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You know...many of the side quests really do suck...


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#26
DarkKnightHolmes

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The Requisition quest are the worst. No, I ain't gonna go find 30 elf roots again!


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#27
LostInReverie19

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The Requisition quest are the worst. No, I ain't gonna go find 30 elf roots again!

 

I know right. 

 

As far as side quests go, I have a touch of OCD so the whole not doing all the side quests in one area and either coming back to them later or not doing them at all makes me twitch. I completely cleared out the Hinterlands, except for the area with the dragon, before moving on to anywhere else or doing anything else. I'm sure there's a lot of other people like me, who have OCD-fueled completionism.

 

Side quests did not bother me in the first two games, because, for the most part, they had substance on par with that of the main quests. I think that if you stripped this game of its boring, repetitive side quests and took out the exploration, leaving only the main story, you'd only have a 25 hour game. Both DA:O and DA2 were much more substantial without exploration, and, imo, slightly better games for it. This is just my opinion, of course, because I've never enjoyed games like Skyrim. I think they are mindlessly tedious. 

 

Just imagine for a moment if this game had side quests on par with that of DA:O and DA2, in addition to the exploration. It could easily be a 200 hour game with superb storytelling, the likes of which has never been seen before. It would probably be the greatest RPG to date. 

 

There are a lot of great things I love about this game. Side quests really aren't one of them. Also, to clarify, when I say side quests I don't mean companion quests, which are generally as good as the main storyline. 


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#28
- Archangel -

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Right now stupid people clamor for "EHRMEGERD OPEN WORLD GAMES".

 

For the most part, that doesn't work well for a lot of games and actually limits what the devs can do with the story.

 

I'm a firm believer in "the customer is rarely right".



#29
Chaos17

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Someone on another forum mentioned that a ton of RPG designers today probably learned quest design from WoW and other MMOs. Scary thought. All the side content in this game is so terrible.

Don't you know that Wow is trying hard since Lich king to put sub arcs stories for each zones with cut-scenes, do you ?

There're still useless quests but at least now each zones have a little story arc just like it was in DAO.

We don't even have that anymore in DA:I

I'M NOT TALKING ABOUT COMPANIONS QUESTS OR MAIN STORY RELATED QUESTS.

 

Just saying that I miss DAO for its sub stories even if sometimes you wanted to slap the NPC because you prefered to go kill the archedemon instead of solving their problems. But it was better than that we've now.



#30
Mushashi7

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I don't quite agree on this.

I think the sidequests are generally better made than they were in the past (and many other games).

It has a lot to do with the scenery, the graphics. You won't find a lot of new plots. Every story plot and quest in this world has already been written. Nothing new under the sun, as they say.

What i hate most about games, is when the maps are copies with minor alterations.
In Dragon age: Inquisition there is at least some variation in those maps. Most of them are build seperately. They don't feel like copy and paste.
That is what I like about the game. Everything seems independently build for each quest.

Yes, there are quests that uses the same landscape/map, but that isn't so hard to accept as long as it isn't raped.



#31
BammBamm

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Exactly, that's why I posted my other thread "Quantity over quality".

 

aha you need two threads for the same complains....must be important :D


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#32
Chari

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Side quests are boring, generic and bad
I just skip them unless they involve an actual story like Crestwoo's. But that's rare
Also, companions quests don't count. They are secondary quests, not side
Quality is always more important than quanity

#33
samuelkaine

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You are not obligated to go kill ten rams. However, if you were to role-play (bear with me here) a caring inquisitor who wanted to help the people, and since you'll be killing rams for the leather anyway, then handing the meat to the hunter is a nice thing to do.

Far from being for the number-obsessed WoW raiders, many of these quests rely on imagination, reading the text, being aware of the surrounding environment. They work to build the world.

Yeah, if you boil it down it's doing one of a few things. And if you boil down Lord of the Rings it's a FedEx quests (complete with fast travel back to your starting location).
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#34
tybert7

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Main story is great. Side quests...not so much. They are rather lackluster at best. It's disappointing. I'd gladly trade in open world exploration for better, more engaging side quests.

 

 

Agreed, I don't even bother with all those crystal shard pickups because it just seems like busy work, same for many of the smaller quests.  But I also want to complete more stuff so I am torn.

 

 

I think bioware was so chastened by the smallness of the previous game that they felt the need to create as vast a world as possible this time, even if that meant filling it with more filler content in many places.

 

 

But remember, the best content is not the most numerous, it's the most densely packed with quality.

 

My example to you all is the 4th season of babylon 5.  J. Michael S. thought that was going to be babylon 5s last season.  Faced with cramming as much as he could into that 4th season in case the show was not renewed for a fifth season, nearly EVERY SINGLE EPISODE was filled to bursting with CORE story arcs.  There was virtually NO filler that entire season because there was no room for filler.

 

And it was some of the most engaging television I have ever seen, and has ever existed in all of human history.  Dragon age has plenty of that, but it is more spread out, and as such, feels more diluted as a consequence.  I will elaborate more once I finish the game, I am only 68 hours in and still have so much more to do.


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#35
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Babylon 5 was/is the bestest show evah.

 

That is all.



#36
elearon

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I've left a whole zone aside for my next run because I out-leveled it. I ain't bothered.

 

While I'm typically a completionist, this isn't a bad idea; one can be a completionist on the maps they pick to play, but skip maps they outlevel entirely for another playthrough - so the next time still has some surprises. (Just like, one time you could do the Shard Collection completion thing and the other the Star Map completion thing.)



#37
ZipZap2000

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Glad you enjoyed the main game but optional side quests are just that, optional. I enjoyed most of them the investigative elements, the romantic sub plots, then there's the character specific side quests that were above excellent. To each their own but I found it to be a very enjoyable experience in an open world environment. Skyrim had good side quests personally I think they were overrated, granted some were fantastic but others were plain horrible, needlessly long and pointless.



#38
CronoDragoon

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A lot of the side quests are actually fairly interesting if you have the patience to read the codex entries, which I sometimes don't. I would have appreciated some more voiced/cutscene sidequests.



#39
Null0

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The shards quests are really, really bad. While the idea is not bad itself, it gets really frustrating due to all the obstacles which you struggle to jump onto, because our heroes can't climb one bit.

Another thing are the invisible walls which I sometimes find while dealing with such quests. But well, I appreciate that they wanted to fill all these huge areas with some activities.
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#40
Jackal19851111

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Quite honestly I find myself in a need of a break after a major main story mission - to absorb everything in, reflect, etc, and it's nice to have the vast areas and generic side quests to change up the pace. Quests that don't require much thinking, "relaxing quests" so to speak.

 

The shards quests are really, really bad. While the idea is not bad itself, it gets really frustrating due to all the obstacles which you struggle to jump onto, because our heroes can't climb one bit.

Another thing are the invisible walls which I sometimes find while dealing with such quests. But well, I appreciate that they wanted to fill all these huge areas with some activities.

 

I find the shards frustrating only because I'm finding precision movement challenging without a walk button for PC (seriously if the game wasn't so good I would have shelved it for this reason), I'm constantly falling from cliffs.



#41
Mistress9Nine

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I'm ok with 99% of sidequests. That 1% percent? Mother****ing requisitions! Especially if they are rendered unsolveable due to the lack of relevant enemies in the area. Killed all the bandits? No more decorative gems for you! Killed all the freemen? No more orlesian tomes for you! It is extremely frustrating. They really should have a shop where you can buy all of these items so you don't get stuck with impossible quests in your log.

 

 

I find the shards frustrating only because I'm finding precision movement challenging without a walk button for PC (seriously if the game wasn't so good I would have shelved it for this reason), I'm constantly falling from cliffs.

 

The biggest problem is cliffs that look easily scalealbe but the PC keeps jumping away instead of on them for some reason. 



#42
Salaya

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I think there are way too many, and they are conceived in a way that reminds way to much to bethesda's games. 

 

The game tries so desperately to be like those that it doesn't feel like a DA game at all.



#43
Britcorp

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The problem with side quests in DA:I

 

-You're bombarded with them immediately with in the Hinterlands and the Hinterlands side quests are some of the worst ones.

-They are hundreds of them and they give almost no experience. Instead of experience they give Power(Glut of power) and Influence. It's like they said "We need a ton quests so we can say we have a billions hours of content. Won't the players be God mode if they do all the quests? We'll nerf quest xp and replace it with alternate xp system."

 

I thought the game was tedious and boring early on when I was running around the Hinterlands doing all the fetch quests. When I finally left the game started to pick up and I started to enjoy it more.



#44
Manki

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Maybe........maybe I'm the minority here, but in reference to character movement in the game (I play on PC) it is no worse and no better than a lot of other games I've played. Sure I can do stuff a normal human wouldn't be able to, and sure sometimes jumping is pretty damn immersion breaking, but overall I have 0 issues with getting somewhere.

 

Especially the shard quests, I am yet to find a shard that is difficult/hard to get to. In my experience they all have pretty clear paths to get to them and are not that difficult, in fact, I find some of them far to "easy". Like example: "Hey, I was just here, I looted this hidden as **** box, how did I not originally see this HUGE EFFING SKULL on the ground?" Also note:

 

Spoiler

 

I didn't expect to get Skryim like feels from the movement, which, let's all be honest with ourselves, was completely **** and immersion breaking. Especially mounts. Was not disappointed +1.



#45
phantomrachie

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Agreed, I don't even bother with all those crystal shard pickups because it just seems like busy work, same for many of the smaller quests.  But I also want to complete more stuff so I am torn.

 

 

I need to find all the shards - I have a burning need to know what is behind all of those doors in the Forbidden Oasis.



#46
Null0

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I find the shards frustrating only because I'm finding precision movement challenging without a walk button for PC (seriously if the game wasn't so good I would have shelved it for this reason), I'm constantly falling from cliffs.


Well, so we feel pretty much the same about that. I also have a PC version and trying to get to the shards actually spoil the whole quest. I guess Forbidden Oasis was the worst area in that aspect. But, as I wrote before, at least we can't complain that the maps are "empty". There's a lot to do and to choose from.

#47
Jackal19851111

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I have every shard in Ferelden areas now, now cleaning out Orlais. I found the best way is to use the custom marker on the map (as it lights up ingame with a big blue marker that lets you know whether you need to go to higher or lower ground.


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#48
Serenade

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The requisition quests should totally have a "redoable" note behind them because they just keep going and going and going. How many tents does the inquisition really need? And what's the point? To farm Power? Waste resources? Does it end at some point? Except for those I found most quests to be trivial and uninteresting. Some do have some very good writing or interesting outcomes, but I found them to be rare. If it wasn't for my completionist brain I would have stopped doing them at this point.

#49
Paul E Dangerously

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I think my main problem is that not enough of the areas have main area quest lines. Crestwood's got one, but it's arguably part of the actual main quest, because it not so subtly hints for you to help out. It'd be better if there was something to tie them all together, making it feel like you had real purpose in the area and weren't just going there and doing random errands for random people to fill the power bar.



#50
BammBamm

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first, some sidequests have a really nice little story attached to them but the game often doesnt slam it in your face you have to read. second, most of the sidequests are optional. you get way more power than you need, so you are free to do them or not. which fits for story driven gamers and for explorers. third, while exploring maps you do most of the questing on the fly, no senseless criss-cross around the map like in skyrim. forth, between the fetch quests a view big and important ones are hidden which even opens new areas (sometimes on other maps), so its always interesting where the journey goes

 

da:i has at least so much "meaningful" conent as da:o, it just has a lot of more optional so why complain about it


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