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Correct me if I'm wrong, but it seems as if fan reaction towards Dragon Age: Inquisition has been disappointment. What are your thoughts?


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#426
OldSwede

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No, it's somewhere else, no need to be confused :D

 

You see, i just asked to not call anyone who disliking homosexuality/homosexualism as homophobic, but i being harrassed for asking such thing as if i am guilty of something...

 

Aha, I see. Well, that's quite an interesting thought that I had never considered. Me, not disliking homosexuality one bit, never have been. In fact many of my friends are, and I'd defend them to my death, so I could easily - right now, since that is my first, honest, reaction - argue that Yes, I'd consider you homophobic.

 

But there are reasons behind disliking it, and I do not know you personally, so I have to (somewhat shamefully) admit that OK, I can't.

I feel it's something to consider, to ponder, what you just said.

 

Although, I can't do that either -lol not right now anyhow, just going to bed, been up all night (it's 10 AM here) ...and honestly i might not even come back to the forums in a while (that would be typically me).

 

But you really did make me have to rethink my own prejudices.

That's a good thing! :D

 

edit: K, off to bed w/me, no more sp edit for me now lol (Dang, I  was in the spoilers forums. I have to run - now!)



#427
TobyJake

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I don't know if I am out of step with games as they are, but a huge difference between games like BG2, DAO and DA2, Inquisition is the absence of interaction with companions.

I could talk to Viconia as I pleased, I could have chats with Leliana as we progressed through Ferelden.

This was blindingly obvious in Kirkwall. Any and all interaction was directed to pre-arranged slots. You could not talk to Isabela outside of designated areas. And it is the same with Inquisition.

I tried to do Hinterlands with a mage(me) and Sera. Total waste of time. Possible to do so but devoid of any and all emotion.

Banter just hides the lack of companion design. Companions, while interesting, do not develop. 

Yes, Inquisition was a disappointment. Could do better as my old teacher would say.



#428
Anvos

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I do agree with the above that it would have been nice if Inquisition had included environment/casual talk with companions in the field.  At the same time though companion interaction did get the improvement of letting decision affect your relationship regardless of if you took somebody along.


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#429
Qis

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Aha, I see. Well, that's quite an interesting thought that I had never considered. Me, not disliking homosexuality one bit, never have been. In fact many of my friends are, and I'd defend them to my death, so I could easily - right now, since that is my first, honest, reaction - argue that Yes, I'd consider you homophobic.

 

But there are reasons behind disliking it, and I do not know you personally, so I have to (somewhat shamefully) admit that OK, I can't.

I feel it's something to consider, to ponder, what you just said.

 

Although, I can't do that either -lol not right now anyhow, just going to bed, been up all night (it's 10 AM here) ...and honestly i might not even come back to the forums in a while (that would be typically me).

 

But you really did make me have to rethink my own prejudices.

That's a good thing! :D

 

edit: K, off to bed w/me, no more sp edit for me now lol (Dang, I  was in the spoilers forums. I have to run - now!)

 

What? I am not a homophobic, i don't fear homosexuals at all. I admit i don't agree with homosexualism, it doesn't make me fear homosexuals or even hate them. I have homosexual friends too. So long as they are not doing their stuff in front of me, that's fine by me, i respect them, they respect me. If i ever bothered to against homosexualism, i will argue it with them academically, not by stoning them to death or such thing.There is no need for aggression, today world is supposedly a world where people use their brain maturely..

 

It is the same with don't like a rock band because their music suck, no need to burn the stage while they performing their music isn't it? But the band supporters or fans love to call the ones who dislike their favorite band with anything unpleasant, that's immaturity.

 

We must accept that not everyone like what we do, not everyone can accept us, but to force everyone to like what we do and accept us, making us no better than the ones who against us...



#430
Cantina

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I don't know if I am out of step with games as they are, but a huge difference between games like BG2, DAO and DA2, Inquisition is the absence of interaction with companions.

I could talk to Viconia as I pleased, I could have chats with Leliana as we progressed through Ferelden.

This was blindingly obvious in Kirkwall. Any and all interaction was directed to pre-arranged slots. You could not talk to Isabela outside of designated areas. And it is the same with Inquisition.

I tried to do Hinterlands with a mage(me) and Sera. Total waste of time. Possible to do so but devoid of any and all emotion.

Banter just hides the lack of companion design. Companions, while interesting, do not develop. 

Yes, Inquisition was a disappointment. Could do better as my old teacher would say.

 

Yep. Agree with you there. I could sit here and write up everything wrong with DAI, but that would take up so much time.

 

I'd say my two biggest pet peeves of all are:  How the game holds your hand from start to finish and how utterly boring the story was.



#431
thats1evildude

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Yeah, I'm pretty sure homosexualism isn't a real word, and homophobic is not a noun. Post all the weird rants you want, but leave the English language out of it! :angry:
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#432
Iakus

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The main game is full of pointless levels, a cacophony of pointless fetch quests, and the story completely falls apart after Hallamshiral.

 

In order to get a good ending, I have to pay EA more money to get Trespasser.

 

I absolutely, 100% REFUSE to do that.

 

I am dismayed there wasn't an ME3-style uproar at the fact EA basically sells the ending of the game for $15; I should GET THE ****** ENDING with the actual game. This extra charging for plot-critical elements has just gotten progressively worse and worse until now, where the ending is being held hostage behind a paywall and if you don't pay it you can't finish the story. This is absolute horseshit. I'm not buying it, and I'm not buying the next Dragon Age. I'm probably not getting the next Mass Effect either. EA just keeps destroying everything they own, it's sickening.

The endings in the base game were fine.  Yes, Trespasser adds more detail ("clarity and closure" I guess one would call it) but the originals stand fine on their own.

 

ANd this is coming from someone who is very much part of the "ME3-style uproar"


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#433
Shechinah

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The endings in the base game were fine.  Yes, Trespasser adds more detail ("clarity and closure" I guess one would call it) but the originals stand fine on their own.

 

ANd this is coming from someone who is very much part of the "ME3-style uproar"

 

There is nothing in the ending for me personally to be upset about. It felt safe and actually a bit reminisent of the ending to Dragon Age: Origins; the villain is defeated, a victory party is thrown, companions talks about what comes next for them respectively  and a plot thread is left hanging.

 

We even have the sequel hook in the post-ending DLC where we chase down a former companion though I personally felt that this time around it was more satisfying overall and throughout.

 

Personally and I'll emphasis personally, I much rather prefer this kind of ending where it is a bit of both having questions and closure. It's not that there is nothing interesting to be found in other endings but after the Mass Effect trilogy ending and the Dragon Age II ending, it was nice to experience this kind of ending.   
 


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#434
thruaglassdarkly

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I can only speak for myself, but DAI was nowhere near a disappointment for me.  It was just about everything I expected. If I'm completely honest, and removing some of my nostalgia bias, I'd say Origins and Inquisition are now 1 and 1A on my list of favorite Bioware games. Granted, DAI does a lot of things that I like in my interactive entertainment, and some of them don't work for everybody, but in my case I would rather play DAI ten times in a year than play most other vg franchises once.  

 

Generally I'm not aggressively vocal about my feelings on the internet (as you can probably tell from my total number of posts), but I've seen evidence that there is a fairly large contingency with similar feelings about the game. What that means for the future of the franchise, I can't say, and I really don't expect (or hope) that Bioware builds future games to cater to my specific desires. If I hadn't allowed myself to open up to different ideas of how to construct an RPG, I never would have found Bioware in the first place.

 

There is nothing in the ending for me personally to be upset about...  

 

 

That's my general feeling. I don't require a "difficult" ending to feel satisfied. While I don't have any particular reservations with the DAII or ME3 endings, frankly it was kind of nice to experience some general positivity and closure at the end of the game.  In a vacuum I have no problem with tragedy or nihilism (assuming they are well-executed and properly set-up in the narrative), but I like a little balance in my experience.

 

As for Trespasser, the ending certainly isn't required viewing, but it is rather well executed for those willing to fork out a little more for a DLC.  IMO it featured the best of the Bioware endings (at least of the games I have played).  They effectively wrapped up one hero's adventure while learning from some of the frustrations with previous endings. Yes, they are setting up the next game (this something you have to do with a successful IP), but as Bioware always does, I'm sure we will get all the requisite exposition for the next story whether players have touched the previous games or not. 


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#435
Bizantura

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I was one of the rare folk who loved it from the beginning, and have the posts here on the BSN to prove it :P

 

(Getting to this thread late - after 5 playthroughs and a platinum trophy I've seen this game in and out, and I'm largely out of the fandom until I hear DA5 announced.)

 

Others have dissected the fan reactions here.  I do have to note that about a month before DAI came out, fan judgments out of the gate on DA2 suddenly became a lot more friendly.  See up until the release of DAI, DA2 was the evil game, the proof that BioWare had jumped the shark.  I had liked that game too, and was defending it.  Then just before DAI came out, there was an explosion of threads on the BSN about how DA2 was a good game and unfairly maligned.  It was like folk were saving up their bile and rage for the next entry in the series.

 

I've seen this dynamic before in the Final Fantasy fandom.  I'm old enough to remember that Final Fantasy 7 was widely considered by fans to be jumping the shark because of the extreme genre shift.  It's now considered one of the greatest video games ever made, but every sequel has been terrible and a disaster...until its sequel comes out and rehabilitates it.

 

I think it's something about internet culture.  People seem almost afraid to admit they like something.  Is it a fear of hoping something will be good, and being disappointed?  Is it because bad reviews are more entertaining and focus attention more on the reviewer and their entertaining takedown of a game, rather than on the game itself?  There has to be a reason why no one watches shows with names like "Friendly Joe" and "The Pleasant Video Game Nerd."

 

Still there was something specific to this game itself, though - a hatred right out of the gate.  Massive numbers of people were giving it a flat 0 on Metacritic within minutes of its release, and I'm sorry but even "Ride to Hell" and "Big Rig" and "E.T." didn't get flat zeros from critics when they were released.  There was a concerted trolling campaign to bring down this game, including a lot of people on this board with only a few posts to their names and long and vicious screeds about the game and how it was the worst ever.

 

Why?  Probably multiple reasons, but one I notice is that while BioWare has a lot of devoted fans, but it's also had a significant hate-base that does not like the progressive attitudes in its games.  Gay characters, trans characters, strong female characters tend to attract hatred, and it's something as a gay gamer I really, really notice.  There were a few nasty posts on the subject here, thankfully shut down, but on the larger internet it was worse.  They weren't even allowed to sell the game in India because of Dorian and the other gay-positive material that they refused to censor.

It's part of the reason I react so badly to the calls to make the game more like the Witcher 3.  I've watched the Witcher 3 being played, and I'm sure it's not a bad game but I've seen nothing in it that makes me want to pull away from Dragon Age 3.  It's a good enough game, shiny enough graphics for this generation, and a pretty bog-standard fantasy story that seems to hit most of the clichés like stations of the cross.  I suspect the love of it has to do at least partly with Gerralt, a husky action-hero voice, multiple (exclusively female) partners, and magical anti-pregnancy and anti-STD powers and who is very absolutely straight and male.  No temptation whatever to romance a Dorian character, or even to have that possibility raised - there's none to romance.

 

There was a hatred for DA3 before anyone could honestly say they had tried it.  Something big motivated that hate, and it could not have been the game itself so early on.  Not that people can't like a game, or like another instalment better - after the initial hatred here, people made good and informed cases for DAO or DA2 being superior - but the rage was so absolute, so sudden, and so extreme that it did not feel like a reaction to elements in the game so much as to something the game represented.

As for the bugs, there were almost none on the PS4 that I played on.  The PCers got the worst of those, and had a legitimate right to complain out of the gate, which gave me a bit of Shadenfreude.  Now you all know what it was like to play Awakening on the PS3, with no mods or patches in sight - and they never fixed that :P

 

I play both DAI and Witcher 3.  There actually different games just both RPG's and both very good games.  And as a lesbian I am frankly glad there is no gay content in the witcher 3 what so ever.  I am tired off hearing that it is allmost mandatory to have gay or other preference ingame to be a worthy game.  There is nothing wrong with DAI having gay preference in it as there is nothing wrong with Geralt just being a straight dude.  And as with so many RPG's making them RPG's is choice, Geralt doesn't have to be promiscue its up to the player!!  Refering to games not played and think what's it about is unjust to the not played game and devs who made it.


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#436
Legion of 1337

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The endings in the base game were fine.  Yes, Trespasser adds more detail ("clarity and closure" I guess one would call it) but the originals stand fine on their own.

 

ANd this is coming from someone who is very much part of the "ME3-style uproar"

Bullshit.

 

The plot in general falls apart after WEWH. The ending itself has no setup, no dramatic arc - Cory just shows up near you for no particular reason, you have to go alone for no particular reason, you have a boss fight with no setup, you defeat him, it ends. I'm fine with it just sort of "ending" if Trespasser was part of the main game and thus comprised the actual ending - doesn't make up for the contrivance of the actual ending scenario, which comes out of nowhere, but it would make the actual end of the game good. As it is, the final act of the game basically has been chopped off and you can only get it by paying EA more money.

 

Saying "if you pay us $15 more dollars we'll give you a proper ending" is blatant extortion. I won't play ball.


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#437
thats1evildude

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The ending of DAI is disappointingly rushed, though to say it occurs without set-up is inaccurate. You attack him alone because most of your forces are tied up at the Arbor Wilds, and it's clearly stated that Corypheus will not go into hiding but challenge you directly.

It could have been vastly improved with some preamble up to the final fight, where you battle through Corypheus' demons in order to reach him. Pacing is important. It would have been nice to have your other companions hold the line against the demons to give you a chance to advance on Corypheus.

That's something DAO got right: you had to battle your way to the Archdemon. You didn't just go to Denerim and BAM! Archdemon fight.
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#438
RenAdaar

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I have been on many game forums and they always look like everyone hates the game. I have come to the conclusion that gamers are never happy. 


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#439
Lady Artifice

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They know you upset seeing them eating cheese, but they insist eating cheese in front of you, they don't respect you by eating cheese in front of you....so when you express your freedom to ask them not to eat cheese in front of you, they deny your freedom of expression and calling you cheesephobic...they also deny your freedom of speech...

 

Is this serious? You actually suggest that a person not altering their behavior at your request, and disagreeing with you and your philosophy, has any effect at all on your freedom of speech?

 

Because that is the...fourth most ludicrous thing I've ever read in a BSN post. Unless they're in some way threatening you into silence, they cannot/do not in any way effect any legal right you have to free speech.


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#440
voteDC

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I have been on many game forums and they always look like everyone hates the game. I have come to the conclusion that gamers are never happy. 

I don't hate the game, it's just for me it is clear that Bioware aren't making the type of games I want from them any more.

That's fine if this is the direction that makes them money and allows them to remain in business, then I am happy for the people who work there. It just means that in all likelihood I won't be along for the ride.


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#441
ColGali

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I don't hate the game, it's just for me it is clear that Bioware aren't making the type of games I want from them any more.

That's fine if this is the direction that makes them money and allows them to remain in business, then I am happy for the people who work there. It just means that in all likelihood I won't be along for the ride.

 

Exactly the same with me. 

 

In my oppinion the game has a lot of flaws like too simple character developement, rushed and unpolished ending, a short and mediocre story, boring and one dimnesional NPCs, illusion of making chocies, and a main character you can not emotionally be attached to.

 

In return you get a huge world with OK graphics and lot of quests. However most of the quests are meaningless, and its hard to compete with the sizes of the real world, so if I want to wander around, maybe I will just step out my door. With regard to the things I search for in an rpg, DAI failed miserably.

 

First I was angry that I spent so much money on it, but considering how much time I've spent with DAO and DA2, I think the company deserved it as a goodbye gift from me :)

 

I wish Bioware good luck in its further endevours.


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#442
SardaukarElite

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Because that is the...fourth most ludicrous thing I've ever read in a BSN post. 

 

What were the top three? 



#443
MuggsBG

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I personally look at this game as a world expansion. A very expensive and beautiful world expansion. I imagine that there were enough innovative ideas on the table for it, but after the flop of DA2 pursuing them would've been too risky. The need to make it joypad friendly because of the huge console market explains the lacking tactics in gameplay. The sheer number of characters/quests makes it hard for all of them to have the substance needed to make the world less "empty". As for the plot... it is clear that it's transitional. I can only hope that sometimes after Origins, the devs sat down and saw Thedas' world for what it could be and started filling up plot holes to take it there.

Was it worth it? I never felt attached to my all-mighty Inquisitor, who even though had a castle, an army, 3 advisers and coffers of gold STILL had to pick up elfroots along his way. The sidequests felt not only like a chore most of the time, but an useless one as well considering I already had 250+ power to do nothing with. The list goes on but those stuck out the most to me.

And after all that the question for me was - can I forgive those mistakes? Well, depends on what's in store for the series. Hopefully the game made enough money for EA to get off BioWare's back and let them develop future titles with less pressure and more insight. And I do say titles plural with the hope of more chapters in the DA saga, because personally I love the setting and I intend to continue supporting it as a customer.


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#444
voteDC

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The need to make it joypad friendly because of the huge console market explains the lacking tactics in gameplay.

Here's the thing though, it doesn't.

Dragon Age Origins was controller friendly yet had the same tactics options as the PC version, camera aside of course. Even Dragon Age II understood the difference between controller and the keyboard and mouse combo.

Those two games realised that the two aren't the same and so they put the effort in to make them both good.

So I just don't understand how Inquisition became limited in this regard. Bioware know it can be done, they've done it for the previous two games in the series, so what happened this time?



#445
vbibbi

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Here's the thing though, it doesn't.
Dragon Age Origins was controller friendly yet had the same tactics options as the PC version, camera aside of course. Even Dragon Age II understood the difference between controller and the keyboard and mouse combo.
Those two games realised that the two aren't the same and so they put the effort in to make them both good.
So I just don't understand how Inquisition became limited in this regard. Bioware know it can be done, they've done it for the previous two games in the series, so what happened this time?


Multiplayer needed a streamlined controller system. And for whatever reason, they couldn't have different controls for single player vs. multiplayer. Maybe it would be too difficult to balance gameplay using two different sets of controls.

#446
voteDC

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Multiplayer needed a streamlined controller system. And for whatever reason, they couldn't have different controls for single player vs. multiplayer. Maybe it would be too difficult to balance gameplay using two different sets of controls.

Origins on the 360 had six quickly accessible powers. How many are available in Inquisition's multiplayer mode?

Aside from assigning the powers, you need never touch the radial menus in Origins. No reason it couldn't have translated to multiplayer.

Multiplayer, as much as I may dislike it, is not an excuse.



#447
MuggsBG

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So I just don't understand how Inquisition became limited in this regard. Bioware know it can be done, they've done it for the previous two games in the series, so what happened this time?

 

I wasn't just referring to the lacking tactics menu, but on that point - AI is a ****** to code. I don't know if you had those annoying bugs where companions freeze mid fight, but as I understand something about the trials messed them up. Now imagine all that with 15+ lines of tactics for every char... All I'm saying is there was probably a reason for it to get cut. Hopefully they own up to it.

However what I meant about the joypad was the whole combat process among other things. Like every spell being a circle on the ground; the auto next target fix; etc. There's a lot more harder/tactical stuff you can do faster with mouse/kb that just don't come natural with a joypad. But bitching about that is pointless... consoles are here to stay and that market is very thirsty for good RPG games. Hopefully in the future we could have advanced controls/options for stuff like that, but I would imagine that giants like Sony and Microsoft are applying some serious pressure against anything that would give PC another advantage.


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#448
Lady Artifice

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What were the top three?

I probably shouldn't say, but I bet that you could guess who wrote them.
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#449
voteDC

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I wasn't just referring to the lacking tactics menu, but on that point - AI is a ****** to code. I don't know if you had those annoying bugs where companions freeze mid fight, but as I understand something about the trials messed them up. Now imagine all that with 15+ lines of tactics for every char... All I'm saying is there was probably a reason for it to get cut. Hopefully they own up to it.

Freezing in Origins? I confess that I've never noticed it, not to say it never happened, just that honestly it's not something I've experienced. Once I setup my tactics the team obeyed what I told them to do. 

The ranged folk stayed at range. Unlike Inquisition where they seem to want to give every enemy a hug.

I would love to know what that reason is. To me there is no excuse if Origins was able to do it.

 

 

However what I meant about the joypad was the whole combat process among other things. Like every spell being a circle on the ground; the auto next target fix; etc. There's a lot more harder/tactical stuff you can do faster with mouse/kb that just don't come natural with a joypad. 

I can't help but disagree.

I've played Origins and DAII on 360 and PC. Not once while moving between them did I feel restricted, camera in Origins aside of course. That's because Bioware made the effort to make each version the best it could be.

Honestly the only reason I don't go back to the console versions of the games are the mods. Things such as Skip the Fade have become invaluable to me.

 

But bitching about that is pointless... consoles are here to stay and that market is very thirsty for good RPG games. Hopefully in the future we could have advanced controls/options for stuff like that, but I would imagine that giants like Sony and Microsoft are applying some serious pressure against anything that would give PC another advantage.

I have a 360, PS3, and Xbox One. I know consoles are here to stay and I welcome that. Bioware used to know the strengths and weaknesses of both. They seem to have forgotten though.

As to the pressure Microsoft and Sony are applying. I honestly would not be surprised but I can't imagine it is any more now than it was when Origins was released.



#450
MuggsBG

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I would love to know what that reason is. To me there is no excuse if Origins was able to do it.

 

I meant the freezing in Inquisition. As for why I don't know either... maybe it's Frostbite? Maybe something else. Like I said - hopefully they own up to it... I miss it too.


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