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Correct me if I'm wrong, but it seems as if fan reaction towards Dragon Age: Inquisition has been disappointment. What are your thoughts?


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#451
Legion of 1337

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The ending of DAI is disappointingly rushed, though to say it occurs without set-up is inaccurate. You attack him alone because most of your forces are tied up at the Arbor Wilds, and it's clearly stated that Corypheus will not go into hiding but challenge you directly.

It could have been vastly improved with some preamble up to the final fight, where you battle through Corypheus' demons in order to reach him. Pacing is important. It would have been nice to have your other companions hold the line against the demons to give you a chance to advance on Corypheus.

That's something DAO got right: you had to battle your way to the Archdemon. You didn't just go to Denerim and BAM! Archdemon fight.

I mean that the setup is contrived bullshit.

 

You and your party are back in Skyhold but somehow the whole damn army is still trudging back from the Arbor Wilds. If I have to go alone, that means Cullen left NO RESERVES, which means Cullen is an idiot.

 

It also makes no sense why, if Corypehus could have tried to reopen the breach and do it "properly" this time, WHY THE HELL DIDN'T HE DO THAT BEFORE HE ATTACKED HAVEN??? He had a huge army, he could have camped around the mountain where the Inquisition could never have stopped him and simply performed the ritual to tear the veil and won right then and there. Hell, he could still have gone to Haven and then flown back on his dragon.

 

If it's NOT the case, and he needs the anchor as the game keeps telling us, then it makes absolutely no sense why he went back to open the breach, since without the anchor he shouldn't be able to do it. He should have slunk off into the shadows to build another army and try again at a later date - not like he's going to die of old age or anything.

 

You see what I mean? The whole ending scenario is ****.


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#452
Cute Nug

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I mean that the setup is contrived bullshit.

 

You and your party are back in Skyhold but somehow the whole damn army is still trudging back from the Arbor Wilds. If I have to go alone, that means Cullen left NO RESERVES, which means Cullen is an idiot.

 

It also makes no sense why, if Corypehus could have tried to reopen the breach and do it "properly" this time, WHY THE HELL DIDN'T HE DO THAT BEFORE HE ATTACKED HAVEN??? He had a huge army, he could have camped around the mountain where the Inquisition could never have stopped him and simply performed the ritual to tear the veil and won right then and there. Hell, he could still have gone to Haven and then flown back on his dragon.

 

If it's NOT the case, and he needs the anchor as the game keeps telling us, then it makes absolutely no sense why he went back to open the breach, since without the anchor he shouldn't be able to do it. He should have slunk off into the shadows to build another army and try again at a later date - not like he's going to die of old age or anything.

 

You see what I mean? The whole ending scenario is ****.

 

The setup to almost all the main story missions are derpy so it makes story sense for the setup for the ending scenario to be consistently derpy (can't tell the Derp Wardens how derpy they are until you kill a bunch, all templars and mages in Thedas disappear so you have to go to the rebel mages or rebel templars to close the breach, the Orlesion nobles are supposed to be masters of The Game but they are just derpy, etc.).

 

The Veil makes everything in Thedas derpy which is why Solas the savior is trying to take it down.



#453
thats1evildude

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I mean that the setup is contrived bullshit.

You and your party are back in Skyhold but somehow the whole damn army is still trudging back from the Arbor Wilds. If I have to go alone, that means Cullen left NO RESERVES, which means Cullen is an idiot.

It also makes no sense why, if Corypehus could have tried to reopen the breach and do it "properly" this time, WHY THE HELL DIDN'T HE DO THAT BEFORE HE ATTACKED HAVEN??? He had a huge army, he could have camped around the mountain where the Inquisition could never have stopped him and simply performed the ritual to tear the veil and won right then and there. Hell, he could still have gone to Haven and then flown back on his dragon.

If it's NOT the case, and he needs the anchor as the game keeps telling us, then it makes absolutely no sense why he went back to open the breach, since without the anchor he shouldn't be able to do it. He should have slunk off into the shadows to build another army and try again at a later date - not like he's going to die of old age or anything.

You see what I mean? The whole ending scenario is ****.

You understand that creating the Breach was an accident, yes? That the Breach would eventually expand and consume the entire world, which isn't what Corypheus wanted? That the future world was a demon-infested wasteland because Corypheus never found a way to counter the Breach?

Him re-opening the Breach is essentially Corypheus kicking over the game board when he's realized that he's going to lose. It would make more sense to go into hiding again, but he has an ego the size of Thedas and he refuses to concede defeat to the Inquisitor, who he perceives as his rival in achieving apotheosis.

As to the lack of troops, it was made very clear that the Inquisitor HAD to beat Corypheus to the eluvian or he would win. Given that Corypheus had moved the bulk of his followers to the Arbor Wilds, it only made sense for the Inquisition to do the same.
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#454
vbibbi

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I probably shouldn't say, but I bet that you could guess who wrote them.

I like to imagine that you've printed out and framed your top ten. Wall O' Shame.


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#455
Iakus

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You understand that creating the Breach was an accident, yes? That the Breach would eventually expand and consume the entire world, which isn't what Corypheus wanted? That the future world was a demon-infested wasteland because Corypheus never found a way to counter the Breach?

Him re-opening the Breach is essentially Corypheus kicking over the game board when he's realized that he's going to lose. It would make more sense to go into hiding again, but he has an ego the size of Thedas and he refuses to concede defeat to the Inquisitor, who he perceives as his rival in achieving apotheosis.

As to the lack of troops, it was made very clear that the Inquisitor HAD to beat Corypheus to the eluvian or he would win. Given that Corypheus had moved the bulk of his followers to the Arbor Wilds, it only made sense for the Inquisition to do the same.

Yup.  At this point his resources are down to the orb, his dragon, a few Brainwashed and Crazy Grey Wardens, and himself.

 

At this point he was going to brute-force his way into the Fade.  If he succeeds in becoming a god, he'll fix things to his liking anyway.   And if he dies, so be it, he's taking Thedas with him.



#456
Meredydd

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I was and still am very disheartened with Inquisition. I won't be writing my entire review out, so here are just some main points:

  • Firstly, as a PC gamer, I found the controls to be very annoying and inconvenient. I'm usually forgiving towards older games for this, but Inquisition is a new gen game. Also, the devs made various comments about how Inquisition was made for the PC and all that, but it's obviously just another console port.
  • Storytelling and RPG elements in general were painfully average. The story was badly passed and most of the exciting things happened at the start, making for a lackluster end experience. Main story choices were minimal and had no real consequence (illusion of choice).
  • Beautiful open world, but no real reason to explore. I prefer a small world with lots of things to do than a huge open world that is lifeless and empty.
  • Forgettable (sometimes annoying) side-quests.
  • Bugs. Again, I'm usually forgiving with older games, but Inquisition is a modern AAA release. It should be polished and finished before release.
  • Companions were...not the best. Some were absolutely fantastic, whilst others were boring or unrelatable (I know this subjective, but I've seen a lot of other people bring it up so I thought I'd mention it).

As for your questions OP...

 

1. 6-12 months down the line will DA:I be viewed in a more positive or negative light? Will those who were harsh on the game gain more of an appreciation for it, or vise versa?

To be honest, I hated my first playthrough. This was mostly due to me pre-ordering the collector's edition (the first time I've ever pre-ordered a game) for my birthday, which was very expensive (I live in Australia, so VERY expensive) and I expected the game to be a lot like Origins (which wasn't entirely my fault since the devs kept saying they were "going back to Origins" and "taking the best parts of Origins and DA2."). After about 2 months I tried playing it again and came to the conclusion that it was an OK game. It was very different from the previous two Dragon Age games and had a lot of flaws, but it was by no means a bad game.

2. For those who don't like the game or were really disappointed, what's your attitude towards Bioware and the Dragon Age series at this point in time? Are you no longer a fan? Are you giving up on it? Do you have low expectations for it's future?

I am disappointed, yes. I am still a fan, but let's just say Bioware has lost my trust.

3. Are a lot of fans really disappointed with the game, or is this the voices of a few being really loud? When the dust settles, will there be a lot more positivity towards this game a few weeks from now?

I think you are correct when you say that Bioware fans generally have mixed feelings about Inquisition. Some love it and some don't care for it at all. To be fair, it's like that with most Bioware games e.g. ME3.


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#457
GoldenGail3

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Meh. Next Elder Scrolls please, Bethusda? They'd distract me from Bioware's fails as I go do stuff in Tamriel! Yeah, I have high hopes in Bethusda.

#458
Han Master

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Played the game one year later after getting the DLCs and despite the improvements to pretend to make it like Dragon age 1 it is still a waste of money even with the discount. I paid the same amount for fallout 4 pre order and fallout 4 was worth it. This game is disappointing, has little to no mod support that would at least improve game play.  I even like Dragon age 2 than this one.

 

The video game award is nothing but a sham saying this game is game of the year and those youtube critics that gave this game a good score are all a sellout. EA has destroyed another good game series just like C&C and Sim city.


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#459
cindercatz

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My primary issues with the story as it stands are still the same I had when the game released. That's the abrupt opening with no origins/prologue section at all, and the absolutely horrible absence of the Warden given everything going on and the characters involved. But Trespasser largely brought my enthusiasm back for the series, and I love the improvements to romance this time out and things like that. That's why I'm still playing, in a nutshell. I want real honest to goodness origin segments back next time, no more empty fluff.

Gameplay wise, the biggest thing by far is the lack of programmable tactics. Just to emphasize what I've already said a thousand times. :P

#460
AlanC9

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I found that the programmable tactics didn't matter too much after all. At the lower difficulty levels or in trash fights the AI is good enough, assuming you made a sensible build, and in tough fights I want to trigger so many abilities manually that the AI isn't all that relevant.

OK, now I can't blitz through Nightmare without ever touching the companions, but that's not a big deal to me.

#461
introverted_assassin

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At least for me, the argument is more the inconsistencies between games in depictions of diversity. I am glad there are different skin tones in DAI and the game isn't a vague Western Europe analogue. But it's jarring when DAO was much more generic English fantasy ville and then suddenly in DAI the population has changed.

There's nothing to do about it, really, but ideally the racial diversity would have started in DAO, so that it's consistent between games.

DAO was done entirely in Ferelden and my thought was the population changed because you started moving toward other areas. Inquisition is done 10 years after that blight happened. One can only guess that folks of color either returned or simply migrated back to Ferelden. Or...the writer's woke up and realized that something else was missing. Either way, I personally don't see an issue with suddenly seeing people that look like me because I'd been looking for them since Origins. Sans my Warden, it wasn't another around..technically Duncan, I suppose. The only way that could jar anyone is if you are the default and that is what you're use to seeing and...that's something else to be reflected upon, imo.
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#462
wright1978

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So many questions have flooded my mind from this, I have to get them out there:

 

1. 6-12 months down the line will DA:I be viewed in a more positive or negative light? Will those who were harsh on the game gain more of an appreciation for it, or vise versa?

 

2. For those who don't like the game or were really disappointed, what's your attitude towards Bioware and the Dragon Age series at this point in time? Are you no longer a fan? Are you giving up on it? Do you have low expectations for it's future?

 

3. Are a lot of fans really disappointed with the game, or is this the voices of a few being really loud? When the dust settles, will there be a lot more positivity towards this game a few weeks from now?

 

Played at release and have tried playing several times in the intervening months and don't see my opinion of inquisition improving. It's a well intentioned failure. Definitely comes last in my view in terms of the 3 dragon age games. Previous positives were chucked out in some attempt to introduce a poorly implemented open world at expense of the story. Way inquisitor was implemented really didn't work for me, a bland mess. Solas' story is one positive to come out of it i suppose. Hopefully the next installment and next protagonist will get the balance a lot better.

 

I would say i'm still hopeful Bioware produce good games. Been burned a little by ME3 and DAI, in different ways which has made me a bit more wary.



#463
Madfox11

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I found that the programmable tactics didn't matter too much after all. At the lower difficulty levels or in trash fights the AI is good enough, assuming you made a sensible build, and in tough fights I want to trigger so many abilities manually that the AI isn't all that relevant.

OK, now I can't blitz through Nightmare without ever touching the companions, but that's not a big deal to me.

 

I am not a particular big fan of programmable AI, nor of micro-managing my group. Still, the fact that the group kept clustering up when fighting (hold position function did not) and ranged based characters kept running into melee was highly irritating. At least have the basic tactics work ;)


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#464
VorexRyder

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The combat was crap(only 8 quickslots? You could've allowed us to switch to different quickbars ffs).

 

Why are Cassandra's (and the Inquisitor's) abilities called Templar when I can't even Smite or Mana Drain?

 

Why is Cullen "Alistair 2.0"?

 

No healers, no actual potions in my inventory, no primal magic, a nearly useless Templar skill tree. The only classes worth a damn were KE and Assassin. All the effing back and forth to Skyhold with ridiculous loading times, I ain't even counting the bugs.

 

No actual mod support! What the s**t? Modding is an integral part of the CRPG experience.

 

Messed up loot system makes anything I didn't craft(and isn't that a pain, with 9 characters?) completely crap. Adding in MMO-esque level limits and making the loot placement almost entirely random and bafflingly insane is not a good thing. It almost guarantees you'll find something worse than the crap you've already got on, doubly so if you've crafted.

 

Timed exploration that basically encourages you to game the influence timer?

 

What the hell happened to all the clothing and armor? There's not a single suit of actual Full-Plate, all the Heavy armors go from slightly unrealistic to ridiculously exposing.

 

If you're going to take away Desire demons, turn them into something else like you did with Sloth/Despair. "Oh! It turns out that what we thought was Desire was actually something else!" I don't care if you don't show ****** or anything skimpy, but don't just write them off! Or keep them as Desire Demons and simply don't make them porny and make a character model that represents more abstract desires!

 

Have to buy abilities to increase my attributes when I level up.

 

Have to buy abilities to increase my attributes when I level up.

 

Have to buy abilities to increase my attributes when I level up.

 

The mission table is totally nerfed when it comes to rewards and supplies / resources. You have this grand army that can't seem to gain resources at the same rate you do by wandering around a zone for 15 min.

 

90% of what drops is only worth selling

 

Why do I have to go into the inventory screen and take the items off people in order to mod them?

 

Each response to Corypheus in Haven was weak and cowardly.

 

Have to buy abilities to increase my attributes when I level up.

 

The atmosphere is too safe, too empty.

 

I'm perfectly OK with Trans people, but why is the Qun!? The Flipping Qun!?

 

The Qunari would just tell you to suck it up, or mind whammy your ass with qamek!

 

Have to buy abilities to increase my attributes when I level up.

 

I only have 8 quickslots!

 

DA:O wasn't perfect, but instead of correcting the flaws it had and adding new features, Bioware decided to completely change tracks by making it into "Medieval Mass Effect the JRPG". JRPG both in the sense of Railroading and Aesthetics while pulling a near KOTOR:TSL-level rush-job. It's only saving graces were: that the combat and navigation didn't feel like slogging it in chest-high mud, it was fast-paced, and the romances were also cool. The Mage vs. Templar thing was handled poorly and given focus over the Blight, or the brewing tensions between Ferelden and Orlais.

 

Then Inquisition comes along, turning gameplay into a Console MMOARPG, that tries to have both tactical and button mashing combat to the detriment of both, it is unnecessary, incredibly obtuse, and highly counter-intuitive, it also turns the whole damn game into a grind. The Lore reveals were awesome, the Elvhen Glory somewhat annoying, it tries to do too much at the same time in order to give you a sense of EPIC! and POWER!, messes it up and makes it feel hollow. Utterly mishandles the Mage vs. Templar war, the Orlesian Civil War, Everything about the Grey Wardens, the Hero of Ferelden is out looking for a cure for the Calling when Avernus already developed one(there's even hints in DA:2 that he spread his knowledge of Taint to all of the other Warden chapters acrossThedas), the HoF could've

been handling The Architect or something, maybe off hunting for the other Mag Sids or anything that isn't idiotic, since they couldn't be arsed to actually put the HoF in the game.

 

Sera, Cullen, and Vivienne had great potential and they messed them up, the actual ending came out as a DLC and a lot of your choices from previous games are invalidated, when the DA Keep and Save Game importing ought to imply the opposite approach.

 

Instead of improving on what they did right, fixing what they did wrong, and building some better from that; Bioware just seems to want and find new ways to disappoint you.

 

 

From now on the only "playing" of Bioware games is going to be on YouTube so that I at least find out more about the Lore.


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#465
AlanC9

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I mean that the setup is contrived bullshit.
 


How many Bio plots aren't "contrived bullshit"?

(Hey, what happened to the swear filter?)

#466
AlanC9

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Have to buy abilities to increase my attributes when I level up.


Why should abilities automatically increase with level ups? Wasn't that one of those MMO mechanics? I think Bio should go back to AD&D and never change attributes without major magical intervention.

The mission table is totally nerfed when it comes to rewards and supplies / resources. You have this grand army that can't seem to gain resources at the same rate you do by wandering around a zone for 15 min.


Yep, it's silly. How would you fix it? Bigger war table drops, or none at all? Or should resources be rarer in the zones?

Why do I have to go into the inventory screen and take the items off people in order to mod them?


You can mod an equipped item. Just bring up the equipping character, though that is clunky and slow.

I'm perfectly OK with Trans people, but why is the Qun!? The Flipping Qun!?

The Qunari would just tell you to suck it up, or mind whammy your ass with qamek!


This shows how little you understand the Qun.

#467
cindercatz

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I found that the programmable tactics didn't matter too much after all. At the lower difficulty levels or in trash fights the AI is good enough, assuming you made a sensible build, and in tough fights I want to trigger so many abilities manually that the AI isn't all that relevant.

OK, now I can't blitz through Nightmare without ever touching the companions, but that's not a big deal to me.

The AI was good enough to survive (easily) in the combat scenarios we got 99.99 percent of time, sure, but they were again 99.99 percent samey and not all that fun compared to Origins or the Inquisition multiplayer. You let me have my programmable tactics back, and you can make the combat scenarios as wild as possible, and I'm gonna have a lot more fun flying through them than I do running over the combat we typically got half asleep at the wheel. If combat is half (or more) of your game experience, that combat needs to be frickin' fun, not a mediocre version of the MP design. I had a lot more builds available in the MP to play around with, too, because they legitimately supported hybrid class builds. My preferred playstyle to begin with. I could get a lot closer to what I was hoping for with this gameplay out of the MP than the SP, and that shouldn't be the case. SP should shine, not pale in comparison.

Also, aside from ability use, which it does a mostly poor job with, the AI doesn't even attempt intelligent targeting or even recognize proximity to friend or foe. Nevermind complex behavior. That's not fun.

edit: And it still doesn't synch animation. That's the other 'biggest' thing. Because it wants to encourage you to go play the MP action side game and plop down your money on those microtransactions. So it can't lock characters into an animation for half a second. I've basically given up on them ever getting it completely right at this point though, because it's not pure anymore. It's not really first and foremost about the best gameplay experience possible anymore. So at least give me the tactics so I can simulate the best version of what we're left with.

#468
AlanC9

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Umm... you saw my line about blitzing through DA:O on Nightmare without touching the companions, right? I was on autopilot most of the time in that game too. Of course, "about as bad as DA:O" isn't exactly an endorsement of DA:I. (Still, at least they're not Bethesda games.)

My opinion of DA:O may be sonewhat skewed by playing a warrior my last time through. Other classes weren't quite that bad.

I honestly never noticed the animation thing. That's a point for DA:I; when I notice animations it's generally because they're annoying me.Say, playing the health poultice animation without actually using the poultice.

#469
voteDC

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This shows how little you understand the Qun.

From my understanding you are what you are from birth and you don't get to change that.

So surely a woman choosing to identify as a man goes directly against the Qun?

Of course I've not read much of the spin-off media, so is there somewhere that expends on the Qun?



#470
bEVEsthda

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    ... Still, the fact that the group kept clustering up when fighting (hold position function did not) and ranged based characters kept running into melee was highly irritating. At least have the basic tactics work ;)

 

Not terribly much to ask for, one might think. But that would require that the publishers and developers are the least interested in the kind of combat you're interested in.

 

I don't think they are. 



#471
AlanC9

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From my understanding you are what you are from birth and you don't get to change that.
So surely a woman choosing to identify as a man goes directly against the Qun?
Of course I've not read much of the spin-off media, so is there somewhere that expends on the Qun?


My understanding is that the assignment follows evaluation by the Ben-Hassrath.

#472
voteDC

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My understanding is that the assignment follows evaluation by the Ben-Hassrath.

Thank you for the alternate view. Like I said I considered them to be far stricter than your interpretation. I like being shown different views.



#473
AlanC9

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Note that The Iron Bull says that in his case the tamassrans got it right; not that he was lucky to end up in a profession he likes.
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#474
Lady Artifice

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Thank you for the alternate view. Like I said I considered them to be far stricter than your interpretation. I like being shown different views.

 

In this case, Alan's view is canonically correct. Tamassrans evaluate the skill set of the individual from youth, and place them where they can be most useful. 


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#475
Evan_the_mechanic

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I utterly loath this piece of crap, inqueersition was pathetic, I've been a fan of bioware games sunce BG, LOVED Origins, da2 was ok, but wth w/da3? Where are the quests? I'm sorry but shard hunting, connect the dots in the sky? And the pathetic romances, a revolting bull who doinks anything w/a pulse? This entire game was bioware/ea pushing some gay agenda on us, a lesbian, a gay guy who looked like freddy mecury, and some lame speech by the iron bull of don't judge. Look, I have gay friends, but compared to all the great biowarevgames except mass effect 3 w/its weak storyline rush job, space brat ect, only thing good was multiplayer. I was so looking forward to da3, it came out on my birthday, I was ecstatic, then 4 hours into it, I hated it, boring stupid, lame hairstyles in fact EXACT same hair for either gender, black that looked like shiny car paint, the only thing slightly interesting were the dragons, I sure as h*l l am not getting mass effect 4, esp if its on this crappy frostbite engine, krogan in drag, yeah the full make up for males? Really? This obviously was another rush job like ME3, by biowares masters EA, game of the year?? Compared to what? The sims? I am DISGUSTED by this game, you've lost a fan, in fact several, everyone I know whos played previous dragon age games hated this. So to answe your question? More than disappointed, just completely lost as to how a once great company allowed itself to become EAs slaves and stop making incredible gsmes w/incredible stotylines to end up w/a lame ugly game, I loved (not) running through the forest at the end, seeing ugly flat paper thin mushrooms, and fighting an enemy I killed in DA2, seriously, that is all you could come up with? Your worship ? sarcasm intended. Really lame bioware, maybe if Ray & Greg hadn't abandoned bioware, maybe DA3 would have been good, but they obviously didn't care.
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