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Correct me if I'm wrong, but it seems as if fan reaction towards Dragon Age: Inquisition has been disappointment. What are your thoughts?


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#726
Addictress

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Writing and characters are good through all three games. Though, I don't like the exaggerated 'iconess' of the DA2 characters.
You know, it's hard not to get the impression that the thing that puts you off DA:I is that the player character is responsible for the pacing and driving the story?
I otoh, love that. I got rid of the 'turn-every-stone'-compulsion playing ES3 Morrowind, and have never looked back. I love games that let you focus on the character's agenda.

DA:I does have a strong stench of MMO to it. But I blame the MP part and MP requirement for that, more than the open areas and free questing.

DA2 combat is better than DA:I combat, but that is not really any achievement. DA:I combat fails so hard on so many dimensions, but again I blame the MP part and MP requirement.
DA:O combat is functional. I don't think either DA2 or DA:I combat is. But at least DA2 combat didn't cause me to lower difficulty. DA:I did, all the way down to 'EASY'. Not because it was too hard, but because I b***y h*** couldn't be bothered with the stinking manure any longer.
It doesn't hurt my appreciation of the game much, because combat is not really anything that is important to me, when I play rpg games.
And DA:I has so much else to offer.

Quizzy can't possibly be responsible for anything given the bland voice acting, and dumb-teen-assigned-this-in-elective-class-while-teacher-away-on-a-lazy-summer-afternoon-and-would-rather-flirt-with-that-guy-from-Heald-quality dialogue.

The only thing Inquisition offers is the lore bombs from Trespasser and Descent :)
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#727
bEVEsthda

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Quizzy can't possibly be responsible for anything given the bland voice acting, and dumb-teen-assigned-this-in-elective-class-while-teacher-away-on-a-lazy-summer-afternoon-and-would-rather-flirt-with-that-guy-from-Heald-quality dialogue.

 

Lol.  :)

 

 

(whereas, in my game Quizzy is responsible for almost everything, even if that is not explicitly expressed by the game. Maybe having DA:I straddle two different playing styles is a bigger problem than I thought?)


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#728
Addictress

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When you first look at Fenris, he does have a jarring Japanese style which would initially upset me, I understand. But then the things that come out of his mouth and his motivations are very Thedas and I was turned on anyways, so it all worked out.

#729
bEVEsthda

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When you first look at Fenris, he does have a jarring Japanese style which would initially upset me, I understand. But then the things that come out of his mouth and his motivations are very Thedas and I was turned on anyways, so it all worked out.

 

I do have a big problem with the shift in art direction between DA:O and DA2. Very much so. Indeed.

But I think my biggest problem is Hawke being explicitly expressed by the game, being the writer's Hawke.

Perhaps precisely what you liked?


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#730
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I do have a big problem with the shift in art direction between DA:O and DA2. Very much so. Indeed.
But I think my biggest problem is Hawke being explicitly expressed by the game, being the writer's Hawke.
Perhaps precisely what you liked?


Yes
But also, Warden in Origins felt more like "mine," as it was not voiced at all.

Lroblem in DAI is they chose to voice the Inquisitor and express them, but ....not really. So inquisitor ended up being like a vegetable of a character we're forced to watch
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#731
bEVEsthda

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Yes
But also, Warden in Origins felt more like "mine," as it was not voiced at all.

Lroblem in DAI is they chose to voice the Inquisitor and express them, but ....not really. So inquisitor ended up being like a vegetable of a character we're forced to watch

 

Rumor has it FO4 put in a toggle. I haven't looked at it myself yet, but if that is so and it works, maybe Bioware should have a hard look at it. They have earlier refused such suggestions, but IMO never with good rational.



#732
wright1978

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Yes
But also, Warden in Origins felt more like "mine," as it was not voiced at all.
Lroblem in DAI is they chose to voice the Inquisitor and express them, but ....not really. So inquisitor ended up being like a vegetable of a character we're forced to watch


For me the lack of voice was a big issue in my immersion in dao so I certainly don't want a return to that.
I agree there's a problem with dai's inquisitor. I like the fact that there isn't the huge auto-dialogue problem of me3 and that there is a voice. For me howeve it's that they put a straight jacket on his character that leaves a choice of bland flavours coupled with a role as inquisitor where your opinion feels worthless much of the time even if you can express it.
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#733
AlanC9

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Rumor has it FO4 put in a toggle. I haven't looked at it myself yet, but if that is so and it works, maybe Bioware should have a hard look at it. They have earlier refused such suggestions, but IMO never with good rational.


Wasn't their rationale simply that the feature failed in playtesting? I'd have to see the testing methodology to judge whether that was a justified interpretation of the data.
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#734
AlanC9

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For me howeve it's that they put a straight jacket on his character that leaves a choice of bland flavours coupled with a role as inquisitor where your opinion feels worthless much of the time even if you can express it.


Isn't that what the plot's about? That the role of the hero has little to do with the actual hero?

#735
wright1978

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Isn't that what the plot's about? That the role of the hero has little to do with the actual hero?

 

Maybe the hero being a bland utter irrelevance is the aim but it's certainly not something i find satisfying.


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#736
CronoDragoon

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Maybe the hero being a bland utter irrelevance is the aim but it's certainly not something i find satisfying.

 

I don't agree the Inquisitor is bland, but his or her opinion being a bit irrelevant is I think very interesting. It's why I think DA: I subtly subverts the Chosen One archetype. It's played up so much about how you're the Herald, but whenever you talk to one of the power players in the Inquisition, they basically saw it doesn't really matter if you are chosen or not, because they'll tell people you are to manipulate them. The Dawn Will Come scene is, I think, actually a bit cynical because of that; to most of the Inquisition that's a scene of desperate hope, but to someone like Giselle it's a power play to brainwash the followers. I liked afterwards that you can have the Inquisitor tell Giselle as much, asking her "were you the one who made me Inquisitor?" basically acknowledging that Giselle preyed on the perception that the Inquisitor was divine.


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#737
vbibbi

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I don't agree the Inquisitor is bland, but his or her opinion being a bit irrelevant is I think very interesting. It's why I think DA: I subtly subverts the Chosen One archetype. It's played up so much about how you're the Herald, but whenever you talk to one of the power players in the Inquisition, they basically saw it doesn't really matter if you are chosen or not, because they'll tell people you are to manipulate them. The Dawn Will Come scene is, I think, actually a bit cynical because of that; to most of the Inquisition that's a scene of desperate hope, but to someone like Giselle it's a power play to brainwash the followers. I liked afterwards that you can have the Inquisitor tell Giselle as much, asking her "were you the one who made me Inquisitor?" basically acknowledging that Giselle preyed on the perception that the Inquisitor was divine.


I would have appreciated this more if the Inquisitor had some kind of reaction to being "powerless" or some moment of revelation about it. But I don't think that's fully realized in the game. Honestly, I think this is a conclusion reached after multiple play throughs over the course of a year. I don't think one play through would have been enough to come to this conclusion.
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#738
JasonPogo

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So it has been some time and a few runs now.  I dislike the game more now then when it came out.  It is just a boring time sink.  There is no point to any side quest in the game.  I am the most powerfull person in the world.  But I spend all my time collecting rocks.  And the story is very weak.  They brake their own lore.  (Back in DAO we were told teleportation was impossible in the universe)  but every enemy mage in the game dose it all the time. Just thinking about it makes me upset.  Still don't understand Bioware.  DAO and ME2 were huge success and the fans and critics loved them.  So they changed the next games?  Why? 


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#739
thats1evildude

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Technically, no mage in DAI teleports. They either use super speed or a spell that transforms them into a spiral of pages. They have spirits bound to the books they carry which enables this magic.

#740
Lebanese Dude

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Yes
But also, Warden in Origins felt more like "mine," as it was not voiced at all.

Lroblem in DAI is they chose to voice the Inquisitor and express them, but ....not really. So inquisitor ended up being like a vegetable of a character we're forced to watch

 

The irony being that the Warden was the vegetable that you're forced to watch.

 

I'm not telling you how to feel about it, but there is a lot of value to having your character actually be emotive and expressive (they are, despite what you're saying), just as there is value to having a completely blank character.

 

You used your imagination to create a voice for your Warden. Use your imagination to justify your Inquisitor's dialogue. It honestly isn't that hard to do. :)


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#741
AlanC9

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So it has been some time and a few runs now.  I dislike the game more now then when it came out.  It is just a boring time sink.  There is no point to any side quest in the game.  I am the most powerfull person in the world.  But I spend all my time collecting rocks. 


Of course, this brings up the usual question. After a few runs, you can't actually be bad enough at the game to need either the XP from sidequests you don't like or the crafted gear from picking up rocks. So why are you doing those things? I csn understand not liking the stuff you have to do in a game, but the stuff you don't?
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#742
Lebanese Dude

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Of course, this brings up the usual question. After a few runs, you can't actually be bad enough at the game to need either the XP from sidequests you don't like or the crafted gear from picking up rocks. So why are you doing those things? I csn understand not liking the stuff you have to do in a game, but the stuff you don't?

 

I wouldn't judge that poster too harshly. They likely suffer from "Completionism".


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#743
GoldenGail3

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I wouldn't judge that poster too harshly. They likely suffer from "Completionism".


Which is a curse I suppose; I'm doing a completionism playthrough in Skyrim.

#744
Lebanese Dude

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Which is a curse I suppose; I'm doing a completionism playthrough in Skyrim.


Good luck haha

#745
In Exile

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I would have appreciated this more if the Inquisitor had some kind of reaction to being "powerless" or some moment of revelation about it. But I don't think that's fully realized in the game. Honestly, I think this is a conclusion reached after multiple play throughs over the course of a year. I don't think one play through would have been enough to come to this conclusion.

 

The Inquisitor isn't powerless. Just... personally irrelevant. The "Chosen One" story is about how it doesn't matter whether you are chosen - it matters whether people believe it. This ties in with everything we see regarding divinity. We know Corypheus is not a god, but many of his followers believe it. Some cynically exploit it. We know the Avaar don't worship what would traditionally be gods - but they believe it, their "gods" can involve themselves in the world, and spirits are materially different beings from non-spirits. 

 

The Inquisitor has the power people suspect: closing rifts via the Anchor. The Inquisitor's coming onto the stage matches the narrative - a shinning woman let him out of the Fade (i.e., the purported spirit of Justinia). 

 

All of this builds up to the Evanuris and Solas reveal. They almost certainly had the power attributed to them. Solas altered the metaphysical and physical nature of Thedas. Is he a god, though? Maybe. That depends on belief. The Evanuris denounced him. His followers exalted him. He denies his divinity. 

 

People on this forum still argue he is a god - or close to it. Like the Inquisitor being a chosen one. 


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#746
ApostleinTriumph

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I know many people like to look at DA:O with rose-tinted glasses, and sure as hell I too loved every second of that game at the time, but the story was generic "Become X-Gather people/resources/Save the World" type, and there was nothing new to that. Same in NWN2, same in KOTOR, BG, and many other series.

 

Not that there's anything bad with that, but still it's not really impressive or unique. It's not exciting enough. It's pretty much the same with DA:I, if not for the Solas and Elvhen stuff the story would be even more generic and boring. Personally, Solas saved the game's story for me.

 

I think DA2 was better story wise. It sure didn't feel like that at the time though. Yes, we saved the Kirkwall from Arishok, Blood Mages and Meredith,but still Hawke was not pre-destined to do these. You did not start the game as Champion. You started the game as practically noone, and moved up. I liked this aspect of DA2 very much. And I think this led to a better, tighter story. If only the game had interesting, proper sidequests that took place in a variety of environments, then DA2 would have been classic I think. Unfortunately most of it was copy-paste.

 

Other than that, I think I have written enough on these forums about my hatred of being forced to 8 ability slots.


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#747
DarthSliver

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I will just have to say I am no longer disappointed with DAI, I guess it all goes down to having troubles getting the romance of my choice to actually go off. I was finally able to get it to go off and I don't really feel down about DAI. 

 

The most disappointing thing about DAI to me now is that they released the Characters Romance requirements before the game came out, which drove people like me mad with trying to meet to that specific character. I hope they keep DA4 romances needs for the new character in secret and we learn by actually talking to said characters. 



#748
Seraphim24

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Bioware kind of abandoned most of their core identity and turned themselves purely into mush Jane Austen fanfic rather than focusing on RPG mechanics or making an engaging or interesting story.. so.. well.. yeah... it's going to be a disappointment.

 

It seems to me fans rejected Dragon Age 2, possibly even SWTOR and other things, because they were too challenging for them. Now they get super watered down Dragon Age Inquisition chock full of pandering and flimsily borrowing from every other game franchise out there, and there's no relationship between those two things?

 

Frankly, it's the game they deserved.


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#749
DarthSliver

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Bioware kind of abandoned most of their core identity and turned themselves purely into mush Jane Austen fanfic rather than focusing on RPG mechanics or making an engaging or interesting story.. so.. well.. yeah... it's going to be a disappointment.

 

It seems to me fans rejected Dragon Age 2, possibly even SWTOR and other things, because they were too challenging for them. Now they get super watered down Dragon Age Inquisition chock full of pandering and flimsily borrowing from every other game franchise out there, and there's no relationship between those two things?

 

Frankly, it's the game they deserved.

 

my only grievous about DA2 was the reused maps, DAI is more challenging than DA2 and I say that because I play on casual on games that give that option and have good story because I play games for story not the challenge assuming the game has a story. I been looking into games that have set challenge difficulty to try and up myself in that regard because I sorta naturally just hit lowest difficulty out of habit nowadays when I kinda do actually wanna play the game at a more challenging setting. 



#750
Elhanan

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Bioware kind of abandoned most of their core identity and turned themselves purely into mush Jane Austen fanfic rather than focusing on RPG mechanics or making an engaging or interesting story.. so.. well.. yeah... it's going to be a disappointment.
 
It seems to me fans rejected Dragon Age 2, possibly even SWTOR and other things, because they were too challenging for them. Now they get super watered down Dragon Age Inquisition chock full of pandering and flimsily borrowing from every other game franchise out there, and there's no relationship between those two things?
 
Frankly, it's the game they deserved.


Sorry, but as one that embraces DAO, DA2, SWTOR, and DAI, this example appears to be somewhat flawed. And I do not approach the games from a Romantic priority viewpoint; tis a secondary feature for me.
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