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Correct me if I'm wrong, but it seems as if fan reaction towards Dragon Age: Inquisition has been disappointment. What are your thoughts?


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#351
hoechlbear

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Sure, but usually when that happens other people will jump in and defend it if they think the other person is off base; I see very little defense of DAI. Of course it could simply be that DAI is popular with people who are not regulars on gaming forums (and thus aren't there to defend it) and isn't popular with the "hardcore" crowd. It could simply be audience demographics, its hard to know for sure. All I am saying really is that it has some vocal fans and some vocal critics (fans being louder early, and critics louder later on), hence the response seems mixed.

 

 

Over the past year, I've read threads about DAI in a lot of different forums (and not only forums dedicated to other games) and in all of them, most of the replies were from people who didn't like DAI (and their reasons were pretty much what it has been said here 100 of times already, so they didn't strike me as "haters"). Even those who say they liked it, agreed that the game had a number of flaws and it wasn't a "great" game. Some of those people even said they didn't play the previous games, so they seemed like casual gamers that were attracted to DAI because of all the publicity and hype it was created before it was released (which was probably Bioware's intentions all along, to bring more people into the franchise). But I honestly don't think DAI left a good impression on those casual gamers at all. And you can see among the most loyal fans of the franchise that the opinions are very mixed.

 

DA has a very strong fanbase, it might not be big, but it's solid, and they are usually very vocal, but it does seem that they aren't as vocal about DAI. It may be because they think it's a good game but not good enough to shout it to the skies. I'll give this one example because I have no other, but if we look at The Witcher fans, they are super vocal, specially with TW3, you only have to go to TW's facebook and see the amount of likes, comments and praises the game gets and then go to DA's facebook page (which has more likes than TW's, btw) and you barely see any of that, even around the time the game was released.

 

It's impossible to guess how many people like the game and how many don't.. I guess the DLC sales would help to understand that a bit, since people (specially casual gamers) who were disappointed with the game probably haven't bought the DLC. I haven't and I'm a huge DA fan, but I just want to pretend DAI never happened...


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#352
voteDC

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The thing I continue to find odd is how Bioware seemingly want to distance themselves from the first game in the series, which as far as I can see is the one people talk about most fondly.

You can see the distancing in how the characters from the first game now look almost nothing like themselves, I didn't recognise Leliana until she spoke and Cullen must know a great plastic surgeon, yet characters that made their debut in Dragon Age II are instantly recognisable as themselves.



#353
thats1evildude

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I only participate in one other forum. The opinions about DAI were all over the map, but the only people who hated DAI were the ones who hated DAO and DA2.
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#354
fizzypop

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1. My criticism of the game has been stable and I don't really back down from my POV easily. So going forward at least for me it will likely remain the same. MEH. I really hate giving that as a rating, but the truth is this game didn't wow me as much as it could have. Bioware forgot one important thing the same thing fallout 4 is forgetting too. Story. It matters. People like meaningful interactions with the world. They like feeling like their characters. It is probably the single most important aspect in any rpg. It is what makes people overlook crappy mechanics or so-so environments/graphics. DAO is nothing special if you focus on combat for instance. The combat was awful and the clunkiness of it surpassed most other games. The rehashed environments and graphics that look much older than when the game was actually released. Yet I still love the game despite that all because what drew me in was the story, the world, the characters, and MY warden. If you can get that right most of the rest doesn't have to be perfect. It just needs to be playable. I think most rpg games are forgetting what makes an rpg an rpg.

2. I came in weary of bioware because of the ME3 fiasco. The reason I preordered DAI was cut from the game and never saw the light of day. I'm sure you can guess my feelings on that right about now. Twice I have bitten by bioware and received a product that was different from what I bought. I won't make the mistake again. I won't swear off Bioware because I really like DA and ME series, but I won't give them my money until they can prove they are worth it.

3. I think there was a lot of hype and excitement for the game which is why it received such positive reviews to begin with (I don't trust reviews until the game has been out for a few months), but I think that it will settle into "meh" territory. Not as bad as DA2, but definitely not worth the title of game of the year. Then again I feel this way about most games. I find that the gaming market is desperate for a good game because so far we have only gotten disappointments.


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#355
fizzypop

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Hmmm... when I finally got around to Skyrim I found that it was pretty meh. Better than Oblivion, worse than Morrowind. What's supposed to be so great about Skyrim? It looked like just another TES game to me.

The reason I like skyrim is it made TES accessible to me for one. I tried oblivion or maybe it was morrowind? Whichever one is only in FPS. I couldn't actually play the game because I can't be in FPS. Makes me sick to my stomach and triggers my migraines. Anyways Skyrim made the story, lore, and environment more accessible to me. I never liked TES until that game. Which I know makes me terrible fan, but that's the truth. The second reason I like it is because the modding community is strong and active even several years after its release. The modding community makes skyrim truly great imo. I can tailor the game to my play style and do almost anything I want. There is literally years of gameplay value in it. One of the best buys I've had in years. I can't say that about most games either.

That being said I wouldn't want DA to copy that because I don't think that fits the DA series. Though making the game more moddable would improve the life of the game. I really hate that developers limit the modding community. It does nothing, but improve your game. It is beyond me why they do it.


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#356
AnUnculturedLittlePotato

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I know some people love the game, but the general attitude on here has been very mixed. If I'm being honest I've see a lot more who are disappointed than people who are pleased. It seems as if Bioware was aiming very high with this game, but fell completely short to a lot of you. So many people on here have been voicing their displeasure, and those who bother to give their own personal score of the game have been giving 6 and 7s. Seemingly low for a game of this budget and scale.

For those reasons, despite my personal feelings on the game, I feel like I have to acknowledge that it's critical and commercial success aside, Dragon Age: Inquisition seems to have been another disappointment to the fans. Some thought that this would end up being Bioware's big comeback. The game that would be measured up against the quality of games like DA:O or ME2, and most would agree it's as good as those titles. But as of right now it doesn't seem so.

 

So many questions have flooded my mind from this, I have to get them out there:

 

1. 6-12 months down the line will DA:I be viewed in a more positive or negative light? Will those who were harsh on the game gain more of an appreciation for it, or vise versa?

 

2. For those who don't like the game or were really disappointed, what's your attitude towards Bioware and the Dragon Age series at this point in time? Are you no longer a fan? Are you giving up on it? Do you have low expectations for it's future?

 

3. Are a lot of fans really disappointed with the game, or is this the voices of a few being really loud? When the dust settles, will there be a lot more positivity towards this game a few weeks from now?

Loud people are loud. Whether their a minority or not is irrelevant.

The less bioware listens the better tbh. They overcompensate way to much and make people really pissy. The forums general sense of entitlement about DLC didn't raise any opinions.

I'm not a fan, never was and I never will be. Bioware has no loyalty nor should it think to command any. The dust will settle, as it always does, because complaining get's exhausting.


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#357
AnUnculturedLittlePotato

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The thing I continue to find odd is how Bioware seemingly want to distance themselves from the first game in the series, which as far as I can see is the one people talk about most fondly.

You can see the distancing in how the characters from the first game now look almost nothing like themselves, I didn't recognise Leliana until she spoke and Cullen must know a great plastic surgeon, yet characters that made their debut in Dragon Age II are instantly recognisable as themselves.

1731706-dragonage2_2011_03_12_18_11_31_7

uh



#358
Cobra's_back

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I think it's a huge step up from DA2 and ME3. Once all the bugs are fixed I feel like it will be seen in a more positive light. My problems are (aside from the bugs) that I hate the combat, the main story is disappointingly short, and there are some touches and details missing that make it feel more like a random game than Dragon Age.

My thoughts exactly. I have played DAI several times and really enjoyed it.



#359
SwobyJ

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1731706-dragonage2_2011_03_12_18_11_31_7

uh

 

I think they mean Varric, Cassandra, DA2 Flemeth, MP Isabella, appearing in DAI.



#360
AlanC9

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The thing I continue to find odd is how Bioware seemingly want to distance themselves from the first game in the series, which as far as I can see is the one people talk about most fondly.
You can see the distancing in how the characters from the first game now look almost nothing like themselves, I didn't recognise Leliana until she spoke and Cullen must know a great plastic surgeon, yet characters that made their debut in Dragon Age II are instantly recognisable as themselves.


Weren't Cullen and Leliana redesigned for DA2?

#361
Darkly Tranquil

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I only participate in one other forum. The opinions about DAI were all over the map, but the only people who hated DAI were the ones who hated DAO and DA2.


I hang out on quite a few forums, and the most common opinions I have seen can be summed as "DAI is better than DA2, but not as good as DAO" or "When compared against Witcher 3, DAI is very lacking" (Please note, these are not my opinions, they are just typical of the comments I see when DAI comes up in the discussion). The people who dislike DAI the most seem to be the old school hardcore crowd (the RPGCodex types), and the dudebro FPS crowd who hate RPGs generally.

#362
MrCrabby

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I still have not finished the game, which I have had for a year, and I probably never will. In a nutshell:

 

- Combat sucks, at least on PC and is non-stop.

- Barely any character interaction or development.

- Other then the ball, no quest that isn't "Go here, kill everything and come back".

- Waiting real time at the war table is ridiculous, as are all the MMO type nonsense. If I wanted to play an MMO I'd go play one.

- I am almost through the main quest and guess what...I don't care how the story ends. I also don't care about most of my party members.

- DLC is more of the same. As if there wasn't already enough hack and slash.

- Hyped features like different results from choices and building a stronghold are missing. Screw that!

 

Bioware is not the company it once was that's for sure.


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#363
Beomer

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Weren't Cullen and Leliana redesigned for DA2?

 

I'm too lazy to look for pics but I'm fairly certain Cullen has been redsigned twice, both for DA2 (because of new art style) and then for DAI where he became a major character.

 

 

The thing I continue to find odd is how Bioware seemingly want to distance themselves from the first game in the series, which as far as I can see is the one people talk about most fondly.

You can see the distancing in how the characters from the first game now look almost nothing like themselves, I didn't recognise Leliana until she spoke and Cullen must know a great plastic surgeon, yet characters that made their debut in Dragon Age II are instantly recognisable as themselves.

 
I think that choice was made after DAO itself, before even Awakening was out. In fact I remember from Brent Knowles' blog post after he left the series and the studio, that the reason he left was them taking the series into a direction he disagreed with and didn't want to be a part of.
Why they made that choice is anyone's guess. Piecing together tidbits from interviews and articles I've read over the years, I think they did it because it was unfeasible to make another game with the scope of DAO and because they wanted to target a wider audience and draw in some of the younger crowd. I mean it was 2009 and the development cycle had been around what...4-5 years? So maybe the game had been considered 'with the times' at its inception during '04-'05, but in 2010 someone decided that it was time to shake things up....
So here we are, for better or for worse. And like Dagna says about the HoF, it was a dark time, there was one light and that was Dragon Age Origins.


#364
vbibbi

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I think that choice was made after DAO itself, before even Awakening was out. In fact I remember from Brent Knowles' blog post after he left the series and the studio, that the reason he left was them taking the series into a direction he disagreed with and didn't want to be a part of.
Why they made that choice is anyone's guess. Piecing together tidbits from interviews and articles I've read over the years, I think they did it because it was unfeasible to make another game with the scope of DAO and because they wanted to target a wider audience and draw in some of the younger crowd. I mean it was 2009 and the development cycle had been around what...4-5 years? So maybe the game had been considered 'with the times' at its inception during '04-'05, but in 2010 someone decided that it was time to shake things up....
So here we are, for better or for worse. And like Dagna says about the HoF, it was a dark time, there was one light and that was Dragon Age Origins.

 

But what does that mean, the scope of DAO? DAI is larger (if shallower). And how long was DAI's development cycle?

 

I really am surprised at how much Bio seems to be distancing itself from DAO. DA2 I can understand, even though I like the game. But when Darrah sees the third game in a series as the perfect time to change direction and "find an identity" for the franchise. Why veer away from the successful game which began the series and brought the name recognition to consumers? DAI feels less like they've found a true identity and more like they're streamlining everything and trying to copy other successful companies in game design. DAI feels very different from DAO (and DA2), so if this is the direction the games are going, DAO was a fluke?

 

/rant at Bioware


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#365
introverted_assassin

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I was a diehard fan of the Origins. I thought Dragon Age 2 was better than the reception it got, but still not nearly as good as the first one. Dragon Age Inquisition, on the other hand, was incredibly disappointing to me. What really bothered me was the quality of the writing, and the generally more tolerant and inclusive world state. A lot of the political and social drama, what I believe really grounds good fantasy, and made the first game interesting, was neutered when things like the alienation and segregation of elves, or the subtle homophobia, and somewhat less subtle misogyny, of the world either took a backseat, or were completely removed. The power of these issues lies in their existence in reality, making the story more relatable, and potentially more meaningful. Also the lack of distinct geographic ethnic groups, the inclusion of African looking peoples in a world in which none, or else very few African looking people were present previously, and the liberalization of the Qunari, all came together to make the game feel unnervingly politically correct, and atypically (by my experience of the series) diverse. I'm fine with the inclusion of any type of person, so long as it doesn't feel completely out of place or pandering (which in this story, I often feel that it does).
The gameplay and PC port, which were promised to be more than adequate, were disappointing and couldn't carry me through my disappointment with everything else. I imagine I'll be much less excited about any future release of Bioware's, as their last two were very disappointing to me all around. I might try Andromeda. Might.


bolded the part i side-eyed. because how in the world can that contribute to your disappointment unless you're ya know...racist?(and if you're black typing this, then lordt) :ph34r:

#366
vbibbi

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bolded the part i side-eyed. because how in the world can that contribute to your disappointment unless you're ya know...racist?(and if you're black typing this, then lordt) :ph34r:

At least for me, the argument is more the inconsistencies between games in depictions of diversity. I am glad there are different skin tones in DAI and the game isn't a vague Western Europe analogue. But it's jarring when DAO was much more generic English fantasy ville and then suddenly in DAI the population has changed.

 

There's nothing to do about it, really, but ideally the racial diversity would have started in DAO, so that it's consistent between games.



#367
Beomer

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But what does that mean, the scope of DAO? DAI is larger (if shallower). And how long was DAI's development cycle?

 

I really am surprised at how much Bio seems to be distancing itself from DAO. DA2 I can understand, even though I like the game. But when Darrah sees the third game in a series as the perfect time to change direction and "find an identity" for the franchise. Why veer away from the successful game which began the series and brought the name recognition to consumers? DAI feels less like they've found a true identity and more like they're streamlining everything and trying to copy other successful companies in game design. DAI feels very different from DAO (and DA2), so if this is the direction the games are going, DAO was a fluke?

 

/rant at Bioware

 

I think the scope means all the work that went into designing each and every quest and character instead of throwing the player in a vast open (admittedly beautiful) world with MMO like quests. DAO was....richer. There was more story in there. And I don't want to start any arguments so this is just my opinion.

In fact we have it from the horse's mouth. DG has said in his recent interviews that they put in all they had in DAO because they didn't know if there was going to be another game. They gave it everything to make it as complete and as amazing they could make it but there was still stuff, like the human commoner and barbarian origin stories that were cut. And how now that the series definitely has a future, it is not possible to make a game like that again.

 

The biggest reason for change though, I'm fairly certain was because of the time and general trends in gaming. Everyone was streamlining stuff. Making it more 'accessible' for the less hardcore crowd. The unvoiced protagonist vanished, and with them went the exhaustive dialogue choices. The controls became more 'accommodating' for controllers and gamepads and worse for keyboard and mouse.....honestly there's no point in discussing all this because it's been done to death. Does not take a genius to see what the next one is going to play like.  -_-


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#368
DarkSun09

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People need to temper their expectations. There is only so much they can do. Can't please everybody. Like... some people want every single choice/decision they make to have lasting, tangible consequences... as if it's real life. It's a game, ppl. Understand that. Be reasonable.

Also, most people who are content or satisfied with something generally just enjoy it and move on. Forums and comment sections are always filled with complainers, but they don't make up the majority. They're just really loud and really passionate.
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#369
vbibbi

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People need to temper their expectations. There is only so much they can do. Can't please everybody. Like... some people want every single choice/decision they make to have lasting, tangible consequences... as if it's real life. It's a game, ppl. Understand that. Be reasonable.

Also, most people who are content or satisfied with something generally just enjoy it and move on. Forums and comment sections are always filled with complainers, but they don't make up the majority. They're just really loud and really passionate.

Going from these forums, people who are passionately in favor of the game tend to stick around the character threads or more social threads, and the people who post their criticism are in the feedback section. So I don't know that I can say the loudest people are the complainers; there's a fair share of fans also posting on here.

 

Plus there have been threads here about "what DAI did right that we'd like to see in DA4" as well. Who knows how useful any of these threads are since the devs rarely post here now. Hopefully they're still reading threads as they claim to do.



#370
Iakus

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Hmmm... when I finally got around to Skyrim I found that it was pretty meh. Better than Oblivion, worse than Morrowind. What's supposed to be so great about Skyrim? It looked like just another TES game to me.

I got bored with Skyrim pretty quickly too.  But the Interesting NPCs mod literally added hundreds of hours of play for me.

 

So yeah, I guess Skyrim was a blank canvas for other people to draw on


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#371
Iakus

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My own views on DAI:

 

Good main story.

 

Great characters

 

Great music

 

Beautiful semi-open world that was, frankly, too big for the content put in it.

 

Rather hit-and-miss side content with too few side-stories.  Got better with Jaws of Hakkon though.

 

Rather unfortunate combat changes, focusing too much on pew-pew and hack 'n slash.  No real tactics.


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#372
Ieldra

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For DA4 under Patrick weekes expect this kind of transformation 

Maybe. I'm not exactly confident either, but I'll wait and see. The DA team hasn't disappointed me yet in major ways.



#373
AlanC9

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There's nothing to do about it, really, but ideally the racial diversity would have started in DAO, so that it's consistent between games.


Didn't we have a bunch of chatter about this on these boards back then? Nobody knew how races -- or maybe ethnicites --were supposed to work in Thedas.

#374
AlanC9

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I think the scope means all the work that went into designing each and every quest and character instead of throwing the player in a vast open (admittedly beautiful) world with MMO like quests. DAO was....richer. There was more story in there. And I don't want to start any arguments so this is just my opinion.


The funny thing about this argument is that it looks like Bio just traded one kind of work for another. DAI areas would take a ton of work unless Frostbite is way easier to work with than I think it is.

#375
rapscallioness

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DAI was a fun romp. It was a beautiful, fun romp. It never grabbed me emotionally, but it was fun.