Well, as much as I want to, I can't judge too much. I had a pretty difficult time learning this game to begin with. First fight, straight out of the gate at Haven and into the Hinterlands, I nearly got wiped by a trio of lousy bandits or something. So I started over, got the hang of things, and then got wiped in the Hinterlands by those arbitrarily super-leveled Fade Rifts. Maker's blessed balls (he always throws the most wonderful parties) it was Dragon's Dogma all over again.
For those unfamiliar with the game, it does a great job of lulling you into a false sense of security right before you get turned into drake-droppings by one of the most powerful monsters in the game, conveniently located in an area you can access at level 1. Doesn't matter which game, really. Anyone else run into Sha-whatever's place and come running back out with their hair on fire?
Doesn't make the game unbeatable or unfair, though. You just have to learn how to play it. I play two-handed warrior exclusively, a class that, on the surface of things, gets royally screwed in every age-old conceivable way. For some unbelievable reason, every designer of every fantasy game ever thinks that an arrow or some lame spell can do more damage than having a very heavy sword split you in twain. Furthermore, they consistently forget that heavy armor was often "armor-of-proof" meaning that it had actually been tested against everything from arrows to musket balls and could not be penetrated.
It's like they all read the accounts of Crecy and Agincourt, missed the part where knights were stuck in mud, and then forgot to read the parts where the knights caught up with the archers later and massacred them. Fatigue is the only enemy of a warrior in heavy armor, and even that is somewhat misleading IRL. You can grow used to the weight of armor, but this game cheerfully reverses that basic truth by making warriors gain stamina from landing blows.
Oh, well, it's their game, so I learned to play it. After numerous ignominious defeats, I had no difficulty with the Haven fight or any thereafter. A warrior can kite the enemy, or put them down and make them stay down until fairy spell-flingers or rouges with impossible crossbows can combo them into through Skyrim and into Oblivion. I suspect this was done to death in order to make the multiplayer aspect work, but also to balance the single-player. Let's face it, knights are not fair. There's a reason they dominated every battlefield for hundreds of years, and it wasn't because archers were better, nor even crossbowmen. It was because of numbers that they ultimately failed. It wouldn't be much of a game if you could simply ride down the opposition without taking a hit. If you want that sort of gameplay, you should buy Mount&Blade:Warbands. It has a lovely Steam community that constantly complains about how Swadian (read Swabian) Knights are ridiculously overpowered. Some people just can't take a lance-point. Naturally, you should not forget to invest in BioWare in the meantime.