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I Hate and Love the Game Simultaneously


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#1
Lethys1

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I honestly despise the game and can' stop wanting to play it.  This is certainly an improvement over how Mass Effect 3 and DA2 made me feel, but wow is it annoying.  It's like scratching a rash.

 

Why would I like this game?  The AI is game-breakingly bad, there are tons of bugs, the PC version is poorly optimized and the UI and controls are clearly made with console in mind, there is an arbitrary 8 skill and 8-12 potion limit, the classes are imbalanced in relation to one another, the game has a strong bias towards ranged DPS, the guard and barrier system is clearly inferior to healing, the game is chock full of filler quests even outside the Hinterlands, there's an entire zone which devs tell people to avoid on Twitter which I did nearly all of before these warnings were given, and I could keep going.  Threat generation barely works, combat positioning isn't 1/10th as important is it was advertised to be (and I beat the game on Hard), just playing story missions is not nearly as long as was said to be, etc.  I can already feel some illusion of choice stuff as I play a 2nd time.

 

That all being said, I still want to play.  I love the template of these games.  A 4 person party based RPG where you get to be the hero and make decisions is kick-ass.  The world looks beautiful and the ideas for the game are great like judgment, the war table, etc.  The lore is better fleshed out and the plot is better than DA2 by immeasurable amounts.  But wow did BioWare seem to do everything it could to make the game hard to like.  I just feel annoyed thinking about it.

 

Not to mention the fact that if I play in a borderless display mode, the game will get a driver failure after fifteen minutes consistently.  Or that Iron Bull is never in camp, or that even some phrase such as "Likes you" would be a great compromise between not telling us approval ratings and giving us a scale from 1-100.  And the jumping is fiddly and some quests don't actually work.  God do I hate and really like this game.  It's so close to being great, it bothers me a lot.  They snatched defeat from the jaws of victory.


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#2
DragonKill83

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I just loved your title because the same thing was going through my mind.  It's a love/hate relationship.  Something good will happen and then 30 minutes later it has a mental breakdown on me and kicks me out.


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#3
Ms .45

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My feelings exactly - it's a beautiful, fascinating game with great characters and concepts that shits itself every half an hour. 


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#4
Kendar Fleetfoot

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Love your post, the BIG thing for me is the PC controls - man my wrist and fore-arm hurt after only 30 minutes.



#5
gediv2

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Yup. Its like diamonds in a puddle of poop.
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#6
Yosharian

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Completely agree.


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#7
hafiznero

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Hope bioware release a patch to fix all this


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#8
Bioware-Critic

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Guys, one thing:

 

Everything that is broken on PC is broken on console too! Apart from that your right - "Diamonds in a puddle of poop!"

I played every DA and ME game on console without any problems regarding tactics and so on. But this title and its new camera and combat mechanics are so bad...

I can assure you it is not PC exclusive what you experience here. Playing Inquisition on consoles is the worst gaming experience I have ever had in my lifetime. I stopped after 11 hours of my second playthrough. That was two days ago and my wrist still hurts from holding down that attack button!

 

And Bioware will maybe fix things for you PC guys, but we consumers on consoles, who are just as much fans of the series, who pay for their every copy, who do not get the benefit of mods, we who finance this hole shebang, we get screwed over the most!

 

So do me a favor stop telling us console guys you have it hard. Our gaming experience is gimped as much as yours. But compared to your access to mods we have to finance your game thefts and sit this out while EA is laughing their ass of!

I am saying all this, because I am convinced that Bioware will do NOTHING - NOTHING!

At least not for the console buyers. And for you on the PC end of things they will fix some bugs yeah and maybe better the controls a bit. But I am convinced that they will not satisfy your needs and fix everything up. They will play stupid and try to talk their way out of it like EA tells them to. You'll see!

 

 

And by the way:

Most people who play on console OWN A GAMING PC ASWELL but play on console out of choice of comfort and not because of lack of experience or expertise or only PC players are "core gamers" or only PC gamers like "complexity and precision". These things are present on console aswell. Even without your "PC gamer blessing" / acknowledgment ...

If a company fucks up things on the PC side of things, you can be damn well sure they fucked up a hole lot on the console side aswell! Consoles are not bad gaming devices and the fact that consoles exist is the very reason that most of the games are available today!

 

 

Anyways, I wish you guys all the luck in the world for future patches ....

 

Have fun!


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#9
DragonKill83

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They will also hear that if patches aren't released for consoles, their fanbase will dwindle and their sales will go down.  This is not a bottom shelf game.  If EA spent half the money on dev and post-release patching they did on advertisements, they might actually be able to gain customers, not lose them.  Is common sense gone these days?  I just figure they want more money---you do have to spend more to get more.  Upholding your reputation and your company's image is important....if you can't do it, eventually your brand name will vanish.

 

Let's put it this way:  publishing companies and great writers don't write one script, one novel, one book, whatever---do all the revisions as necessary before print, and then get critical feedback and just ignore it.  Eventually the writer themselves will be ignored, too.  You can't always put out a version 1.0 and expect it to be a masterpiece.  You're creating a product for millions of people.  Just because it looks good to you doesn't mean it isn't without its flaws, and you shouldn't hold such a high opinion of yourself that you can't accept or use constructive criticism.  If you don't, well...again, we know what happens.


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#10
Paul E Dangerously

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On console and it's just as broken here. My main gripe is just how..unrewarding it feels.

 

The armor system is gimped, especially for nonhumans, leaving you with the meh-at-best Vanguard, Hunter, and etc sets. The economy is utterly screwed, and relatively nothing is available at merchants, forcing you to go hunting for everything good. And if something is available, it's vastly overpriced thanks to the rash of inflation that seems to be swamping Thedas, and since there's no way to preview there's an 80% chance you get home, try to craft it, and can't use the damn thing.

 

I love exploration, I do..but remember how some merchants had good things in Origins? Herren? The Circle Quartermaster? The Diamond Quarter merchants in Orzammar? Everything's been dumped into crafting, and the game as a whole has suffered for it.

 

Combine the underwhelming loot with the gutted character build system (no attributes for you, eight ability limit and restrictions, restrictions everywhere) and it's a giant anchor that drags it down into the depths.


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#11
DragonKill83

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The way this game is still unfolding, I feel like biting my tongue every few hours.  There's quite a bit "under the surface" here, and man, once you get to your actual "home base" you are flooded with quests.  It's like sitting behind a presidential desk and looking at all the work you have to do.  You are the people's leader, after all.  Are you up to the task?



#12
b10d1v

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Agreed.  When it works it is a masterpiece of technology!  Another hard crash!

 

The NPC's walking on air was a bit funny at first, but it gets better vertical and horizontal bouncing that show some serious issues with the boundaries.  Ok in other games the NPCs may bump into you also, but its usually rare to be knocked out of bounds or killed as it is in DAi.  Their behavior is so bad that I go alone until I need them, say for bears.

 

To say the script engine is slow -travel from the activation trigger (conversation) and quest and fight .... it is still updating.  I would not be surprised if there were some corruption issues associated with this behavior.

 

The talking points become out of sync, no clue if it will crash the UI or is a symptom of file/game corruption, but still game breaking!

 

Having a quest that does not clear would not be so bad if it was not at level 7 where it takes thousands of kills to get any loot.

 

I know some folks are still struggling with black screens: a cleaned system, isolated directory and update drivers is about all you can do, and of course watch for corrupt saves.  

 

I have a hard time just getting the Haven battle to complete w/o failing (Crashing).  No doubt hung quests contribute to game stability as do the very odd NPC behaviors, but the random Directx errors crashing the system are far worse.  If Inquisition would just be stable long enough to complete the game would be nice!

A saved game scanner might help find early corruption, but who's responsibility is that?

 

The directx issues are just shameful -no game should ever be released that can crash the video so hard that the power supply collapses -here we are talking damage to systems! 

 

Just a comment: So the designers don't want magical healing, then why put health kits everywhere and also drop the value of mage healers in all dialog, for that matter why can we raise the recently dead at all? Oh, the magical nature of the story collapses-opps!

 

Thankyou for letting me vent here :D



#13
Vanth

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I agree too. I think how much love/hate you have depends on what you get out of a game. The story, environments and characters are a vast improvement on DA2, but the combat, controls and UI are just woeful.

 

Unfortunately for me, the part I like best about DA is the tactical aspect of combat. On that basis this game is worse than DA2 (which was of course in turn worse than DA:O).

 

Sometime I think I should accept that Bioware is no longer making games directed at people like me and stop buying them.


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#14
b10d1v

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Oh here's a loot issue you may run into with "silenced whispers" -you may see loot that you can not select or pick up in random areas... and it may also randomly generate a mirror copy somewhere and clear up if you pick up the copy...

 

However, the quest killer is when it happens to a red lyrium loot bag - you are likely screwed!  

 

It all seems to depend on where the loot drops, if loot falls on the "squishy" (variable density) floor areas it can be difficult if not impossible to pick up.  (same feature that makes walking in rain, snow and water so realistic.) 

 

So, plan ahead for the guy to die and pop out his loot on a table. 



#15
b10d1v

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One way to fix these plot sequence errors might be for Cassandra or another teammate to lead you in buggy areas and help complete the otherwise broken quests.  I know it sounds like hand holding, but open ended quests seem to destabilize the game mechanics and eventually crash the game and your saves are likely being corrupted.  Increasing autosave just compounds the errors.

 

I believe part of the problem is having to jump back to camp to heal or sell off your junk or check on reports and in the meantime some event changes, an out of sequence arrest or what have you ... and your quest is broken.  I don't think "silenced whispers" is affected but nearly every other one is prone to this error.



#16
StingingVelvet

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See, for me the PC version is just fine. Runs like a dream on my 4 year old PC. However I still feel the same way you do in general because while I hate the side quests and all side content really, I still like the main quest and the areas to explore enough that I keep playing.



#17
b10d1v

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Just a note on the cursor errors -mine does blank out and that makes it harder to find, so its not only that it is small and hard to see.  It may be related to a directx cursor error - like an auto target glitch -seems to be always on and buggy.



#18
torq_za

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I'm in the same boat. 

 

My first 12 hours of this game, despite my having to learn what I thought initially to be a distinctive control schema, I absolutely loved! Immediately pronounced it GOTY and even top 10 game of all time. (lol) I hadn't yet gone too deep with the tac-cam, the environment was so beautiful, the bugs I saw I waved off as "well it's a big game". Leaving Haven was awesome! A big fight with my nemesis so soon! Finding Skyhold; the camera tracking as I LOTR-run across mountain tops, had me going "Hell yeah I rock!" And then the scale of Skyhold... woohoo. I'm was excited to spruce it up that huge castle. 

 

Then the next 30 hours... intense dislike (hate's too strong a word), for many nonsensical (to me at least) reasons. The non-mouse optimised UI, a very sore wrist, the sky hold music, the rubbish tac cam, the stupid AI, the stupid path finding, the teleporting NPCs, the no-revive revive action, the continual dropping down to the ground from 5 feet in the air on every area load, the bouncing giants, the emptiness of some interior locations, the lack of a point build, the 8 limit hotbar, the lack of details on the hot bar, the lack of party banter, the zero party chat cinematics out in the field, it's "just like DAO" marketing deceit, the unisex space pyjamas, the very straight forward ask-answer dialog, the obvious false choice dialog option where option 1, 2 or 3 all result in answer A, the lack of distinct NPCs - they're mostly interchangeable as they don't seem to like you more or less by travelling with them, and you can spec them out as you wish, the obfuscation when crafting gear of what you already have, or what a character can use "who's got block & lunge again?", the dumbed down button smash action combat, the lack of guidance to steer players to different level appropriate areas at the right times; I'm usually way above the story missions level recommendations... making them feel less epic than I think the designers intended them to be; or I unlock a NEW area at level 16 to discover that everything there is level 11. 

And then in my last 18 hours, I unlocked Knight Enchanter that generates barrier and guard, so I'm now impervious, invulnerable and immortal, and my enjoyment has gone up again. As now I don't care about it all. It's a little fake isn't it? All these zones you complete, don't have anything to do with the main story... well not that I have seen, or have been told is going to. My party can start fights with mobs even though I'm pressing L all the time. They can quaff all the potions, without ever thinking to quaff their own regen potion, but it matters nought - because I as Knight Enchanter can stand toe to toe and wail on Spirit Blade (1,1,1,1,1,1,1,1,1) and kill it all - it just takes longer without them around. ;)

Yet, even with so much "wrong", I still think it's a good game. I'm still enjoying it - loving it at times even, and will play it to completion. I don't know about a second play through. I kinda feel Mage Knight Enchanter is the be all and end all, and although I'd like to try a DW rogue... many people seem to feel it's broken as quick reactive movement, flanking and lack of guard make it very hard to play. So yeah... simultaneous love and intense dislike.


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#19
Lennard Testarossa

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1. the classes are imbalanced in relation to one another

 

2. the guard and barrier system is clearly inferior to healing

 

3. Threat generation barely works

 

1. Irrelevant. This is a single-player rpg. All great rpgs of this type had massively imbalanced classes and builds.

 

2. No. The implementation might not be perfect, but it's way more interesting than healing was in the previous two games.

 

3. This isn't an mmorpg. The absence of a predictable 'threat system' is a good thing.



#20
Kinghaplo

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I honestly despise the game and can' stop wanting to play it.  This is certainly an improvement over how Mass Effect 3 and DA2 made me feel, but wow is it annoying.  It's like scratching a rash.

 

Why would I like this game?  The AI is game-breakingly bad, there are tons of bugs, the PC version is poorly optimized and the UI and controls are clearly made with console in mind, there is an arbitrary 8 skill and 8-12 potion limit, the classes are imbalanced in relation to one another, the game has a strong bias towards ranged DPS, the guard and barrier system is clearly inferior to healing, the game is chock full of filler quests even outside the Hinterlands, there's an entire zone which devs tell people to avoid on Twitter which I did nearly all of before these warnings were given, and I could keep going.  Threat generation barely works, combat positioning isn't 1/10th as important is it was advertised to be (and I beat the game on Hard), just playing story missions is not nearly as long as was said to be, etc.  I can already feel some illusion of choice stuff as I play a 2nd time.

 

That all being said, I still want to play.  I love the template of these games.  A 4 person party based RPG where you get to be the hero and make decisions is kick-ass.  The world looks beautiful and the ideas for the game are great like judgment, the war table, etc.  The lore is better fleshed out and the plot is better than DA2 by immeasurable amounts.  But wow did BioWare seem to do everything it could to make the game hard to like.  I just feel annoyed thinking about it.

 

Not to mention the fact that if I play in a borderless display mode, the game will get a driver failure after fifteen minutes consistently.  Or that Iron Bull is never in camp, or that even some phrase such as "Likes you" would be a great compromise between not telling us approval ratings and giving us a scale from 1-100.  And the jumping is fiddly and some quests don't actually work.  God do I hate and really like this game.  It's so close to being great, it bothers me a lot.  They snatched defeat from the jaws of victory.

I'm with on almost everything you said. The  guard and barrier system during early game is crap but in Mid to late game with the right skills and gear makes it where in a lot of fights you dont even need potions. If you have to mages with the their barrier spells maxed out in almost every way then you are set. The Templar special with that gives guard to your whole party :) I'm really am finding myself going back and forth on how I feel about the game. The main story is lacking mainly because for some of us we have this giant army with nothing for it to do. And then there is the fact that EA/Bioware showed us videos with stuff in them that made us drool. Only for it not to be in the game. 



#21
DragonKill83

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One way to fix these plot sequence errors might be for Cassandra or another teammate to lead you in buggy areas and help complete the otherwise broken quests.  I know it sounds like hand holding, but open ended quests seem to destabilize the game mechanics and eventually crash the game and your saves are likely being corrupted.  Increasing autosave just compounds the errors.

 

I believe part of the problem is having to jump back to camp to heal or sell off your junk or check on reports and in the meantime some event changes, an out of sequence arrest or what have you ... and your quest is broken.  I don't think "silenced whispers" is affected but nearly every other one is prone to this error.

And one way to actually fix these "squishy" floor issues is to have the loot bags move when they are dropped instead of remaining in a fixed location from the startpoint to endpoint.  If it falls in snow, have it slide a couple inches and stop.  If it lands in water, let the darn thing float.  I bet it won't stay stuck then.  Or will it?  Hmmmmm.....vetty interesting....  honestly I don't know it just seemed like it might work.  If they're getting stuck maybe it's because they're not moving. :P  lol



#22
DragonKill83

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Well if there's something in the commercial that isn't in the game, there would have to be a legal disclaimer within the commercial stating "not actual gameplay footage."  Otherwise, there's a problem, and one they'll have to figure out. :/


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#23
SocialRiots

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Same feeling here, for me the biggest issue is the AI and lack of tactics, if you could properly tune them to make the most out of barriers and guard the healing system wouldn't be so bad.

 

I was starting to think that going dual dagger rogue was a bad decision because I didn't have any way to keep myself alive or the rest of my party and even if I had better dps it wasn't that impressive, but suddenly two levels more plus new crafted weapons and that changed, my damage sky rocketed and now I also generate guard thanks to one of the masterwork daggers, which is making me enjoy combat a little more now that I don't have to constantly micromanage everything.

 

The story is also keeping me hooked, and I really like a lot of the companions this time around, but then there's all those bugs, the most irritating for me are the logic errors, like with the skill Spirit Mark that prevents quest from finishing and rift from progressing and.. well, all sorts of havoc.

 

One advice for those playing on PC, try using a controller. I started using it one night that I was lazy and wanted relax on my chair while playing, and it pains me to say that the game feels better played with a controller. My only complaint about the controller is that when you lock on a target the camera will focus it unlike with M&K, and if you try to rotate the camera with the analog stick it will cycle between targets, but everything else feels much better with it so I encourage everyone playing on PC to try it.

 

EDIT: Oh, also a lot of people complained about targeting on PC and looting, but I found since the very first combat that you could target with tab and loot/interact with F so that wasn't a problem for me, the tactical camera however.....



#24
DragonKill83

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I've heard some complaints that the Skyhold never gets fully repaired.  I don't really want to know if there are upgrades and repairs, but I sure hope so, seeing as how it's a mess, it IS kind of an empire you're building for yourself and the Inquisition.  It only makes sense to unlock these rewards as part of gameplay.


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#25
SocialRiots

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I'm with on almost everything you said. The  guard and barrier system during early game is crap but in Mid to late game with the right skills and gear makes it where in a lot of fights you dont even need potions. If you have to mages with the their barrier spells maxed out in almost every way then you are set. The Templar special with that gives guard to your whole party :) I'm really am finding myself going back and forth on how I feel about the game. The main story is lacking mainly because for some of us we have this giant army with nothing for it to do. And then there is the fact that EA/Bioware showed us videos with stuff in them that made us drool. Only for it not to be in the game. 

The problem as I said with barriers and guard is that we don't have a tactics menu, if we had they will be much more relevant  because we could set the mages to cast barrier when a certain ally is low on health and such. Right now they will cast barrier rather randomly, usually at the beginning of the combat wasting half of it because the enemies are still far away. This is specially noticeable if you play rogue, because you don't have any means to defend yourself or anyone, if you are a mage you can cast the barrier when it's most needed, if you are warrior you can taunt and have guard to protect yourself, as a rogue you have to micromanage your party which is a pain with the current tac cam and not being able to queue actions.