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In Your Heart Shall Burn: If you don't Die from a Stroke Doing it


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#26
Sartoz

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Took me three attempts. Used two mages and two warriors. My hands get cramped because of the freaking KB+M controls.. so I play on casual.

 

My gripe about this mission is the fact that the team you take sealing the rift gets locked until the very end. .. my first attempt was with four mages... you know, mages are needed to seal the rift...lol

 

The music does a wonderful job of encouraging you to RUSH.... big mistake and I paid for it. Third time is the charm I guess.



#27
Efvie

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There’s something to be said about games routinely using death as a learning mechanism. For a roleplayer, having to get killed several times to learn how to complete a fight is anathema.


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#28
tmp7704

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I guess I'm just way too underleveled.  I've already used the supply cache and am on the second wave there.  None of my party members have enough strength to sustain the fighting until they come in and surround me, and I don't have very much health either.  It's not a situation where I can simply "have one person turn the screw while all the others taunt" because there's like 9 enemies on screen at once, and each one of them also takes roughly 1/2 my HP.

Keep on mind the new waves of enemies spawn at certain points of your aiming 'progress'. Meaning, if you keep turning the screw while fighting the enemies you are effectively making it much harder for yourself. This is why you are facing these 9 enemies at once -- try instead to clear the area, then turn the screw a bit, stop when you get message about reinforcements (it should be 5 enemies or so) kill these, then rinse, repeat.

As a bonus doing it in this manner will let you save between the waves, as you'll get out of combat once the field is clear.

Also, leaving the Templar Knights free to roam can make it much harder as they'll turn regular Templars into Horrors which can quickly murder your party with their ranged area attacks. Either sleep the knights or focus them first, if you can't do either keep eye on them and interrupt them or take out their target they try to convert.

#29
Jallard

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I'm beginning to think this game has the flavor of an "acquired taste" to it.  It certainly isn't a game for people with little patience, or those who don't adapt to steep learning curves.  One thing I am, though, is persistent, when determined.  We'll live another day in Thedas.

 

I woke up this morning at around 2:30 am and made it through to the cutscene. I am now in Skyhold. I even used my character, a Mage, to turn the cursed screw.  As for patience it only goes so far and I reach a breaking point. I have been that way for 67 years, why change now? I will be dead soon enough. No one lives forever. As for the game in and of itself it has some good points....some.



#30
TheChris92

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I did this mission on Hard without having a Warrior with me. The idea is to take out the Red Templar one by one first before aiming that damn thing, OP.

#31
Aurok

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I swear that trebuchet goes right round at least three times.

I also ended up with a sucky party for that mission because I wanted to take Solas and Dorian to the rift. You should choose your party again when the attack starts imo.

#32
DragonKill83

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Such is life, Jallard, such is life.



#33
Z.Z

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This quest isn't very intuitive, that much is true. In the beginning I assumed the mob spawn was triggered by how much time passed, but quickly found out it wasn't. In fact, if you keep arming after the mobs appear, more enemy will show up attacking you.

So the waves are progress triggered, not time triggered. If you stop and clear each wave before arming again, about half way through you'll run out of Templars to kill. Alternatively, keep fighting while commanding one of your companions to arm the trebuchet in Tactical mode. I always resurrect/arm in that mode, so I don't have to keep pressing a certain button.

#34
Silver Souls

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I made my companions to attack the enemies so I could aim the thing no problem, on normal at least never got it on hard maybe though that would most likely be becasue of my companion selection



#35
Guest_BioWareMod02_*

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You already have an open thread on this topic. We are done here.