A consolidated thread for "all the combat stuff that doesn't work."
[snip]
Spirit Mark
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- "Necromancer's Spirit Mark can sometimes glitch at the moment of affected enemy's death and not set it as caster's "pet". Which leads to undead enemy sometimes retaining it's original disposition (like staying hostile to party) or becoming neutral to everything. Both of these cases still show ability as engaged, but clicking it again produces targeting cursor. Only way for undead enemy to despawn is to wait out it's timer (LexXxich)."
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[snip]
What it does to me is following:
2 Pride Demons charmed:

3 Despair Demons charmed, one is behind rock :)


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Speculation: If two or more of the same rank/kind of enemy are present when one of them is charmed, all of them are marked with blue circle. Only the charmed one is in fact friendly, while the rest remains hostile despite visual indication.
Honestly, and find good fun in charming the one I want, its beyond me why mages cant control charmed characters. Often, say 1/3 of cases, its hard to tell if charmed character does anything beneficial to the party at all which makes the whole concept of having a minion broken. I mean I plan it that I can charm Venatori spellcaster to help me and he just stands there mumbling something in "latin"? Let me use his stuff, for 45 sec, cmon. I could also cast Mark and be done with it.