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Correct me if I'm wrong, but it seems as if fan reaction towards Dragon Age: Inquisition has been disappointment. What are your thoughts?


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#901
Deanna Troy

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Even a legendary game can have plenty of flaws. Off the top of my head, DA:O had:

Terrible game balance.

An irrational main plot.

Poor warrior and rogue skill trees, leading to characters who all play the same.

Some poorly designed choices

Several lame boss fights.

Tons of filler combat. And unlike DAi, DA:O makes you slog through the stuff as part of the main missions.

Those are the major flaws. There's a bunch of minor stuff too.

Note that this is not a list of stuff that DAI does better. Bio's house style has a lot of flaws.

Addressing my previous post regarding the subjectivity of "flaw"...
So as I said, supposedly your subjectivity (or anyone's) is enough to claim something is a flaw?

Lack of balance is a flaw? No doubt in a multiplayer game I'm pretty sure it must be for most people, in single player, not so much, but whatever, as I said, if it does not get in the way of having fun it is not a flaw, in fact I LOVED both the overpowered and the underpowered builds. So "flaw" is a strong word because it does not apply universally.

An irrational main plot...? Well, first thing is that rationality is not universal either, people have diferent reasoning from one another, which I suppose everbody noticed by adulthood. Second thing is that even if the main plot is considered irrational for a person it does not mean it is a flaw for this person because it depends on what is the purpose of the main plot and how it being "irrational" affects this.

Poor warrior and rogue skill trees so that they all play the same? Again VERY subjective. In my case it is far from truth since from DAO to DAI my characters are mainly (like 99%) my specializations. Play the same also depends on everything from the difficulty chosen and player experience to equipments, party composition and order you get the skills/specializations. And even if you sentence was true, again, it would depend on the person if it is a flaw or not. (For instance one of my rogues almost didn't attack, she focused on buffing, stunning, letting her summon attack, captivating enemies, among other things, not optimal, of course not, but since I was ROLEPLAYING it fit my purpose and was 100% different from my two handed warrior playthrough)

Poorly designed choices? For you, ok. For me, not. And it is surely up to each player to decide if the choices were or not poorly designed and if it is a flaw.

Several lame boss fights? Lame is very subjective. I suppose it is about difficulty? Doesn't matter, again it depends on each person. And it is not a flaw, again, it will vary from one person to another. I dislike challenge, difficulty and fights like those from action games where you have to take special routes, actions or puzzles to defeat a boss, so lame is precisely what I want from a boss fight (or any fight). Using trebuchets against the Archdemon was way too much "specialness" for a fight (now I just specialize in not having to use them), a good fight is a straight one.

Filler combat? What is filler combat? All the combat? None? Does it contribute to your gaming experience or does it get in the way? This will say if it is filler and if it is a flaw.

So none of those major flaws were flaws at all for me, not only they were not flaws but all of them were the reason I absolutely love DAO. Another great exemple of how subjective "flaw" is is the combat of DAO, there were people who complained about how slow it was, while for me it was way too much actiony. In DAI "open world" is wonderful for a lot of people for me it is torture.

So unless you summon a god who can prove he have the power and the right to define what is flaw or what subjectivity is valid or not, I suggest you understand there is no such a thing as flaw except, of course, for what a person calls "flaw" according to their own preferences, their subjectivity, and thus useless to provide any discussion other than "I share your preferences" or "I don't share your preferences".

Going beyond it is nothing but claiming there is a "rightful, coherent and blessed preference" and all the others are "invalid", which we all know is absurd.



#902
rapscallioness

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I liked DAI. I think they did some cool things in it. And, yes, I've played hundreds of hours. I don't regret the purchase at all. I just don't feel emotionally engaged with the game. And that's a first for me with a BW game. It's a pleasant romp, but it's missing something for me. Idk what that is, though.

 

Meanwhile, I'm loving the lore. DA as some great lore, and it's only gotten more interesting. And better luck next time.....unfortunately that's years away.


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#903
Addictress

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Not in the mood to address every single point here, but the mere fact that you are praising DAO's combat while calling DAI's a mess just goes to show how ridiculously biased you are in your mode of thinking.

Without mods, DAO's combat was an excruciatingly slow spam fest. At least DAI's abilities have some semblance of impact. Also, without mods, DAO's difficulty tapered off on NIGHTMARE at level 9 or so, with most of the difficulty being aggro and health management. DAI's difficulty is reduced on NIGHTMARE at around level 14, with most of the difficulty pertaining to positioning (fun stuff) and attrition management. The difficulty is consistently high if the trials are enabled.

I never played DAO for the combat. I played it for the story, and DAI shits on it and every aspect given that the former is a self-contained story about a band of noobs waddling in superficial contact with the cultures you meet while DAI's is a religious and political story that spans civilizations with actual involvement.

People. Love DAO as much as you want. Put DAI down as much as you want. Just don't praise the former while putting down the latter in the same sentence as if DAO did ANYTHING (other than a functional hold button I'll give you that) better than DAI.

The utter delusion.

Whatever. I've posted enough here. Wallow in your own bias all you want. I'm sure DA4 will be great.


Everything you said here is completely the opposite of what the facts are.

It goes beyond opinion.

Inquisition was so bad I honestly thought everyone would unanimously be alerted to a corporate crisis.
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#904
thats1evildude

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Inquisition was so bad I honestly thought everyone would unanimously be alerted to a corporate crisis.


image_21.jpg
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#905
GoldenGail3

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Inquisition was so bad I honestly thought everyone would unanimously be alerted to a corporate crisis.


Inquisiton was fine - really, and I'm saying this as one who didn't get used to a talking PC for a long period of time -of course the filler quest were a nuisance as was the dang War Table; but it was playable. I mean - at least it wasn't full of soap operieness and 'OMG, I HATE THESE REPTIVE DUNGEONS!" Of DA2. And let's not get started as I've beaten the game four times..... (I mean DA2; I've beaten DAI twice.) so I understand it (which you claimed i didn't!) *Gasps with Scarcasm*

#906
Neverwinter_Knight77

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I've never understood the complaints about DA:O's combat. I loved it. I thought the combat was excellent. Probably because I was sword-and-shield most of the time. If I had any complaints about the combat, it was the OP nature of certain things in the AI enemy's hands: Overwhelm, Fireball, Curse of Mortality, and Scattershot (which wasn't nearly as effective in the player's or Leliana's hands).

#907
pdusen

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Everything you said here is completely the opposite of what the facts are.
It goes beyond opinion.
Inquisition was so bad I honestly thought everyone would unanimously be alerted to a corporate crisis.


Uh... No, it pretty much is opinion.

#908
Andraste_Reborn

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Everything you said here is completely the opposite of what the facts are.

It goes beyond opinion.

Inquisition was so bad I honestly thought everyone would unanimously be alerted to a corporate crisis.

 

Dragon Age: Inquisition isn't E.T. for the Atari or Superman for the N64 or Big Rigs: Over the Road Racing or some other notorious failure. It isn't even a high-profile AAA flop like Duke Nukem Forever or Daikatana. It won more than a hundred awards and, as far as we can tell, seems to have made money.

 

That doesn't mean people who hate it are wrong - but it does mean that their opinions are far from universally held. I mean, I thought that Myst was unspeakably tedious, haaaaaaaated the hour of The Witcher that I managed to get through and never finished Morrowind or Oblivion because I got bored a few hours in. But you would not catch me going to their forums and telling everyone those were awful games and nobody liked them.


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#909
DarthSliver

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Well I liked the exploration but I feel the main buke of exp gain needs to stay with the mainquest and the really good stuff you get comes from doing the side missions too. But one thing that I liked about Origins is it seem I could do the side quest along with doing the main quest for the game and I really enjoyed that aspect of origins and with DA2 if I wanted I could just rush the main game and get my fill of the story I wanted with later going back with another playthrough to see the the stuff I decided to miss. I would say that is the big issue with DAI because we needed our level or a certain amount of leve to progress the main story, we couldn't just focus on the aspects we wanted to focus on if we didn't want to get our asses handed back to us on a silver plater by Corypheus. Side stuff I do feel needs to be skippable like in previous games and not make use feel like we have to do that just to get some level on the main game sections. Exploration is nice I must say but DA needs to go back to focusing on what Bioware does best, which is the story. Let the exploring stay to the 100% OCD completeness people lol 



#910
abisha

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Bioware just needs to ignore all the people who are just not really here to give feedback necessarily.

 

I can't believe they take most of the stuff on here seriously. 90% of it is designed just to suck up energy and attention from making the game with like miniscule irrelevant things. I think it's because a lot of them are from a different era when the internet was not the mainstream drone echo chamber it is now but a place with kind of controverting opinions, etc.

 

In worse cases, it's actively antagonistic.

 

In even worse cases, it's from people who barely even care about or follow games or anything in the first place but are just like "Oh Bioware does fun things? Lets all"

 

I bet if you polled like 98% of this forum (across all franchises) hasn't completed like a single SWTOR character to 50 etc.

 

completed SWTOR with 2 class's "marauder and Jedi, the marauder story was fun especially when you focus on light side play style.

the Jedi darkside was a bit less good but in the end i was considered Evil and i did not get  master jedi title from the jedi consul (while the republic addressed me hero of the republic).

 

so was it worth play? not sure the story was really fun the other content really boring it's really only like 40 mins of mainplot to be honest.

 

but what i don't understand is what do you expect from a forum people mostly only comment on negative thing's it's their nature, good things are like normal.

so anything people are not complain about in DA:I is considered good.



#911
vbibbi

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I liked DAI. I think they did some cool things in it. And, yes, I've played hundreds of hours. I don't regret the purchase at all. I just don't feel emotionally engaged with the game. And that's a first for me with a BW game. It's a pleasant romp, but it's missing something for me. Idk what that is, though.

 

Meanwhile, I'm loving the lore. DA as some great lore, and it's only gotten more interesting. And better luck next time.....unfortunately that's years away.

 

This is a good description of my reaction.



#912
AFA

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DAI to me is a good game, that came out with great games in the genre. Liked it, but Witcher 3 and Pillars of Eternity kicked the crap out of it.

 

The narrative and characters also seem like there are a lot of focus groups and checklists behind them. Some of the design and little things like romances had some bizarre choices behind them. Creative control seemed kind of week and scattered as well.  



#913
BSpud

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Everything you said here is completely the opposite of what the facts are.

It goes beyond opinion.

Inquisition was so bad I honestly thought everyone would unanimously be alerted to a corporate crisis.

 

bill-murray-snl-laugh.gif


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#914
Elhanan

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DAI to me is a good game, that came out with great games in the genre. Liked it, but Witcher 3 and Pillars of Eternity kicked the crap out of it.
 
The narrative and characters also seem like there are a lot of focus groups and checklists behind them. Some of the design and little things like romances had some bizarre choices behind them. Creative control seemed kind of week and scattered as well.


Still have yet to purchase either of those titles. Imagine being satisfied with the one I did buy....

#915
Geth Supremacy

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most of the complaints I saw were legitimate.  People can put whatever spin they want on it, but there was a bit of room to take issue with.

 

I checked out after what they did with the MP and the old gen.  I had nothing else to say after that.



#916
Elhanan

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I saw several complaints about controls on Launch Day. So when I received the physical copies in the mail the following day, I spent time beforehand to re-map all the keys to preferred ones. Those complaints were avoided.

Also reports came out about the new Tac-cam controls, so I spent time in the initial hours in practice; avoided those problems, too.

As far as bugs, encountered some Floating loot; eventually cleared with a Patch. No more problem.

Folks tend to fast to complain, but with a bit of personal control and patience, I spend more time actually playing and enjoying the game.

#917
Seraphim24

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completed SWTOR with 2 class's "marauder and Jedi, the marauder story was fun especially when you focus on light side play style.

the Jedi darkside was a bit less good but in the end i was considered Evil and i did not get  master jedi title from the jedi consul (while the republic addressed me hero of the republic).

 

so was it worth play? not sure the story was really fun the other content really boring it's really only like 40 mins of mainplot to be honest.

 

but what i don't understand is what do you expect from a forum people mostly only comment on negative thing's it's their nature, good things are like normal.

so anything people are not complain about in DA:I is considered good.

 

I expect people who play this place to say positive things here and now, because they clearly are following the games.

 

Anyway, I mean, SWTOR isn't quite as intense and engaging as the original KOTOR perhaps, but KOTOR was just a pretty powerful thing generally, and I've been really impressed at how hard they drived at reaching the spiritual intensity of that game and universe, which was just impressive.

 

It's kind of like the KOTOR 3 that people wanted on some level, even though it's in MMO form and a lot of the MMO bells and whistles don't appeal to a lot of people, it's easy to just ignore them if they really want, but I've found they've been pretty engaging and fun like the Starfighter or whatever.

 

My sense is some people just started playing Bioware games with DA or ME and never really looked back or forwards, which, frankly is just a shame because in some ways DA and ME offer the more watered down Bioware experiences in general.... although they did ramp it up a lot for ME3.

 

..but you are right people are very negative here, and can be very prickly about certain opinions, which is why I'm kind of inclined to just share them elsewhere for the most part...



#918
GoldenGail3

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Dragon Age: Inquisition isn't E.T. for the Atari or Superman for the N64 or Big Rigs: Over the Road Racing or some other notorious failure. It isn't even a high-profile AAA flop like Duke Nukem Forever or Daikatana. It won more than a hundred awards and, as far as we can tell, seems to have made money.
 
That doesn't mean people who hate it are wrong - but it does mean that their opinions are far from universally held. I mean, I thought that Myst was unspeakably tedious, haaaaaaaated the hour of The Witcher that I managed to get through and never finished Morrowind or Oblivion because I got bored a few hours in. But you would not catch me going to their forums and telling everyone those were awful games and nobody liked them.


Don't worry; I'm sure I ****** Addrictres off. This simply one of those things I can use when I go be a troll to DA2 lovers.... :D

#919
AlanC9

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I've never understood the complaints about DA:O's combat. I loved it. I thought the combat was excellent. Probably because I was sword-and-shield most of the time. If I had any complaints about the combat, it was the OP nature of certain things in the AI enemy's hands: Overwhelm, Fireball, Curse of Mortality, and Scattershot (which wasn't nearly as effective in the player's or Leliana's hands).


Well, of course the disabling abilities will work better for the AI. It's usually got more pieces to play with, so it will disable PC-side units for a greater percentage of the time. If the AI could coordinate it would win every battle by stunlocking the party

#920
Addictress

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People who love DA2 are in the minority so I'm not sure how anyone would feel good about berating DA2 lovers. 

 

It's like the majority feeling good for trolling a minority. That's not how it works.



#921
Elhanan

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People who love DA2 are in the minority so I'm not sure how anyone would feel good about berating DA2 lovers. 
 
It's like the majority feeling good for trolling a minority. That's not how it works.


Not according to ratings on Amazon and GameRankings.

#922
GoldenGail3

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People who love DA2 are in the minority so I'm not sure how anyone would feel good about berating DA2 lovers. 
 
It's like the majority feeling good for trolling a minority. That's not how it works.


Because they gang up on you - and I know this was directed at me.

And I don't feel good about it; I'm honest about it. Like you are about your hatred of DAI, lol.

#923
Andrew Lucas

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IMO, Inquisition's biggest flaw is the fact that it doesn't tell good side stories over those beautifully crafted landscapes.

One could say the game lacks enough meaningful content, it has some, but it's unbalanced.

For every good main quest, there's ten more pointless and mediocre fetch quests that overshadows the good ones.

That's my main issue with this game, aside from the missed opportunity regarding the very own Inquisition which could have impacted the endings, but I guess Bioware wanted to play safe, or narrow the ending's variations to DA4.

They had a solid story, interesting companions, beautiful worlds and visuals, a great soundtrack and etc, but their biggest sin falls down to quantity over quality.

That's something to improve with the next Dragon Age.

Not a disappointment for me.

PS : I just discovered that not completing these fetch quests, or at least doing them on my own time and when I want to, makes the game much better, and helps with more playthroughs in the future.
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#924
GoldenGail3

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IMO, Inquisition's biggest flaw is the fact that it doesn't tell good side stories over those beautiful crafted landscapes.
One could say the game lacks enough meaningful content, it has some, but it's unbalanced.
For every good main quest, there's ten more pointless and mediocre fetch quests that overshadows the good ones.
That's my main issue with this game, aside from the missed opportunity regarding the very own Inquisition which could have impacted the endings, but I guess Bioware wanted to play safe, or narrow the ending's variations to DA4.
They had a solid story, interesting companions, beautiful worlds and visuals, a great soundtrack and etc, but their biggest sin falls down to quantity over quality.
That's something to improve with the next Dragon Age.
Not a disappointment for me.
PS : I just discovered that not completing these fetch quests, or at least doing them on my own time and when I want to, makes the game much better, and helps with more playthroughs in the future


This is my list. Lol.
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#925
vbibbi

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IMO, Inquisition's biggest flaw is the fact that it doesn't tell good side stories over those beautifully crafted landscapes.

One could say the game lacks enough meaningful content, it has some, but it's unbalanced.

For every good main quest, there's ten more pointless and mediocre fetch quests that overshadows the good ones.

That's my main issue with this game, aside from the missed opportunity regarding the very own Inquisition which could have impacted the endings, but I guess Bioware wanted to play safe, or narrow the ending's variations to DA4.

They had a solid story, interesting companions, beautiful worlds and visuals, a great soundtrack and etc, but their biggest sin falls down to quantity over quality.

That's something to improve with the next Dragon Age.

Not a disappointment for me.

PS : I just discovered that not completing these fetch quests, or at least doing them on my own time and when I want to, makes the game much better, and helps with more playthroughs in the future.

See, I agree with your points but conclude that they made the game a disappointment for me...