Even a legendary game can have plenty of flaws. Off the top of my head, DA:O had:
Terrible game balance.
An irrational main plot.
Poor warrior and rogue skill trees, leading to characters who all play the same.
Some poorly designed choices
Several lame boss fights.
Tons of filler combat. And unlike DAi, DA:O makes you slog through the stuff as part of the main missions.
Those are the major flaws. There's a bunch of minor stuff too.
Note that this is not a list of stuff that DAI does better. Bio's house style has a lot of flaws.
Addressing my previous post regarding the subjectivity of "flaw"...
So as I said, supposedly your subjectivity (or anyone's) is enough to claim something is a flaw?
Lack of balance is a flaw? No doubt in a multiplayer game I'm pretty sure it must be for most people, in single player, not so much, but whatever, as I said, if it does not get in the way of having fun it is not a flaw, in fact I LOVED both the overpowered and the underpowered builds. So "flaw" is a strong word because it does not apply universally.
An irrational main plot...? Well, first thing is that rationality is not universal either, people have diferent reasoning from one another, which I suppose everbody noticed by adulthood. Second thing is that even if the main plot is considered irrational for a person it does not mean it is a flaw for this person because it depends on what is the purpose of the main plot and how it being "irrational" affects this.
Poor warrior and rogue skill trees so that they all play the same? Again VERY subjective. In my case it is far from truth since from DAO to DAI my characters are mainly (like 99%) my specializations. Play the same also depends on everything from the difficulty chosen and player experience to equipments, party composition and order you get the skills/specializations. And even if you sentence was true, again, it would depend on the person if it is a flaw or not. (For instance one of my rogues almost didn't attack, she focused on buffing, stunning, letting her summon attack, captivating enemies, among other things, not optimal, of course not, but since I was ROLEPLAYING it fit my purpose and was 100% different from my two handed warrior playthrough)
Poorly designed choices? For you, ok. For me, not. And it is surely up to each player to decide if the choices were or not poorly designed and if it is a flaw.
Several lame boss fights? Lame is very subjective. I suppose it is about difficulty? Doesn't matter, again it depends on each person. And it is not a flaw, again, it will vary from one person to another. I dislike challenge, difficulty and fights like those from action games where you have to take special routes, actions or puzzles to defeat a boss, so lame is precisely what I want from a boss fight (or any fight). Using trebuchets against the Archdemon was way too much "specialness" for a fight (now I just specialize in not having to use them), a good fight is a straight one.
Filler combat? What is filler combat? All the combat? None? Does it contribute to your gaming experience or does it get in the way? This will say if it is filler and if it is a flaw.
So none of those major flaws were flaws at all for me, not only they were not flaws but all of them were the reason I absolutely love DAO. Another great exemple of how subjective "flaw" is is the combat of DAO, there were people who complained about how slow it was, while for me it was way too much actiony. In DAI "open world" is wonderful for a lot of people for me it is torture.
So unless you summon a god who can prove he have the power and the right to define what is flaw or what subjectivity is valid or not, I suggest you understand there is no such a thing as flaw except, of course, for what a person calls "flaw" according to their own preferences, their subjectivity, and thus useless to provide any discussion other than "I share your preferences" or "I don't share your preferences".
Going beyond it is nothing but claiming there is a "rightful, coherent and blessed preference" and all the others are "invalid", which we all know is absurd.





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