14 months out, a GOTY for the effort... And I do think DA:I is a letdown. The biggest reasons for that were covered in the first three months after release: too much filler, poor combat design/implemetation, a disjointed main quest where the final battle was less challenging (and less needed) than taking out the most difficult dragon in-game (at least I scored some sweet swag off that dragon ;D).
I didn't even pick up DA:I until after the last of the patches, the last of the DLC, the last of all SP-related interest was given on the part of BW to the game. And then, I only snagged it because it was hella cheap - less than twenty bucks. So bang for my buck (at 13.99, thank you GS for PowerUp Rewards, lol) yeah, I got that. The scenery is fabulous, no doubt, the music - OMG, I cannot be the only person who got choked up after escaping Haven - phenomenal, the game - ugh, slog, so freakin' boring...
I've played five, four, wait, I think six (but I deleted two of the saves because I needed space) PT. That's start to finish, all areas unlocked, all quests completed that I could (I keep forgetting not to talk to that Orlesian Professor dude in the Western Approach *facepalm*). My last playthrough, Qunari IQ, I tallied like 199 hours, I s**t you not. Finished every collection, shard, bottle, astrarium, mosaic, song (did I miss a listing?). Read every single codex card (still irks me I can't get all of those in one playthrough, seems I'm always missing like one or two parts of some tale or history or something, lolol). Literally left no stone unturned, no hill unconquered, even button mashed/screamed the physics engine into letting me plant all the flags on mountaintops.
Two hundred hours... And still can't believe how boring and utterly lacking in immersive qualities this game is - not to mention the hold over of what I considered the worst part of DA 2 - lack of player agency (wow, in like a massive and even less opaque fashion than we got in DA 2). I know, you're thinking, "huh, wait, that doesn't make any sense - how can you say it was boring and you felt no immersion if you played for TWO HUNDRED HOURS?!?"
Super simply. I can say it because I did play for two hundred hours (actually, ummm, a hella lot more than that - six PT). There is no connection whatsoever between the sidequestery and the main story. Like, nada. Go meet Dorian's pops, doesn't tie me into what Coryphyspit is doing or why or how or when. Help out the refugees in the Hinterlands - doesn't get me any more meat on when the Venatori showed up, how they managed to kick Arl Teagan (man, 'bout time, and thank god NO Isolde!!!) out of his own castle, considering the dude fought off the undead to hold the villiage with me, held the place together through the rest of the Blight, dealt with the fallout of Connor... I digress.
Find all the place markers get a bunch of lore and codex entries, but nothing that deepens the plot, immerses the player in the game, in being the Inquisitor. "Fight X megalomaniac baddie who wants all teh POWER/rule teh WORLD..." Really? Come on, all the players should expect better from BW. Loghain was a pr**k, he screwed the pooch (and Fereldan) but he had real, sympathetic REASONS for his betrayal. Were they ridiculous reasons, looked at from an unpoisoned perspective (like Cailan's or the Warden's) yeah, they were, but to him they were REAL. It made his character so much deeper, so much more real, so much harder to simply axe and move on without blinking or even taking a moment to lament how the mighty fell.
Cory didn't really have this in DA 2 - but the potential was there. He was an interesting character with the potential to be a gold mine of even more interesting historical information. For all the lore splashed throughout Inquisition, there really ain't much of value - like really getting to dig into Cory's mind and find out what he saw when he assaulted the so called 'Golden City'. How about instead of one-dimensional 'ultimate evil-dude' the story actually revealed those original magister's not to be (or not all to be) power hungry monsters, but super devout (maybe zealotous) worshippers who were really looking to be closer to their gods (like saints or something). How about instead of Ira Gardner's notes on poisons, our Inquisitor and crew discovered the Golden City was Black because once the Veil showed up, it locked ALL the gods away - not just the Enavuris. Now that would have been a hella plot twist I could have gotten behind.
If BW is gonna keep heading this way - and man, I don't think there a snowball's chance it won't - I don't know if I can play another game. I love the DA world, I mean holy moly, I've played a ridiculous amount of start-to-finishes in all three games. But I don't want to play an MMO, period. More than that, though, I don't want to play BW's version of Skywitcher of Dutycraft. I want to play Dragon Age. My shortest playthrough was about five hours - wasn't trying a speed record, just wanted to play only the main story and companion quests. No crap, could have done it in three hours, if not for the built-in slow down (which was absolutely intended to do exactly this) of accumulating the power to progress the main path (I watched the speed run, on like super FF, and that's basically what i did, plus companions).
Playing that, I can tell you, none of the main quest parts had any connection to the others. To clarify, in Origins the Brecelian(sp) Forest section wasn't intrinsically tied to any of the other parts - nor were the Deep Roads (not really), but they did so much for world building and for immersion AND had the added benefit of offering some interesting secondary content (DR is like a game in and of itself, back-door political intrigue, shady men in power, a power crazed wanna be demi-god (Branka, not Caridin, lolol)) that played into the overall purpose - which was to build a fracking army to kill a god-dragon. The mage tower and the fade were my least favorite sections, but in doing them, I had the opportunity to save a child, which tied those two pieces into one another (Redcliffe and Circle) and Denerim was just the capstone, the part that brought us to the climax and the big showdown.
In this game, I gotta resolve a war that's been brewing for a millenia - and which is over off-screen, with no further altercations and with no visible impact on the world. As in none. I've played both sides out - one or two word changes in dialogue does not an effect make. Hmm, oh, yeah, then I gotta drain a lake and pick up a Warden to go reveal the Wardens are corrupted (uh, duh, the second Cory showed up, I went - hmm, well, the Wardens are effed). KK, saved em/ejected em, again no changes. So what's next? Oh, hell yeah, lets get to politicking and backstabbing, it's Halamshiral!! Oh, wait, well, sort of, not really, kind of (if I take out the most openly offensive character I have ever encountered in a video game, aka Sera) but making everyone work together leaves the world in a crap state, so... Still, no effect. Alright, what's next, wait, what? I'm at the end? But, I don't feel like I've done anything. Yeah, I see the markers ticked off, the quests completed, but... Oh, wait, okay, right, Cory lost the Anchor, so he tried to get the Wardens. That didn't work, so next up Orlais. That didn't work out either, so some long lost Elvhen temple FTW, but... nope, again, TWHARTED MWAHAHAHAHAHA.... And... so...
Super lame final battle with a lot of villainous monologuing but no real battle, over and done and totally anti-climactic in less than five minutes (including cut scenes). Damn, that last dragon in EdL took me like twenty!
Look, this isn't a 'small minority talking really loud'. Read the reviews from AFTER the publicity blitz of the first month, they all say pretty much the same thing - too much filler, not enough meat, crappy interfaces and combat implementation, devs fixing stuff that doesn't really need to be fixed (FoF/TC exploit instead of the freaking banter glitch? Really? In a SP game, what the heck does it matter if the SP can 'cheat'? The exploit didn't work in the MP to begin with, so...) And more than a year out, go take a look at overall rated scores, they're like five to seven on a ten scale cause folks aren't getting paid (in one way or another) for their reviews.
In the end, though, (TL;DR) I think maybe the better question(s) to ask is not if one will continue to support BW/DA games or what expectations moving forward might be. I think the better question to ask is whether or not BW is interested in building their own game, in their own world, and probably filling a niche that won't sell tens of millions of copies, but rather a modest few million, but which honestly showcases what DA:O did so well: (and even DA 2, despite how awful the game played out - admit it, if there had actually been any player agency in the second game and if the companion characters were as easily engaged and as deftly written as the companions in Origins - the game play changes and the never-ending wave battles would have been minor irritations) Immerse players in a world and surround them with NPC's they give two bits about.
Yeah, we love the lore, we love the world, we love the fighty-fighty and the kissy-kissy... But what we really love is not playing BW's version of Skyrim or the Witcher (seriously, spam the search -- DUDES, Witcher Two) or WoW or whatever fracking game sold big and made tons of money. We came back for DA 2 because we wanted that closeness, that total immersive quality and the actual player agency (even if it was limited, and linear, and the only changes were mostly cosmetic, but we SAW those choices, man, we saw them when we called up our allies as we tried to save the world from the Blight). We wanted to lose ourselves in Thedas, that ambient atmosphere so well done, as we met interesting people and build friendships and a family all of our own. And that didn't work out so great in the second game, no, but the party banter? FTW and it made the lack of interaction almost bearable; it made those NPC's and even Hawke more REAL.
Inquisition, though? I could give two figs about Vivienne - heck, I don't even know what the point of her character IS - other than just an alternative Divine choice? It's not like she's the one that gets us in to Halamshiral, you know, with all her damn court connections?! :/ At least she'd have had a point besides 'first African-Marcher' character if she *had* been needed to get an invite to the ball. If the mechanics just needed a third mage, you know cause Solas, then well... FIONA would have been hella more interesting, added hella more depth, and like, I don't know, been freaking amazing! And she coulda done it either way - it wasn't really her in Val Royeux so that not-her coulda been in Redcliffe, and we could have rescued her or something... Okay, not digressing more down that road...
What's the point of Sera, for that matter? Need two rogues for depth mechanics, okay, don't make Cole optional - Sera is as well, FWIW - but he's got legs in the story, he's an established character of canon from the books/comics that some players might not have known about due to this - but stick him in, add some leading codex entries, next thing BW knows its a twofer!! Players are now super curious about this Cole guy so they go BUY OTHER MERCHANDISE and there are two alternate rogues for the PC to opt for while battling/exploring. I adore the Iron Bull, but he too is completely unnecessary and doesn't even really have much depth until Trespasser where he will turn on the Inquisitor if said Inquisitor decided to burn the Chargers, you know, alive. I'm sure it's another depth mechanic, but tbt considering all the returning faces pulled into this game, Fenris would have made a more interesting two-handed warrior and his freaking backstory actually could have been used to get hella more depth and information, considering Venatori/Coryphyllus/Ancient Elven magic/gods... Seriously, I cannot be the only person who thinks that might have been a better choice than the one-eyed Jam-er sorry Ben...Hassrath spy dude who has the least interactive dialogue and one of the shortest personal quest in the game (especially when taking into account how much crap has to be done beforehand, so that I (at least) have always been WAY OP by the time I get his quest).
So, if BW wants to go MMO for future DA - more power to them! Label appropriately and folks who aren't interested can move on, those who are opt in. Easy peasy. If BW wants to make ARPG's (cause really, Origins is an early ARPG) that focus on meaty plots, and meaty secondary plots, and side quests that overwhelmingly either build on those plots or build up the immersion and NPC characters - more power to them! Label appropriately etc, etc, etc. If it's the latter, I am all TAKE MY MONEY. If it's the former, well, it's been a great-to-middlin' run, but I got fantastic memories and DAO still plays like a champ (on PC and XBox, cause I got both lol).