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Bioware : The Store chests have me worried.


115 réponses à ce sujet

#101
AwesomeBabyLion

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Opened 82 chests. Got nothing worth keeping. All of it turned into materials (and not useful healing cloth materials either).

 

Have you loaded my account to get nothing BioWare? Because this is just unbelievable. If you actually doubt that what I am saying is true my dear BioWare devs, feel free to check my account and the results of the 82 chests I opened.

 

I got 1 level 20 unique only - and it had berserker. Berserker is a detriment to the item and makes it worse. On that subject, please remove berserker and replace it with a upgade slot.



#102
Dieb

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I was dumb enough to spend $50.  Got complete garbage.  I've paid my fool's tax.

 

When you buy smokes, at least you know you'll look cooler and die faster.


  • ParthianShotX et Tiggrfriend aiment ceci

#103
Grizzly

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Opened 82 chests. Got nothing worth keeping. All of it turned into materials (and not useful healing cloth materials either).

 

Have you loaded my account to get nothing BioWare? Because this is just unbelievable. If you actually doubt that what I am saying is true my dear BioWare devs, feel free to check my account and the results of the 82 chests I opened.

 

I got 1 level 20 unique only - and it had berserker. Berserker is a detriment to the item and makes it worse. On that subject, please remove berserker and replace it with a upgade slot.

 

Berserker was patched on Friday -- http://forum.bioware...5th/?p=19131625. It's good now.



#104
Tiggrfriend

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Don't know if it's because of that you can get "dragon caller" this weekend, but same thing happened to me.

27 big chests (1.200) and not a singel unique.

Normally I get unique in 1/4 chests



#105
crusader_bin

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Don't know if it's because of that you can get "dragon caller" this weekend, but same thing happened to me.

27 big chests (1.200) and not a singel unique.

Normally I get unique in 1/4 chests

 

That is because it is random. If it would have checks to ensure that IF previous 4 chestests =/= unique, THAN unique drops that would not be random (and so much better...)

 

There is a chance that in 10 000 chests you get zero uniques, it's just very small. 

I once made a random generator game for 3 cups and lost 20 times in a row (doubling the pot each time to get points/cash back). It went ridiculous with low reward and high risk at the end with very low chance of loosing (or so I thought).

People actually USE this technique in casinos, which is pretty dumb. It is proven to work only with infinite time and funds at your disposal :)

 

This game brings me the same ammount of frustration.

 

I stopped playing for months, even though I bought DLC at release I didn't bother to return. 

This weekend I tried it out, noticed new classes, had so much fun with Virtuoso, never would have thought that BioWare would actually put any work into those DLCs. The main characters were uninnovative and cut and paste from main game mostly. Felt very cheap. Now I am looking forward to other classes, hope they are as good as virtuoso! Good job BioWare :)



#106
Dragomex

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I've been getting 1 unique per perilous dragon run, although they were all lv 10-13 crappy uniques. Nothing worth keeping.

All of them were salvaged and not a single good piece of material was obtained. 

 

I've opened around 20 chests today and again, nothing worth keeping. I was getting nice mat/dragon stuff drops from the dragons before the dragon call event came up.

 

Does correlation imply causation in this case?

 

EDIT: I've been getting TONS of ability rings, tho.



#107
Silversmurf

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We've done some balancing to the chest drops.  You should be seeing items better suited to your level/playing time going forward.  Please keep the feedback coming.

 

Billy

 

...

 

25/74/66

 

1,350,000 gold spent

 

I'm just not seeing it Billy

 

If, as reported, it only takes 312k and 1300 cards to cap your % chance, that just ugh.

 

Unless you have done another rebalance since?  Then I stand corrected.



#108
SudzIcer

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This is absolute crap. I am 30 on the leader boards have spend 100k is the last weekend alone.  The only difference is the addition of more rings and less runes.  All the items I get are crap and low level.   I got all my good items when I had prestige score of 50 -100.  Honestly all i get is greys and the same dam low level blues over and over again.   



#109
Darth Krytie

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I've been searching for the same few items for months, now. I'll get purples, true. Just the other day, I opened 8-10 chests and got 4 purples. All four were the Farslayer. Mostly, though, I get the greys and blues. And any purples are runes or the same 6-7 mid-tier weapons I've received at least 15 times, each.

 

I think something needs to be done so you don't get stuff that you're never going to need. Take for instance belts and amulets. Getting duplicates of these are frustrating because you're only ever going to need the one you have. With rings, you're only ever going to need two (or 1, in many cases)

 

Honestly, I think I've received fewer purples since this change went into place. And certainly nothing worth keeping.

 

Yes, I've spent a helluva lot of gold and, yes, I'm also on the leader board.



#110
AwesomeBabyLion

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Please make it a dimminishing loot table. Current state of loot is horrible and unmotivating. If dimminishing loot table is not agreeable, let me buy specific crafting materials for my gold instead (since I would easily trade a chest for a tier 3 healing cloth).



#111
crusader_bin

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They wanted to extend the playability and increase the chance for people to buy their ingame cash.

I think they just overdid it:

 

- increasing the time needed to max the game to near infinity, makes people play less (no motivation)

- if ingame cash value is near zero, that makes people less inclined to buy it. Spending several thousands dollars does not guarantee success.

 

Not only it is more frustrating to people, it would benefite BioWare to change it as well.

 

Not like they can compete with Witcher right about now though :)



#112
LordPhalanx

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1) Take potions out of the loot chests, you already have a separate chest specifically for potions so they don't need to be included in the gear chests.

 

2) Change the loot tables to be dependent on the currently selected characters level. ( Not prestige or # of promotions ), then place that within the tier system. Characters level 1-8 receive gear levels 1 - 10, Character levels 9-16 receive gear levels 9-17, 16+ receive 16+ gear. The overlap is to account for transition and unlucky loot rolls (even within a smaller widow like this).

 

3) Salvaging gear gets you crafting materials based upon the tier of gear you salvaged. Tier 1 gear gets you Tier 1 materials and so on. Common gear gives a 1:1 gear to material ratio. Uncommon is 1:2 and Rares 1:3. All runes give only cloth with the same ratio spread based on quality of rune. Alternatively, expand the range of rune options beyond extra damage, breaking down runes gives the same mats as SP, essences, and let us learn schematics for adding different effects, immolate on hit, guard on hit, etc.

 

4) Rework the armor selection completely, com-plete-ly. Not that I don't enjoy some of the armor set graphics, but expand the wardrobe to allow us to customize it a little more. Give us helm slots, let us choose through the vast selection available in SP, all requiring crafting mats to make of course.

 

5) Allow the option to add an upgrade slot to a weapon that doesn't have one. I,e; The 2H dragon sword only has a rune slot available. For 50/50/50 you can add a pommel or grip slot to it, increase the requirement for an additional slot, providing that weapon class has available slots, no putting pommels on daggers for example. 

 

6) Buying chests with platinum should carry a certainty of getting uncommon/rare gear, that would make spending actual cash worth more to us, the players, and more revenue for you, the developers.

 

These are just some of the ideas I've had while getting into MP (X360) the last couple of weeks. 



#113
Alan Drifter13

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The new chests (the ones that cost 2400) are much better than buying 2 of the 1200 ones. Please don't make it a 1-weekend thing only.



#114
Vorseti

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We've done some balancing to the chest drops.  You should be seeing items better suited to your level/playing time going forward.  Please keep the feedback coming.

 

Billy

 

So i guess we should open the chest using our highest level characters in order to have higher odds to loot higher level items .



#115
TheThirdRace

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So i guess we should open the chest using our highest level characters in order to have higher odds to loot higher level items .


Level is referring to your "chest score", not character level.

"Chest score" seems to be a score relative to your playing time, the number of chest you opened (store or in-game) and the amount of gold you spent.

#116
Iono

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The new chests (the ones that cost 2400) are much better than buying 2 of the 1200 ones. Please don't make it a 1-weekend thing only.

 

 

Proof?