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Correct me if I'm wrong, but it seems as if fan reaction towards Dragon Age: Inquisition has been disappointment. What are your thoughts?


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#601
In Exile

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No. I don't think the changes to the franchise is "radical" between BG and BG2. It remains very much the same kind of game in the same world, IMO.

I don't think that's appropriate to say about DA:O/DA2 at all.

BG2 is more linear and focused. I'd prefer it to play like BG, but you can't have everything. There is the workload and what is technically possible to consider. BG2 compensates and I don't choose between those games. I like them both.

 

The "IMO" is my point. We could have a debate on this, but it's ultimately fruitless because whether or not they're "the same kind of game" turns completely on what you think are the essential features of that type of game. 

 

BG2 makes a lot of radical changes. It's not just linearity. It's everything from the dialogue, to the focus of the combat, to the variety of magic items, to the openness of the world,  to the actual type of plot. 



#602
straykat

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Pretty much. I don't know if it's useful to think of NWN as a sequel to BG2, but you were supposed to be able to import your character, and it is the same world. The only Bio sequel I think is very much like its predecessor is ME3.

As for whether it works..... it works for me, and Bio's still here.

 

What do you mean? With just mechanics?

 

Because I was depressed as an ME2 fan.. my squad was trashed.

 

The gameplay was better though, I guess. Too bad I didn't care.



#603
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My opinion: I wouldn't say Inquisition was a disappointment, the game was I guess; functional overall, but it wasn't what I was expecting. Firstly I want to say the game of the year award it received was a fluke. Inquisition was decent at best. Combat in inquisition was rendered overly simplistic, resulting in the gutting of the mage class. Leaving 3 out of 5 of their talent trees purely elemental magic. The player's specialization and spirit talent tree were the only non-elemental magic that could be utilized. What happened to the variety of Magic from the previous games? The 8 ability limit was dumb, after the 8 slots were taken I realized leveling up was pointless and I just began putting points anywhere, because I wouldn't be able to use any more skills unless I switch them out before every battle(note: haven't played any DLC, this could have changed).

 

A.I was also atrocious, and it's sad because Origins and DA2 had a system that could fix this; the tactic lists. But lo and behold this was also stripped away as well. So every ranged companion you have thinks they're Cassandra, goodness! Verric is the worst offender of them all, and because there is also no melee attacks for ranged fighters like in DA2, he and the rest of the ranged companions will just sit there getting slapped.

 

I love this type of genre. So I love playing as an elf, but why do elves look like emaciated children. Especially males. There were a few cut-scenes where my character looked plain ridiculous because of his frail noodle arms; namely the one where he's holding the inquisitor sword. It was bigger than him. He looked as though he didn't possess the strength to even carry it! Their design has become worst after every game. Origin elves were fine, but then they became anime characters in DA2, now they're emaciated children. Just kill the entire race already damn it.

 

Environments were uninspiring, and dead. Having bandits and wildlife as the only inhabitants most of the time, and the quest within them were tedious. There's more I could go on about like, the recycled boss, and the short and boring story. But I assume most of you don't care any way. Because well, Biodrones.    


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#604
straykat

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 But I assume most of you don't care any way. Because well, Biodrones.    

 

Nah, I like your post. I could even add to it B)


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#605
GoldenGail3

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What do you mean? With just mechanics?
 
Because I was depressed as an ME2 fan.. my squad was trashed.
 
The gameplay was better though, I guess. Too bad I didn't care.


Ah..... Kat. Your amazing. ;P I've been off the internet too long.... For nearly a week of no interent.
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#606
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I actually knew you would LOL, just because of what you said here.

 

Because I was depressed as an ME2 fan.. my squad was trashed.

 


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#607
Iakus

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 Combat in inquisition was rendered overly simplistic, resulting in the gutting of the mage class. Leaving 3 out of 5 of their talent trees purely elemental magic. The player's specialization and spirit talent tree were the only non-elemental magic that could be utilized. What happened to the variety of Magic from the previous games? The 8 ability limit was dumb, after the 8 slots were taken I realized leveling up was pointless and I just began putting points anywhere, because I wouldn't be able to use any more skills unless I switch them out before every battle(note: haven't played any DLC, this could have changed).

 

So.  Much.  This.

 

Mages are downright BORING to play now.

 

 

 

A.I was also atrocious, and it's sad because Origins and DA2 had a system that could fix this; the tactic lists. But lo and behold this was also stripped away as well. So every ranged companion you have thinks they're Cassandra, goodness! Verric is the worst offender of them all, and because there is also no melee attacks for ranged fighters like in DA2, he and the rest of the ranged companions will just sit there getting slapped.

 

 

I found Dorian to be the worst offender myself.  But the rest stands.

 

 

I love this type of genre. So I love playing as an elf, but why do elves look like emaciated children. Especially males. There were a few cut-scenes where my character looked plain ridiculous because of his frail noodle arms; namely the one where he's holding the inquisitor sword. It was bigger than him. He looked as though he didn't possess the strength to even carry it! Their design has become worst after every game. Origin elves were fine, but then they became anime characters in DA2, now they're emaciated children. Just kill the entire race already damn it.
 

To be fair, the Qunquisitor to me looks like the only character big enough to manage that sword one-handed.

 

 

Environments were uninspiring, and dead. Having bandits and wildlife as the only inhabitants most of the time, and the quest within them were tedious. 

 

The environment was freaking BEAUTIFUL.  Gorgeous and detailed...

 

...and completely lacking in content.

 

And that was the game's biggest weakness, I think.  The world was too big for the story they were telling.


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#608
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What do you mean? With just mechanics?

 

Because I was depressed as an ME2 fan.. my squad was trashed.

 

The gameplay was better though, I guess. Too bad I didn't care.

Heh, I think the same thing.

 

Only replace ME2 with ME1  :P   

 

Complete with "My squad was trashed.  Gameplay was better, but I don't care"   ;)

 

Big reason why Dragon Age should keep changing protagonists each game, I think.



#609
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And that was the game's biggest weakness, I think.  The world was too big for the story they were telling.

 

It could have been more urban if you ask me. Slim the world, but more city life. Orlais sucked. And people complained about Kirkwall? Sure it's caves and beaches were lame, but the city was a good stage for different little plots.

 

The word itself.. "Inquisition" oozes intrigue. Yet the game itself is far from intriguing. There's none of the politics or back alley life. It's another high fantasy schlock tale of a "dark lord" unlocking the "ancient object of power" and the Campbellian hero from nowhere thwarting him. After DA2 and Asunder, I thought they were going to perfect their attempt at political fantasy. Instead they wanted to imitate a lower form of narrative. I didn't expect Dune or Game of Thrones, but goddamn.


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#610
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The word itself.. "Inquisition" oozes intrigue. Yet the game itself is far from intriguing. There's none of the politics or back alley life. It's another high fantasy schlock tale of a "dark lord" unlocking the "ancient object of power" and the Campbellian hero from nowhere thwarting him.

I certainly could have used more Halamshiral (minus the halla statues)  I suspect a great deal of that got cut.

 

There's nothing wrong with a high fantasy story about a dark lord with a MacGuffin or Campbellian heroes.  You can do all that and have intrigue and politics.  One does not preclude the other.  Problem is the overemphasis on Diablo-style action.  DA2 suffered from it too.


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#611
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I certainly could have used more Halamshiral (minus the halla statues)  I suspect a great deal of that got cut.

 

There's nothing wrong with a high fantasy story about a dark lord with a MacGuffin or Campbellian heroes.  You can do all that and have intrigue and politics.  One does not preclude the other.  Problem is the overemphasis on Diablo-style action.  DA2 suffered from it too.

 

DA2 still had better mages and tactics.

 

There's something wrong with the formula considering what preceded it. I don't mind it in DAO, because it served as a decent introduction. It's simple. But even then, it had Loghain.


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#612
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DA2 still had better mages and tactics.

 

True enough.  On both counts.



#613
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My The 8 ability limit was dumb, after the 8 slots were taken I realized leveling up was pointless and I just began putting points anywhere, because I wouldn't be able to use any more skills unless I switch them out before every battle(note: haven't played any DLC, this could have changed).


Wait... you actually stuck with the first eight abilities you happened to unlock?
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#614
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The 8 ability limit was dumb, after the 8 slots were taken I realized leveling up was pointless and I just began putting points anywhere, because I wouldn't be able to use any more skills unless I switch them out before every battle(note: haven't played any DLC, this could have changed).

 

That's just Bioware offering (regardless of their reason) the same "feature" as Vancian magic, which actually is awful design when one removes the nostalgia glasses.



#615
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Wait... you actually stuck with the first eight abilities you happened to unlock?

For the most part, I did.  There was little point in picking more.


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#616
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Wait... you actually stuck with the first eight abilities you happened to unlock?

Does it really matter if I did?



#617
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Does it really matter if I did?

Yes, For example I was playing a rogue. You can pick up Throwing Blades from the Sabotage tree along with Poisoned Weapons. Fill the other slots with other choices from the Double Daggers, Archery trees and make sure to be pick up Stealth from the Subterfuge tree.  I filled up the 8 slot limit. I pick Assassin as the Specialization. I switched out one of the Archery slot with Hidden Blades. That meant that my rogue could throw Throwing Blades followed by Hidden Blades with a bow that also did Hidden Blades 10% of the time. I would then used other points to upgrade those abilities while picking other passive abilities to increase Dexterity and Cunning along with improving Stealth with Lost in the Shadows. If you have Trespasser installed you can upgrade Poisoned Weapons with Leeching Poison that helps increase survival.  You would increase the damage output of the rogue.

 

So yes changing out the abilities can make a difference.


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#618
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Yes, For example I was playing a rogue. You can pick up Throwing Blades from the Sabotage tree along with Poisoned Weapons. Fill the other slots with other choices from the Double Daggers, Archery trees and make sure to be pick up Stealth from the Subterfuge tree. I filled up the 8 slot limit. I pick Assassin as the Specialization. I switched out one of the Archery slot with Hidden Blades. That meant that my rogue could throw Throwing Blades followed by Hidden Blades with a bow that also did Hidden Blades 10% of the time. I would then used other points to upgrade those abilities while picking other passive abilities to increase Dexterity and Cunning along with improving Stealth with Lost in the Shadows. If you have Trespasser installed you can upgrade Poisoned Weapons with Leeching Poison that helps increase survival. You would increase the damage output of the rogue.

So yes changing out the abilities can make a difference.

Given that I beat the game on nightmare with the same abilities throughout; no it doesn't.
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#619
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Given that I beat the game on nightmare with the same abilities throughout; no it doesn't.

 

That's no different than DA:O. As a mage, at best, I used about the same 8-10 on a cycle. Fireball, Mana Clash, Blood Wound, Group Heal, and then some other direct damage stuff. Because of Fireball's knowndown AOE, and Blood Wound's AOE paralyze, you didn't even really need more CC than that one. 



#620
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That's no different than DA:O. As a mage, at best, I used about the same 8-10 on a cycle. Fireball, Mana Clash, Blood Wound, Group Heal, and then some other direct damage stuff. Because of Fireball's knowndown AOE, and Blood Wound's AOE paralyze, you didn't even really need more CC than that one.

But see that was never the point. The point is I am only able to use 8 skills at one time. If I want to use the others I must switch them out before each battle.The fact that Origins and DA2 gave me the option to utilize all skills in every battle WAS A GOOD THING. The 8 skill limit is BS nuff said.

#621
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There should've been an option to switch between 2 ability bars, with the alternate one remaining hidden behind the first one, kinda like in the shadows. That way, all you had to do would be to click a button and bam! You have access to the spells/skills alocated in the alternate bar. Click again and it's back to bar #1. Easy enough system.



#622
straykat

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There should've been an option to switch between 2 ability bars, with the alternate one remaining hidden behind the first one, kinda like in the shadows. That way, all you had to do would be to click a button and bam! You have access to the spells/skills alocated in the alternate bar. Click again and it's back to bar #1. Easy enough system.

 

To be fair, I can't even do that in DAO.



#623
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But see that was never the point. The point is I am only able to use 8 skills at one time. If I want to use the others I must switch them out before each battle.The fact that Origins and DA2 gave me the option to utilize all skills in every battle WAS A GOOD THING. The 8 skill limit is BS nuff said.

 

Well, sure, if your point is that you want to use 9 skills, that's fine. But I was responding to your nightmare point.  



#624
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Well, sure, if your point is that you want to use 9 skills, that's fine. But I was responding to your nightmare point.

Yes, but that post I made was in response to the other guy whom thinks switching skills after 8 slots were full made a difference. My point there was there wasn't a reason to switch, beacuse it made little difference. Which I think we can agree on. My original point in fact, in my original post, was about not being able to use all skills the player had acquired. Therefore leveling up felt pointless to me because I would not be able to use them unless I play in the menus for a while. It's true that no matter what skills you use make little difference, but we should be able to use all of them.
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#625
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I'm shocked to see that you're so opposed to BG2, which was a far more radical change to the BG franchise than DA2 was for DA:O. I for one admire Bioware radically re-inventing their dungeon crawler into one of the finest story-driven RPGs of that generation.

 

If you don't believe me, just ask Sylvius the Mad on his thoughts about the transition. As he was more a fan of BG1, he's far more qualified than I to point out the radical changes in design. 

What an absolutely asinine claim to make. The fact alone that BG and BG2 runs on the same engine shoots a hole in it, but truth be told there are so many other glaring examples that I hope you are being intentionally obtuse in both your attempt of being shocked and the attempt of finding more simularities between the DA:O and the super sayan engine that was DA2.

 

The biodrone phenomena always makes it hard to detect how worthy people are of being taken serious.


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