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Closing Rifts, don't quite get it?


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19 réponses à ce sujet

#1
Mike_Hawthorne

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Hi

 

What I don't get exactly is the point of interrupting the rifts?

This seems like it should have some positive effect but whenever I do it everything seems to get worse.

 

More bad guys seem to spawn, and I get smeared while standing there trying to interrupt it.

 

I seem to have better luck when I just hammer away killing the spawn and ignore the rift until I get the close the rift message?

 

So far I've worked my way through The Hinterlands, and the Oasis.

There is still one open rift in a cave in The Hinterlands (Woods area) that I haven't been able to close.

 

Here they just seem to never stop spawning and I never get the close the rift message.

 

Mike



#2
knownastherat

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Rifts are debated for example here: 

 

The importance of "disrupting" rifts during battle - http://forum.bioware...-during-battle/

 

and as you can see opinions vary. 

 

To "close a rift" two rounds of enemies need to be defeated, the initial one and one that spawns after the initial one is cleared and rift is disrupted. Its kind of mini-game. 

 

Rifts are of different difficulty, respectively populated with enemies of various level. Its no problem to come back later when party level is more appropriate making the mini-game easier.



#3
Magma_Axis

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For Nightmare, it's not worth it. The damage is small and the stun brief

 

Much better to Dispel spawn and attacking the demon head on



#4
knownastherat

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I see the debate goes on :) 

 

Lets see some numbers then. Disruption takes less than 6 sec ~ 5.5 sec. It causes around 600 damage per target (500-700) and stun. Stun duration is also 6 secs, even for enemies like Arcane Horrors who are immune to Paralyzed, Fear and Asleep. Wraiths, for example, are glass cannons. 700 damage to them, stun, and they are good as done. When the stun ends there should ideally be only mini-boss around. So that is 6 secs to disrupt, 6 sec to clear trash.  



#5
Aurok

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I see the debate goes on :) 
 
Lets see some numbers then. Disruption takes less than 6 sec ~ 5.5 sec. It causes around 600 damage per target (500-700) and stun. Stun duration is also 6 secs, even for enemies like Arcane Horrors who are immune to Paralyzed, Fear and Asleep. Wraiths, for example, are glass cannons. 700 damage to them, stun, and they are good as done. When the stun ends there should ideally be only mini-boss around. So that is 6 secs to disrupt, 6 sec to clear trash.


Have you confirmed this across all difficulty levels?

#6
knownastherat

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Have you confirmed this across all difficulty levels?

 

Negative.

 

Just on NM and over two encounters I found save for. I am not up to rigorous testing, however, anyone can make save and try both ways, with and without disruption and see whats quicker. I did not find right away that asap/timed disruption makes it usually faster for me.

 

My opening is rush in with taunt on mini-boss and if possible trash, what is not possible to taunt kill/disable from range while PC Fade Steps into middle firing Mind Blast and starting disruption. 6 sec later everything is stunned and go from there. 


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#7
SomeoneStoleMyName

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Finished NM without using tactical and minimum pause. I found disrupting rifts very useful.

If you know what you are doing, disrupting rifts takes minimum effort for a high advantage. Easiest class to do it with is rogue. Just stealth and disrupt. Disrupting is not needed on normal or below. But on hard+ then IMO its worth it. 

If you dont know what you are doing or you are bad at it, then it is likely not worth it. Its all about positioning and aggro management.



#8
Jester

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Disrupting Rifts is very good, because it stops enemy aggro for a while, deals damage and sets up combos. 

The last one is the most important. Cassandra goes in, taunts enemies, my Inquisitor disrupts the Rift dealing 500+ damage, then Cass uses a Templar dispel hitting all enemies for 2-3k damage overall. 



#9
Mike_Hawthorne

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Hi

 

I didn't even realise that there was a stun effect when I disrupted the rifts.

It often seems that I just got swarmed when I was standing there.

 

Knowing what's going on will help, I didn't know that there were 2 distinct rounds of enemies.

I was just kind of flailing away until the close rift message appeared.

 

Thanks for the help everyone.

 

Mike



#10
knownastherat

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This is second wave gating in (Rupture), managed to disrupt early.

 

 vtql9R.png

 

No target was hit by party except one Wraith out of focus I think. The damage on Pride Demon is about double damage on Wraiths.



#11
Sun Tzglyph

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Hello everyone, 

 

I can't find the answer to this anywhere : To me, trying to disrupt rifts is mostly useless, because about 2/3 of the time all that happens is that my PC gets "zapped" in some kind of way, an can't move or can only move slow motion for 5 or 6 seconds, and no demons are stunned or damaged...

Why does this happen ? How can I avoid it and have the normal disruption build up most of the time ?

Why are there no hints about this in the game ?

 

Thank you all !

 

 



#12
yankblan

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If you are not a rogue, it can be difficult. Disrupting causes aggro on your character, so you need to be far removed while demons are incapacitated or taunted. I play rogue archer, the best class for this; I'm always at range while using stealth.

#13
Eledran

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It's alright, especially early on in the game.

 

But I tend to kill things so fast that it doesn't even matter anymore at higher levels. Terror demons are a joke atm, when they come out just Pull of the Abyss + mass aoe and boom rift closed.



#14
MacroN0va

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Disrupting rifts is especially viable if you have party members who can take advantage of the stuns. Cassandra's AoE Eldritch Detonator, Long Shot, Energy Barrage, etc. will all do massive damage to the stunned targets.

 

Of course you need to make sure the Inquisitor does not have aggro, since the tiniest tickle will interrupt the channel (seriously, Bioware, this is annoying). I have no idea how a tank-spec Inquisitor could possibly disrupt a rift. 



#15
sundriedrainbow

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Hello everyone, 

 

I can't find the answer to this anywhere : To me, trying to disrupt rifts is mostly useless, because about 2/3 of the time all that happens is that my PC gets "zapped" in some kind of way, an can't move or can only move slow motion for 5 or 6 seconds, and no demons are stunned or damaged...

Why does this happen ? How can I avoid it and have the normal disruption build up most of the time ?

Why are there no hints about this in the game ?

 

Thank you all !

 

The "zapping" animation is your Inquisitor disrupting the rift.  It takes a few seconds (A poster earlier said about 6, that sounds right), and you have to complete the full animation to get the damage and stun.  It all happens at the end of the disruption.

 

No one is mentioning directly that the stuns you get from a disruption are absolutely comboable.  You can hit with any of your detonator abilities and get nice Rupture damages.



#16
wicked cool

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I have my warrior take cover/blast rift which stuns enemies/swoop in/repeat. Probably easier for non melee. Then i keep an eye on the fade red bar at top to see how much more damage/rounds i need. Most are 2 waves. Love stunning and then mopping up with hard hit combos

#17
Feranel

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Depends what you are playing and what spawns are.  On my tank Champion Inquisitor, it was never an option.  Ever.  On my DW Assassin rogue, it's kinda handy to take a second to drop aggro and stun the 3+ terrors that have spawned, and then ruin their lives in seconds as I get precision detonator combos.



#18
Swin

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Since I played tank, disrupting rifts was often not an option for me. The only time I found it useful was when I was left with only ranged enemies, especially despair demons, since they are hard to lock down.

 

To be honest I'm still not convinced it's worth the time in any other circumstance anyway, perhaps if you aren't a tank and for a pride demon so you can combo. The damage you lose from that 6 seconds can be more than what is gained, and you can set your own combos up without the disrupt on most enemies.



#19
kstarler

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On my DW Rogue, I will stealth and disrupt the rift if there are multiple terrors/despair demons or a big boss, because the rest of my team will often take out one or more of the bigger enemies while they're stunned. The damage seems negligible at best, but the stun can be useful.

 

Conversely, I find it to be a complete waste of time on my mage, because it almost always leads to my mage getting attacked by multiple enemies, which is usually not good.



#20
Viper371

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Of course you need to make sure the Inquisitor does not have aggro, since the tiniest tickle will interrupt the channel (seriously, Bioware, this is annoying). I have no idea how a tank-spec Inquisitor could possibly disrupt a rift. 

Engage the ennemy, kill a few of them, have all other party members each attack one target, make sure no demon is targetting you, disrupt the rift, close in on the nearest ennemy, finish him off, than takea all others until they're gone and the rift respawns ennemies.