immolate is fixed only stone fist is bugged
Stuff that doesn't work [COMPILATION]
#276
Posté 23 janvier 2015 - 11:45
#277
Posté 23 janvier 2015 - 04:55
immolate is fixed only stone fist is bugged
Really? This has been tested and confirmed? That would be an unexpected bonus for the patch considering there's no mention of it in the notes.
Here's hoping, if immolate's detonator actually worked it would be one of the best detonators in the game.
#278
Posté 23 janvier 2015 - 05:16
#279
Posté 23 janvier 2015 - 05:35
immolate is fixed only stone fist is bugged
Good news if true. Sad that they still haven't fixed Stonefist though.
#280
Posté 23 janvier 2015 - 05:42
Really? This has been tested and confirmed? That would be an unexpected bonus for the patch considering there's no mention of it in the notes.
Here's hoping, if immolate's detonator actually worked it would be one of the best detonators in the game.
Mighty Blow:
- Sleep combos now deal damage/apply Rupture DoT.
- Shatter combos now deal damage:
Whirlwind:
- Sleep combos now deal damage/apply Rupture DoT.
- Shatter combos now deal damage:
Shield Bash:
Immolate:
- Now properly works as a detonator
- JaegerBane aime ceci
#281
Posté 23 janvier 2015 - 11:29
Anyone checked to see if bleed effects work properly now? I sold all my +bleed gear, but as soon as I find or craft some I'll report back if no one else has.
#282
Posté 23 janvier 2015 - 11:52
I've reported quite a few blatant issues here, as well as a number of other quirks and findings:
http://www.reddit.co...nd_bugs_galore/
Many abilities don't work as documented. Damage numbers, CC durations, and ability cooldown times are often way off, and I've only tested a fraction of them. Perhaps the main take-away from my testing is that we should not trust any of the in-game descriptions/tool tips.
These are the worst offenders I've come across:
- Flashfire: with full upgrades, CC lasts only 11 sec instead of the documented 20 sec.
- Full Draw: with upgrade, puts an enemy to sleep for about 30 sec instead of the documented 20 sec... a rare positive.
- Immolate: with upgrade and Pyromancer, does 1500% weapon damage, not 2750%, as stated in-game.
- Fire mine: fully upgraded, 3000% weapon damage instead of 4000%.
- Wall of Fire: fully upgraded, 1700% weapon damage instead of 4000%.
- Barrier: CD is 22 sec instead of 24 sec.
Just curious, but when testing these attacks, did you consider the opponents level of resistance? How are you calculating weapon damage? I also remember in DA2 if you played on nightmare mode, they intentionally reduced all of your spells status effects and attacks by a certain percentage. I'm not sure if this is the case for DAI.
- Biotic Flash Kick aime ceci
#283
Posté 24 janvier 2015 - 12:32
I think hes factoring in Dots. the ticks aren't every second, but that really one problem effecting many things
#284
Posté 24 janvier 2015 - 06:31
Anyone checked to see if bleed effects work properly now? I sold all my +bleed gear, but as soon as I find or craft some I'll report back if no one else has.
Let us know your findings.
#285
Posté 24 janvier 2015 - 09:35
Has anyone mentioned that stealth behaves oddly? If you run up alone to an enemy, he'll often - not always but most of the time - turn in your direction which makes flanking or backstabs impossible. And I'm not talking about the case where enemies perceive you since that drops you out of stealth and causes them to attack you. I'm talking about the regular enemies who do not perceive you but still turn to face you.
EDIT: And while I'm at it, I'll add a completely different bug: Ambient dialog - that means dialog between NPCs that the player can only listen to but not engage in - cancels interactables. You always have to wait for the dialog to end before the interactables become usable again.
#286
Posté 25 janvier 2015 - 03:54
Let us know your findings.
Tested to see if bleeds worked with a Superb Ring of Bleeding. Still not seeing any ticks of extra damage.
#287
Posté 25 janvier 2015 - 03:56
#288
Posté 25 janvier 2015 - 04:21
Has anyone mentioned that stealth behaves oddly? If you run up alone to an enemy, he'll often - not always but most of the time - turn in your direction which makes flanking or backstabs impossible. And I'm not talking about the case where enemies perceive you since that drops you out of stealth and causes them to attack you. I'm talking about the regular enemies who do not perceive you but still turn to face you.
Hm, that almost never happens to me and that's my standard "tactics", i.e. my DW Rogue starts out with attacking an enemy from stealth with the rest of the team standing back. It DOES happen with Undead a lot, though, but almost never with other enemies.
#289
Posté 25 janvier 2015 - 10:14
Immolate being fixed makes it an A+ nuke for multiplayer (it was already pretty good); now you can set off all those combos your allies are probably setting up without even having to try.
What a great stealth fix. (I can also confirm, just saw my wife trigger a Nightmare combo on someone put to sleep - seeing immolate explode and then the guy run off in fear to die from the burning damage is awesome)
(Now please fix Stonefist!)
- McPartyson aime ceci
#290
Posté 27 janvier 2015 - 02:43
Wow i just tried tested sabotage for new builds and i found out it's very bugged!!
Hook and takle does (damage.around 200%) when you bounce on the enemy
Poisoned weapons does more damage than expected but last less
Same for Toxic Cloud. It lasts 4-5s instead of 8 (could be 4 + 1 from fighting dirty)
Damage is huge!
Upgrade doesn't add any damage
#291
Posté 27 janvier 2015 - 03:13
Tested to see if bleeds worked with a Superb Ring of Bleeding. Still not seeing any ticks of extra damage.
not a surprise
bleed has been broken since forever
#292
Posté 27 janvier 2015 - 03:21
Wow i just tried tested sabotage for new builds and i found out it's very bugged!!
Hook and takle does (damage.around 200%) when you bounce on the enemy
Poisoned weapons does more damage than expected but last less
Same for Toxic Cloud. It lasts 4-5s instead of 8 (could be 4 + 1 from fighting dirty)
Damage is huge!
Upgrade doesn't add any damage
The duration listed is correct. All ticks in the game are every other second. Tool tip says second when it should say tick.
Refer to this active thread. http://forum.bioware...mbat-mechanics/
Your testing seems pretty in line with his, but he really went all out. This is his subterfuge section.
From the OP
Poisoned Weapons
- Poison is applied with any attack from the caster while the ability is active.
- Poison ticks 5 times in 8 seconds.
- Poison damage ignores armor.
- [Mistake/Bug] Ability multiplier is 45% per tick, not 25% as stated in description.
Infected Wounds (Upgrade)
- Adds a flat +10% to ability multiplier (not damage multiplier) for all attacks (including autoattacks) while Poisoned Weapons is active.
Toxic Cloud
- AoE is centered on the caster (no manual targeting).
- [Mistake/Bug] Cloud lasts 12 seconds, not 8 as stated in description.
- Cloud ticks 7 times in 12 seconds.
- Poison ticks 8 times in 14 seconds.
- Cloud and poison damage ignores armor.
- [Mistake/Bug] Ability multiplier for the cloud damage is 45% per tick, not 15% as stated in description.
- [Mistake/Bug] Ability multiplier for the poison damage is 60% per tick, not 25% as stated in description.
- [Bug] The cloud poisons enemies even without the Contact Poison upgrade.
#293
Posté 27 janvier 2015 - 11:13
Immolate being fixed makes it an A+ nuke for multiplayer (it was already pretty good); now you can set off all those combos your allies are probably setting up without even having to try.
Indeed. It's one of the best detonators in the game now.
#294
Posté 27 janvier 2015 - 11:19
What a great stealth fix. (I can also confirm, just saw my wife trigger a Nightmare combo on someone put to sleep - seeing immolate explode and then the guy run off in fear to die from the burning damage is awesome)
(Now please fix Stonefist!)
What exactly was the stealth fix?
#295
Posté 30 janvier 2015 - 06:27
What exactly was the stealth fix?
Some detonators now trigger properly for ability combos. Which you'd think would merit a patch note mention.
#296
Posté 30 janvier 2015 - 07:02
Some detonators now trigger properly for ability combos. Which you'd think would merit a patch note mention.
The cynic in me would say they didn't want to announce how broken so much of the combat was (and sadly still is). It's certainly improving, however.
Anyone know if Pull of the Abyss is still randomly teleporting enemies point blank into your face once it's duration ends?
#297
Posté 30 janvier 2015 - 07:12
The cynic in me would say they didn't want to announce how broken so much of the combat was (and sadly still is). It's certainly improving, however.
Anyone know if Pull of the Abyss is still randomly teleporting enemies point blank into your face once it's duration ends?
Thats..almost kind of awesome.
#298
Posté 31 janvier 2015 - 06:56
The workaround (such as it is) is to map travel to a different map (the same map doesn't work). This puts your max Focus back to whatever it should be. You still have to regain your actual Focus the hard way, though.
#299
Posté 31 janvier 2015 - 02:39
The cynic in me would say they didn't want to announce how broken so much of the combat was (and sadly still is). It's certainly improving, however.
Anyone know if Pull of the Abyss is still randomly teleporting enemies point blank into your face once it's duration ends?
Or maybe they didn't want to announce combos were fixed until they were sure they were all fixed.
Seriously, I realize that the douchebag gamer is a cliche at this point. But can we try not to be raging dicks all the damn time?
#300
Posté 02 février 2015 - 05:28
The cynic in me would say they didn't want to announce how broken so much of the combat was (and sadly still is). It's certainly improving, however.
Anyone know if Pull of the Abyss is still randomly teleporting enemies point blank into your face once it's duration ends?
Anecdotally, I have not seen this happen anymore for me (and it used to happen very frequently). It could just be a matter of luck, but I'm hoping that it's been fixed.





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