No, it makes a lot of changes (not radical changes). Same as pretty much every other sequel in other's franchises. Just like the changes through every iteration of, for example, ES or CoD. But it doesn't change the world, tone, fashion or change the heart of what the gameplay experience is. Old gamers notes and likes and/or unlikes, but greedily dives into the experience, soon adapt and forget the differences to the previous game.
Yes, I know that "IMO" is your point. You want to make my argument irrelevant by calling on subjectivity. But that everything is subjective doesn't change that some things deserve to be considered facts. DA2 represents a radical change. Regardless of descriptions, the audience reaction to DA2 makes this a fact.
I don't want to make your argument irrelevant. I don't think that saying that an objection is subjective in any meaningful way undercuts its power as an objection. My point wasn't that your argument is subjective. My point was your argument was vacuous, because the whole issue turns on how you frame the initial question of what made DA:O, well, DA:O. Essentially, it amounts to saying that, whenever the reception of a product is sufficiently negative, we can infer that that was a "radical" change to its identity. That's false. A product can preserve its "identity" and just be a crap product the second time (or third) time around.
Let's use NWN as an example. HoTU "preserved the identity" of NWN. Identical engine. Minor tweaks to how companions worked. But the OC (and, IMO, SoU) were ****. HoTU was a brilliant and fun campaign. The reception certainly reflects my subjective assessment here.
DA2 represents a bad game. Same identity, far worse product.





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