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Correct me if I'm wrong, but it seems as if fan reaction towards Dragon Age: Inquisition has been disappointment. What are your thoughts?


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#776
OMTING52601

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Lol! I like you! We should get together to go hunt DA2 lovers. I'm sure they'll block us in no time!

(Sarcasm)

I know; Inquiston is a blank slate (so is all the Progies of the Elder Scrolls; but I still play them. Their background doesn't matter to me, it be honest). But I still like it; even with its all its faults. It's an okay game in my eyes.

 ;)

 

I think DA 2 is an okay game - but boy did I loathe it the first two times I played it (I thought I must have really mucked it up, with how the end played out, so played a second time only to discover -- Nope, I wasn't imagining the total lack of player agency. Man was I butt hurt...

 

That said, I pre-ordered that puppy. So instead of snapping it in half, I tried to figure out if there was a way I could approach it without all my resentment of what BW said the game would be and what it actually turned out to be - getting in the way. I did find a way and that was by taking it for what it was and NOT as an extension of Origins or a growth of Origins. In my mind, it isn't a sequel, it's an actiony diversion set in the world, but not a major player in the universe. I still think of it like that, and Inquisition (despite Cory) doesn't change how I feel about 2.

 

Inquisition is an okay game - totally not worth a hundred plus bucks (if one pre-ordered the super awesome original release and bought all the DLC). It was worth the thirty bucks I paid in total for all the content,though, and I do keep replaying it, though I'm not really sure why, lmao, since so many parts of it just burn my nuggets, but then again, much like DA 2, sometimes I just wanna turn on a game and kill some stuff and I SUCK at FPS, lolol!

 

Origins and the Witcher series, I can't ever just jump in randomly and slaughter and then shut off - I get hooked in and the next thing I know, it's three days later, I've been living on coffee and cigarettes, I haven't bathed, and I'm screaming at Alistair to get the hell outta the way so I can KILL THE ARCHDEMON! So, yeah, I may have a problem, lolol :D 


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#777
AlanC9

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Well, from an RP perspective, it feels odd to not close every rift on the map.  I mean, that's what the green glowy hand is for, and what the Inquisitor is uniquely qualified for, amirite?


If you see a rift, or know you're right next to one, then sure, RP says close it. But it's not like there aren't plenty more rifts in the world. As big as the maps are, they're just a subset of southern Thedas. Being able to close all the rifts on a map is an artifact of the map boundaries, not a thing in the game-world.
 

As for the rest, I can resist doing the exceptionally boring or out of the way quests, but seeing quests just hanging in the journal can get my fingers itching to clear them off, even if I know it would serve no purpose.


Someone here -- bEVEthesda? -- said that this is a problem with the way other CRPGs have traned us.

#778
OMTING52601

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Something I didn't notice in the beginning, but it soon began to wear on me: The inquisitor doesn't seem to have much of a personality. I was trying to play a rowdy, boisterous, fight-loving, stereotypical dwarf, but that's impossible. The Hero of Ferelden obviously had more choice due to the lack of voiceover, but even Hawke had aggressive dialog options. The inquisitor is far too calm and calculated to me.

 

And the smart alecky one doesn't seem very sarcastic, either. And yeah, I really loathe the fact that what the dialogue wheel says may or may not be what I thought it was gonna come across as, you know? There were a couple of times where I chose what I thought was a diplomatic response and it ended up being shi**y or I chose what I thought was hard a**, but it ended up being more neutral. Kind of hard to RP a character when the dialogue shown isn't an actual reflection of what will come out of the characters mouth.



#779
GoldenGail3

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;)
 
I think DA 2 is an okay game - but boy did I loathe it the first two times I played it (I thought I must have really mucked it up, with how the end played out, so played a second time only to discover -- Nope, I wasn't imagining the total lack of player agency. Man was I butt hurt...
 
That said, I pre-ordered that puppy. So instead of snapping it in half, I tried to figure out if there was a way I could approach it without all my resentment of what BW said the game would be and what it actually turned out to be - getting in the way. I did find a way and that was by taking it for what it was and NOT as an extension of Origins or a growth of Origins. In my mind, it isn't a sequel, it's an actiony diversion set in the world, but not a major player in the universe. I still think of it like that, and Inquisition (despite Cory) doesn't change how I feel about 2.
 
Inquisition is an okay game - totally not worth a hundred plus bucks (if one pre-ordered the super awesome original release and bought all the DLC). It was worth the thirty bucks I paid in total for all the content,though, and I do keep replaying it, though I'm not really sure why, lmao, since so many parts of it just burn my nuggets, but then again, much like DA 2, sometimes I just wanna turn on a game and kill some stuff and I SUCK at FPS, lolol!
 
Origins and the Witcher series, I can't ever just jump in randomly and slaughter and then shut off - I get hooked in and the next thing I know, it's three days later, I've been living on coffee and cigarettes, I haven't bathed, and I'm screaming at Alistair to get the hell outta the way so I can KILL THE ARCHDEMON! So, yeah, I may have a problem, lolol :D


Ummmm..... Okay? I don't really know how respond to this, to be honest.
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#780
OMTING52601

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Er....actually, I was going to ask how you can keep playing something for ONE THOUSAND HOURS if you found it boring. Six playthroughs, right.? (Figuring the last run ran a little longer than the others.. otherwise it's 1200 hours.)
 

Yep. I believe you. But the question isn't if you did that. The question is, why did you? I doubt I'm going to put 300 hours into DAI, and I like the game.
 

 

LOLOL, you and my family both, dude! In all honesty -- I've played TW3 about a dozen times and I'm waiting for the final DLC to drop. I have the time. I have insomnia - well, that's what people call it. I don't need much sleep, legit. A couple hours a day, sometimes none at all. That is a lot of time and there is only so much laundry, dishes, housework, homework (I'm also a full time student, but I'm on break right now for the holidays). I have to do something or I'll go nuts, LOL. And it is boring, but it also has great music and (mostly) great scenery (the effing Wastes can just go right the frack where the sun don't shine) and thought banter does NOT work properly, when it does it's usually good. But I've been playing it, off and on, since like June, so seven months, about a playthrough a month, give or take. And yeah, you're probably close on the time. I don't have a single IQ less than a hundred hours, I don't think. Maybe my first, I did get pretty freaking irritated, lol.

 

Also, four different species, so had to play each (haven't gotten to the dwarf yet, had to play both sexes of elves lol) to see/hear differences. And again, I have the time.



#781
OMTING52601

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Ummmm..... Okay? I don't really know how respond to this, to be honest.

 

LOL, yeah, I get that. In fact, back when DA 2 was new, I got a lot of flack for this too. It's okay, I didn't mind (still don't). The second game is an awful sequel, but for a hack and slash playing out in a setting I really like, it works okay. Of course, it's years later now, so I don't need to fall back on that mind set to play the game.

 

Hmm, maybe it's like you buy a pair of shoes and they don't really fit right, but you don't have money to buy a new pair, and the shop won't let you return them. So what? Do you set them on fire and go barefoot or do you get out the horn and try to make them usable, at least til you can get another pair? And then, after you put the work in to get them to fit, and you wear them a bit, you find you don't mind them so much, that they're great for garden work, so they end up fulfilling a need, even if it wasn't what you initially planned.

 

I dunno, lol.



#782
GoldenGail3

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LOL, yeah, I get that. In fact, back when DA 2 was new, I got a lot of flack for this too. It's okay, I didn't mind (still don't). The second game is an awful sequel, but for a hack and slash playing out in a setting I really like, it works okay. Of course, it's years later now, so I don't need to fall back on that mind set to play the game.
 
Hmm, maybe it's like you buy a pair of shoes and they don't really fit right, but you don't have money to buy a new pair, and the shop won't let you return them. So what? Do you set them on fire and go barefoot or do you get out the horn and try to make them usable, at least til you can get another pair? And then, after you put the work in to get them to fit, and you wear them a bit, you find you don't mind them so much, that they're great for garden work, so they end up fulfilling a need, even if it wasn't what you initially planned.
 
I dunno, lol.


Your a very rare user to make me speechless (it takes a lot to make me speechless).
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#783
OMTING52601

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LOL, that may not be a good thing...

 

Really, I learned to appreciate DA 2 without glossing over it's massive failures. Back when it came out, omg, was I hotheaded about how it wasn't what it was advertised to be, broken dialogue, broken quests, wave fights... But for me, knowledge is the best way to approach a debate as well as effecting change, so with only one playthrough (or even two, where I was ticked off) I was going off gut reaction and emotion and the best way to lose an argument is to devolve to slinging insults, you know? Plus, moolah was spent and I don't exactly have tons of discretionary income, so I was getting my money's worth, one way or another...

 

So I replayed and replayed until I could tear every part of DA 2 to shreds, point out flaws not only in mechanics, but in presentation, in lore, in every single point argued. In doing so, the game grew on me, at least to the point that while I still felt cheated, I also felt like BW hadn't gotten the better of me, I guess. I hadn't spent like eighty bucks on a POS. I spent 80 bucks on a POS that I knew inside and out, that I could solo on nightmare, that I conquered and totally got every dime of worth I could squeeze out of it. And so like I said - kudzu, or you know a wart- it grew on me... :D


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#784
Addictress

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Spoiler


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#785
Jedi Comedian

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I don't dislike DAI but I'd say DAO is the best game of the franchise. I also think that DAI's main competitor, TW3 is inferior to TW2 (way more dark).

#786
OMTING52601

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I think DAO is the best of the series as well. As to The Witcher... Look, I am one of those people who thinks comparing The Witcher series and Dragon Age is apples and oranging it - so when you say 'competitor', I automatically shake my head. There isn't any competition besides maybe in BW eyes or EA's or maybe people who think all RPG's are the same. If it was a competition... TW3 outperformed Inquisition in every way, but in the most important one as well - sales. Numbers talk in a capitalist world. 

 

As to 3 being inferior to 2... I don't find it inferior at all, though the tone isn't as dark - you're right there. I think it's more personal, less save the world (though of course there is that) more Geralt finally putting all the pieces together, and the saving (or not) the girl he took as his own. Which is what I expected - CDPR made it clear years ago this was the last installment of Geralt's story and TW world, it had to be a culmination. So, less dark, maybe, but there were plenty of morally questionable choices, plenty of 'jesus, what's the lesser evil' situations, despite the fact that Geralt didn't have to decide whether to slaughter entire species or not, you know? A lot of the things that happen in game were more 'how's this gonna affect Geralt or Siri' and not so much 'make world altering decisions' - and that made sense to me.

 

CDPR knows how beloved TW is, but they also (so far) seem to be good with a legit 'this is over' and moving on to new projects. They don't seem (again, so far) to believe they need to nickle and dime their properties until whatever they started out as is not anything like where they end up. FWIW, ymmv.


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#787
AlanC9

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LOLOL, you and my family both, dude! In all honesty -- I've played TW3 about a dozen times and I'm waiting for the final DLC to drop. I have the time. I have insomnia - well, that's what people call it. I don't need much sleep, legit. A couple hours a day, sometimes none at all. That is a lot of time and there is only so much laundry, dishes, housework, homework (I'm also a full time student, but I'm on break right now for the holidays). I have to do something or I'll go nuts, LOL. And it is boring, but it also has great music and (mostly) great scenery (the effing Wastes can just go right the frack where the sun don't shine) and thought banter does NOT work properly, when it does it's usually good. But I've been playing it, off and on, since like June, so seven months, about a playthrough a month, give or take. And yeah, you're probably close on the time. I don't have a single IQ less than a hundred hours, I don't think. Maybe my first, I did get pretty freaking irritated, lol.
 
Also, four different species, so had to play each (haven't gotten to the dwarf yet, had to play both sexes of elves lol) to see/hear differences. And again, I have the time.


Thanks. The only question this leaves me with is, how much would you have played the game if you did like it?
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#788
BSpud

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Lol, TW3



#789
OMTING52601

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If I really loved it, like I did Origins, I would have been on these boards months ago chatting up it fantastic-ness. I would have gotten super into what-might-happen-nexting the things and already had excitement building for the next installment. I'd be looking to pre-order the next game. I would buy a physical copy of the game for all the formats I have (PC, 360, PS4 (hard copy)). I would have been telling everyone I knew how awesome the game was and that they should totally play it.

 

I haven't done any of those things and really only popped over here sort of accidentally yesterday. I was trying to see if someone else had a better idea for grabbing the last of those containment apparati needed for the tempest specialization - beyond save and reload or hoping the unbelievably STUPID design choice to RNG quest necessary items coughed up what I need- before I got to the final battle. But as often happens, looking up one thing then leads the gaze to snag on something else, then something else, until I landed on this thread, lol.

 

eta: Oh, and I probably would have played the game at least three or four more times :)



#790
cJohnOne

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As a DAI hater I really question whether bioware can make the game part of the game that I enjoy anymore.  In DA4 I will expect to ignore the game and just go for the story which I expect to have something to do with beating Solas. :)



#791
Iakus

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If you see a rift, or know you're right next to one, then sure, RP says close it. But it's not like there aren't plenty more rifts in the world. As big as the maps are, they're just a subset of southern Thedas. Being able to close all the rifts on a map is an artifact of the map boundaries, not a thing in the game-world.
 

Right, and the Nite-Lite Hand is supposed to be what closes them.  It what makes you the Most Important Person In the World, right?

 

 

Someone here -- bEVEthesda? -- said that this is a problem with the way other CRPGs have traned us.

There may be something to that, yes.



#792
vbibbi

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This doesn't actually answer the question you're responding to: if completionism isn't working as an approach for you, why use that approach? The point of a playstyle is to make the game more enjoyable, not less enjoyable, right?

Because I am used to playing a completionist game in all of my previous Bioware games, and have come back to the games multiple times to replay them, albeit using different quest choices, but still to completion. So it was surprising for me to play the latest Bioware game and find being completionist was a chore. I don't think I should have to accommodate my playstyle that has worked in every other game from this company in order to work with the game's restrictions. Ideally, of course.

 

I don't understand the response to criticisms of some side quests as "so don't do them, they're optional." Yes, they're optional, but I bought the game with the intention of enjoying all of it, not just doing enough to get through the main plot and companion quests and ignore everything else. And I enjoyed other Bio games because I knew that the majority of content was high quality, not because I only did X% of quests in order to enjoy the game. I shouldn't have to metagame which quests to do to enjoy the game's pacing.

 

Well, from an RP perspective, it feels odd to not close every rift on the map.  I mean, that's what the green glowy hand is for, and what the Inquisitor is uniquely qualified for, amirite?

 

As for the rest, I can resist doing the exceptionally boring or out of the way quests, but seeing quests just hanging in the journal can get my fingers itching to clear them off, even if I know it would serve no purpose.

The incomplete quests (non-rifts) also feel annoying to me because we should be able to assign troops/resources to help if we feel the Inquisitor doesn't have time to attend to something personally. It would have been nice if the war table mechanic was tweaked and maybe had a field war table at each camp, so we could assign a certain number of resources to complete side quests. We could spend power points to assign people, and depending on our choices, either recover those power points upon successful completion, lose them if the quest fails, or get a material reward but lose the power point. That would help prevent us from having 200+ power by the end of the game.

 

If you see a rift, or know you're right next to one, then sure, RP says close it. But it's not like there aren't plenty more rifts in the world. As big as the maps are, they're just a subset of southern Thedas. Being able to close all the rifts on a map is an artifact of the map boundaries, not a thing in the game-world.
 

Someone here -- bEVEthesda? -- said that this is a problem with the way other CRPGs have traned us.

"It's not the game's fault, it's the gamers"? Let's be honest, Bioware didn't develop DAI as a counterculture experience to go against the standard of cRPG game play and "let" the player choose which quests to perform. They just overextended themselves and as a result had to fill a lot of large maps with thin content. As I said above, I recognize that it takes a lot of resources to create and fill such a large world, so it makes sense, but I'm not going to pretend it was intentional of Bioware as a revolutionary style of gaming.


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#793
OMTING52601

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I don't understand the response to criticisms of some side quests as "so don't do them, they're optional." Yes, they're optional, but I bought the game with the intention of enjoying all of it, not just doing enough to get through the main plot and companion quests and ignore everything else. And I enjoyed other Bio games because I knew that the majority of content was high quality, not because I only did X% of quests in order to enjoy the game. I shouldn't have to metagame which quests to do to enjoy the game's pacing.

 

*snip*

 

"It's not the game's fault, it's the gamers"? Let's be honest, Bioware didn't develop DAI as a counterculture experience to go against the standard of cRPG game *snip*

 

Yep, yep to your first paragraph! Ditto, amen, and hallelujah, lol.

 

To the latter... no they dev'd it as an MMO (http://www.gamespot....y/1100-6423362/) but at some point they realized they might not be able to pull that off (or realized with WoW and GW and EVE, etc, etc, etc no one was looking for a DA MMO). So they took all the MMO design and content they'd already built and stuffed it into a SP campaign with an MP component. Then they built out a few central story arc points, held together literally with a 'cause Cory said so' linkage, in order to create an actual central story to follow. 



#794
OMTING52601

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vbibbi said:
 
The incomplete quests (non-rifts) also feel annoying to me because we should be able to assign troops/resources to help if we feel the Inquisitor doesn't have time to attend to something personally. It would have been nice if the war table mechanic was tweaked and maybe had a field war table at each camp, so we could assign a certain number of resources to complete side quests. We could spend power points to assign people, and depending on our choices, either recover those power points upon successful completion, lose them if the quest fails, or get a material reward but lose the power point. That would help prevent us from having 200+ power by the end of the game.

 

Yeah, I mean I feel like if the game had finished being dev'd as an MMO, this is a fairly likely mechanic. Since it didn't, we kind of got stuck with a lot of mechanics that get in the way of the game and a lot of content that becomes filler. Hindsight being what it is, BW should have implemented something like this - or exactly like this - in order to play into immersion and give all the superfluous content more weight. You're the IQ, you're the head of a fricking army, so you delegate the deploying of troops, sending out spies, getting your advisors to chime in and implement your orders. All this happens in the background while the IQ personally tracks down the big bad with his/her small group of trusted companions or whatever.



#795
Andrew Lucas

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I finished this game three times, really liked; today I began my fourth playthrough since Trespasser was out, did a few quests in the Hinterlands, and suddenly I lost the interest to finish the game.

The thought of doing those fetch quests all over again to gain power is unsettling.

So, yeah...idk.
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#796
Elhanan

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I finished this game three times, really liked; today I began my fourth playthrough since Trespasser was out, did a few questions in the Hinterlands, and suddenly I lost the interest to finish the game.

The thought of doing those fetch quests all over again to gain power is unsettling.

So, yeah...idk.


One does not have to do side quests or requisitions to gain Power; almost all are optional. One can purchase Trade books in Skyhold, too. Select the methods which are fun, and skip the remainder.

#797
Seraphim24

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Sorry, but as one that embraces DAO, DA2, SWTOR, and DAI, this example appears to be somewhat flawed. And I do not approach the games from a Romantic priority viewpoint; tis a secondary feature for me.

 

Well you are very much in the minority then.

 

Like it or not, this company underwent somewhat of a substantial transformation in the past couple years. They basically made 3 full featured, super deep, intensely involved, classic Bioware games in SWTOR, Dragon Age 2, and while Mass Effect 3 is certainly it seems to me the weakest of the 3, still fundamentally ended the trilogy and all that.

 

Right up to that point, what you got wasn't so fundamentally different from NWN, etc.

 

Looking back, given the effort and polish they put into everything they expected it to all go well, and instead they got the complete opposite, well, arguably, I mean, the games still sold, but well for reasons entirely unknown to me for the most part they got a severe backlash in many different categories for many different reasons, possibly some of them justified but also pretty much completely unjustified in other respects. 

 

Even now I still play SWTOR and am kind of amazed at the effort they put into each of the individual class stories and such.

 

I'd compare it to the handling of FFXIV, even FF13, by critics/fans etc, there was some kind of revolt or something, but the end result is we have this fairly watered down geek/mainstream conglomeration known as the AAA gaming sphere, which is really more accurately an extension of like the comic sphere since most of the "games" are made based on their romantic or featured elements or stuff like that in many ways.

 

So, by the time of Dragon Age Inquisition, the more hardcore elements were essentially squished down to fit into this new "Geek/Gaming/Comic/Mainstream Hollywood" sphere, and what you got was ultimately somewhat indistinguishable from a Skyrim or even Diablo 3 or something, possibly even something like Arkham Asylum etc.

 

Anything that was on the fringes of that sphere was compressed to fit into it, and conversely on the other side, things that were only barely in it were ramped up to fit into it as well.

 

All of this was arguably capped off by the likes of TFA.

 

And like it or not Elhanan, that's probably how it is going to be at Bioware for some time going forward.

 

If you want a more classic Bioware game experience now, my reccomendation would be just to play NWN or even Baldur's Gate.



#798
Seraphim24

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Essentially, all the micro-differences between various franchises in between a silly meme on the internet and the harder questions of the right choice in a KOTOR game struggle were collapsed, compressed, and otherwise sandwiched into a big homogenous ball in order to be better leveraged as one giant "meet all geek needs" mass that you can either (pretty much) reject in the entirety and be accused of failing to understand that particular former sub-culture, which was curiously deprived of many of the essential elements that made it a sub-culture before being accelerated as a mass consumptive form. The capstone on that ball is arguably The Force Awakens.

 

Ironically of course, it's not as though people aren't leveraging those individual distinctions, even now, as we trade forum posts, the Legion expansion for Warcraft looks actually pretty unique for instance, and other gamesand ideas from various places...

 

...but for now, Bioware is committed to following that homogenous ball and is unwilling to exert their independent spirit onto their franchises, either because it no longer exists, or because they simply have no desire to do so.



#799
Seraphim24

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To be completely, ultimately fair, however, the notion of a AAA gaming sphere, or one that was pumped rich with graphics and cinematics, originated with Bioware. The 100 hour quest-a-thon? That concept originated with Baldur's Gate 1.

 

So when people seem disappointed by Dragon Age Inquisition, or whatever, it seems worthy to ask, what did satisfy you to begin with? As big as the gap is between modern and former Bioware, the style of game they've made isn't fundamentally at it's core so different from what it was before, they were always making a game to fit a huge number of diverse needs, Baldur's Gate 1 had character interactions, open worlds, a set story, tons of inventory and skill management.



#800
Elhanan

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Well you are very much in the minority then.
 
Like it or not, this company underwent a huge transformation in the past couple years. They basically made 3 full featured, super deep, intensely involved, classic Bioware games in SWTOR, Dragon Age 2, and while Mass Effect 3 is certainly it seems to me the weakest of the 3, still fundamentally ended the trilogy and all that.
 
Right up to that point, what you got wasn't so fundamentally different from NWN, etc.
 
Looking back, given the effort and polish they put into everything they expected it to all go well, and instead they got the complete opposite, well, arguably, I mean, the games still sold, but well for reasons entirely unknown to me for the most part they got a severe backlash in many different categories for many different reasons, possibly some of them justified but also pretty much completely unjustified in other respects. 
 
Even now I still play SWTOR and am kind of amazed at the effort they put into each of the individual class stories and such.
 
I'd compare it to the handling of FFXIV, even FF13, by critics/fans etc, there was some kind of revolt or something, but the end result is we have this fairly watered down geek/mainstream conglomeration known as the AAA gaming sphere, which is really more accurately an extension of like the comic sphere since most of the "games" are made based on their romantic or featured elements or stuff like that in many ways.
 
So, by the time of Dragon Age Inquisition, the more hardcore elements were essentially squished down to fit into this new "Geek/Gaming/Comic/Mainstream Hollywood" sphere, and what you got was ultimately somewhat indistinguishable from a Skyrim or even Diablo 3 or something, possibly even something like Arkham Asylum etc.
 
Anything that was on the fringes of that sphere was compressed to fit into it, and conversely on the other side, things that were only barely in it were ramped up to fit into it as well.
 
All of this was arguably capped off by the likes of TFA.
 
And like it or not Elhanan, that's probably how it is going to be at Bioware for some time going forward.
 
If you want a more classic Bioware game experience now, my reccomendation would be just to play NWN or even Baldur's Gate.


Considering that some other old time fans like DAI because they remind them of the past Bioware greatness seen in their older works, my POV is certainly not a unique one. Now, I have not played the BG or FF series, so I cannot personally compare it to them, but I have played NWN1 and most Bioware titles since then, and enjoy them quite a lot.