Without mods, DAO's combat was an excruciatingly slow spam fest. At least DAI's abilities have some semblance of impact. Also, without mods, DAO's difficulty tapered off on NIGHTMARE at level 9 or so, with most of the difficulty being aggro and health management. DAI's difficulty is reduced on NIGHTMARE at around level 14, with most of the difficulty pertaining to positioning (fun stuff) and attrition management. The difficulty is consistently high if the trials are enabled.
DAO was slow because it's a tactical game more close to TBS games, it's not a console action game. Speed is irrelevant, knowledge of gameplay mechanics, spell and talents is what's important there. (because mobs have access to same spells/talents as the player).
DAO difficulty was fine. Mobs were not walls of hit points, good balance, required understanding of all spells/talents. What does DAI have? Artificial difficulty. Assassins that can also tank..brilliant Bioware. Tankers that are also damagers..brilliant. 120.000 hit point elites, one-shots that are near impossible to dodge because of clunky controls, retarded ranged companions that go in melee range for no reason at all. Not difficulty just frustration, 12 patches and they still didn't fix characters freezing during combat.
I never played DAO for the combat. I played it for the story, and DAI shits on it and every aspect given that the former is a self-contained story about a band of noobs waddling in superficial contact with the cultures you meet while DAI's is a religious and political story that spans civilizations with actual involvement.
DAO Superficial contact? where you actually met cultures? Where you actually went to Orzammar?
DAI spans civilizations with actual involvement? LMFAO, war table missions, kings and leaders and diplomats you never meet because you are too busy gathering shards and closing rift #87 which is identical to rift #56 and rift #73. Except Winter Palace the rest is war table nonsense that does not matter anyway, you get Denerim burned down by Venatori...oops let's not mention that again.
People. Love DAO as much as you want. Put DAI down as much as you want. Just don't praise the former while putting down the latter in the same sentence as if DAO did ANYTHING (other than a functional hold button I'll give you that) better than DAI.
Lets see (other than a functional hold button I mean):
- tactics
- companion AI that works
- proper UI
- proper PC version
- villains you can actually give a damn about
- proper side-questing
- control over attributes
- most dialogue is cinematic, camera zoomed on the person talking.
The list can go on.
What DAI did well is the companions, they are on par with DAO if not even better.