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Stuff that doesn't work [COMPILATION]


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#226
zeypher

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Stuff like that is appaling. 

 

Also, and this is personal opinion, as I can't actually measure this, but if they say and area of effect is 3 metres in radius, I think they actually mean 3 metres in DIAMETER. It's a huge difference. This annoys me to no end. 

This is also true. AOE tooltips say radius but abilities work with it being the diameter. I noticed this too as well.

 

BIO just fix the combat related stuff, i stopped caring  about the setting and there is a lack of party based RPGS. So please fix the combat related bugs as thats all i actually care about in your series.



#227
PillarBiter

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This is also true. AOE tooltips say radius but abilities work with it being the diameter. I noticed this too as well.

 

BIO just fix the combat related stuff, i stopped caring  about the setting and there is a lack of party based RPGS. So please fix the combat related bugs as thats all i actually care about in your series.

 

It's like they have a writer typing these tooltips instead of a programmer... could it be?



#228
teks

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Ive found 3 mete radius to be right. Im confused on what you mean by diameter...you mean it takes a rectangular shape?

#229
zeypher

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diameter = 2x radius.



#230
DuckDuckPotato

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Ive found 3 mete radius to be right. Im confused on what you mean by diameter...you mean it takes a rectangular shape?

 

 

circlediameter220.jpg Does this help?



#231
Biotic Flash Kick

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Rift Mage:

I honestly feel that most fo the rift mage is nothing working properly. 

stonefist doesnt shatter for extra cold damage

I rarely get weakness status on enemies which is fine. its not like the tree is built around getting bonuses against weakened enemies :3

 

oh wait. 

 

i've had instances where in tombs or even outside a lvl 3 firestorm will only give me 12 meteors or if i do get all of them 2/3 of the meteors do NO DAMAGE when there are enemies in the AoE. And no immune doesn't pop up. The meteors will hit and I won't even get 1 damage.

 

Pull of the Abyss launches trapped enemies directly at the caster when it ends

 

Dropped my qunari mage after that.

 

Necromancer: 

After lots of testing [an hour of trash mobbing] Walking bomb's virulent works maybe half the time. 

I will have grouped up enemies and i will check their status in tact cam after a dead walking bomb dies on them: No walking bomb status in tact cam and the symbol isnt on them either.

So yeah. Wasted point for that.

 

Also: Binding terror seems to be broken as well. I have yet to see bonus damage on panic'd enemies.
I've tried auto attacks and spells from all trees and well I do not see bonus damage vs panic'd enemies. 

Same damage with or without panic. 

A Wasted point to get to ...!

 

Another bugged ability.

Jeez thanks. 

 

Power of the dead is also ****** broken. Regardless if I let dorian get the final hit or not it never procs so YAY.

 

Spirit mark screws up your game more than it helps. 

Respawning trash mobs you just killed [this happened twice in the hour i trash mobbed.] After spirit mark procs and i get a servant. Sometimes it will spawn the encounter all over again!

 

On top of which spirit mark counts the spirit you charmed to still register as an enemy until it goes away. 

 

As for Simulacrum what the hell is this? Tested this: When dorian drops dead and I am not controlling him I don't get the spirit. The hell is this crap? So just to get this to work sort of [sometimes i got Dorian killed 10 times 5 controlled, 5 ai] i have to be controlling dorian right before he dies? all 5 times he died controlled by AI i didnt get the spirit. turned on tact cam and nothing. I got it once in the 5 times i died controlling him. 

 

Also, i didnt have guardian spirit when testing this just in case there is a hidden property where you can only have one or the other. 

 

Knight enchanter:

Ah yes the one mage skill tree that works properly just happens to be broken.

classy. 

 

Storm: 

Where do we begin?

Stormbringer needs massive reworking and an added animation. Most of the time this doesnt even work. 
I had a bear chase me for 14 minutes. Stormbringer hit it twice. 
BRAVO BIOWARE, BRAVO.

 

1 proc every 7 minutes? Worthless skill. 

 

And gathering storm? It works.

sort of. It will shave 1-2 seconds off storm abilities only after anywhere from 10 to 15 seconds of non-stop auto attacks. 

This doesn't shave off cooldown time of ice, fire, spirit or rift mage abilties.

 

Lightning needs a buff. It's absolutely terrible for the mana cost.  

 

Also, conductive current seems to have a cap of 20% damage or so. 

tested the damage with  40% 50% 60% 70% 80% 90% mana missing: only a 20% boost. 

So basically it's 5% damage capped at 20% so having low mana in hopes of higher damage is a joke. 

 

Also, I've had no success with static charge because I either finish casting or i get hit and it doesn't proc. 
 

inferno: 

Fix immolate as detonator. Fix immolate as detonator. Fix immolate as detonator. Fix immolate as detonator. Fix immolate as detonator. Fix immolate as detonator. 

 

Other than enemies walking over a 5 second set fire mine because it was on uneven ground and the problem with immolate inferno works well. [i watched many enemies walk through a set fire mine because the terrain was uneven. they did this 7/10 times. Flat ground? no problem. yet how cnn enemy mages fire mines on uneven ground always hit us then 70% it doesn't work for me?]

 

Winter: 

Where do I begin?

Blizzard needs to be fixed in every single way. From it not turning off to having mana constantly drain while there is no blizzard. Or constantly having zero mana and not having a blizzard on top of not being able to shut it off. 

 

Winter stillness with not proc when standing still but it will proc while running around casting ice mines or even using fade step? CONSISTENCY PLEASE. 

 

Mana surge has never popped and never frozen a nearby enemy. So yay for a useless skill.

 

Enemies frozen by winter's grasp/ice mine sometimes only get 1 damage when shattered by: shield bash / stone fist / long shot

Or the longshot / stone fist will pass through the frozen enemy [for no damage of course] but still drain the mana/stamina 

Fix that too. 

 

ice mines on uneven terrain will have enemies stand or walk over it without triggering even after being set for longer than 3 seconds. 

 

------------

Warriors: 

 

vanguard

Here's a surprise most of the specs and abilities here work. 

 

Except the increasing max guard skills. That's always fun. Get rid of healing mages and limit potions and what is supposed to protect you. guard, cannot be increased properly? LoL. Thanks, Bioware. 

 

i've grabbed both skills from vanguard and champ and belts and my guard is still capped at 1/4 of my health. 

useless skills and items. 

 

Charging bull  will stop as soon as you use it. You burst forward for one second and stop. Yep, that seems to be working properly. On top of which you don't even knock down enemies. Sure it's rare but when it does happen you run over 4 enemies and they are all standing. 

 

also, cutting words sometimes gives to damage bonus. Always fun knowing a passive won't work. 80% of the time it works and that good and all but it's supposed to work 100% of the time. 

 

2h

 

The other problem with two hander is the earthshattering strike seems to go in a  random direction. sure it hits the person you want it to hit by I've lined it up that it will hit 3 enemies but it will hit one enemy they go in a random frigging direction rendering my aiming of said skill pointless and wasted. 

 

sns

 

Shield bash will not always proc shatter.or if it does ti will be a bonus 1 cold damage. 

 

payback strike/Sweet revenge does not stun taunted enemies. [tried it on a foot soldiers taunted by to the death and war cry.]

 

lunge and slash doesn't work as a detonator. 

 

champion:

to the death will randomly end with the taunted enemy still alive and still attacking and neither of you having left the range of the skill. So yeah there is that. 

 

bulwark gives no extra guard capacity. 

 

templar: 

maker's will: again same as rift mage. i've never seen weakened enemies. 

 

last sacrifice sometimes doesn't proc if you are controlling the templar. 

 

-------

rogues:

dual dagger

Flank attack can send you flying off the map, off a cliff and even if you land the second hit you sometimes will not get stealth. 

 

spinning blades will sometimes stop for no reason. You will stop after 3-4 attacks even with the upgrade for more. 

 

parry needs to be repalced with something more useful or a buff, it doesn't hit hard enough to make it worthwhile. 

 

deathblow needs major fixings. Taking an extra 50 stamina? Not delivering the second hit when a target is below 50% hp? hittign only twice if the target will die on the second hit? 

 

bloodied prey is absolutely useless unless you stack about 40 constitution on a ROGUE. And even then not worth it. 

 

dance of death will not return stamina if you kill with death blow. 

 

sneak attack's percentage bonus is bugged as well. 

 

archery. 

longshot will only shatter for 1 cold damage or it will bypass a frozen enemy while still being put on cooldown and taking stamina. 

 

leaping shot can land you 50 feet away and then off the map instead of 10-15 and still on the map. Even on flat terrain sometimes you will fly back 50 feet for no reason what so ever. Then are are time leaping shot wont leap and it just 12 shots from standing. 

 

sabotage:

 

caltrops. AHAHAHAHAHA. AHAHAHAHAHAHAHA. Oh man. just saying caltrops makes me laugh because of how bad it is. 

There is nothing redeeming about this skill. it's filler to get to something better. 

 

toxic cloud. Ahahaha. Oh man what was bioware thinking? you cant throw a vial or flask? you have to drop it at your feet? and oh wow the upgrade.

 

throwing blades is garbage. and the upgrade lies. virtually no difference. they still hit what they want to. pointless.

 

poison is so-so mid to end game. it ends up taking spots for better skills. the entire tree besides a couple passives and screwing around with hook and tackle is completely garbo. 

 

subterfuge: 

evade's upgrade does jack nothing. no damage and enemies don't doof around where you were. broken POS

 

evasion is another crap skill. 5% dodge. On a character that is supposed to not hold aggro. 

Make it better or scrap it. Never seen it proc either. Probably because i'm playing rogue correctly. *shrug*

 

artificer:

only complaints here is that you don't have an arc like mages for their wall spells to throw your elemental mines. 

And if there could be an alternative for dagger-ficers. Cool.
Works well enough. 

 

assassin:

cloak of shadows is useless. Now if ti was seconds of critical/flank hits or stealth and +25% damage bonus maybe it'd be worth taking. But it's the worst focus ability until something gets done to it. 

 

knockout bomb is hardly worth it. comatose isn't even a thought. buff them or scrap them. knockout powder works better. 

 

i was never here doesn't always remove stealth's cooldown. 

 

tempest:

for the love of god fix flask of fire and thousand cuts. 

bioware is going to nerf the overpowered stuff but this gets skipped?! how?

 

flaskmaster is bugged. never seen an elixir not get consumed. 

I stood around for 20 minutes popping elixirs and this never proc'd.

Not once. bugged. .

 

---

Focus:

not of the belts work and the inquisitor skill for cross class combos doesn't add focus either even more so since the detonations of CCC's are broken. 

 

---

 

also all the detonators for two handers are bugged.

Dragon rage takes more health than it's supposed to 

blessed blades has no extra damage 

ability rings



#232
teks

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circlediameter220.jpg Does this help?

no it makes me feel stupid.
how the heck could you guys even...i still feel its 3m radius. Oh well. More happy testing.

#233
Rizilliant

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Your mages will not use wall of fire or fire mine even if it is the only skill they have and have it on preferred. 
Your party members will often (bug?) not use abilities or be extremely conservative with them even when set at 0% sta/mana reserve.

Now see, my Dorian uses both of these in excess, and theyre all set to use, not as must use.. But the list of abilities, passives, and equipment buffs that do not work is astounding! Throwing bladesin Assassin tree for Cole i did see a difference.. With one blade, its just that.. One blade.. When upgraded, it looks like the old move from DA2 (which makes no sense. And you see shadow Coles' continuously attacking the target 3-5times.

 

-The spirit mark when upgraded is supposed to DoT, and i only ever see a single yellow tick.. Nothing more.. And only a mere 100 dmg and im lvl 15.

-Spirit Bomb does not replicate when detonated on nearby enemies.

-Half of the Spirit(Barrier) tree that says it will strengthen, or even give a barrier when certain criteria are met, do not!

-Bleed on hit does nothing

-Passives or rings that add to party wide focus ability gains do not!

-Heal % on Kill seems completely random, meaning sometimes i dont get the heal when ive clearly dealt the killing blow!

-Haste.. What a wasted favorite of mine from both previous titles.. The radius is either off, or its just unbelievably useless.. For it to work, you musst have all of your ranged basically stack on top of Dorian, and then how would they have room to fling their staves?! tiny, tiny area!

 

Theres so muc more, and im only on my 1st playthrough around 100hrs.. I just dont have the heart to list it.. I dont believe EAware cares tbh



#234
teks

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Now see, my Dorian uses both of these in excess, and theyre all set to use, not as must use.. But the list of abilities, passives, and equipment buffs that do not work is astounding!

-The spirit mark when upgraded is supposed to DoT, and i only ever see a single yellow tick.. Nothing more.. And only a mere 100 dmg and im lvl 15.
-Spirit Bomb does not replicate when detonated on nearby enemies.
-Half of the Spirit(Barrier) tree that says it will strengthen, or even give a barrier when certain criteria are met, do not!
-Bleed on hit does nothing
-Passives or rings that add to party wide focus ability gains do not!
-Heal % on Kill seems completely random, meaning sometimes i dont get the heal when ive clearly dealt the killing blow!

Theres so muc more, and im only on my 1st playthrough around 100hrs.. I just dont have the heart to list it.. I dont believe EAware cares tbh

spirit mark dots 6 times. Each tick happens every other second for 12 seconds.
spirit bomb procs properly. In fact it works even if the target hasnt died. So its detonating better then its supposed to.
The damage adds from fear do work. You have to use fear after the dots are applied, then you will notice all the dots getting a nice damage boost. Even horror itself gets the boost on every dot.
Bleed on hit is sunder on hit. Incorrect wording but it does do something.
most party passives do work. I can confirm for sure that varrics do.
Most the barrier passives do work. The upgrade to the barrier only works on the casters barrier. The upgrade to mind blast doesnt work.
Heal on kill is speculation. I dont think anyone has proven any descrepency yet, and that is a requirement before making this an official bug.

Thats a lotta misinformation there. What are you doing with spirit bomb where it doesnt proc? Are you aware that the second round of bombs arent supposed to spread? How are you checking spirit mark? Ive never seen this happen once yet.

#235
Biotic Flash Kick

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spirit mark dots 6 times. Each tick happens every other second for 12 seconds.
spirit bomb procs properly. In fact it works even if the target hasnt died. So its detonating better then its supposed to.
The damage adds from fear do work. You have to use fear after the dots are applied, then you will notice all the dots getting a nice damage boost. Even horror itself gets the boost on every dot.
Bleed on hit is sunder on hit. Incorrect wording but it does do something.
most party passives do work. I can confirm for sure that varrics do.
Most the barrier passives do work. The upgrade to the barrier only works on the casters barrier. The upgrade to mind blast doesnt work.
Heal on kill is speculation. I dont think anyone has proven any descrepency yet, and that is a requirement before making this an official bug.

Thats a lotta misinformation there. What are you doing with spirit bomb where it doesnt proc? Are you aware that the second round of bombs arent supposed to spread? How are you checking spirit mark? Ive never seen this happen once yet.

actually i confirm that the bold is broken on xbox 360 and xbox 1

 

spirit mark/walking bomb will sometimes do no damage over time except for the last second meaning 11 seconds of no damage

 

the original Virulent walking bomb can explode on 4 different enemies. 

ill check the tact cam and no enemies are infected and they dont have the walking bomb mark 

 

i've used horror / flashfire and attacked panic'd enemies and have received the same damage as non panic'd enemies 

 

necromancer is horribly broken 

rift mage isnt far behind since i NEVER NEVER NEVER get the weakness status on enemies 



#236
teks

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You break panic by attacking them. You need to apply the dot then panic.

#237
StrangeStrategy

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So I'm wondering... Do Enhanced Ability Rings even work? I recently got an Enhanced Fire Mine Ring, equipped it, and tested it out on a Druffalo.

 

The explosion did around 995-1005 damage, whether the ring was off or on. It should have been noticeably different, but... bleh. It SUCKS when stuff doesn't work.



#238
Biotic Flash Kick

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rings? working? in my post EA bioware games? I DONT THINK SOOOO

You break panic by attacking them. You need to apply the dot then panic.

still doesnt work

no extra damage what so ever



#239
teks

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I tested all of this, made a thread on it, and no one had any useful input or contradictory info what-so-ever. If they don't work, then its all because of your platform, but I'll be sceptical until I see it for my own eyes. I know its hard for xbox to record, but someone somewhere has to be capable.

 

EDIT: If you can get where I'm coming from, I spent a good deal of time confirming how all of this stuff works, and got little input from the community. Now a week later people are posting stuff completely contradicting everything I tested. I wouldn't demand proof unless I already provided numbers, and videos myself.



#240
Biotic Flash Kick

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I tested all of this, made a thread on it, and no one had any useful input or contradictory info what-so-ever. If they don't work, then its all because of your platform, but I'll be sceptical until I see it for my own eyes. I know its hard for xbox to record, but someone somewhere has to be capable.

 

EDIT: If you can get where I'm coming from, I spent a good deal of time confirming how all of this stuff works, and got little input from the community. Now a week later people are posting stuff completely contradicting everything I tested. I wouldn't demand proof unless I already provided numbers, and videos myself.

i've had these issues on both versions of xbox even before the patch

plus with gamebreaking glitches and corrupted saves autosave or not 



#241
teks

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Be jealous :D



#242
Biotic Flash Kick

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Be jealous :D

>sees all the delicious clusterbomby goodness

>cries

>uninstalls



#243
GoodFella146

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So I'm wondering... Do Enhanced Ability Rings even work? I recently got an Enhanced Fire Mine Ring, equipped it, and tested it out on a Druffalo.

 

The explosion did around 995-1005 damage, whether the ring was off or on. It should have been noticeably different, but... bleh. It SUCKS when stuff doesn't work.

 

Yes most of them work.  You didn't see the Fire Mine ring do anything because you were looking at the wrong thing.  It extends the burning duration by 30%, not the damage dealt initially.

 

This thread really needs to get updated.  There is a lot wrong in here.



#244
teks

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Its been a month :/



#245
GoodFella146

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Its been a month :/

 

Well if he's not around then maybe someone should redo it.



#246
GoodFella146

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I tested all of this, made a thread on it, and no one had any useful input or contradictory info what-so-ever. If they don't work, then its all because of your platform, but I'll be sceptical until I see it for my own eyes. I know its hard for xbox to record, but someone somewhere has to be capable.

 

EDIT: If you can get where I'm coming from, I spent a good deal of time confirming how all of this stuff works, and got little input from the community. Now a week later people are posting stuff completely contradicting everything I tested. I wouldn't demand proof unless I already provided numbers, and videos myself.

 

You sure you're not looking at Horror damage and not getting confused?  I tried to increase Spirit Mark damage using this just now and it didn't do anything.  I applied Horror after Spirit Mark like you suggested.

 

Ironically I only tried it because it feels like half of what that guy says is BS.



#247
Biotic Flash Kick

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the rings dont make sense though

 

barrier and winter's grasp duration?

uhhh



#248
teks

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You sure you're not looking at Horror damage and not getting confused?  I tried to increase Spirit Mark damage using this just now and it didn't do anything.  I applied Horror after Spirit Mark like you suggested.

 

Ironically I only tried it because it feels like half of what that guy says is BS.

I only tried spirit bomb, and walking bomb. I did notice the numbers increase, but maybe it was something else, so I'll test again later.



#249
GoodFella146

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the rings dont make sense though

 

barrier and winter's grasp duration?

uhhh

 

Barrier I see zero difference, just like the mage abilities.  Winter's Grasp is damage, not duration.



#250
Biotic Flash Kick

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Barrier I see zero difference, just like the mage abilities.  Winter's Grasp is damage, not duration.

i got a wg's ring that effects duration :I

 

so it's RNG on the rign being damage or duration too?

lol