crowd. It could simply be audience demographics, its hard to know for sure. All I am saying really is that it has some vocal fans and some vocal critics (fans being louder early, and critics louder later on), hence the response seems mixed.
#342
Posté 02 décembre 2015 - 10:05
What exactly "constitutes" a good game?
In my portefollio there are many good games and many of these I abandoned after 1 hours of play. Just couldn't get into it. Bioware is one of the few game developpers that can glue me from beginning til end to a game, multiple times, DAI included. Did I critique DAI, yes.
In the end the only thing I can say for certain is that the amount of hours gameplay where very much worth the buy, in other words very much bang for buck regardless of what I think of the game.
To me a good game, a really good game, is one that has a deep and captivating story and/or excellent gameplay. I consider Planescape Torment to be the best game story-wise I've ever played, like reading an amazing book, and one that I cannot put down ![]()
I also love the story in Dragon Age Origins, because of the characters you meet, and the engaging quests, but what Origins does better than Planescape Torment, is the gameplay.
For a possible DA4 I hope Bioware adds some more cRPG, make the story more focused (I liked Trespasser!) and remember at launch that they have fans who play on PC with a mouse and keyboard.
Edit @Bioware: Please do like Bethesda and hand us an official modding toolkit ![]()
- ESTAQ99 aime ceci
#343
Posté 02 décembre 2015 - 01:24
Its now a year since the OP was posted, and I think we can safely say that the reaction to DAI is mixed. Some people love it, some people hate it, and some people feel indifferent. The professional reviewers definitely viewed it favourably, although I think they tend to rate games a tad too generously most of the time, but the general public reaction is more mixed. User scores on Metacritic are significantly lower than those given by the pros, but one must always take Metacritic with a big grain of salt (trolls and general gamer dissatisfaction with everything). On the various forums I frequent, I feel like I see more negative comments about DAI than positive ones (or maybe the negatives just stand more due to their vitroil), but that may just be the Bioware haters being noisy. Based on what I can see, I think the reaction seems pretty mixed and DAI will remain controversial for the foreseeable future (until DA4 gives us something new to argue about).
Speaking for myself, I find I have ambivalent feeling about it. There are aspect of it I have come to appreciate (after initially hating almost every aspect of it), and there are parts that continue to rankle.
I really just hope Bioware is listening to feedback and even one year out sees what the lasting impression of the game is. I really hope they don't just take their awards and partial journalistic praise and move on without listening to consumers.
Sure, but usually when that happens other people will jump in and defend it if they think the other person is off base; I see very little defense of DAI. Of course it could simply be that DAI is popular with people who are not regulars on gaming forums (and thus aren't there to defend it) and isn't popular with the "hardcore" crowd. It could simply be audience demographics, its hard to know for sure. All I am saying really is that it has some vocal fans and some vocal critics (fans being louder early, and critics louder later on), hence the response seems mixed.
I would also think that if people are still posting their like/dislike/criticisms one year on, they are less likely to be casual gamers or casual fans of the series and more committed to the company, the game franchise, or even just voicing their opinions. I don't really comment on other games, I don't have the time or energy, so Bioware is the only recipient of my feedback.
If there is still a lot of negative feedback without much pushback, it could be that the lasting impression is overall less positive, and the people who really liked the game are either fewer in number or have moved on and aren't as committed to the franchise. This is my completely biased opinion, of course ![]()
- Hexoduen et ESTAQ99 aiment ceci
#344
Posté 02 décembre 2015 - 03:12
#345
Posté 02 décembre 2015 - 03:14
I like a good story in a game so I didn't mind the gameplay that much. I can understand others not liking it. They really need to do something about the combat system in the next game
#346
Posté 02 décembre 2015 - 04:05
I liked DA:I guess there no denying it, but i also grew very very bored of it very very fast an none of the DLC changed that, id rather play through DA:O or DA2 again than DA:I, heck the first 2 are still installed, DA:I was deleted ages ago an thats a first for a BioWare game
- vbibbi et ESTAQ99 aiment ceci
#347
Posté 02 décembre 2015 - 08:15
I really like DAO with it's throw back dice mechanics and the ability to miss. The gameplay is great too.
I just played MassEffect 2 and while I didn't like it as much my many hours playing it seem to indicate that I do really like it, ha ha.
Just started ME3 too early to judge but I love it so far because the presets are the same so I can recreate my hero.
I think DA2 is way undervalued with good gameplay and combat and also the ability to allocate stat. points.
I think Dragon Age should be like ME1 with the 3 digestable areas and good story.
I hate DAI. It was pretty good the first time through but to me the replay value is awful.
If DA4 is like DAI I won't be happy but I will buy it for story. ![]()
- Milana aime ceci
#348
Posté 02 décembre 2015 - 08:28
People who are dissing Skyrim are off their meds. Skyrim was ground-breaking when it came out in 2011. It's no point comparing it to all the games AFTER it because those games are obviously simply improving upon ground Skyrim broke.
Skyrim was legendary, and took everything to the next level, regardless of something silly like bugs. The bugs didn't affect my experience at all , they are inconsequential to the overall fact that yes, Skyrim was a herald for the industry. Bar none.
I personally only put in 10 hours into playing vanilla Skrim before giving it up which I found very surprising given the fact that I played Oblivion and both Fallout 3 and New Vegas to death. And now that Fallout 4 is out I am currently into the game to 140 hrs. I have no idea why except maybe that the story just didn't reach out to me and pull me in. I have often thought about reinstalling and trying it out again , but I simply cant find the motivation to do so.
#349
Posté 02 décembre 2015 - 08:59
I was disappointed in how they butchered the mage class to being only basically elementalists. Killed being a mage for me, I loved being a healer, debuffing enemies and what not.
#350
Posté 02 décembre 2015 - 09:55
I personally loved it. I'm a diehard MMORPG player (mostly LOTRO) and ME fan, but honestly I've played DAI on constant multiple playthroughs for nearly three months now, and I love it beyond the telling. It's my favorite game ever. I like plenty of other games as well -- Skyrim and the Fallout series, etc., but something about DAI really resonated with me.
I had no issues with the game mechanics or combat system, and while I missed being able to heal allies (I'm almost always a mage/caster), I liked the challenges that brought as well.
I meanwhile loved the most important aspects of the game for me -- the beautiful and complex writing, the superb production values, the gorgeous music, the wonderful voice-acting by everyone involved (with special kudos to Freddie Prinze, Jr. on Iron Bull (because: awesomeness). I loved the way the game handled sexuality and sexual orientation as non-issues (except in the very moving Dorian mission), and loved that we even got a trans character in the wonderful Krem. I loved the way it (typical of Bioware) continued to ask us to make thoughtful and difficult decisions.
For me, a good game for me offers a world you want to live in, and DAI did that for me to an incredible degree. Fantasy, beauty, rich world-building, complex characters, humor, etc.? I'm there.
I was also really delighted with the thought put into your friendships and relationships and how they grew (or deteriorated). I was a Bullmancer, and I loved how rich, thoughtful and complex that relationship was. As well as being surprisingly sexy and hilarious as well.
Most of all, I loved that the game also ended in a way that had me replaying literally right away. Like, I couldn't wait to replay (after I finished the DLCs) because I was gobsmacked by Solas's revelation. I loved the DLCs, and especially thought Trespasser was superb. It was so complex and thoughtfully written, and such a game-changer, that it made me incredibly psyched for where the series might go in the future. And then of course I also immediately rerolled a brand-new (faster) playthrough as a Solasmancer. (My first playthrough I took my time and did every single quest, collected every shard -- I must have spent 200+ hours in DAI. Probably 300. Sometimes I'd just stand in the tavern and listen to the Bard. I mean, I just fell in love with the whole experience.
So for me, absolutely, DAI was worth every penny (and I spent the $70 bucks on the GOTY edition). It has been a rich and wonderful experience, and seriously -- in some small ways, as a fiction-writer -- life-changing. It showed me how rich and genuinely creative a game world could be. I loved DAO and thought nothing could be better than Mass Effect 2, but I thought DAI was really stunning, and it built beautifully on expanding the world and decisions of DAO into an even bigger universe.
I love this game and love these characters, every one of them. They felt real to me, as real and flawed and lovable as the best characters I've encountered in novels and movies and television.
Just my 2 cents.
- loyallyroyal aime ceci





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