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Correct me if I'm wrong, but it seems as if fan reaction towards Dragon Age: Inquisition has been disappointment. What are your thoughts?


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#176
dlux

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Also, I find it borderline offensive how entitled some people here is. Approximately one half of gamers worldwide play on consoles, yet some fail to understand this. "I can't edge-scroll on my Master Race PC" - BOO ****** HOO.

Dragon Age: Origins? Played great on PC and Console and wasn't a crap button mashing action game? Remember? No?

Anyway, the game is actually quite playable with KB+M. You just have to completely ignore the tactical camera and mash the buttons like in a bad Korean MMO. Yeah, that is exactly what the fan base wanted...
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#177
Mathias

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What I wanted was return to roots, not as much as gameplay but the storytelling, which didn´t happen. 

I thought the storytelling was great in DA:I. There just wasn't enough of it to fill in the scope and size of the game.



#178
Rawgrim

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Universally acclaimed? Indeed. Tediously unbalanced at times, resulting in suddenly being ambushed by mobs WAY above your level, with no significance to the story at all? That too. As previously stated, stale and tiresome mechanics. DA:O wasn't even close to being without faults, as is DA:I. I'm not saying DA:I is better than DA:O, however, it's not nearly as bad as some here make it out to be. Also, DA:I has huge potential for a substantial expansion or a couple of sizeable DLC's. 

Also, I find it borderline offensive how entitled some people here is. Approximately one half of gamers worldwide play on consoles, yet some fail to understand this. "I can't edge-scroll on my Master Race PC" - BOO ****** HOO. 

 

Means the villains are smarter, then. Since they don't send cannon fodder to ambush you.



#179
Guest_Lathrim_*

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I'm rather fond of Inquisition, despite its... numerous shortcomings. Mostly gameplay-related.



#180
Vandicus

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Means the villains are smarter, then. Since they don't send cannon fodder to ambush you.

 

Let's not play it up.

 

Its simply like the early bears in BG or some of the areas in DA:I, not a narrative tool. I wiped against Druffy the Druffalo in my first playthrough thinking it was some random trash mob to kill for mats.


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#181
Xiolyrr Zoharei

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Despite my issues with DAI (mostly technical flaws), I'd say DAI is definitely GOTY material. Definitely one of the few games released this year that is actually worth $60 plus tax and more or less lives up to the hype. With all of these crap 10 - 15 hour games charging the same price, I will never complain about a game having 'too much to do' or the 'Hinterlands being too big'.

 

Bioware needs to fall back on the 'social justice warrior' tip and just create the games they want to create and tell the stories they want to tell. Bioware worries so much about stepping on toes of the LGBTQ community, they forget that heterosexuals gamers still exist. Even some members of the gay community have noticed Bioware kissing LGBTQ's butt a little too much.

 

Include characters that make sense and stop having a character be gay just to be gay. Bill from The Last Of Us was a good example of an NPC done right. Bill was such a well written character, I didn't even realize he was gay until I found the love letter his boyfriend wrote. By then, I didn't even care what he was because of his good development. A lot of gay characters in Bioware's games makes a big deal about them being gay, instead of them just being a well written character.


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#182
Christopher S

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Means the villains are smarter, then. Since they don't send cannon fodder to ambush you.

 

Not necessarily. There's a difference between a difficult fight due to circumstantial things like resistance, types of mobs, and so on, and inexplicably running into mobs four, five levels above you, without warning.



#183
Rawgrim

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Not necessarily. There's a difference between a difficult fight due to circumstantial things like resistance, types of mobs, and so on, and inexplicably running into mobs four, five levels above you, without warning.

 

An ambush is an ambush. The whole point of it is not warning the target about it.



#184
Christopher S

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An ambush is an ambush. The whole point of it is not warning the target about it.

Fair point. I did, however, have the unpleasant experience of having the game autosave right before one of these so called ambushes, resulting in me losing a couple of hours of game time in a game that's already a pain in the ass playing in the first place. Anyways, not really here to rant about the shortcomings of DA:O, just wanted to point out that there circumstances making a comparison between the very recently released Dragon Age: Inquisition and not at all recently released Dragon Age: Origins moot.



#185
Vandicus

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An ambush is an ambush. The whole point of it is not warning the target about it.

This is a video game. With difficulty settings and all.

 

Random encounters with enemies several levels above the PC is not a narrative tool, nor does it fall under the normal practice of varying difficulty within the level chosen by a player.

 

It is not a narrative tool to lend flavor to an ambush. It is an accident created by poor design. 


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#186
Christopher S

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This is a video game. With difficulty settings and all.

 

Random encounters with enemies several levels above the PC is not a narrative tool, nor does it fall under the normal practice of varying difficulty within the level chosen by a player.

 

It is not a narrative tool to lend flavor to an ambush. It is an accident created by poor design. 

Also this, beautifully put in words (which I failed to accomplish).



#187
Vormaerin

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Include characters that make sense and stop having a character be gay just to be gay. A lot of gay characters in Bioware's games makes a big deal about them being gay, instead of them just being a well written character.

Like who? 

 



#188
Sriep

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Correct me if I'm wrong, but it seems as if fan reaction towards Dragon Age: Inquisition has been disappointment.

 

I wish to correct you becuase I think your wrong. I think you will find the Yeys outnumber the Nays.
 


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#189
Vanth

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Dragon Age 2 having a comparable user-score to Dragon Age Inquisition is a graphic example of why user reviews are at least as untrustworthy as professional reviews. 

 

That is only your opinion. As I have stated elsewhere it depends on what part of the games you value. If you value story, characters and varied locations - basically a cinematic feel - then you are correct, DA:I blows DA2 away. But if you value a tactical combat system where you had to think about what abilities you use rather than just madly left clicking, then DA2 was a better game.



#190
Mathias

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That is only your opinion. As I have stated elsewhere it depends on what part of the games you value. If you value story, characters and varied locations - basically a cinematic feel - then you are correct, DA:I blows DA2 away. But if you value a tactical combat system where you had to think about what abilities you use rather than just madly left clicking, then DA2 was a better game.

 

I disagree on your last bit heavily. But like you said, opinions. 

 

To me, DA:I is vastly superior to DA2.



#191
SpiritSharD93

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DA:I is a very good game, but I think the developers should address some of our concerns. The community is divided in opinion over the game, and a lot of PC gamers feel disappointed with the product they've received. We know they're working on patches, but it would be nice to get some more information (considering the fact their staff seem to have disappeared since released).

 

Bioware owe us nothing. They're a business, they create games and shove them out the door; however, it would be nice for them to address some of the communities concerns. PC performance, design choices (side-quests, romances etc). A bit of clarity would do no harm.



#192
TheRealJayDee

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But I honestly think that if the game were not a Dragon Age game there would be a lot less complaining.

 

That is certainly true. Many people were first introduced to the DA franchise and the world of Thedas in DA:O, so I think it's only natural that there are expectations that there's a certain element of consistency between the individual installments, in terms of lore, asthetics, gameplay etc.

 

I haven't played DA:I yet (which I suspect I will like), but DA2 -aside from being rushed and all- too often didn't look or feel like Dragon Age to me on various levels, my idea of how Dragon Age should look and feel obviously coming from the only source I had thus far, which was DA:O. 

 

 

 

 

But once again on topic, I really do think that the reception DA:I is getting isn't bad at all, and certainly not comparable to DA2 or ME3. 


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#193
keyip

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But if you value a tactical combat system where you had to think about what abilities you use rather than just madly left clicking, then DA2 was a better game.

 

DA2 tactical? *Snort*



#194
The Night Haunter

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I think DAI is a really good game, but falls short of its potential. DAO was a great game and I just hope Bioware eventually realizes it and makes another great game. DAI was disappointing in that it isn't as good as it could have been (primarily if they'd cut its size by a 1/3), but it is still a really good game.


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#195
AlanC9

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DA2 tactical? *Snort*


Why wasn't it? Put another way, what on Earth do you mean when you say "tactical"?

#196
keyip

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Why wasn't it? Put another way, what on Earth do you mean when you say "tactical"?

 

Plenty of reasons. The first thing which comes to mind is the wave combat (later repaired for DLC) allows for no strategic positioning at the beginning of a "wave". And don't mention "reinforcements" because they rarely appear out of thin air in the middle of a battle.

 

DA:I isn't a tactical masterpiece, both DA2 and DA:I are lacking in tactical combat in favour of a more action-oriented style. To promote tactics as a reason for DA2 being just as good or better than DA:I is ludicrous.



#197
Bayonet Hipshot

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I am guessing that if you play DAI on a console, you have received most of what you expected, and have few mistakes, besides a few bugs.  However, those of us that have followed Bioware through the past several decades, and expected a certain type of game, especially after the company promised us, that the game was being made for the PC primarily, by PC gamers, have been very disappointed.  To anyone that has played PC games before, it became very evident, in the first few minutes of play, that this game was not created with PC gamers in mind, except as an afterthought.  Simple little things that worked flawlessly in Dragon Age Origins, and even in DA2, now became a pain in the @$$ to make function, and in some cases, were not present at all.  Movement is a big complaint, and that has been covered extensively in other threads.  Another is Inventory.  While the DAI system of inventory may be fine when using a console controller, for those of us on a PC, ignores the capabilities of our preferred mode of playing. 

 

And that is just the technical flaws.

 

DAI is a barely veiled illusion of what a CRPG used to be.  The character class choices have been pared down to a handful of choices, that will lead to nothing but cookie cutter clones.  Prior Bioware CRPGs in this genre, like NWN, BG, and DO gave a player dozens of choices.  And ...ability scores.  The player no longer has any choice in placing ability scores to where they would like to customize their character.  Basically, the character no longer belongs to the player...it is simply a role in the movie that is DAI, that follows a very strict script, with no chance to show any hint of individuality, except the cosmetic visuals you can make at creation.  You may as well be playing The Witcher.

 

Combat is also a huge disappointment.  Player control over your party is extremely difficult, to the point where many just ignore it, and put the game on the EASY setting so they can get through it.  And combat graphics with party members jumping around like fleas, looks like some bad arcade fight game from the 1980's-90's.  DAO combat looked much more realistic, and when Bioware went away from that in DA2, they received many complaints.  Bioware promised they were returning back to their roots, but this is another example where it appears they lied, or were not able to fulfill their promise.

 

There are things to like in DAI.  I think everyone can agree it is a beautiful world.  The problem of recycling areas in DA2 has been addressed, and then some. 

 

But, for players that prefer to play on a PC, because they want the numerous options, and ability to control their character in a way, that a console could never allow, this feels like a cheap substitute for what we were promised, and for what we have come to expect.  A great game for the PC, would have been a great game for the consoles...however, the opposite is rarely true.

 

Ran out of like but this is awesome !



#198
Bayonet Hipshot

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It seems a bit curious as to how those of us that criticize this game are said to hate Bioware.   Sitting on my shelf in front of me, I have over $500 in Bioware titles, and that does not count all the downloads I have purchased that I did not receive a hard copy of.   Easily have spent a grand in support of this company over the years.  So...seems a bit of a reach to say that those like myself that have supported this company for longer than many of its current players have been alive "hate Bioware." 

 If they make a game that is geared towards a different kind of consumer than myself, I wish they would have just said so, and I would have spent my money elsewhere.  I have not bought everything Bioware produced, but that did not diminish my support of the company, when it came to the genre I do play.  But, when they go out of their way to say they are creating a game, that is exactly the kind of game I am looking for, and was made to resemble the titles of theirs that I preferred in the past, then that is the type of game I expect. 

 

I do not doubt that there are people that love this game.  Great for you....just curious as to why you are here on the forums, instead of in the game playing....like I would be if the game was performing for me as I expected.  Are you so insecure in what you like, that you have to attack those that are looking for something different?  There are countless titles that are playable on the console, or are MMO style.  Will you not be satisfied, until every single game franchise has changed their format, until they are all console/MMO clones?  Bioware CRPGs used to stand out.  DAI seems to resemble a lot of other popular games that are on the market....but the one game that it barely resembles is the one this franchise started with, and the one that we were promised.

 

Same here. I mean I did not invest as much as you did but it is lovely to see people on BSN equate criticism with "You hate Bioware". It just means they have no logical counter arguments to your criticisms. 



#199
Chaos17

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2. For those who don't like the game or were really disappointed, what's your attitude towards Bioware and the Dragon Age series at this point in time? Are you no longer a fan? Are you giving up on it? Do you have low expectations for it's future?

 

I will have low expectations because the Pc port is bad and I never wanted to play Skyrim/mmorpg in DA.

Also the game is quite buggy, which is anormal for me because I didn't encountered in previous DA games so much game breaking bugs.

I never asked them to change so much the gamedesign and I all I wanted to do is to keep DAO roots and enchance it.

Keep what was working.

 

Now, we even have useless online multiplayer with micro-transaction.

I would've prefered them to scrap it, cut half of the open areas and instead work (for example) more on the character creator and character animations. I play female elf and I sit on the throne like a male and the lack of hairstyles suck. OR extend the main story or make real sub quests arc stories with cut-scenes instead of mmorpg quests for big open areas.

 

So in futur, I wil pick the new games when they will be low price if they continue like this.

I play DA series for RP not to play an offline mmorpg wich is a waste of time for players and dev.



#200
egervari

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Also, the constant dickriding of DA:O is part of the problem. The majority of the complaints consists of comparisons to DA:O.

You don't have to compare the game to DA:O to make valid criticisms of the controls and/or mechanics of DA:I. They could have been better. A lot better.

 

This has a lot less to do with comparison to DA:O than it does failed promises and the crapping on the PC audience who were promised a game designed for PC but were given a poor console port. No comparison with DA:O is needed to point this out.