Correct me if I'm wrong, but it seems as if fan reaction towards Dragon Age: Inquisition has been disappointment. What are your thoughts?
#476
Posté 20 décembre 2015 - 02:35
#477
Posté 20 décembre 2015 - 04:05
The difference with going on autopilot in DA:O is that you got to design the autopilot program, if you get my meaning. Which means your focus is shifting to overarching things like managing the flow of combat and positioning for upcoming situations, things like that. You could design your combatants to behave in complex ways and then guide them through it. And the combat scenarios can be a lot more complex and challenging while you do that, because the player isn't spending 99 percent of their time jumping from manual attack to manual attack while the companions are shells of what they should be. That's my reference to flying through DA:O as opposing to slamming through DA:I like I'm just driving through a debris field. Brute force. Because there's not much thought behind it. Personally, I prefer to fly and enjoy the horizon while I do, if you get my metaphor. Maybe pull a few tricks purely for the fun of it.Umm... you saw my line about blitzing through DA:O on Nightmare without touching the companions, right? I was on autopilot most of the time in that game too. Of course, "about as bad as DA:O" isn't exactly an endorsement of DA:I. (Still, at least they're not Bethesda games.)
My opinion of DA:O may be sonewhat skewed by playing a warrior my last time through. Other classes weren't quite that bad.
I honestly never noticed the animation thing. That's a point for DA:I; when I notice animations it's generally because they're annoying me.Say, playing the health poultice animation without actually using the poultice.
I'm not saying DA:I's combat is never fun. I'm saying it's never as fun as it easily could be, and the game is just flat not designed around the SP experience, and it's glaringly obvious. It's nowhere near as interesting.
edit: The animation is always important to me. I'm an artist, film guy, worked in television etc. (went to college focused on animation, actually) I always notice those things, and when I see something that could be improved on x way and it's obvious, and the choice is made not to because of y non-artistic merit factor over here, or in DA's case the conscious choice to regress is made on those other grounds, it sticks out like a sore thumb to me. I always want things to at least try to live up to their potential, as a piece of work. Aesthetically included.
Glitches like the potion thing you mentioned don't tend to bother me, it's just something that wasn't caught. Bad choices are what stick out to me.
edit 2: And yeah, you're right, particularly if you played a two hander. I played only one warrior, and it was fun, but I built him like a rogue. He was a sword and shield reaver/champion, designed to deal out damage with bladed weapons and avoid damage rather than absorb it, which with DA:O's system meant he was very high in dexterity and cunning, and just as low in endurance as my typical rogues. I never developed any character into a typical tank. My characters were about as far as you could get from the mmo trinity. No glass cannons, no tanks, no pure support roles. Sten was always the flimsiest because two handers typically were designed to be damage sponges, with the slow attacks and all, and I didn't do that. Since he only got the one spec, I couldn't diversify what he did as well as Oghren, so he tended to crumple quickly.
(Or I could just say Hybrid Builds again.
#478
Posté 20 décembre 2015 - 06:19
Its Bioware's best game since Kotor. Enough said. ![]()
- Al Foley et Lebanese Dude aiment ceci
#479
Posté 20 décembre 2015 - 09:21
I like how I log in to this forum for the first time in months and have a million likes on that comment. Bizarre that this thread is still going.
#480
Posté 20 décembre 2015 - 10:17
I utterly loath this piece of crap, inqueersition was pathetic, I've been a fan of bioware games sunce BG, LOVED Origins, da2 was ok, but wth w/da3? Where are the quests? I'm sorry but shard hunting, connect the dots in the sky? And the pathetic romances, a revolting bull who doinks anything w/a pulse? This entire game was bioware/ea pushing some gay agenda on us, a lesbian, a gay guy who looked like freddy mecury, and some lame speech by the iron bull of don't judge. Look, I have gay friends, but compared to all the great biowarevgames except mass effect 3 w/its weak storyline rush job, space brat ect, only thing good was multiplayer. I was so looking forward to da3, it came out on my birthday, I was ecstatic, then 4 hours into it, I hated it, boring stupid, lame hairstyles in fact EXACT same hair for either gender, black that looked like shiny car paint, the only thing slightly interesting were the dragons, I sure as h*l l am not getting mass effect 4, esp if its on this crappy frostbite engine, krogan in drag, yeah the full make up for males? Really? This obviously was another rush job like ME3, by biowares masters EA, game of the year?? Compared to what? The sims? I am DISGUSTED by this game, you've lost a fan, in fact several, everyone I know whos played previous dragon age games hated this. So to answe your question? More than disappointed, just completely lost as to how a once great company allowed itself to become EAs slaves and stop making incredible gsmes w/incredible stotylines to end up w/a lame ugly game, I loved (not) running through the forest at the end, seeing ugly flat paper thin mushrooms, and fighting an enemy I killed in DA2, seriously, that is all you could come up with? Your worship ? sarcasm intended. Really lame bioware, maybe if Ray & Greg hadn't abandoned bioware, maybe DA3 would have been good, but they obviously didn't care.

#481
Posté 20 décembre 2015 - 10:24
I utterly loath this piece of crap, inqueersition was pathetic, I've been a fan of bioware games sunce BG, LOVED Origins, da2 was ok, but wth w/da3? Where are the quests? I'm sorry but shard hunting, connect the dots in the sky? And the pathetic romances, a revolting bull who doinks anything w/a pulse? This entire game was bioware/ea pushing some gay agenda on us, a lesbian, a gay guy who looked like freddy mecury, and some lame speech by the iron bull of don't judge. Look, I have gay friends, but compared to all the great biowarevgames except mass effect 3 w/its weak storyline rush job, space brat ect, only thing good was multiplayer. I was so looking forward to da3, it came out on my birthday, I was ecstatic, then 4 hours into it, I hated it, boring stupid, lame hairstyles in fact EXACT same hair for either gender, black that looked like shiny car paint, the only thing slightly interesting were the dragons, I sure as h*l l am not getting mass effect 4, esp if its on this crappy frostbite engine, krogan in drag, yeah the full make up for males? Really? This obviously was another rush job like ME3, by biowares masters EA, game of the year?? Compared to what? The sims? I am DISGUSTED by this game, you've lost a fan, in fact several, everyone I know whos played previous dragon age games hated this. So to answe your question? More than disappointed, just completely lost as to how a once great company allowed itself to become EAs slaves and stop making incredible gsmes w/incredible stotylines to end up w/a lame ugly game, I loved (not) running through the forest at the end, seeing ugly flat paper thin mushrooms, and fighting an enemy I killed in DA2, seriously, that is all you could come up with? Your worship ? sarcasm intended. Really lame bioware, maybe if Ray & Greg hadn't abandoned bioware, maybe DA3 would have been good, but they obviously didn't care.
Poor, poor you then.
#482
Posté 20 décembre 2015 - 10:52
In this case, Alan's view is canonically correct. Tamassrans evaluate the skill set of the individual from youth, and place them where they can be most useful.
Yeah, Bull even tells us that one's career path can change if the Tamassrans realise you are better suited elsewhere.
He mentions that he was naturally pegged for military work early on, which would have meant he'd become a soldier in the antaam, but when they learned he could "hit things and lie", they immediately switched him over to the Ben-Hassrath.
I think that would indicate that they don't assign roles from birth but instead only when someone has reached a certain age. That gives them a couple years to work out where someone belongs and watch for any developing magical ability, so they don't have to waste time training someone in the wrong profession or teaching a Saarebas how to be a carpenter?
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#483
Posté 20 décembre 2015 - 05:15
And the combat scenarios can be a lot more complex and challenging while you do that, because the player isn't spending 99 percent of their time jumping from manual attack to manual attack while the companions are shells of what they should be.
Could have been? Perhaps. But they weren't. You seem to be putting a fantasy version of what was possible in DA:O up against the actually existing DA:I, but I might be misreading this.
I see that if you're just talking about enjoying the DA:O tactics because they're fun in themselves rather than because they're really necessart, yeah, that's definitely a problem with DA:I.
#484
Posté 20 décembre 2015 - 10:57
I'm mixed on it, though I will finally get to play Trespasser, which may fix things.
I was a fan of DA2 (which I think has the best writing in the series). Inquisition did it's best to get away from anything remotely like DA2. The perfect protagonist instead of the everyman, a pointless open world, going epic in story instead of being personal, etc. The Mage-Templar War was ended in the first few hours...
DAI seems kind of orphaned from DAO and DA2 when it comes to tone, Not nearly as dark or grounded.
Part of the problem IMO is the return of CRPGs in-force. Witcher 3 and Pillars of Eternity do Dark Fantasy much better, Divinity: OS has better combat and comedy, Dark Souls does atmosphere better. PoE and D:OS out old-schooled DAI, while W3 nailed the open world, moral ambiguity, and darkness.
#485
Posté 20 décembre 2015 - 11:27
I was slightly meh on my first playthrough (no DLCs), but that is typical for me. The more I replay a Dragon Age game the more I appreciate it. Now that I've completed my canon Inquisitor, with all the DLCs, culminating in Trespasser? Inquisition is not perfect, but I cannot over emphasize how far from disappointed I am. I believed leading up to release that the game would be brilliant, and for me, I was right.
- Jukaga aime ceci
#486
Posté 21 décembre 2015 - 05:47
To answer OP's questions:
As a preface I hated DA2.
TLDR: I hate DAI more than DA2.
1. 6 to 12 months from now I will hate this game more than ever cause this is the only Bioware game I couldn't finish due to boredom. This game is boring. Loading screen after loading screen. Running around a god damn huge castle just so you can talk to one of your followers/craft an item/do stuff. Walking around a huge empty world full of eye candy but not getting anything done except to pick up crafting crap and kill x mobs. The UI is terrible. Controls are awful. Inventory management is a job.
2. I am looking forward to ME4 but Dragon Age or any type of Bioware fantasy RPG games will be a no buy for me. EA/Bioware games are optimized for consoles. At least with shooters you cant go wrong with kb&m, even if the game is optimized for console.
3. A lot of fans, especially DAO fans are fed up with Bioware and DA series. Look at the fan metacritic scores for DAI and DA2.
If you want a good fantasy RPG, get Pillars of Eternity or Divinity Original Sin. Bioware does not make RPGs any more.
#487
Posté 21 décembre 2015 - 06:23
I'm curious about the inventory management complaint. Once you get to Skyhold, there's no reason to be concerned about the inventory's capacity in the slightest, because you can dump everything into the chest in the Undercroft, same as you could in Hawke's home in DA2 and the Warden's keep in DA:O.
#488
Posté 21 décembre 2015 - 09:37
Yes you can dump everything into the undercroft chest but you still have to find that stupid undercroft in that maze of a castle. I realized I started to really hate the game when I had to navigate skyhold. I was already frustrated with the camp at the beginning finding it too large and spread out. This game is designed like an mmo with subscription. Waste your time running from one end of the map to the other to do pointless stupid crap.
#489
Posté 21 décembre 2015 - 12:03
i really didnt like the game. Too many reasons why.
#490
Posté 21 décembre 2015 - 04:04
I'm curious about the inventory management complaint. Once you get to Skyhold, there's no reason to be concerned about the inventory's capacity in the slightest, because you can dump everything into the chest in the Undercroft, same as you could in Hawke's home in DA2 and the Warden's keep in DA:O.
To be fair, though, that chest wasn't always there. It was added due to player feedback
#491
Posté 21 décembre 2015 - 04:12
Yeah, Bull even tells us that one's career path can change if the Tamassrans realise you are better suited elsewhere.
He mentions that he was naturally pegged for military work early on, which would have meant he'd become a soldier in the antaam, but when they learned he could "hit things and lie", they immediately switched him over to the Ben-Hassrath.
Makes you wonder what life is like for Qunari who are good at what they do, but hate the work itself.
Also, I think there's a conversation or codex entry or something that says Qunari are evaluated at around age twelve for what their role in society is
Could have been? Perhaps. But they weren't. You seem to be putting a fantasy version of what was possible in DA:O up against the actually existing DA:I, but I might be misreading this.
I see that if you're just talking about enjoying the DA:O tactics because they're fun in themselves rather than because they're really necessart, yeah, that's definitely a problem with DA:I.
Me, I liked the tactics menu. And I wish such tactics were necessary in DAI. Combat in this game feels too much like simple button-mashing.
I want to be able to instruct a mage not to waste a fireball on only one or two enemies. Or to wait until a character's health is below a certain threshhold before tossing out a heal spell (heck, I'd like to be able to tell a mage to heal) I liked being able to reserve certain spells for higher ranked enemies. Or to tell a character to use this ability when that condition is on an enemy. I liked being able to instruct a warrior taunt the most powerful enemy on the battlefield.
I want to be a supervisor, making sure the flow of battle goes smoothly. Not a micromanager who has to have his finger on everything.
#492
Posté 21 décembre 2015 - 07:16
Yes you can dump everything into the undercroft chest but you still have to find that stupid undercroft in that maze of a castle. I realized I started to really hate the game when I had to navigate skyhold. I was already frustrated with the camp at the beginning finding it too large and spread out. This game is designed like an mmo with subscription. Waste your time running from one end of the map to the other to do pointless stupid crap.
The Undercroft easy to find, It's a door to the right of your throne.
But the rest of your post is spot on: DAI plays like MMO. In fact, I bet it was supposed to be a MMO but was changed at the last minute.
#493
Posté 21 décembre 2015 - 09:29
It's a game forum.
Generally that's where people go to voice criticism/complaints/suggestions.
In other words, it's going to look more negative than the general populace playing the game, due to the nature of what the forum is used for.
That isn't true actually. Go to the Witcher 3 forums and look around. 90% is nothing but praise.
Back on topic, I do believe that the game will be perceived as generally more positive, a year down the road, because most who don't enjoy the game will have left the forums at that point.
At this point, I am not a fan of Dragon Age or Bioware. Bioware was one of my favorite developers back in the days of BG2, but it's obvious that they simply are not able to flex their creative muscle with the EA debacle.
See answer number one.
I actually haven't posted on this forum since about 2 months after release, but I wanted to come back and see how things are going. I never even finished the game, because it was that bland to me. The story had ups and downs, but was mostly lame and very cliche. The relationships you build through dialogue are very shallow, simple, short sighted, and completely non immersive. And the thing that really killed it for me, was the fact that the combat wasn't any fun at all. For a game where you spend a large amount of time in combat, there really isn't the option to have terrible combat.
Look at the Witcher 3 and how amazing it is. The relationships you build have a real emotional impact on you, the story has over 30 different possible outcomes, the voice acting is incredible, the story is very immersive, and the combat is so damn fun, reflexive, and demanding that everything else in the game could be bad, and I'd still play for the combat. The ability to explore and find awesome random things is incredible as well, even Skyrim pales in comparison and that's what Skyrim is most renowned for.
Now here is the real nail in the coffin for the Dragon Age series, the Witcher franchise was built from the ground up by a tiny team. So why the hell is Dragon Age Inquisition so damn shallow and soulless?
I believe that Bioware probably still has a ton of super creative individuals, but EA has completely neutered their ability to express that.
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#494
Posté 21 décembre 2015 - 09:35
I'm curious about the inventory management complaint. Once you get to Skyhold, there's no reason to be concerned about the inventory's capacity in the slightest, because you can dump everything into the chest in the Undercroft, same as you could in Hawke's home in DA2 and the Warden's keep in DA:O.
When I complain about this, I just mean that it's a crappy interface. And switching to other characters takes a lot longer than it should have.
#495
Posté 21 décembre 2015 - 09:42
Me, I liked the tactics menu. And I wish such tactics were necessary in DAI. Combat in this game feels too much like simple button-mashing.
I guess I was unclear. I was wishing that such tactics had been necessary in DA:O. Since they were't necessary in either game, I wasn't too worked up about losing them. Though there is an edge case where DAi is hurt, when you want something more challenging but don't want to go so far that you have to to control everything. ( DA:O can handle that situation -- once you apply enough difficulty mods to actually get into that situation.)
#496
Posté 21 décembre 2015 - 10:26
Now here is the real nail in the coffin for the Dragon Age series, the Witcher franchise was built from the ground up by a tiny team.
Over 300 people is "tiny"?
- pdusen aime ceci
#497
Posté 21 décembre 2015 - 11:14
Over 300 people is "tiny"?
Posters like to think they are comparing David to Goliath when in actually it is Goliath versus smaller Goliath. Posters forget or ignore the fact that CDProjekt owes both CD Projekt Red (developer of Witcher series) and GOG.com which puts it on par with EA. CD Projectk is also listed on the Warsaw stock exchange. That means that CD Projeckt is just as answerable to stockholders as EA.
Posters also fail to take in cost of living expenses when comparing costs of production. For example 2013 Gallup poll put the median income for a US household at $43,585, U.K at 31,617 and Poland at $15,338.
Game developers in the US make an average of $83,060, Canada at $71,445, U.K at $46,591, Poland at $17,352.
It is far cheaper to develop a game in Poland. So what EA should do is move all of its development facilities to Poland or other places with lower cost of living.
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#498
Posté 22 décembre 2015 - 12:15
Over 200. CDPR as a whole has about 240 employees, and I suspect not all of them are devs.
I don't get why people keep comparing developing costs though - it's not like CDPR makes their titles by using a huge work force that EA just can't finance due to the difference in dev salaries. We know that TW3 was made by just over 200 people in just over three years. What difference does their salary make?
- ESTAQ99 aime ceci
#499
Posté 22 décembre 2015 - 03:18
It matters only in that break-even for a CDPR game happens at substantially fewer copies sold than it does for a Bio game, assuming equivalent investment. Theoretically, this means that CDPR can take more risks with a design, since the game won't be as likely to destroy the company if it underperforms. ( In oractice, that couldn't actually happen to CDPR anyway.)I don't get why people keep comparing developing costs though - it's not like CDPR makes their titles by using a huge work force that EA just can't finance due to the difference in dev salaries. We know that TW3 was made by just over 200 people in just over three years. What difference does their salary make?
At the far end, and also theoretically, CDPR could make a much bigger game than an EA imprint can at the same projected level of profitability.
#500
Posté 22 décembre 2015 - 03:22
Loading screen after loading screen. Running around just so you can talk to one of your followers/craft an item/do stuff. Walking around but not getting anything done except to pick up crafting crap and kill x mobs. The UI is terrible. Controls are awful. Inventory management is a job.
You can dramatize **** enough to literally apply this to every BioWare game...hell every game ever released.
Dragon Age Origins had load screens up the ass slowed down by a persistent memory leak problem, empty zones with Elfroots and Deathroots that needed Dragon Age Redesigned to fill up with life, a WoW-clone interface, glitch after glitch, unintuitive control schemes, and an inventory system that made vanilla Skyrim's look good.
Let's add some more!
- There's the cheap relationship building system via gifts,
- incredibly linear development paths for warriors and rogues
- several useless specializations that only had four abilities that also required mods to fix. Arcane Warrior made you an auto-attack bot
- massive ability bloat by the time you hit late game and especially during DA:A
- Omg the aura stacking.... I looked like a rainbow. That champion aura with its audio spam.
- Ridiculously easy combat after hitting level 9 (minus the Amgarrak boss. Talk about a spike in difficulty) that needed Combat Tweaks to make it remotely difficult, even on Nightmare.
- Unlimited potion spamming
- a damage system that required healing spam unless you have a specific party with specific abilities.
- Useless crafting abilities
- ****-brown filter permeating the game visuals
- an unvoiced protagonist with a blank expression
- Armor with stats irrelevant. Can literally go naked and destroy things at level 10.
- Stat allocation becomes a chore after hitting stat requirements for abilities
- Speaking of, stat requirement for abilities limiting character development. "Ooh the illusion of choice".
- STR STR STR STR STR STR STR....: warrior stat allocation
- DEX CUN DEX CUN DEX CUN DEX CUN DEX CUN....: rogue stat allocation
- MAGIC MAGIC MAGIC MAGIC MAGIC MAGIC...: mage stat allocation
- Jowan. ****** Jowan's voice.
- Linear main quest progression. Order irrelevant. No plotline split like the Mage/Templar one in DAI other than first 15mins of game via origins.
- Spend entire game recruiting allies. What do you get? One cutscene before the battle and an option to summon ONE per area. Pro tip: Always pick mages or golems.
It needed several patch cycles and mods to make it good.
Yet you seem to love it.
Interesting...
I love DAO though. Wouldn't have it any other way
... except Alistair being bisexual but w.e
Well ****... I suddenly have the urge to play DAO again.
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